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!class="b"|{{LA|Mover (Final Fantasy VI)|Mover}}
 
!class="b"|{{LA|Mover (Final Fantasy VI)|Mover}}
 
!Unarmed
 
!Unarmed
![[Meltdown]]
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![[Meltdown (Magic)|Meltdown]]
 
|'''Absorb:''' [[Poison (element)|Poison]]<br/>'''Grants:''' [[Float (status)|Float]]<br/>'''Note:''' 0 MP equals death
 
|'''Absorb:''' [[Poison (element)|Poison]]<br/>'''Grants:''' [[Float (status)|Float]]<br/>'''Note:''' 0 MP equals death
 
|[[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Doom (status)|Doom]], [[HP Critical|Critical]], [[Blink (status)|Image]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Confuse (status)|Confuse]], [[Sap (status)|Sap]], [[Sleep (status)|Sleep]]
 
|[[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Doom (status)|Doom]], [[HP Critical|Critical]], [[Blink (status)|Image]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Confuse (status)|Confuse]], [[Sap (status)|Sap]], [[Sleep (status)|Sleep]]
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!class="b"|{{LA|Daedalus (Final Fantasy VI)|Daedalus}}
 
!class="b"|{{LA|Daedalus (Final Fantasy VI)|Daedalus}}
 
!Unarmed
 
!Unarmed
![[Meltdown]]
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![[Meltdown (Magic)|Meltdown]]
 
|'''Weak:''' [[Fire (element)|Fire]], [[Holy (element)|Holy]]<br/>'''Absorb:''' [[Poison (element)|Poison]]<br/>'''Note:''' [[Undead]]
 
|'''Weak:''' [[Fire (element)|Fire]], [[Holy (element)|Holy]]<br/>'''Absorb:''' [[Poison (element)|Poison]]<br/>'''Note:''' [[Undead]]
 
|[[Blind (status)|Blind]], [[Zombie (status)|Zombie]], [[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Sleep (status)|Sleep]], [[Stop (status)|Stop]]
 
|[[Blind (status)|Blind]], [[Zombie (status)|Zombie]], [[Poison (status)|Poison]], [[Imp (status)|Imp]], [[Petrify (status)|Petrify]], [[Silence (status)|Silence]], [[Berserk (status)|Berserk]], [[Sleep (status)|Sleep]], [[Stop (status)|Stop]]

Revision as of 14:49, 1 July 2017

Template:Sideicon

FFVI GBA Gau Using a Rage

Gau using a Rage.

Once selected, these commands are used continuously until the end of battle.

Dance and Rage, Adventuring School

Rage (あばれる, Abareru?) is Gau's ability in Final Fantasy VI. It replaces the Attack command and allows Gau to use enemy attacks instead. The attacks Gau uses depend upon which enemy he Rages. The optional character Gogo can also use the Rage command. Learning all Rages in the mobile/Steam version earns the King of the Beasts achievement.

Mechanics

Overview

Most regular enemies have a Rage, as well as a few bosses. When Gau Rages, control over him is lost either until he is KO'd or until the end of battle. Gau will have a 50% chance of using two attacks, and it will always consist of an Attack and an ability which either can be a special attack, a magic spell, a Dance ability, a Lore spell, or an enemy spell that does not fit into a particular category. Using Magic, Lore, or enemy spells through the Rage command doesn't cost Gau any MP.

Gau emulates that monster, and gains their elemental immunities, weaknesses, and absorptions. He also gets their status immunities, and innate statuses, such as Protect or Float. For example, if Gau Rages the Bomb, he will absorb Fire and be under Float. If Gau rages Magitek Armor, he will have the Protect status.

FFVI-iOS-Rage

The Rage list (iOS).

A few Rages provides innate abilities, such as "0 MP equals death". This means that if Gau uses the Rage of an enemy which can be killed by depleting its MP, enemies will be able to KO Gau through both his HP and MP. If Gau Rages an undead enemy, he'll become an undead himself and gain their advantages and disadvantages.

Some Rages are considered human, and since Gau is a human target by default, Rages such as the Cartagra will override this and make Gau not a human target since the enemy is not a human target itself. If a confused ally equipped with the Man-Eater attacks Gau who has been raging Cartagra before being attacked, the Man-Eater will not deal double damage to him because he's not considered a human target thanks to the Cartagra Rage.

For one reason or another, Gau doesn't inherit the monster's innate ability to automatically deal a critical hit if Imp; this ability can be found on Adamankary and among many other monsters.

Leaping

Template:See Also Gau can learn new Rages on the Veldt. Once an enemy formation is encountered (it does not have to be defeated), it will show up on the Veldt. Once Gau encounters a monster which the player wants to learn a Rage for, a special command that only appears on the Veldt, Leap, must be used. Gau leaves the battle and the battle ends there. Gau will randomly return at the end of another battle, and he will have learned the Rages of not only the enemy he Leapt onto, but also those that were defeated in the battle he came back on. Gau will not appear if there are four members in the party, or if the fight was a Back Attack, Surrounded, or Side Attack. He will escape if he is damaged by a party member while he is returning. Gau can't leap if he's the only member in the party.

FFVI GBA Tonberries Rage on Menu

Tonberries on the Rage list (GBA).

Not all enemies appearing on the Veldt have Rages. The enemy Tonberries has a Rage that was dummied out. Its rage can be obtained and added to Gau's Rage list on the GBA version, but it cannot be selected during battle. It, and the Proto Armor (which does not have a Rage), both appear on the Veldt anyway.

Several enemies that have Rages—Typhon, Siegfried, and Death Warden—do not appear on the Veldt in the game's SNES version. This is corrected for Death Warden in the GBA release; however, even in the updated release, Siegfried and Typhon will never appear on the Veldt, meaning players cannot obtain these two Rages without a cheat device. There is a bugfix patch for the SNES version that allows players to get these three Rages.

Bosses that have Rages include the Guard Leader, Hell's Rider, Behemoth King (Undead), and Holy Dragon.

Status

This status is not named in-game except as a battle command; this is the state entered by using the Rage command. A character will automatically either attack or use the ability associated with the current Rage. The inflicted will gain that monster's trait, which includes elemental properties, status protections, and other traits such as human, undead, and 0 MP equals death.

This status can be removed with the Petrify status and KO statuses. The Imp status will force normal attacks, but it will not remove the status. If Strago was inflicted with the Rage status (not possible in a normal game), it would prevent him from learning Lore spells. This status has no known effects on monsters.

Improving Rages

Gau can equip the Merit Award only in the SNES version to improve his Rage abilities when equipped with specific weaponry. Such weaponry like the Kazekiri (Wind Slash), Kagenui (Stop), Boomerang (Long Range), and Assassin's Dagger (Death) among many other weapons that have extra effects when attacking. Not only does this work when Gau used the Rage's Attack (weapon strike), but also for when he uses the special ability of Rages, such as Stray Cat's Cat Scratch and Guard's Critical. The only exception are weapons that deal an automatic critical hit by consuming MP, which don't work when using a special attack. Due to the stacked advantages, the later releases of Final Fantasy VI starting with the PS version prohibit Gau from equipping the Merit Award, and in turn, Gogo with the GBA and following versions.

In the SNES version, if Gau is equipped with the Genji Glove, he will attack twice with the selected Rage's attack or the special attack, such as Guard's Critical, whichever Gau uses. In all versions, if Gau is equipped with the Master's Scroll, he will not only attack four times, but if the Rage uses the monster's special attack, such as Stray Cat's Cat Scratch, he will perform it four times as well. Magic spells and enemy spells, such as Thundaga or Flare Star, are not affected by the Master's Scroll nor the Soul of Thamasa.

List of Rages

The game lists enemy Rages in the order of their position within the rom's data.

The Attack column is what the normal attack looks like; the weapon only takes the graphic and sound effect and not its special properties. For example, the Ice Rod is not ice-elemental and it does not randomly cast Blizzara when Gau attacks. It merely looks and sounds like the Ice Rod, nothing more.

Name Attack Ability Innate Abilities Status Immunity
Guard Dagger Critical Weak: Poison
Note: Human
None
Imperial Soldier Rune Blade Fire Weak: Poison
Note: Human
Blind, Sleep
Templar Trident Fira Weak: Poison
Grants: Protect
Note: Human
None
Ninja Kiku-ichimonji Water Scroll Weak: Lightning, Holy
Absorb: Poison
Grants: Float
Note: Human
Blind, Petrify, Critical, Confuse, Sap, Sleep, Slow, Stop
Samurai Kiku-ichimonji Lullaby Weak: Poison
Note: Human
Zombie, Imp, Petrify, Death, Doom, Image, Silence, Berserk, Confuse
Borghese Partisan Holy Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Magna Roader (Purple) Unarmed Bio Weak: Fire
Absorb: Ice
Grants: Protect
Imp, Petrify, Death, Doom, Critical, Silence, Confuse, Sleep
Yojimbo Kiku-ichimonji Shock Weak: Poison
Note: Human
Blind, Petrify, Death, Doom, Critical, Confuse, Sleep
Cloud Ice Rod Thundara Weak: Holy
Note: 0 MP equals death, Human
Zombie, Imp, Death, Doom
Misty Ice Rod Cura Weak: Poison
Note: 0 MP equals death, Human
Blind, Zombie, Magitek, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep
Al Jabr Unarmed Thundaga Weak: Ice, Holy, Water
Grants: Float
Note: 0 MP equals death, Human
Zombie, Magitek, Invisible, Imp, Petrify, Critical, Silence, Berserk, Sleep
Zaghrem Unarmed Stone Weak: Ice
Absorb: Poison
Grants: Berserk
Note: Human
Poison
Apocrypha Ice Rod Lv.3 Confuse Weak: Lightning, Holy, Water
Note: 0 MP equals death
Zombie, Poison, Imp, Doom, Critical, Berserk, Confuse
Dark Force Ice Rod Tsunami Weak: Holy
Note: 0 MP equals death, Human
Critical, Imp, Silence, Berserk, Confuse, Sleep, Stop
Angel Whisper Unarmed Gravity Weak: Holy, Fire
Absorb: Poison
Grants: Sap, Float
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Oversoul Ice Rod Will 'o the Wisp Weak: Holy, Fire
Absorb: Poison
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Skeletal Horror Dragon Claw Banish Weak: Holy, Fire
Absorb: Poison
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Commander Rune Blade Break Weak: Poison
Note: Human
None
Mu Unarmed Snare None Blind, Silence, Berserk
Wererat Unarmed Poison Weak: Fire
Absorb: Poison
Blind, Sleep
Mugbear Dragon Claw Net Weak: Fire Zombie, Poison, Magitek, Invisible, Silence, Confuse
Belmodar Dragon Claw Megavolt Absorb: Lightning Petrify, Slow, Stop
Muud Suud Unarmed Snowstorm Weak: Holy Blind, Poison, Imp, Petrify, Death, Doom, Critical, Silence, Sleep
Leaf Bunny Unarmed Incisors Weak: Fire, Water
Absorb: Ice
None
Stray Cat Unarmed Cat Scratch None None
Silver Lobo Dragon Claw Chomp Weak: Fire None
Doberman Dragon Claw Bite Weak: Fire None
Megalodoth Dragon Claw Snowstorm Weak: Fire Sleep
Fidor Unarmed Pounce Weak: Fire Petrify, Sleep
Briareus Unarmed Cyclonic None Poison, Death, Doom
Suriander Unarmed Aqua Breath Weak: Holy Zombie, Magitek, Invisible, Imp, Death, Doom, Berserk, Confuse, Slow, Stop
Chimera Trident Aqua Breath None Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Confuse, Sap, Sleep, Slow, Stop
Behemoth Unarmed Meteor Weak: Ice Blind, Poison, Imp, Doom, Silence, Confuse, Sleep, Slow, Stop
Fafnir Unarmed Traveler Weak: Ice None
Lesser Lopros Dragon Claw Fireball Weak: Fire
Grants: Float
Imp
Fossil Dragon Unarmed Sandstorm Note: Undead Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Holy Dragon Unarmed Holy Absorb: Holy Poison, Imp, Petrify, Death, Doom, Critical, Image, Berserk, Confuse, Sap, Sleep
Fiend Dragon Unarmed Northern Cross Grants: Float
Note: 0 MP equals death
Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep, Slow, Stop
Brachiosaur Unarmed Disaster Weak: Ice Blind, Zombie, Magitek, Imp, Petrify, Death, Doom, Critical, Blink, Silence, Berserk, Confuse, Sap, Sleep, Stop
Tyrannosaur Dragon Claw Meteor Weak: Ice Blind, Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Stop
Darkwind Ice Rod Break Weak: Fire
Grants: Float
Imp
Aepyornis Ice Rod Featherdust Weak: Fire Imp
Vulture Ice Rod Shamshir Weak: Wind
Grants: Float
Imp
Vasegiatta Ice Rod Cyclonic Grants: Float Imp, Petrify, Death, Doom, Sleep
Zokka Unarmed Net Weak: Water
Grants: Protect
Blind, Imp, Petrify, Critical, Silence, Sleep
Trapper Unarmed Lv.3 Confuse Weak: Water, Lightning
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap
Hornet Ice Rod Iron Stinger Weak: Fire
Grants: Float
Imp
Nettlehopper Unarmed Berserk Weak: Fire, Wind
Grants: Float
Imp, Sleep
Delta Beetle Ice Rod Megavolt Weak: Fire Blind, Poison, Imp, Berserk, Confuse
Killer Mantis Rune Blade Metal Cutter Weak: Fire Imp, Death, Doom, Confuse, Sleep
Trillium Magical Brush Bio Weak: Fire
Absorb: Water
Imp
Rafflesia Unarmed Entice Weak: Fire
Absorb: Water
Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Tumbleweed Unarmed Lifeshaver Weak: Fire
Absorb: Water
Blind, Poison, Imp, Silence, Berserk, Confuse, Sleep
Vampire Thorn Magical Brush Bio Weak: Fire
Absorb: Water
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Cartagra Unarmed Poison Barb Grants: Protect Imp
Siegfried*(Dummied out, can only be obtain with a cheat device.) Unarmed Flare Weak: Fire, Ice, Lightning, Wind, Earth, Water, Poison, Holy
Grants: Protect
Note: Human
Petrify, Death, Doom
Nautiloid Magical Brush Ink Weak: Fire, Lightning
Absorb: Water
Grants: Protect
Imp
Exocite Sasuke Pincer Weak: Fire, Lightning
Absorb: Water
Imp, Blind
Anguiform Unarmed Aqua Breath Weak: Lightning
Absorb: Water
Grants: Blind
Imp
Leap Frog Unarmed Sticky Goo Weak: Ice Poison, Berserk, Confuse, Sleep
Lizard Unarmed Break Weak: Ice
Absorb: Poison
Petrify, Critical, Silence
Litwor Chicken Ice Rod Quake Weak: Ice Poison, Imp, Petrify, Death, Doom, Silence, Sleep
Slagworm Unarmed Sandstorm Weak: Ice, Water Imp, Petrify, Sleep
Hell's Rider Trident Venomist Weak: Fire, Poison
Note: Human
Zombie, Invisible, Imp, Confuse
Typhon*(Dummied out, can only be obtain with a cheat device.) Dragon Claw Tornado Weak: Water, Ice
Absorb: Fire
Grants: Protect
Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Critical, Confuse, Sap
Onion Knight Dagger Imp Weak: Lightning, Water
Note: Human
Zombie, Poison, Magitek, Imp, Petrify, Sap
Magitek Armor Unarmed Magitek Laser Weak: Lightning
Grants: Protect
Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Sap
Sky Armor Kiku-ichimonji Magitek Laser Weak: Lightning, Wind
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap
Satellite Dragon Claw Sonic Boom Weak: Lightning, Water
Grants: Float
Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Armored Weapon Unarmed Gravity Bomb Weak: Lightning, Water
Grants: Reflect
Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Spritzer Unarmed Blaze Weak: Fire, Holy
Absorb: Lightning
Grants: Float
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Flan Unarmed Sticky Goo Immune: Earth, Wind, Holy, Poison, Water
Weak: Fire
Grants: Reflect
Blind, Poison, Imp, Petrify
Outcast Unarmed Lifeshaver Weak: Holy, Water
Absorb: Fire, Poison
Grants: Float
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Humpty Unarmed Poison Weak: Holy, Fire
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Brainpan Unarmed 1000 Needles Weak: Holy, Lightning, Fire
Absorb: Fire, Poison
Grants: Float
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Silence, Berserk, Sleep
Cruller Unarmed Sticky Goo Weak: Holy, Water
Absorb: Poison
Grants: Blind, Poison
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Cactuar Ice Rod 1000 Needles Weak: Ice, Water Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Bandit Unarmed Self-Destruct Weak: Poison
Note: Human
None
Harvester Rune Blade Haste Weak: Poison
Grants: Float, Haste
Note: Human
Imp, Slow, Stop
Bomb Unarmed Blaze Weak: Ice, Water
Absorb: Fire
Grants: Float
Blind, Zombie, Poison, Imp
Still Life Unarmed Lullaby Weak: Fire
Note: 0 MP equals death
Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Lunatys Unarmed Meteor Weak: Holy
Grants: Float, Reflect
Note: 0 MP equals death
Poison, Imp, Critical
Veil Dancer Dagger Blizzara Weak: Poison
Note: Human
Poison, Imp, Berserk, Confuse
Hill Gigas Unarmed Magnitude 8 Weak: Poison
Absorb: Earth
Note: Human
None
Tonberry Kiku-ichimonji Break Weak: Fire, Lightning
Absorb: Water
Death, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Magic Urn Unarmed Curaga Absorb: Fire, Ice, Lightning, Wind, Earth, Water, Poison, Holy
Note: 0 MP equals death
Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Mover Unarmed Meltdown Absorb: Poison
Grants: Float
Note: 0 MP equals death
Imp, Petrify, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Figaro Lizard Trident Dischord Weak: Ice
Grants: Reflect
Poison, Sleep
Devoahan Ice Rod Slowga Weak: Fire, Water
Grants: Sap
Petrify, Critical, Sleep
Aspiran Unarmed Gigavolt Weak: Fire
Absorb: Water
Grants: Float
Blind, Imp, Silence, Confuse, Sleep
Ghost Ice Rod Thundara Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Crawler Unarmed Traveler Weak: Ice Poison
Sand Ray Unarmed Tail Weak: Ice, Water None
Alacran Ice Rod Numb Weak: Ice, Water None
Actinian Unarmed Clamp Weak: Fire, Lightning
Absorb: Water
Grants: Blind
Zombie, Imp, Silence, Berserk, Confuse, Sleep
Sandhorse Unarmed Sandstorm Weak: Ice, Water
Note: 0 MP equals death
Blind, Imp, Petrify, Death, Doom, Silence, Berserk, Confuse, Sleep
Darkside Unarmed Blizzara Weak: Ice, Water
Grants: Float, Sap
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Malboro Unarmed Bad Breath Weak: Fire
Absorb: Poison, Water
Imp, Doom, Critical, Silence, Sleep
Urok Unarmed Digestive Fluid Weak: Fire None
Foper Unarmed Death Weak: Fire None
Guard Leader Dagger Wind Slash Weak: Poison
Note: Human
Poison, Invisible
Corporal Rune Blade Swing Weak: Poison
Note: Human
None
General Kiku-ichimonji Cura Weak: Poison
Grants: Protect
Note: Human
None
Covert Kiku-ichimonji Wind Slash Weak: Holy
Absorb: Poison
Note: Human
Petrify, Death, Doom, Critical, Silence, Confuse
Kamui Dragon Claw Snowstorm Weak: Lightning, Poison
Note: Human
Petrify, Death, Doom, Critical, Silence, Sleep
Warlock Ice Rod Holy Weak: Lightning, Poison
Note: 0 MP equals death, Human
Imp, Petrify, Death, Doom, Silence, Berserk, Confuse
Cherry Sasuke Holy Weak: Poison
Note: 0 MP equals death, Human
Blind, Petrify, Death, Doom, Critical, Silence
Joker Unarmed Thundara Weak: Lightning, Poison
Grants: Float
Note: Human
Imp
Iron Fist Unarmed Stone Absorb: Poison
Note: Human
None
Devil Ice Rod Thundaga Weak: Holy
Grants: Reflect
Note: 0 MP equals death
Imp, Doom, Silence, Berserk, Sleep
Provoker Unarmed Imp Weak: Ice, Holy
Absorb: Fire, Poison
Grants: Sap, Float
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Cloudwraith Ice Rod Flare Weak: Fire, Holy
Absorb: Poison
Grants: Sap, Float
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Mahadeva Dragon Claw Death Weak: Fire, Holy
Absorb: Poison
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Vector Hound Dragon Claw Bite Weak: Fire
Grants: Haste
None
Peeper Unarmed White Wind Weak: Ice, Water
Grants: Sap
Poison
Stunner Unarmed Incisors Weak: Fire
Absorb: Poison
None
Sorath Dragon Claw Cave In Weak: Holy Petrify, Death, Doom, Critical, Silence
Destroyer Unarmed Reraise Absorb: Lightning
Grants: Protect
Petrify, Death, Doom
Chippirabbit Unarmed Raise Weak: Water None
Coeurl Cat Dragon Claw Blaster Weak: Fire, Water Silence
Bloodfang Dragon Claw Drain None None
Hunting Hound Dragon Claw Bite Weak: Fire None
Gorgias Unarmed Snowstorm Weak: Fire None
Don Unarmed Tackle None Petrify
Murussu Dragon Claw Stop Weak: Lightning
Grants: Protect
Petrify, Death, Silence
Wartpuck Unarmed Rasp Weak: Fire Poison, Imp, Death, Doom, Critical, Berserk, Confuse, Slow, Stop
Gorgimera Trident Avalanche None Blind, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse
Behemoth King (Undead) Unarmed Firaga Weak: Fire, Poison
Absorb: Ice
Note: Undead
Poison, Imp, Petrify, Blink, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Vector Lythos Unarmed White Wind Weak: Ice, Water Blind, Poison, Death, Doom, Critical, Berserk, Confuse, Sleep, Slow, Stop
Wyvern Dragon Claw Cyclonic Weak: Ice Imp
Zombie Dragon Unarmed Doom Weak: Fire, Holy
Absorb: Poison
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Dragon Unarmed Revenge Blast Weak: Lightning
Note: Undead
Imp, Petrify, Death, Doom, Confuse, Critical, Silence, Berserk, Sap
Primeval Dragon Unarmed Firaga Weak: Ice Death, Doom, Confuse, Berserk
Weredragon Dragon Claw Death Weak: Fire, Holy
Grants: Poison
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Cirpius Ice Rod Hastega Grants: Float Imp
Sprinter Ice Rod Aero Weak: Lightning Blind, Poison, Imp, Petrify, Critical, Slow, Stop
Lenergia Ice Rod Shamshir Grants: Float Imp
Marchosias Ice Rod Aero Weak: Wind
Grants: Float
Imp, Petrify, Death, Doom, Critical, Confuse, Sleep, Slow, Stop
Gloomwind Unarmed Net Weak: Ice Blind, Poison, Imp, Petrify, Berserk, Confuse, Sleep
Dropper Unarmed Confuse Weak: Lightning, Water
Grants: Sap
Note: 0 MP equals death
Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Rock Wasp Ice Rod Sleepsting Weak: Fire, Wind
Grants: Float
Imp, Sleep
Grasswyrm Unarmed Berserk Weak: Fire, Wind
Grants: Float
Blind, Imp, Silence, Sleep
Luridan Ice Rod Rock Slide Weak: Fire, Wind
Grants: Float
Blind, Imp, Berserk, Confuse, Sleep
Twinscythe Rune Blade Metal Cutter Weak: Fire, Wind
Absorb: Ice
Blind, Poison, Imp, Petrify, Death, Silence, Berserk, Confuse, Sleep
Paraladia Magical Brush Poison Touch Weak: Fire Blind, Zombie, Imp, Berserk, Confuse, Sleep
Exoray Unarmed Venomist Weak: Fire, Holy
Absorb: Poison
Grants: Shell
Note: Undead
Blind, Imp, Petrify, Silence, Berserk, Confuse, Sleep
Crusher Unarmed Lifeshaver Weak: Fire Blind, Imp, Petrify, Death, Doom, Berserk, Confuse, Sleep
Ouroboros Magical Brush Quake Weak: Ice
Absorb: Fire
Blind, Imp, Petrify, Critical, Silence, Sleep
Acrophies Unarmed Numbclaw Weak: Lightning Imp
Schmidt Unarmed Mega Berserk Weak: Lightning, Water, Wind
Grants: Float
Zombie, Poison, Imp, Petrify, Sap
Devourer Magical Brush Shell Slam Weak: Lightning
Grants: Protect
Imp, Death, Doom, Confuse
Cancer Unarmed Esuna Weak: Lightning, Ice, Water Blind, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Gigantoad Unarmed Sticky Goo Weak: Ice Poison, Death, Doom
Basilisk Unarmed Break Weak: Ice Petrify
Medusa Chicken Ice Rod Break Weak: Ice
Absorb: Poison
Blind, Poison, Imp, Petrify, Critical, Silence, Berserk, Confuse, Sleep
Landworm Unarmed Magnitude 8 Weak: Ice
Absorb: Earth
Imp
Test Rider Trident Flash Rain Weak: Poison
Note: 0 MP equals death, Human
Imp, Petrify, Death, Doom, Critical, Silence, Confuse
Pluto Armor Trident Magitek Laser Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Onion Dasher Dagger Traveler Weak: Lightning, Water
Note: Human
Zombie, Poison, Imp, Petrify, Sap
Heavy Armor Unarmed Magitek Laser Weak: Lightning, Water
Grants: Protect
Zombie, Poison, Magitek, Imp, Petrify, Sap
Chaser Dragon Claw Plasma Weak: Lightning, Water
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap
Gamma Unarmed Dischord Weak: Lightning, Water Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Poplium Unarmed Cling Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Intangir Unarmed Transfusion Absorb: Fire, Ice, Lightning, Wind, Earth, Water Holy, Poison
Grants: Float, Haste, Protect, Shell, Invisible
Note: 0 MP equals death
Blind, Zombie, Poison, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sap, Sleep
Misfit Unarmed Lifeshaver Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Silence, Berserk, Sleep
Creature Unarmed Lifeshaver Weak: Lightning Imp, Sleep
Enuo Unarmed Tsunami Weak: Holy
Grants: Sap, Reflect
Blind, Poison, Imp, Critical, Berserk, Confuse, Sleep, Slow, Stop
Deepeye Unarmed Dread Gaze Weak: Fire Imp, Sleep
Unseelie Dagger Shell Weak: Poison
Grants: Haste
Note: Human
None
Neck Hunter Rune Blade Imp Weak: Poison
Grants: Haste
Note: Human
Imp
Grenade Unarmed Blaze Weak: Ice, Water
Absorb: Fire
Grants: Float
Imp, Petrify
Alluring Rider Unarmed Doom Note: 0 MP equals death, Human Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Pandora Unarmed Revenge Blast Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Blade Dancer Sasuke Osmose Weak: Poison
Note: 0 MP equals death, Human
Imp, Petrify, Death, Doom, Critical
Gigantos Unarmed Magnitude 8 Weak: Poison
Note: Human
Confuse, Invisible, Sleep
Magna Roader (Red) Unarmed Silence Weak: Ice
Grants: Haste
Imp, Petrify, Death, Doom, Critical, Berserk, Sleep
Lycaon Dragon Claw Blaster Weak: Water
Grants: Haste
Death, Doom, Silence
Parasite Unarmed Gigavolt Weak: Water
Grants: Float
Note: 0 MP equals death
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Land Ray Unarmed Mighty Guard Weak: Water
Grants: Sap, Protect
Blind, Imp, Petrify, Doom, Sleep
Antares Ice Rod Magnitude 8 Weak: Ice
Absorb: Fire
Blind, Imp, Silence, Berserk, Confuse, Sleep
Anemone Unarmed Gigavolt Weak: Fire
Absorb: Lightning, Water
Blind, Imp, Berserk, Confuse, Sleep
Moonform Unarmed Flash Rain Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Specter Ice Rod Fire Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Great Malboro Unarmed Bio Weak: Fire
Absorb: Ice, Holy, Poison, Wind, Earth, Water, Lightning
Blind, Silence
Bonnacon Unarmed Sticky Goo Weak: Fire Blind, Invisible, Imp, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Oceanus Unarmed Magnitude 8 Weak: Lightning Blind, Poison, Imp, Death, Berserk, Sleep
Living Dead Dagger Osmose Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Death Warden*(Dummied out, can only be obtain with a cheat device in SNES/PSX. Can be obtain in the GBA version without a cheating device.) Rune Blade Quake Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Poison, Imp, Silence, Berserk, Sleep, Stop
Face Unarmed 1000 Needles Weak: Ice, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death
Imp, Petrify, Death, Doom, Silence, Sleep
Outsider Kiku-ichimonji Holy Weak: Holy
Absorb: Poison
Grants: Haste
Note: Human
Blind, Poison, Imp, Berserk, Confuse, Sleep
Coco Sasuke Overture Weak: Poison
Grants: Haste
Note: 0 MP equals death, Human
Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Zeveak Unarmed Flash Rain Weak: Ice
Absorb: Fire
Grants: Float
Note: 0 MP equals death, Human
Imp, Petrify, Silence, Slow, Stop
Nightwalker Unarmed Drain Weak: Fire, Holy
Absorb: Poison
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Demon Knight Kiku-ichimonji Shockwave Note: Human Imp, Petrify, death, Doom, Critical
Imperial Elite Rune Blade Protect Weak: Poison
Grants: Protect
Note: Human
Blind, Zombie, Poison, Magitek, Invisible, Petrify, death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Desert Hare Unarmed Cura Weak: Water
Grants: Haste
Doom, Critical, Silence, Berserk
Wizard Ice Rod Gravity Weak: Lightning, Poison
Note: Human
Blind, Imp, Petrify, Death, Doom, Berserk, Confuse
Devil Fist Dragon Claw Will o' the Wisp Absorb: Poison
Grants: Haste
Note: Human
Petrify, Death, Doom, Berserk, Confuse
Illuyankas Unarmed Gigavolt Weak: Fire
Absorb: Lightning
Grants: Protect
Note: 0 MP equals death
Blind, Poison, Petrify, Death, Doom, Critical, Confuse
Sergeant Rune Blade Reflect Weak: Lightning, Water
Note: Human
Zombie, Poison, Magitek, Imp, Petrify, Sap
Aspidochelon Unarmed Landslide Weak: Fire, Holy
Absorb: Poison
Grants: Sap
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Knotty Unarmed Stone Weak: Fire
Grants: Protect
Imp
Luna Wolf Dragon Claw Face Chomp Weak: Fire Death, Doom, Critical, Silence, Sleep
Belzecue Dragon Claw Gravity Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Caladrius Ice Rod Acid Rain Weak: Fire
Grants: Float
Imp, Sleep
Tzakmaqiel Unarmed Imp Weak: Ice Imp, Petrify, Critical, Silence
Lukhavi Unarmed Snowstorm Weak: Fire
Grants: Protect
Doom, Death
Eukaryote Unarmed Fire Weak: Fire, Holy
Grants: Float
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Land Grillon Unarmed Wing Snap Weak: Fire, Wind
Grants: Float
Blind, Imp, Silence, Confuse, Sleep
Goetia Unarmed Libra Weak: Ice
Absorb: Poison
None
Greater Mantis Rune Blade Wind Slash Weak: Fire Blind, Imp, Petrify, Death, Doom, Critical, Sap, Sleep
Bogy Unarmed Growl Grants: Protect Petrify
Purusa Dragon Claw Rock Slide None Petrify, Critical, Confuse
Black Dragon Unarmed Snowstorm Weak: Fire, Holy
Absorb: Poison
Grants: Sap
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Adamankary Dragon Claw Acid Rain Grants: Protect Petrify, Death, Doom, Critical, Confuse
Dante Trident Lv.3 Confuse Weak: Poison
Note: 0 MP equals death, Human, Undead
Blind, Zombie, Imp, Silence, Berserk, Sleep
Platinum Dragon Dragon Claw Cyclonic Grants: Float, Protect Imp
Duel Armor Unarmed Megavolt Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Psychos Unarmed Lifeshaver Weak: Ice
Absorb: Fire
Grants: Float
Blind, Poison, Imp, Petrify, Death, Doom, Sleep
Mousse Unarmed Transfusion Immune: Poison, Holy, Earth, Wind, Water
Grants: Shell
Note: 0 MP equals death
Blind, Zombie, Poison, Imp, Petrify, Death, Doom, Critical, Berserk, Confuse, Sleep
Shambling Corpse Unarmed Thundaga Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Blind, Imp, Death, Doom, Critical, Berserk, Confuse, Sleep
Punisher Rune Blade Thundaga Weak: Poison
Grants: Haste
Note: Human
Imp, Sleep, Slow, Stop
Balloon Unarmed Self-Destruct Weak: Ice, Water
Absorb: Fire
Grants: Float
Imp, Sleep
Gobbledygook Dagger Invisible Weak: Poison
Note: Human
None
Great Behemoth Unarmed Meteor None Blind, Imp, Petrify, Death, Doom, Silence, Confuse
Scorpion Ice Rod Poison None Blind, Imp, Petrify, Critical, Silence, Berserk, Confuse, Sleep
Chaos Dragon Dragon Claw Disaster Weak: Ice
Absorb: Fire
Petrify, Death, Doom, Critical, Confuse, Sleep
Spitfire Trident Magitek Laser Weak: Lightning, Wind Zombie, Poison, Magitek, Imp, Petrify, Sap, Slow, Stop
Vector Chimera Trident Aqua Breath None Blind, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Lich Unarmed Fira Weak: Holy
Absorb: Fire ,Poison
Grants: Float
Note: 0 MP equals death, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Rukh Dragon Claw Shamshir Weak: Ice
Grants: Float
Imp, Petrify, Doom, Critical, Silence, Sleep
Magna Roader (Yellow) Unarmed Haste Note: 0 MP equals death Poison, Imp, Petrify, Silence
Bug Ice Rod Stop Weak: Ice, Water
Grants: Float
Blind, Imp, Silence, Sleep
Seaflower Rune Blade Sleep Weak: Ice, Lightning
Absorb: Fire, Water
Blind, Poison, Imp, Berserk, Silence, Confuse, Sleep
Fortis Unarmed Fireball Weak: Water, Lightning Zombie, Poison, Magitek, Imp, Petrify, Sap
Venobennu Ice Rod Poison None Imp, Petrify, Silence, Sleep
Galypdes Ice Rod Cyclonic Weak: Ice
Absorb: Fire
Grants: Float
Imp, Petrify, Death, Doom, Sleep
Junk Unarmed Transfusion Weak: Lightning, Water
Grants: Float
Zombie, Poison, Imp, Petrify, Sap
Mandrake Sasuke Leech Weak: Fire
Absorb: Water
Grants: Confuse
Blind, Poison, Invisible, Imp, Petrify, Death, Doom, Blink, Silence, Berserk, Confuse, Sleep
Valeor Dagger Stone Weak: Poison
Note: Human
None
Amduscias Dagger Slowga Weak: Poison
Note: 0 MP equals death, Human
Blind, Poison, Imp, Petrify, Critical, Berserk, Confuse, Sleep
Necromancer Ice Rod Death Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Human, Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Glasya Labolas Unarmed Revenge Blast Weak: Poison
Note: Human
Death, Doom, Silence
Magna Roader (Brown) Unarmed Lv.4 Flare Grants: Haste Blind, Poison, Imp, Silence
Wild Rat Unarmed Scratch Weak: Fire
Absorb: Poison
None
Gold Bear Dragon Claw Gouge None None
InnoSent Unarmed Venomist Weak: Lightning, Water
Absorb: Poison
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap, Stop
Clymenus Magical Brush Fira Weak: Holy
Grants: Float
Note: 0 MP equals death, Human
Blind, Imp, Death, Doom, Silence, Confuse, Sleep, Stop
Garm Dragon Claw Bodyslam Weak: Holy Blind, Poison, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep, Slow, Stop
Daedalus Unarmed Meltdown Weak: Fire, Holy
Absorb: Poison
Note: Undead
Blind, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Stop
Baalzephon Unarmed Blizzaga Weak: Fire
Absorb: Ice, Poison, Lightning, Earth, Wind, Water
Grants: Float
Note: 0 MP equals death, Human
Blind, Poison, Imp, Petrify, Critical, Status, Confuse, Slow, Stop
Ahriman Unarmed Roulette*(Always targets an enemy, since Gau's auto-targeting overrides its random selection.) None Imp, Petrify, Death, Doom, Critical
Death Machine Unarmed Death Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Metal Hitman Unarmed Dischord Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Io Unarmed Flare Star Immune: Poison, Wind, Poison
Weak: Lightning, Holy, Water
Blind, Zombie, Poison, Magitek, Invisible, Imp, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Stop
Tonberries Dagger Knife Weak: Fire
Absorb: Water
Petrify, Death, Doom, Critical, Berserk, Confuse, Sleep, Stop

Other appearances

Pictlogica Final Fantasy

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Final Fantasy Airborne Brigade

Template:Sideicon Gau uses Rage in Final Fantasy Airborne Brigade.

Ability Cards
Legend Cards


Final Fantasy Record Keeper

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Final Fantasy Trading Card Game

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Etymology

Rage (often called fury or frenzy) is a feeling of intense, violent, or growing anger. It is associated with the fight-or-flight response and often activated in response to an external cue, such as an event that impacts negatively on the person.

External links

  • Rage Guide on GameFAQs by Djibriel - Includes info on how the Veldt works.

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