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{{sideicon|prime=FFVI|PFF|FFAB|FFRK|FFTCG}} |
{{sideicon|prime=FFVI|PFF|FFAB|FFRK|FFTCG}} |
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+ | {{DISPLAYTITLE:Rage (''Final Fantasy VI'' command)}} |
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[[File:FFVI GBA Gau Using a Rage.png|thumb|250px|Gau using a Rage.]] |
[[File:FFVI GBA Gau Using a Rage.png|thumb|250px|Gau using a Rage.]] |
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− | {{ |
+ | {{Quote|Once selected, these commands are used continuously until the end of battle.|Dance and Rage, Adventuring School}} |
'''Rage''' {{J|あばれる|Abareru}} is [[Gau/Gameplay|Gau's]] ability in ''[[Final Fantasy VI]]''. It replaces the [[Attack (command)#Final Fantasy VI|Attack]] command and allows Gau to use enemy attacks instead. The attacks Gau uses depend upon which enemy he Rages. The [[Secret characters|optional character]] [[Gogo (Final Fantasy VI)/Gameplay|Gogo]] can also use the Rage command. Learning all Rages in the mobile/Steam version earns the [[Final Fantasy VI achievements#King of the Beasts|King of the Beasts]] achievement. |
'''Rage''' {{J|あばれる|Abareru}} is [[Gau/Gameplay|Gau's]] ability in ''[[Final Fantasy VI]]''. It replaces the [[Attack (command)#Final Fantasy VI|Attack]] command and allows Gau to use enemy attacks instead. The attacks Gau uses depend upon which enemy he Rages. The [[Secret characters|optional character]] [[Gogo (Final Fantasy VI)/Gameplay|Gogo]] can also use the Rage command. Learning all Rages in the mobile/Steam version earns the [[Final Fantasy VI achievements#King of the Beasts|King of the Beasts]] achievement. |
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===Leaping=== |
===Leaping=== |
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− | {{See |
+ | {{See|Leap}} |
Gau can learn new Rages on the [[Veldt]]. Once an [[Final Fantasy VI enemy formations|enemy formation]] is encountered (it does not have to be defeated), it will show up on the Veldt. Once Gau encounters a monster the player wants to learn to mimick they can use Leap, a special command that only appears on the Veldt, to have Gau leave the battle and the battle ends. Gau will randomly return at the end of another battle, and will have learned the Rages of not only the enemy he Leapt onto, but also those that were defeated in the battle he came back on. Gau will not appear if there are four members in the [[party]], or if the fight was a [[Attack formations#Final Fantasy VI|back attack, surrounded, or side attack]]. He will escape if he is damaged by a party member while he is returning. Gau can't leap if he's the only party member. |
Gau can learn new Rages on the [[Veldt]]. Once an [[Final Fantasy VI enemy formations|enemy formation]] is encountered (it does not have to be defeated), it will show up on the Veldt. Once Gau encounters a monster the player wants to learn to mimick they can use Leap, a special command that only appears on the Veldt, to have Gau leave the battle and the battle ends. Gau will randomly return at the end of another battle, and will have learned the Rages of not only the enemy he Leapt onto, but also those that were defeated in the battle he came back on. Gau will not appear if there are four members in the [[party]], or if the fight was a [[Attack formations#Final Fantasy VI|back attack, surrounded, or side attack]]. He will escape if he is damaged by a party member while he is returning. Gau can't leap if he's the only party member. |
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Several enemies that have Rages—[[Typhon (Final Fantasy VI)|Typhon]], [[Siegfried (Final Fantasy VI)|Siegfried]], and [[Death Warden]]—do not appear on the Veldt in the game's [[Super Nintendo Entertainment System|SNES]] version. This is corrected for Death Warden in the GBA release; however, even in the updated release, Siegfried and Typhon will never appear on the Veldt, meaning players cannot obtain these Rages without a cheat device. There is a [http://www.rpglegion.com/ff6/hack/rage.htm bugfix patch] for the SNES version that allows players to get these three Rages. |
Several enemies that have Rages—[[Typhon (Final Fantasy VI)|Typhon]], [[Siegfried (Final Fantasy VI)|Siegfried]], and [[Death Warden]]—do not appear on the Veldt in the game's [[Super Nintendo Entertainment System|SNES]] version. This is corrected for Death Warden in the GBA release; however, even in the updated release, Siegfried and Typhon will never appear on the Veldt, meaning players cannot obtain these Rages without a cheat device. There is a [http://www.rpglegion.com/ff6/hack/rage.htm bugfix patch] for the SNES version that allows players to get these three Rages. |
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− | Bosses that have Rages include the [[Guard Leader]], [[Hell's Rider]], [[Behemoth King (Undead)]], and [[Holy Dragon (Final Fantasy VI |
+ | Bosses that have Rages include the [[Guard Leader]], [[Hell's Rider]], [[Behemoth King (Undead)]], and [[Holy Dragon (Final Fantasy VI)|Holy Dragon]]. |
===Status=== |
===Status=== |
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===Improving Rages=== |
===Improving Rages=== |
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− | In the SNES version, if Gau is equipped with the [[Relic (Final Fantasy VI)#Genji Glove|Genji Glove]], he will attack twice with the selected Rage's attack or the special attack. In all versions, if Gau is equipped with the [[Relic (Final Fantasy VI)#Master's Scroll|Master's Scroll]], he will not only attack four times, but if the Rage uses the monster's special attack, such as [[Stray Cat (Final Fantasy VI)|Stray Cat's]] Cat Scratch, he will perform it four times as well. Magic spells and enemy spells, such as [[ |
+ | In the SNES version, if Gau is equipped with the [[Relic (Final Fantasy VI)#Genji Glove|Genji Glove]], he will attack twice with the selected Rage's attack or the special attack. In all versions, if Gau is equipped with the [[Relic (Final Fantasy VI)#Master's Scroll|Master's Scroll]], he will not only attack four times, but if the Rage uses the monster's special attack, such as [[Stray Cat (Final Fantasy VI)|Stray Cat's]] Cat Scratch, he will perform it four times as well. Magic spells and enemy spells, such as [[Thundaga (Final Fantasy VI)|Thundaga]] or [[Flare Star]], are unaffected by the Master's Scroll and the [[Soul of Thamasa]]. |
Gau can equip the [[Relic (Final Fantasy VI)#Merit Award|Merit Award]] in the SNES version to improve his Rage abilities when equipped with specific weaponry that have [[Added Ability|extra effects]] when attacking. Not only does this work when Gau uses the Rage's Attack (weapon strike), but also when he uses the special attack. The exception are weapons that deal an automatic critical hit by consuming MP, which don't work when using a special attack. Due to the stacked advantages, the [[Final Fantasy VI version differences|later releases]], starting with the PS version, prohibit Gau from equipping the Merit Award, and in turn, Gogo with the GBA and following versions. |
Gau can equip the [[Relic (Final Fantasy VI)#Merit Award|Merit Award]] in the SNES version to improve his Rage abilities when equipped with specific weaponry that have [[Added Ability|extra effects]] when attacking. Not only does this work when Gau uses the Rage's Attack (weapon strike), but also when he uses the special attack. The exception are weapons that deal an automatic critical hit by consuming MP, which don't work when using a special attack. Due to the stacked advantages, the [[Final Fantasy VI version differences|later releases]], starting with the PS version, prohibit Gau from equipping the Merit Award, and in turn, Gogo with the GBA and following versions. |
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|{{Y}} |
|{{Y}} |
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|When attacking, it has a 25% chance of casting Break. |
|When attacking, it has a 25% chance of casting Break. |
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+ | |- |
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+ | !class="b"|{{LA|Death (ability)|Death}} |
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+ | |[[Final Fantasy VI weapons#Soul Sabre|Soul Sabre]]<br>[[Final Fantasy VI weapons#Death Tarot|Death Tarot]] |
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+ | |{{Y}} |
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+ | |{{Y}} |
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+ | |When attacking, it has a 25% chance of casting Death. |
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|- |
|- |
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!class="b"|{{A|Dice}} |
!class="b"|{{A|Dice}} |
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|[[Imp (status)|Imp]] |
|[[Imp (status)|Imp]] |
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|- |
|- |
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− | !class="b"|{{LA|Fossil Dragon (Final Fantasy VI |
+ | !class="b"|{{LA|Fossil Dragon (Final Fantasy VI)|Fossil Dragon}}<br>({{A|FossilFang}}) |
!Unarmed |
!Unarmed |
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![[Sandstorm (ability)|Sandstorm]] |
![[Sandstorm (ability)|Sandstorm]] |
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|[[Blind (status)|Blind]], [[Zombie (status)|Zombie]], [[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Sleep (status)|Sleep]] |
|[[Blind (status)|Blind]], [[Zombie (status)|Zombie]], [[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Sleep (status)|Sleep]] |
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|- |
|- |
||
− | !class="b"|{{LA|Holy Dragon (Final Fantasy VI |
+ | !class="b"|{{LA|Holy Dragon (Final Fantasy VI)|Holy Dragon}}<br>({{A|White Drgn}}) |
!Unarmed |
!Unarmed |
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![[Holy (ability)|Holy]] |
![[Holy (ability)|Holy]] |
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|[[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Instant Death|Death]], [[Doom (status)|Doom]], [[HP Critical|Critical]], [[Blink (status)|Image]], [[Berserk (status)|Berserk]], [[Confuse (status)|Confuse]], [[Sap (status)|Sap]], [[Sleep (status)|Sleep]] |
|[[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Instant Death|Death]], [[Doom (status)|Doom]], [[HP Critical|Critical]], [[Blink (status)|Image]], [[Berserk (status)|Berserk]], [[Confuse (status)|Confuse]], [[Sap (status)|Sap]], [[Sleep (status)|Sleep]] |
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|- |
|- |
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− | !class="b"|{{LA|Fiend Dragon (Final Fantasy VI |
+ | !class="b"|{{LA|Fiend Dragon (Final Fantasy VI)|Fiend Dragon}}<br>({{A|Doom Drgn}}) |
!Unarmed |
!Unarmed |
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![[Final Fantasy VI enemy abilities#Northern Cross|Northern Cross]] |
![[Final Fantasy VI enemy abilities#Northern Cross|Northern Cross]] |
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|[[Imp (status)|Imp]] |
|[[Imp (status)|Imp]] |
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|- |
|- |
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− | !class="b"|{{LA|Zombie Dragon (Final Fantasy VI |
+ | !class="b"|{{LA|Zombie Dragon (Final Fantasy VI)|Zombie Dragon}}<br>({{A|Zombone}}) |
!Unarmed |
!Unarmed |
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![[Doom (ability)|Doom]] |
![[Doom (ability)|Doom]] |
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!Unarmed |
!Unarmed |
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![[Transfusion (ability)|Transfusion]] |
![[Transfusion (ability)|Transfusion]] |
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− | |'''Absorb:''' [[Fire (element)|Fire]], [[Ice (element)|Ice]], [[Lightning (element)|Lightning]], [[Wind (element)|Wind]], [[Earth (element)|Earth]], [[Water (element)|Water]] [[Holy (element)|Holy]], [[Poison (element)|Poison]]<br/>'''Grants:''' [[Float (status)|Float]], [[Haste (status)|Haste]], [[Protect (status)|Protect]], [[Shell (status)|Shell]], [[Invisible (status)|Invisible]]<br/>'''Note:''' 0 MP equals death |
+ | |'''Absorb:''' [[Fire (element)|Fire]], [[Ice (element)|Ice]], [[Lightning (element)|Lightning]], [[Wind (element)|Wind]], [[Earth (element)|Earth]], [[Water (element)|Water]], [[Holy (element)|Holy]], [[Poison (element)|Poison]]<br/>'''Grants:''' [[Float (status)|Float]], [[Haste (status)|Haste]], [[Protect (status)|Protect]], [[Shell (status)|Shell]], [[Invisible (status)|Invisible]]<br/>'''Note:''' 0 MP equals death |
|[[Blind (status)|Blind]], [[Zombie (status)|Zombie]], [[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Instant Death|Death]], [[Doom (status)|Doom]], [[HP Critical|Critical]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Confuse (status)|Confuse]], [[Sap (status)|Sap]], [[Sleep (status)|Sleep]] |
|[[Blind (status)|Blind]], [[Zombie (status)|Zombie]], [[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Instant Death|Death]], [[Doom (status)|Doom]], [[HP Critical|Critical]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Confuse (status)|Confuse]], [[Sap (status)|Sap]], [[Sleep (status)|Sleep]] |
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|- |
|- |
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|[[Petrify (status)|Petrify]], [[HP Critical|Critical]], [[Confuse (status)|Confuse]] |
|[[Petrify (status)|Petrify]], [[HP Critical|Critical]], [[Confuse (status)|Confuse]] |
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|- |
|- |
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− | !class="b"|{{LA|Black Dragon (Final Fantasy VI |
+ | !class="b"|{{LA|Black Dragon (Final Fantasy VI)|Black Dragon}}<br>({{A|Black Drgn}}) |
!Unarmed |
!Unarmed |
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![[Snowstorm]] |
![[Snowstorm]] |
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PFF Rage PS.png|Rage menu. |
PFF Rage PS.png|Rage menu. |
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</gallery> |
</gallery> |
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− | {{ |
+ | {{Ability section|Pictlogica Final Fantasy}} |
====''[[Pictlogica Final Fantasy ≒]]''==== |
====''[[Pictlogica Final Fantasy ≒]]''==== |
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− | {{ |
+ | {{Ability section|Pictlogica Final Fantasy ≒}} |
===''[[Final Fantasy Airborne Brigade]]''=== |
===''[[Final Fantasy Airborne Brigade]]''=== |
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FFAB Rage (Punisher) - Gau Legend SSR+.png|Rage (Punisher) (SSR+). |
FFAB Rage (Punisher) - Gau Legend SSR+.png|Rage (Punisher) (SSR+). |
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</gallery> |
</gallery> |
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− | {{ |
+ | {{clear}} |
===''[[Final Fantasy Record Keeper]]''=== |
===''[[Final Fantasy Record Keeper]]''=== |
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FFRK Rage Gigavolt.png|Rage (Gigavolt). |
FFRK Rage Gigavolt.png|Rage (Gigavolt). |
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FFRK Rage Meteor.png|Rage (Meteor). |
FFRK Rage Meteor.png|Rage (Meteor). |
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− | </gallery>{{ |
+ | </gallery>{{Gallery incomplete|Rage I}} |
− | {{ |
+ | {{Ability section|Final Fantasy Record Keeper}} |
===''[[Final Fantasy Trading Card Game]]''=== |
===''[[Final Fantasy Trading Card Game]]''=== |
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− | {{ |
+ | {{Ability section|Final Fantasy Trading Card Game}} |
==Etymology== |
==Etymology== |
Revision as of 11:21, 23 March 2020
Template:Sideicon
Once selected, these commands are used continuously until the end of battle.
Dance and Rage, Adventuring School
Rage (あばれる, Abareru?) is Gau's ability in Final Fantasy VI. It replaces the Attack command and allows Gau to use enemy attacks instead. The attacks Gau uses depend upon which enemy he Rages. The optional character Gogo can also use the Rage command. Learning all Rages in the mobile/Steam version earns the King of the Beasts achievement.
Mechanics
Overview
Most regular enemies have a Rage, as well as a few bosses. When Gau Rages, control over him is lost either until he is KO'd or until the end of battle. Gau will have a 50% chance of using two attacks, and it will always consist of an Attack and an ability which either can be a special attack, a magic spell, a Dance ability, a Lore spell, or an enemy spell that does not fit into a particular category. Using Magic, Lore, or enemy spells through the Rage command doesn't cost Gau any MP.
When Gau emulates an enemy he gains its elemental immunities, weaknesses, and absorptions, as well as their status immunities, and innate statuses, such as Protect or Float. For example, if Gau Rages the Bomb, he will absorb Fire and be under Float. If Gau rages Magitek Armor, he will have the Protect status. These innate statuses cannot be dispelled as long as he's under the Rage status.
A few Rages provides innate abilities, such as "0 MP equals death". This means that if Gau uses the Rage of an enemy which can be killed by depleting its MP, enemies will be able to KO Gau through both his HP and MP. If Gau Rages an undead enemy, he'll become an undead himself and gain its advantages and disadvantages.
Rages such as the Cartagra override Gau's "human" status so he is no longer considered a human target. E.g. if a confused ally equipped with the Man-Eater attacks Gau raging Cartagra, the Man-Eater will not deal double damage to him.
Gau doesn't inherit the monster's innate ability to automatically deal a critical hit if Imp; this ability is found on Adamankary and among many other monsters.
Leaping
Gau can learn new Rages on the Veldt. Once an enemy formation is encountered (it does not have to be defeated), it will show up on the Veldt. Once Gau encounters a monster the player wants to learn to mimick they can use Leap, a special command that only appears on the Veldt, to have Gau leave the battle and the battle ends. Gau will randomly return at the end of another battle, and will have learned the Rages of not only the enemy he Leapt onto, but also those that were defeated in the battle he came back on. Gau will not appear if there are four members in the party, or if the fight was a back attack, surrounded, or side attack. He will escape if he is damaged by a party member while he is returning. Gau can't leap if he's the only party member.
Not all enemies appearing on the Veldt have Rages. The enemy Tonberries has a Rage that was dummied out. Its rage can be obtained and added to Gau's Rage list on the GBA version, but it cannot be selected during battle. It, and the Proto Armor (which does not have a Rage), both appear on the Veldt anyway.
Several enemies that have Rages—Typhon, Siegfried, and Death Warden—do not appear on the Veldt in the game's SNES version. This is corrected for Death Warden in the GBA release; however, even in the updated release, Siegfried and Typhon will never appear on the Veldt, meaning players cannot obtain these Rages without a cheat device. There is a bugfix patch for the SNES version that allows players to get these three Rages.
Bosses that have Rages include the Guard Leader, Hell's Rider, Behemoth King (Undead), and Holy Dragon.
Status
This status is not named in-game except as a battle command; this is the state entered by using the Rage command. A character will automatically either attack or use the ability associated with the current Rage. The afflicted gains that monster's trait, which includes elemental properties, status protections, and other traits such as human, undead, and 0 MP equals death.
This status can be removed with the Petrify status and KO statuses. The Imp status forces normal attacks, but it will not remove the status. If Strago was inflicted with the Rage status (not possible in a normal game), it would prevent him from learning Lore spells. This status has no known effects on monsters.
Improving Rages
In the SNES version, if Gau is equipped with the Genji Glove, he will attack twice with the selected Rage's attack or the special attack. In all versions, if Gau is equipped with the Master's Scroll, he will not only attack four times, but if the Rage uses the monster's special attack, such as Stray Cat's Cat Scratch, he will perform it four times as well. Magic spells and enemy spells, such as Thundaga or Flare Star, are unaffected by the Master's Scroll and the Soul of Thamasa.
Gau can equip the Merit Award in the SNES version to improve his Rage abilities when equipped with specific weaponry that have extra effects when attacking. Not only does this work when Gau uses the Rage's Attack (weapon strike), but also when he uses the special attack. The exception are weapons that deal an automatic critical hit by consuming MP, which don't work when using a special attack. Due to the stacked advantages, the later releases, starting with the PS version, prohibit Gau from equipping the Merit Award, and in turn, Gogo with the GBA and following versions.
Here is a list of compatible weapons for Gau's Rage command. Special works for both damage dealing and status inflicting attacks.
Ability | Weapon | Attack | Special | Effect |
---|---|---|---|---|
Adrenaline | Valiant Knife | Damage increases as HP decreases. | ||
Blizzara | Ice Rod | When attacking, it has a 25% chance of casting Blizzara. | ||
Blizzard | Icebrand | When attacking, it has a 25% chance of casting Blizzard. | ||
Break | Stoneblade | When attacking, it has a 25% chance of casting Break. | ||
Death | Soul Sabre Death Tarot |
When attacking, it has a 25% chance of casting Death. | ||
Dice | Dice | Damage done is equal to twice Gau's level multiplied by the roll of each die. If both dice show the same number, damage is multiplied by that number. It also replaces the weapon and special attack graphic with that of the two dices. | ||
Dispatch | Assassin's Dagger Ichigeki Wing Edge Viper Darts |
When attacking, it has a 25% chance of inflicting Death. | ||
Earthstrike | Gravity Rod | When attacking, deals earth elemental damage. | ||
Fira | Flame Rod | When attacking, it has a 25% chance of casting Fira. | ||
Fire | Flametongue Burning Fist |
When attacking, it has a 25% chance of casting Fire. | ||
Fixed Dice | Fixed Dice | Damage done is equal to twice Gau's level multiplied by the roll of each die. If all three dice show the same number, damage is multiplied by that number. It also replaces the weapon and special attack graphic with that of the three dices. | ||
Flamestrike | Flametongue Flame Rod Burning Fist |
When attacking, deals fire elemental damage. | ||
Flare | Ragnarok | When attacking, it has a 25% chance of casting Flare. | ||
Graviga | Gravity Rod | When attacking, it has a 25% chance of casting Graviga. | ||
Hawkeye | Hawkeye Sniper |
When attacking, it has a 50% chance of dealing 300% damage to floating targets, or 150% damage to non-floating targets when the weapon is thrown. | ||
Healer | Healing Rod | When attacking, it will heal the target, including undead targets. | ||
Holy | Lightbringer Holy Lance Holy Rod |
When attacking, it has a 25% chance of casting Holy. | ||
Holystrike | Gladius Excalibur Holy Lance Holy Rod Kaiser Knuckle Dragon Claws |
When attacking, deals holy elemental damage. | ||
HP Absorb | Blood Sword | Damage cannot exceed user's max HP minus their current HP. User is healed for an equivalent amount of HP when attacking. | ||
Icestrike | Icebrand Ice Rod |
When attacking, deals ice elemental damage. | ||
Ignore Defense | Valiant Knife Healing Rod |
When attacking, it ignores the defense of the target. | ||
Lightningstrike | Thunder Blade Thunder Rod |
When attacking, deals lightning elemental damage. | ||
Long Range | Lightbringer Chain Flail Morning Star Moonring Blade Boomerang Hawkeye Rising Sun Sniper Wing Edge Dice Fixed Dice Cards Darts Viper Darts Death Tarot |
Deals full damage from the back row. | ||
Man Eater | Man-Eater | Damage is doubled against human targets. | ||
MP Absorb | Soul Sabre | Damage cannot exceed user's max MP minus their current MP. User is healed for an equivalent amount of MP when attacking. | ||
MP Attack | Rune Blade Organyx Ragnarok Lightbringer Punisher |
This ability uses anywhere from 10 to 20 MP to deal a critical hit. When no MP can be used, no critical hit will be dealt upon attacks. | ||
Mug | Thief's Knife | When attacking, it has a 50% chance of using Mug. | ||
Poison | Poison Rod Venom Claws |
When attacking, it has a 25% chance of casting Poison. | ||
Poisonstrike | Poison Rod Venom Claws |
When attacking, deals poison elemental damage. | ||
Stop | Kagenui | When attacking, it has a 25% chance of casting Stop. | ||
Thundara | Thunder Rod | When attacking, it has a 25% chance of casting Thundara. | ||
Thunder | Thunder Blade | When attacking, it has a 25% chance of casting Thunder. | ||
Waterstrike | Trident | When attacking, deals water elemental damage. | ||
Weapon Break | Organyx | Randomly breaks when attacking. It consumes the equipped Organyx on Gau when it breaks. | ||
Windstrike | Air Knife Sakura Kazekiri |
When attacking, deals wind elemental damage. | ||
Wind Slash | Kazekiri | When attacking, it has a 50% chance of casting Wind Slash. | ||
Zantetsuken | Zantetsuken | When attacking, it has a 25% chance of slicing enemies, and it works against the undead. |
List of Rages
The game lists enemy Rages in the order of their position within the rom's data.
The Attack column is what the normal attack looks like; the weapon only takes the graphic and sound effect and not its special properties. For example, the Ice Rod is not ice-elemental and it does not randomly cast Blizzara when Gau attacks. It merely looks and sounds like the Ice Rod, nothing more.
Other appearances
Pictlogica Final Fantasy
Pictlogica Final Fantasy ≒
Final Fantasy Airborne Brigade
Gau uses numerous Rage attacks.
- Ability Cards
- Legend Cards
Final Fantasy Record Keeper
Final Fantasy Trading Card Game
Etymology
Rage (often called fury or frenzy) is a feeling of intense, violent, or growing anger. It is associated with the fight-or-flight response and often activated in response to an external cue, such as an event that impacts negatively on the person.
External links
- Rage Guide on GameFAQs by Djibriel - Includes info on how the Veldt works.