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The '''Raid on Narshe''' is the opening event in ''[[Final Fantasy VI]]'' and a small yet significant clash between the [[Gestahlian Empire]] and the stubbornly independent mountain city of [[Narshe]]. The raid, which is ultimately unsuccessful, strenghtens Narshe's isolationist attitude to the outside world, both in respect of the Gestahlian Empire and the [[Returners]].
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The '''Raid on Narshe''' is the opening event in ''[[Final Fantasy VI]]'' and a small yet significant clash between the [[Gestahlian Empire]] and the stubbornly independent mountain city of [[Narshe]]. The raid, which is ultimately unsuccessful, strenghtens Narshe's isolationist attitude to the outside world, both in respect to the Gestahlian Empire and to the [[Returners]].
   
 
== Battle ==
 
== Battle ==

Revision as of 19:17, 29 October 2014

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The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.

The Raid on Narshe is the opening event in Final Fantasy VI and a small yet significant clash between the Gestahlian Empire and the stubbornly independent mountain city of Narshe. The raid, which is ultimately unsuccessful, strenghtens Narshe's isolationist attitude to the outside world, both in respect to the Gestahlian Empire and to the Returners.

Battle

Armed with Magitek Armor, Biggs and Wedge are sent to Narshe to capture a recently discovered frozen esper, Valigarmanda. They are accompanied with Terra Branford, whom they control through a slave crown she is wearing.

Shocked by the sudden appearance of Imperial Magitek armor, the Narshe guards rush into action, but they are no match for the superior high tech Imperial armor. The Narshe guards are beaten back in a series of encounters, resulting in the deaths of 8 guards as well as some Silver Lobos and Megalodoths. The Imperial soldiers enter the Narshe Mines where they face Narshe's trump card, the Ymir. Once having defeated the beast, the team approaches the frozen esper that reacts to Terra's presence and starts flashing. Biggs and Wedge are presumably killed by the flashes, while Terra - reacting differently to the esper - is knocked unconscious and rescued by Arvis.

Aftermath

Furious over the unexpected attack, the Narshe guards rush to Arvis's house to arrest Terra. They refuse to listen when Arvis tries to explain Terra was being controlled by the slave crown, and Terra has to make a run for it. Escaping from the guards, she falls into a shaft and blacks out again. Locke Cole of the Returners shows up to save Terra, and together with 11 moogles they successfully prevent her from being captured and escort her out of Narshe. However, they kill a Guard Leader and several Megalodoths and Silver Lobos in the process of saving her, causing Narshe to close its gates to both the Returners and the Kingdom of Figaro, the organization's main supporter. It would take the personal intervention of Banon, the leader of the Returners, to reconciliate with the people of Narshe.

FFVI GBA Arvis talking to Locke

Arvis commenting on Narshe's policy of neutrality

Despite the Imperial aggression, Narshe insists on remaining neutral in the war between the Returners and the Imperials. However, the Gestahlian Empire is not prepared to give up the frozen esper, and pays little respect to Narshe's policy of caution. Not long after the failed raid, a larger force is sent under the leadership of Kefka Palazzo initiating the Battle for the Frozen Esper. This marks a turning point in the relations between Narshe and the Returners, as the Elder of Narshe accepts help from the Returners to stand against the Imperial invaders. Afterwards the two will ally against the Empire.

Gallery

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