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{{Sideicon|FFVI}}
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{{sideicon|prime=FFVI}}
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{{infobox battle
{{Battle
 
|Battle = Raid on Narshe<br><small>Part of the '''[[Third Gestahlian Campaign]]'''</small>
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|battle= Raid on Narshe<br><small><small><small>Part of the '''[[Third Gestahlian Campaign]]'''</small></small></small>
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|release = FFVI
|FF# = [[Final Fantasy VI]]
 
|Image = FFVI GBA Raid on Narshe 7.png
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|image = FFVI iOS Raid on Narshe.png
|ImgCaption = Three Magitek Armor advancing on Narshe.
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|caption = Three Magitek Armor advancing on Narshe.
|Location = [[Narshe]]
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|location = [[Narshe]]
|Result = Raid fails
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|result = Raid fails
|Combatantsa = [[File:Imperial FlagNB.png|12px]] [[Gestahlian Empire]]
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|comba = [[File:Imperial FlagNB.png|12px]] [[Gestahlian Empire]]
|Combatantsb = [[Narshe]]
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|combb = [[Narshe]]
|Commandersa = [[Biggs and Wedge (Final Fantasy VI)|Biggs and Wedge]]
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|cmda = [[Biggs and Wedge (Final Fantasy VI)|Biggs and Wedge]]
|Commandersb = [[Elder of Narshe]]
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|cmdb = [[Elder of Narshe]]
|Strengtha = 3x [[Magitek Armor]]
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|stra = 3x [[Magitek Armor]]
|Strengthb = [[Guard (Final Fantasy VI)|Guards]]<br/>[[Silver Lobo (Final Fantasy VI)|Silver Lobo]]<br/>[[Megalodoth (Final Fantasy VI)|Megalodoth]]<br/>[[Ymir (Final Fantasy VI)|Ymir]]
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|strb = [[Guard (Final Fantasy VI)|Guards]]<br/>[[Silver Lobo (Final Fantasy VI)|Silver Lobo]]<br/>[[Megalodoth (Final Fantasy VI)|Megalodoth]]<br/>[[Ymir (Final Fantasy VI)|Ymir]]
|Casualtiesa = Biggs and Wedge killed
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|casa = Biggs and Wedge killed
|Casualtiesb = 8 Guards, 4 Silver Lobos, 2 Megalodoths and 1 Ymir killed.
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|casb = 8 Guards, 4 Silver Lobos, 2 Megalodoths and 1 Ymir killed.
 
}}
 
}}
 
The '''Raid on Narshe''' is a small yet significant clash between the [[Gestahlian Empire]] and the mountain city of [[Narshe]] in ''[[Final Fantasy VI]]''. The raid, which is ultimately unsuccessful, strengthens Narshe's isolationist attitude both in respect to the Gestahlian Empire and to the [[Returners]].
{{nameless}}
 
The '''Raid on Narshe''' is the opening event in ''[[Final Fantasy VI]]'' and a small yet significant clash between the [[Gestahlian Empire]] and the stubbornly independent mountain city of [[Narshe]]. The raid, which is ultimately unsuccessful, contributes to consolidate Narshe's isolationist attitude to the outside world, both in respect of the Gestahlian Empire and the [[Returners]].
 
   
== Battle ==
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==Battle==
 
Armed with [[Magitek Armor]], [[Biggs and Wedge (Final Fantasy VI)|Biggs and Wedge]] are sent to Narshe to capture a recently discovered frozen [[Esper (Final Fantasy VI)|esper]], [[Valigarmanda]]. They are accompanied with [[Terra Branford]], whom they control through a [[Slave Crown|slave crown]] she is wearing.
 
Armed with [[Magitek Armor]], [[Biggs and Wedge (Final Fantasy VI)|Biggs and Wedge]] are sent to Narshe to capture a recently discovered frozen [[Esper (Final Fantasy VI)|esper]], [[Valigarmanda]]. They are accompanied with [[Terra Branford]], whom they control through a [[Slave Crown|slave crown]] she is wearing.
   
Shocked by the sudden appearance of Imperial Magitek armor, the Narshe guards rush into action, but they are no match for the superior high tech Imperial armor. The Narshe guards are beaten back in a series of encounters, resulting in the deaths of 8 guards as well as some [[Silver Lobo]]s and [[Megalodoth]]s. The Imperial soldiers enter the [[Narshe Mines]] where they face Narshe's trump card, the [[Ymir (Final Fantasy VI)|Ymir]]. Once having defeated the beast, the team approaches the frozen esper that reacts to Terra's presence and starts flashing. Biggs and Wedge are presumably killed by the flashes, while Terra - reacting differently to the esper - is knocked unconscious and rescued by [[Arvis]].
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Shocked by the appearance of Imperial Magitek armor, the Narshe guards rush into action, but are no match for the superior Imperial armor. The guards are beaten back in a series of encounters, resulting in the deaths of eight of them as well as some [[Silver Lobo (Final Fantasy VI)|Silver Lobos]] and [[Megalodoth (Final Fantasy VI)|Megalodoths]]. The Imperial soldiers enter the [[Narshe Mines (North Passage)|Narshe Mines]] where they face Narshe's trump card, the [[Ymir (Final Fantasy VI)|Ymir]]. Once having defeated the beast, the team approaches the frozen esper that reacts to Terra's presence and starts flashing. Biggs and Wedge are presumably killed, while Terra—reacting differently to the esper—is knocked unconscious and rescued by [[Arvis]].
   
== Aftermath ==
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==Aftermath==
 
Furious over the unexpected attack, the Narshe guards rush to Arvis's house to arrest Terra. They refuse to listen when Arvis tries to explain Terra was being controlled by the slave crown, and Terra has to make a run for it. Escaping from the guards, she falls into a shaft and blacks out again. [[Locke Cole]] of the Returners saves Terra, and together with eleven [[Moogle (race)#Final Fantasy VI|moogles]] [[Battle to Protect Terra|prevents her from being captured]] and escort her out of Narshe. They kill a [[Guard Leader]] and several Megalodoths and Silver Lobos in the process, causing Narshe to close its gates to the Returners. It would take the personal intervention of [[Banon]], the leader of the Returners, to reconciliate with the people of Narshe.
   
 
[[File:FFVI GBA Arvis talking to Locke.png|thumb|240px|right|Arvis commenting on Narshe's policy of neutrality.]]
Furious over the unexpected attack, the Narshe guards rush to Arvis's house to arrest Terra. They refuse to listen when Arvis tries to explain Terra was being controlled by the slave crown, and Terra has to make a run for it. Escaping from the guards, she falls into a shaft and blacks out again. [[Locke Cole]] of the Returners shows up to save Terra, and together with 11 [[Moogle (Race)#Final Fantasy VI|moogles]] they successfully prevent her from being captured and escort her out of Narshe. However, they also have to kill a [[Guard Leader]] and several [[Megalodoth (Final Fantasy VI)|Megalodoths]] and [[Silver Lobo (Final Fantasy VI)|Silver Lobos]] in the process of saving her, leading Narshe to momentarily close its gates to the Returners. It would take the personal intervention of [[Banon]], the leader of the Returners, to reconciliate with the people of Narshe.
 
 
Despite the Imperial aggression, Narshe insists on remaining neutral in the war between the Returners and the Imperials, although it takes steps to be better prepared in the event of future Imperial attacks (the esper is moved to the cliffs above the city to make it harder to reach). The Gestahlian Empire is not prepared to give up the frozen esper, and pays little respect to Narshe's policy of caution, as not long after the failed raid a larger force is sent under the leadership of [[Kefka Palazzo]] initiating the [[Battle for the Frozen Esper]]. This marks a turning point in the relations between Narshe and the Returners, as the [[Elder of Narshe]] accepts help from them to stand against the Imperial invaders. Afterwards the two will ally against the Empire.
[[File:FFVI GBA Arvis talking to Locke.png|thumb|240px|right|Arvis commenting on Narshe's policy of neutrality]]
 
Despite the Imperial aggression, Narshe insists on remaining neutral in the war between the [[Returners]] and the Imperials. However, the Gestahlian Empire is not prepared to give up the frozen esper, and pays little respect to Narshe's policy of caution. Not long after the failed raid, a larger force is sent under the leadership of [[Kefka Palazzo]] initiating the [[Battle for the Frozen Esper]]. This marks a turning point in the relations between Narshe and the Returners, as the Elder of Narshe accepts help from the Returners to stand against the Imperial invaders. Afterwards the two will ally against the Empire.
 
{{-}}
 
   
 
==Gallery==
 
==Gallery==
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===SNES===
{{Gallery
 
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<gallery>
|File:Terra heading for Narshe.jpg|Artwork by [[Yoshitaka Amano]].
 
|File:FFVI GBA Raid on Narshe 1.png|Biggs, Wedge and Terra during their raid.
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FFVI SNES Raid on Narshe.png|Advancement on Narshe (SNES).
 
Terra heading for Narshe.jpg|Artwork by [[Yoshitaka Amano]].
|File:FFVI GBA Raid on Narshe.png| Encountering Narshe Guards.
 
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</gallery>
|File:FFVI GBA Raid on Narshe 2.png| Facing Narshe Guards.
 
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===GBA===
|File:FFVI GBA Raid on Narshe 3.png| Facing Narshe Guards.
 
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<gallery>
|File:FFVI GBA Raid on Narshe 4.png| Facing Narshe Guards.
 
|File:FFVI GBA Raid on Narshe 5.png| Facing the Ymir.
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FFVI GBA Raid on Narshe 1.png|Biggs, Wedge, and Terra before their raid.
|File:FFVI GBA Raid on Narshe 6.png| Shortly before the esper kills Biggs and Wedge.
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FFVI GBA Raid on Narshe 7.png|Biggs, Wedge and Terra advance on Narshe.
 
FFVI GBA Raid on Narshe.png|Encountering Narshe Guards.
}}
 
 
FFVI GBA Raid on Narshe 2.png|Facing Narshe Guards.
 
FFVI GBA Raid on Narshe 3.png|Facing Narshe Guards.
 
FFVI GBA Raid on Narshe 4.png|Facing Narshe Guards.
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FFVI GBA Raid on Narshe 5.png|Facing the Ymir.
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FFVI GBA Raid on Narshe 6.png|Shortly before the esper kills Biggs and Wedge.
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FFVI GBA Raid on Narshe 8.png|Guards showing up to arrest Terra.
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FFVI GBA Raid on Narshe 9.png|Terra cornered by guards in the Narshe Mines.
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FFVI GBA Raid on Narshe 10.png|Guards chasing after Terra.
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FFVI GBA Banon kicked out of Narshe.png|Narshe-Returner relations post-raid.
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</gallery>
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===PS===
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<gallery>
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FFVI PS Opening Cinematic Narshe 1.png|Raid on Narshe (PS opening cinematic).
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FFVI PS Opening Cinematic Narshe 2.png|Raid on Narshe (PS opening cinematic).
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FFVI PS Opening Cinematic Narshe 3.png|Raid on Narshe (PS opening cinematic).
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FFVI PS Opening Cinematic Narshe 4.png|Raid on Narshe (PS opening cinematic).
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</gallery>
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===PC===
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<gallery>
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FFVI PC MA on Narshe Cliffs.png|Biggs, Wedge, and Terra on the cliffs (PC).
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FFVI PC Raid on Narshe.png|Encountering Narshe Guards (PC).
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</gallery>
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==Trivia==
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[[File:Magitek-Trek-Type-0-HD.png|thumb|The party crosses the snowfield in ''Final Fantasy Type-0''.]]
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*The first video showing the Magitek Armor in ''[[Final Fantasy XIV]]'' was a short recreation of the opening to ''Final Fantasy VI'', with a green haired female [[hyur]] and two other characters riding the Magitek Armor in a snowy region, and a remix of "[[Terra's Theme]]" playing in the background.
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*The scene where the Magitek Armor approach Narshe is [[Final Fantasy Type-0 allusions|alluded]] to in ''[[Final Fantasy Type-0]]'', where the party must cross a snowfield in a magitek armor.
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*The raid on Narshe is one of the themes in the game's opening cinematic on PlayStation; see [https://www.youtube.com/watch?v=8Apk08fgDNg here].
   
{{FFVI}}
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{{navbox setting FFVI}}
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{{navbox conflicts}}
{{Battles}}
 
[[Category:Military Conflicts]]
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[[Category:Events in Final Fantasy VI]]
[[Category:Final Fantasy VI]]
 

Revision as of 04:37, 5 June 2020

Template:Sideicon

The Raid on Narshe is a small yet significant clash between the Gestahlian Empire and the mountain city of Narshe in Final Fantasy VI. The raid, which is ultimately unsuccessful, strengthens Narshe's isolationist attitude both in respect to the Gestahlian Empire and to the Returners.

Battle

Armed with Magitek Armor, Biggs and Wedge are sent to Narshe to capture a recently discovered frozen esper, Valigarmanda. They are accompanied with Terra Branford, whom they control through a slave crown she is wearing.

Shocked by the appearance of Imperial Magitek armor, the Narshe guards rush into action, but are no match for the superior Imperial armor. The guards are beaten back in a series of encounters, resulting in the deaths of eight of them as well as some Silver Lobos and Megalodoths. The Imperial soldiers enter the Narshe Mines where they face Narshe's trump card, the Ymir. Once having defeated the beast, the team approaches the frozen esper that reacts to Terra's presence and starts flashing. Biggs and Wedge are presumably killed, while Terra—reacting differently to the esper—is knocked unconscious and rescued by Arvis.

Aftermath

Furious over the unexpected attack, the Narshe guards rush to Arvis's house to arrest Terra. They refuse to listen when Arvis tries to explain Terra was being controlled by the slave crown, and Terra has to make a run for it. Escaping from the guards, she falls into a shaft and blacks out again. Locke Cole of the Returners saves Terra, and together with eleven moogles prevents her from being captured and escort her out of Narshe. They kill a Guard Leader and several Megalodoths and Silver Lobos in the process, causing Narshe to close its gates to the Returners. It would take the personal intervention of Banon, the leader of the Returners, to reconciliate with the people of Narshe.

FFVI GBA Arvis talking to Locke

Arvis commenting on Narshe's policy of neutrality.

Despite the Imperial aggression, Narshe insists on remaining neutral in the war between the Returners and the Imperials, although it takes steps to be better prepared in the event of future Imperial attacks (the esper is moved to the cliffs above the city to make it harder to reach). The Gestahlian Empire is not prepared to give up the frozen esper, and pays little respect to Narshe's policy of caution, as not long after the failed raid a larger force is sent under the leadership of Kefka Palazzo initiating the Battle for the Frozen Esper. This marks a turning point in the relations between Narshe and the Returners, as the Elder of Narshe accepts help from them to stand against the Imperial invaders. Afterwards the two will ally against the Empire.

Gallery

SNES

GBA

PS

PC

Trivia

Magitek-Trek-Type-0-HD

The party crosses the snowfield in Final Fantasy Type-0.

  • The first video showing the Magitek Armor in Final Fantasy XIV was a short recreation of the opening to Final Fantasy VI, with a green haired female hyur and two other characters riding the Magitek Armor in a snowy region, and a remix of "Terra's Theme" playing in the background.
  • The scene where the Magitek Armor approach Narshe is alluded to in Final Fantasy Type-0, where the party must cross a snowfield in a magitek armor.
  • The raid on Narshe is one of the themes in the game's opening cinematic on PlayStation; see here.