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{{sideicon|prime=FFVIII}}
[[File:FF8 Train.jpg|250px|right|Intercontinental Train render.]]
 
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{{DISPLAYTITLE:Rail transportation (''Final Fantasy VIII'')}}
{{Q|Train Train Take Us Away. Take Us Away Far Away. To the Future We Will Go. Where It Leads No One Knows.|Selphie singing}}
 
 
[[File:FF8 Train.jpg|250px|right|thumb|Intercontinental train.]]
Using '''Rail Transportation''' is the main method to travel across the [[List of Final Fantasy VIII Locations|world]] of ''[[Final Fantasy VIII]]'', until the [[party]] obtain either the mobile [[Balamb Garden|Garden]] or [[Ragnarok (Final Fantasy VIII)|Ragnarok]]. This particularly applies for moving between [[Balamb]] and the [[Galbadia|Galbadian Continent]]. The [[town]]s of [[Timber]], [[Dollet]], and [[Deling City]] are all accessible by rail, and the [[D-District Prison]] and [[Galbadia Garden]] are within a short walk from stations. There is also a connection between Timber and [[Esthar]] on the Horizon Bridge, going through [[Fisherman's Horizon]], although this line is disused. Regardless of distance between stops, the charge for using the rail service is 3,000 gil.
 
 
{{Quote|Train Train Take Us Away. Take Us Away Far Away. To the Future We Will Go. Where It Leads No One Knows.|Selphie singing}}
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'''Rail transportation''' {{J|大陸横断鉄道|Tairikuoudantetsudou|Transcontinental Railroad}} is the main method of traveling across the [[Final Fantasy VIII world|world]] of ''[[Final Fantasy VIII]]'', until the [[party]] obtains the mobile [[Balamb Garden|Garden]] and ''[[Ragnarok (Final Fantasy VIII)|Ragnarok]]''.
   
 
This particularly applies for moving between [[Balamb]] and the [[Galbadia|Galbadian Continent]]. The [[town]]s of [[Timber]], [[Dollet]], and [[Deling City]] are all accessible by rail, and the [[D-District Prison]] and [[Galbadia Garden]] are within a short walk from stations. There is also a connection between Timber and [[Esthar]] on the [[Horizon Bridge]], going through [[Fishermans Horizon]], although this line is disused. The departure for Deling City triggers the removal of Galbadian barricades and makes trains start navigating the world map, and thus the player can then use world map train stations.
==Transport Use==
 
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  +
Regardless of distance between stops, the charge for using the rail service is 3,000 gil. The player can continue to use the train system at any point within the game until the [[point of no return]] at the [[Seifer (boss)|Seifer]] boss battle at the [[Lunatic Pandora]].
  +
  +
==Story==
 
{{Spoiler}}
 
{{Spoiler}}
 
[[File:FFVIII world conceptual.jpg|thumb|200px|right|Rail lines in ''[[Final Fantasy VIII]]''.]]
 
[[File:FFVIII world conceptual.jpg|thumb|200px|right|Rail lines in ''[[Final Fantasy VIII]]''.]]
Rail travel is used five times during the actual story. After graduation, the first [[SeeD]] mission is based in Timber, and the train is required to get there. During the course of the journey [[Squall Leonhart|Squall]], [[Zell Dincht|Zell]] and [[Selphie Tilmitt|Selphie]] have a strange experience where they dream about [[Laguna Loire|Laguna]], but they recover shortly before arrival. Their mission in Timber is train-based, which involves hijacking President [[Vinzer Deling]]'s carriage by uncoupling the train cars around the target. After this, the party leave Timber by rail, heading towards the East Academy Station near Galbadia Garden. After the events in the Garden, the party travel to Deling City by train. The last use of the train is on disc 2, when the SeeD members travel back to Balamb to warn about the missiles fired at Balamb Garden. The player can continue to use the train system at any point within the game until disc 4.
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Rail travel is used five times during the story. After graduation, the first [[SeeD]] mission is based in Timber, and the train is required to get there. During the journey, [[Squall Leonhart|Squall]], [[Zell Dincht|Zell]] and [[Selphie Tilmitt|Selphie]] have a strange experience where they dream about [[Laguna Loire|Laguna]], but recover shortly before arrival.
{{-}}
 
{{endspoilers}}
 
   
  +
Their mission in Timber is train-based, which involves hijacking President [[Vinzer Deling]]'s carriage by uncoupling the train cars around the target. Afterwards, the party leaves Timber by rail, heading towards the East Academy Station near Galbadia Garden. After the events in the Garden, the party travels to Deling City by train. The last use of the train is on disc 2, when the SeeD members travel back to Balamb to warn about the missiles fired at Balamb Garden.
 
{{clear}}
  +
{{Endspoiler}}
   
==Transport Types==
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==Types==
===[[Forest Owls]] Base===
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===Forest Owls' Base===
 
[[File:FFVIII-Train.jpg|right|250px]]
 
[[File:FFVIII-Train.jpg|right|250px]]
{{main|Forest Owls}}
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{{main|Forest Owls' Base}}
The Forest Owls' base is a yellow train engine with a skull and crossbones print near the front. The inside of the train has a similar layout to most conventional engines with the back-most cabin being converted into a room for [[Rinoa Heartilly]]. The cabin on the lowest level is used as a meeting/planning room, with a table and a board. The other cabins remain the same as they had been designed (control cabin and boarding cabins).
+
The [[Forest Owls]]' base is a yellow train engine with a skull and crossbones print near the front. The inside of the train has a similar layout to most conventional engines with the back-most cabin being converted into a room for [[Rinoa Heartilly]]. The cabin on the lowest level is used as a meeting/planning room, with a table and a board. The other cabins remain the same as they had been designed (control cabin and boarding cabins).
{{-}}
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{{clear}}
   
===Intercontinental Train Transports===
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===Intercontinental train===
 
[[File:FFVIII-TimberTrain.jpg|right|250px]]
 
[[File:FFVIII-TimberTrain.jpg|right|250px]]
With a blue and grey color scheme these trains are the primary type seen racing around the globe as civilian transports pulling groups of passenger carriages along. Powered by a turbine mechanism, their cars' coloring differs depending on the travel region. Usually the train is comprised of four cars.
+
With a blue and grey color scheme, these trains are the primary type seen racing around the globe as civilian transports pulling groups of passenger carriages along. Powered by a turbine mechanism, their cars' coloring differs depending on the travel region. Usually, the train is comprised of four cars.
{{-}}
+
{{clear}}
   
===SeeD Cabin===
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===SeeD cabin===
 
[[File:SeeD Cabin.jpg|200px|right]]
 
[[File:SeeD Cabin.jpg|200px|right]]
In some trains SeeD have special cabins designated for private use. The cabin includes a large couch and two bunks as well as providing entertainment for long journeys such as [[magazine]]s.
+
In some trains, SeeD have special cabins designated for private use. The cabin includes a large couch and two bunks as well as providing entertainment for long journeys, such as [[magazine]]s.
{{-}}
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{{clear}}
   
===Rollcars and Monorails===
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===Rollcars and monorails===
 
[[File:FFVIII-GalbadiaTrain concept.jpg|right|200px|Timber Roll Car.]]
 
[[File:FFVIII-GalbadiaTrain concept.jpg|right|200px|Timber Roll Car.]]
Trains and monorails are predominantly seen traveling through Timber. Composed of three cars each, the roll cars are given a flush and crisp design, while the monorails have more curved appearances. Local residents coming and going from the TV station make use of the roll car lines.
+
Trains and monorails are predominantly seen traveling through Timber. Composed of three cars each, the rollcars are given a flush and crisp design, while the monorails have more curved appearances. Local residents coming and going from the TV station make use of the rollcar lines.
{{-}}
+
{{clear}}
   
 
===Doomtrain===
 
===Doomtrain===
[[File:FFVIIIDoomtrain1.jpg|right|200px]]
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[[File:Doomtrain-ffviii.png|right|200px]]
 
{{main|Doomtrain}}
 
{{main|Doomtrain}}
 
Doomtrain is a train-type [[Guardian Force]]. Similar to a ghost train, the Doomtrain appears and disappears into thin air and several issues of [[Occult Fan]] magazine make mention of it and its appearances.
 
Doomtrain is a train-type [[Guardian Force]]. Similar to a ghost train, the Doomtrain appears and disappears into thin air and several issues of [[Occult Fan]] magazine make mention of it and its appearances.
{{-}}
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{{clear}}
   
 
==Stations==
 
==Stations==
[[File:Train station locations.jpg|200px|left]]
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[[File:Train station locations.jpg|200px|right]]
Train Stations are dotted throughout the country of [[Galbadia]] with some located within towns/cities while others are solitary, located in various areas of wilderness. While most are in varying degrees of operation there are one or two that have fallen in disrepair due to lack of use, the most extreme examples of this being in [[Fisherman's Horizon]] and the station near the [[Great Salt Lake]], which have both been abandoned, due to the [[Sorceress War]] and Esthar's self-imposed "silence" thereafter.
+
Train Stations are dotted throughout the country of [[Galbadia]], with some located within towns/cities while others are solitary, located in various areas of wilderness. While most are in varying degrees of operation, there are one or two that have fallen in disrepair due to a lack of use, the most extreme examples of this being in Fishermans Horizon and the station near the [[Great Salt Lake]], which have both been abandoned, due to the [[Sorceress War]] and Esthar's self-imposed "silence" thereafter.
{{-}}
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{{clear}}
  +
 
===Far East Galbadia Station===
 
===Far East Galbadia Station===
[[File:Far East Galbadia Station.jpg|150px|left]]
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[[File:Far East Galbadia Station.jpg|thumb]]
 
A solitary train station in Galbadia for embarking and disembarking Galbadia Garden students. The station has a direct link to Deling City and is a constant site of students waiting for trains or simply "hanging out" after a hard day of school.
 
A solitary train station in Galbadia for embarking and disembarking Galbadia Garden students. The station has a direct link to Deling City and is a constant site of students waiting for trains or simply "hanging out" after a hard day of school.
{{-}}
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{{clear}}
   
===City/Town-based Stations===
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===City/town-based stations===
 
*[[Balamb Town]]
 
*[[Balamb Town]]
 
*[[Deling City]]
 
*[[Deling City]]
 
*[[Timber]]
 
*[[Timber]]
*[[Fisherman's Horizon]]
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*[[Fishermans Horizon]]
   
===Other Stations===
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===Other stations===
*'''Dollet Station''' - Near [[Dollet]]
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*'''Dollet Station''' - Near Dollet
 
*'''Desert Prison Station''' - Near [[D-District Prison]]
 
*'''Desert Prison Station''' - Near [[D-District Prison]]
*'''Seaside Station''' - Near the [[Great Salt Lake]]
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*'''Seaside Station''' - Near the Great Salt Lake
*'''East Academy Station''' - Between [[Timber]] and [[Galbadia Garden]]
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*'''East Academy Station''' - Between Timber and Galbadia Garden
*'''Far East Station''' - Next to [[Galbadia Garden]]
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*'''Far East Station''' - Next to Galbadia Garden
  +
  +
==Behind the scenes==
  +
[[File:Final Fantasy 8 Unused Dialog|320px|right|Unused scene in a train]]
  +
An unused segment for the train ride to Timber where Squall, Zell and Selphie do not use the SeeD cabin and fall asleep exists as [[dummied content]]. In it, Selphie plans to check out the other cars and Zell keeps active, intending to "warm up" for the upcoming mission. Squall is exasperated by his comrades' behavior, but keeps his feelings to himself, sarcastically noting that at least he will not get bored with these two around.
  +
  +
Another unused line has Zell marveling at the train, saying the transcontinental train line goes around the world and they could go on an around-the-world trip on the train if they wanted to. This line was likely removed because the trains do not actually go around the world.
  +
{{clear}}
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
<center>{{Gallery
 
|File:ff8-timber-monorail.jpg|Timber Monorail.
+
ff8-timber-monorail.jpg|Timber Monorail.
|File:Ff8train3.jpg|Intercontinental Train render.
+
Ff8train3.jpg|Intercontinental Train render.
|File:ff8-timber-train3.jpg|Intercontinental Train.
+
ff8-timber-train3.jpg|Intercontinental Train.
|File:ff8-timber-train4.jpg|Intercontinental Train carriage.
+
ff8-timber-train4.jpg|Intercontinental Train carriage.
|File:8b-wagon_inside_1.jpg|Intercontinental carriage internal images.
+
8b-wagon_inside_1.jpg|Intercontinental carriage internal images.
|File:Inside train.jpg|[[Zell Dincht]] discovering the SeeD Cabin.
+
SeeD-Cabin-artwork.jpg|SeeD Cabin artwork.
  +
Train from FFVIII Remastered.png|Squall on the train.
|File:FF8ScreenshotTrain1.jpg|
 
  +
FF8ScreenshotSelphie4.jpg|Selphie and Squall on a train.
|File:FF8ScreenshotTrain2.jpg|
 
 
FF8ScreenshotTrain1.jpg|Train on railroad tracks.
|File:FF8ScreenshotTrain3.jpg|
 
 
FF8ScreenshotTrain2.jpg|Train on railroad tracks.
}}</center>
 
 
FF8ScreenshotTrain3.jpg|Train on railroad tracks.
  +
Timber Train President's Cabin FFVIII Art.jpg|Concept art of the president's cabin.
  +
Hijacking a train from FFVIII Remastered.png|A G-Soldier running after a hi-jacked train.
  +
</gallery>
   
{{FFVIII}}
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{{navbox FFVIII}}
  +
{{navbox transportation}}
{{Transportation}}
 
[[Category: Final Fantasy VIII]]
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[[Category:Transportation in Final Fantasy VIII]]
[[Category: Transportation]]
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[[Category:Trains]]

Revision as of 14:23, 9 August 2020

Template:Sideicon

FF8 Train

Intercontinental train.

Train Train Take Us Away. Take Us Away Far Away. To the Future We Will Go. Where It Leads No One Knows.

Selphie singing

Rail transportation (大陸横断鉄道, Tairikuoudantetsudou?, lit. Transcontinental Railroad) is the main method of traveling across the world of Final Fantasy VIII, until the party obtains the mobile Garden and Ragnarok.

This particularly applies for moving between Balamb and the Galbadian Continent. The towns of Timber, Dollet, and Deling City are all accessible by rail, and the D-District Prison and Galbadia Garden are within a short walk from stations. There is also a connection between Timber and Esthar on the Horizon Bridge, going through Fishermans Horizon, although this line is disused. The departure for Deling City triggers the removal of Galbadian barricades and makes trains start navigating the world map, and thus the player can then use world map train stations.

Regardless of distance between stops, the charge for using the rail service is 3,000 gil. The player can continue to use the train system at any point within the game until the point of no return at the Seifer boss battle at the Lunatic Pandora.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
FFVIII world conceptual

Rail lines in Final Fantasy VIII.

Rail travel is used five times during the story. After graduation, the first SeeD mission is based in Timber, and the train is required to get there. During the journey, Squall, Zell and Selphie have a strange experience where they dream about Laguna, but recover shortly before arrival.

Their mission in Timber is train-based, which involves hijacking President Vinzer Deling's carriage by uncoupling the train cars around the target. Afterwards, the party leaves Timber by rail, heading towards the East Academy Station near Galbadia Garden. After the events in the Garden, the party travels to Deling City by train. The last use of the train is on disc 2, when the SeeD members travel back to Balamb to warn about the missiles fired at Balamb Garden.

Spoilers end here.

Types

Forest Owls' Base

FFVIII-Train

The Forest Owls' base is a yellow train engine with a skull and crossbones print near the front. The inside of the train has a similar layout to most conventional engines with the back-most cabin being converted into a room for Rinoa Heartilly. The cabin on the lowest level is used as a meeting/planning room, with a table and a board. The other cabins remain the same as they had been designed (control cabin and boarding cabins).

Intercontinental train

FFVIII-TimberTrain

With a blue and grey color scheme, these trains are the primary type seen racing around the globe as civilian transports pulling groups of passenger carriages along. Powered by a turbine mechanism, their cars' coloring differs depending on the travel region. Usually, the train is comprised of four cars.

SeeD cabin

SeeD Cabin

In some trains, SeeD have special cabins designated for private use. The cabin includes a large couch and two bunks as well as providing entertainment for long journeys, such as magazines.

Rollcars and monorails

Timber Roll Car.

Trains and monorails are predominantly seen traveling through Timber. Composed of three cars each, the rollcars are given a flush and crisp design, while the monorails have more curved appearances. Local residents coming and going from the TV station make use of the rollcar lines.

Doomtrain

Doomtrain-ffviii

Doomtrain is a train-type Guardian Force. Similar to a ghost train, the Doomtrain appears and disappears into thin air and several issues of Occult Fan magazine make mention of it and its appearances.

Stations

Train station locations

Train Stations are dotted throughout the country of Galbadia, with some located within towns/cities while others are solitary, located in various areas of wilderness. While most are in varying degrees of operation, there are one or two that have fallen in disrepair due to a lack of use, the most extreme examples of this being in Fishermans Horizon and the station near the Great Salt Lake, which have both been abandoned, due to the Sorceress War and Esthar's self-imposed "silence" thereafter.

Far East Galbadia Station

Far East Galbadia Station

A solitary train station in Galbadia for embarking and disembarking Galbadia Garden students. The station has a direct link to Deling City and is a constant site of students waiting for trains or simply "hanging out" after a hard day of school.

City/town-based stations

Other stations

  • Dollet Station - Near Dollet
  • Desert Prison Station - Near D-District Prison
  • Seaside Station - Near the Great Salt Lake
  • East Academy Station - Between Timber and Galbadia Garden
  • Far East Station - Next to Galbadia Garden

Behind the scenes

An unused segment for the train ride to Timber where Squall, Zell and Selphie do not use the SeeD cabin and fall asleep exists as dummied content. In it, Selphie plans to check out the other cars and Zell keeps active, intending to "warm up" for the upcoming mission. Squall is exasperated by his comrades' behavior, but keeps his feelings to himself, sarcastically noting that at least he will not get bored with these two around.

Another unused line has Zell marveling at the train, saying the transcontinental train line goes around the world and they could go on an around-the-world trip on the train if they wanted to. This line was likely removed because the trains do not actually go around the world.

Gallery