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Once selected, these commands are used continuously until the end of battle.

Dance and Rage, Adventuring School

Rage (あばれる, Abareru?) is Gau's ability in Final Fantasy VI. It replaces the Attack command for Gau and allows Gau to use enemy attacks instead, entering a berserk state as he does. The attacks Gau uses depend upon which enemy he Rages. The optional character Gogo can also use the Rage command.

Learning all Rages in the 2014 mobile/Steam version earns the King of the Beasts achievement.

Learning 50 Rages in the Final Fantasy VI Pixel Remaster version earns the Master of the Wild achievement.

Mechanics[]

Overview[]

Most regular enemies have a Rage, as well as a few bosses. When Gau Rages, control over him is lost either until he is KO'd or petrified, or until the battle ends. Each Rage consists of both a normal attack and an ability — which can be a special attack, a magic spell, a Dance ability, a Lore spell, or an enemy spell that does not fit into a particular category. On each turn, Gau has a 50% chance of using either. Using Magic, Lore, or enemy spells through the Rage command does not cost Gau any MP.

When Gau emulates an enemy, he gains its elemental immunities, weaknesses, and absorptions, as well as their status immunities, and innate statuses, such as protect or float. For example, if Gau Rages the Bomb, he will absorb Fire and be under Float. If Gau rages Magitek Armor, he will have the Protect status. These innate statuses cannot be dispelled as long as he is under the Rage status.

FFVI-iOS-Rage

The Rage list (iOS).

A few Rages provide innate abilities, such as "0 MP equals death". This means that, if Gau uses the Rage of an enemy which can be killed by depleting its MP, enemies will be able to KO Gau through both his HP and MP. If Gau Rages an undead enemy, he will become an undead himself and gain its advantages and disadvantages.

Rages such as the Cartagra override Gau's "human" status so he is no longer considered a human target. E.g. if a confused ally equipped with the Man-Eater attacks Gau raging Cartagra, the Man-Eater will not deal double damage to him.

Gau does not inherit the monster's innate ability to automatically deal a critical hit when in imp status; this ability is found on Adamankary and among many other monsters.

Leaping[]

Gau can learn new Rages on the Veldt. Once an enemy formation is encountered (it does not have to be defeated), it will show up on the Veldt. When Gau encounters one or several monsters that the player wants to learn from, they can use Leap, a special command that only appears on the Veldt, to have Gau leave the battle, which ends the battle. Gau will randomly return at the end of another battle on the Veldt, and will have learned the Rages of not only all of the enemies that the party was fighting when he Leapt, but also those that were defeated in the battle he returned on. Gau will not appear if there are four members in the party, or if the fight was a back attack, surrounded, or side attack. If he is damaged by a party member while he is returning, he will escape, but will eventually return at the end of another battle. Gau cannot Leap if he is the only party member.

FFVI GBA Tonberries Rage on Menu

Tonberries on the Rage list (GBA).

Not all enemies appearing on the Veldt have Rages. The enemy Tonberries has a Rage that was dummied out. Its rage can be obtained and added to Gau's Rage list in the GBA version, but it cannot be selected during battle. It, and the Proto Armor (which does not have a Rage), both appear on the Veldt anyway.

Several enemies that have Rages—Typhon, Siegfried, and Death Warden—do not appear on the Veldt in the SNES and PS versions. This has been corrected for Death Warden in the GBA release; however, even in the updated release, Siegfried and Typhon will never appear on the Veldt, meaning the player cannot obtain these Rages without a cheat device. There is a bugfix patch for the SNES version that allows the player to get these three Rages.

Bosses that have Rages include the Guard Leader, Hell's Rider, Behemoth King (Undead), and Holy Dragon.

Status[]

This status is not named in-game except as a battle command; this is the state entered by using the Rage command. A character will automatically either attack or use the ability associated with the current Rage. The afflicted gains that monster's trait, which includes elemental properties, status protections, and other traits such as human, undead, and 0 MP equals death.

This status can be removed with the Petrify and KO statuses. The Imp status forces normal attacks, but it will not remove the status. If Strago was inflicted with the Rage status (not possible in a normal game), it would prevent him from learning Lore spells. This status has no known effects on monsters.

Improving Rages[]

In the SNES version, if Gau is equipped with the Genji Glove, he will attack twice with the selected Rage's attack or the special attack. In all versions, if Gau is equipped with the Master's Scroll, he will not only attack four times, but if the Rage uses the monster's special attack, such as Stray Cat's Cat Scratch, he will perform it four times as well. Magic spells and enemy spells, such as Thundaga or Flare Star, are unaffected by the Master's Scroll and the Soul of Thamasa.

Gau can equip the Merit Award in the SNES version to improve his Rage abilities when equipped with specific weaponry that have extra effects when attacking. Not only does this work when Gau uses the Rage's normal attack, but also when he uses the Rage's special attack. The exceptions are weapons that increase the chances of getting critical hits, which do not work when using a special attack. Due to the stacked advantages, the later releases, starting with the PS version, prohibit Gau from equipping the Merit Award, and in turn, Gogo in the GBA and following versions.

Here is a list of compatible weapons for Gau's Rage command.

Ability Weapon Normal Special Effect
Adrenaline Valiant Knife Y Y Damage increases as HP decreases.
Blizzara Ice Rod Y Y When attacking, it has a 25% chance of casting Blizzara.
Blizzard Icebrand Y Y When attacking, it has a 25% chance of casting Blizzard.
Break Stoneblade Y Y When attacking, it has a 25% chance of casting Break.
Death Soul Sabre
Death Tarot
Y Y When attacking, it has a 25% chance of casting Death.
Dice Dice Y Y Damage done is equal to twice Gau's level multiplied by the roll of each die. If both dice show the same number, damage is multiplied by that number. It also replaces the weapon and special attack graphic with that of the two dices.
Dispatch Assassin's Dagger
Ichigeki
Wing Edge
Viper Darts
Y Y When attacking, it has a 25% chance of inflicting Death.
Earthstrike Gravity Rod Y Y When attacking, deals earth elemental damage.
Fira Flame Rod Y Y When attacking, it has a 25% chance of casting Fira.
Fire Flametongue
Burning Fist
Y Y When attacking, it has a 25% chance of casting Fire.
Fixed Dice Fixed Dice Y Y Damage done is equal to twice Gau's level multiplied by the roll of each die. If all three dice show the same number, damage is multiplied by that number. It also replaces the weapon and special attack graphic with that of the three dices.
Flamestrike Flametongue
Flame Rod
Burning Fist
Y Y When attacking, deals fire elemental damage.
Flare Ragnarok Y Y When attacking, it has a 25% chance of casting Flare.
Graviga Gravity Rod Y Y When attacking, it has a 25% chance of casting Graviga.
Hawkeye Hawkeye
Sniper
Y N When attacking, it has a 50% chance of dealing 300% damage to floating targets, or 150% damage to non-floating targets when the weapon is thrown.
Healer Healing Rod Y Y When attacking, it will heal the target, including undead targets.
Holy Lightbringer
Holy Lance
Holy Rod
Y Y When attacking, it has a 25% chance of casting Holy.
Holystrike Gladius
Excalibur
Holy Lance
Holy Rod
Kaiser Knuckle
Dragon Claws
Y Y When attacking, deals holy elemental damage.
HP Absorb Blood Sword Y Y Damage cannot exceed user's max HP minus their current HP. User is healed for an equivalent amount of HP when attacking.
Icestrike Icebrand
Ice Rod
Y Y When attacking, deals ice elemental damage.
Ignore Defense Valiant Knife
Healing Rod
Y Y When attacking, it ignores the defense of the target.
Lightningstrike Thunder Blade
Thunder Rod
Y Y When attacking, deals lightning elemental damage.
Long Range Lightbringer
Chain Flail
Morning Star
Moonring Blade
Boomerang
Hawkeye
Rising Sun
Sniper
Wing Edge
Dice
Fixed Dice
Cards
Darts
Viper Darts
Death Tarot
Y Y Deals full damage from the back row.
Man Eater Man-Eater Y Y Damage is doubled against human targets.
MP Absorb Soul Sabre Y Y Damage cannot exceed user's max MP minus their current MP. User is healed for an equivalent amount of MP when attacking.
MP Attack Rune Blade
Organyx
Ragnarok
Lightbringer
Punisher
Y N This ability uses anywhere from 10 to 20 MP to deal a critical hit. When no MP can be used, no critical hit will be dealt upon attacks.
Mug Thief's Knife Y Y When attacking, it has a 50% chance of using Mug.
Poison Poison Rod
Venom Claws
Y Y When attacking, it has a 25% chance of casting Poison.
Poisonstrike Poison Rod
Venom Claws
Y Y When attacking, deals poison elemental damage.
Stop Kagenui Y Y When attacking, it has a 25% chance of casting Stop.
Thundara Thunder Rod Y Y When attacking, it has a 25% chance of casting Thundara.
Thunder Thunder Blade Y Y When attacking, it has a 25% chance of casting Thunder.
Waterstrike Trident Y Y When attacking, deals water-elemental damage.
Weapon Break Organyx Y N Consumes MP when attacking for an automatic critical hit. Randomly breaks when attacking. It consumes the equipped Organyx on Gau when it breaks.
Windstrike Air Knife
Sakura
Kazekiri
Y Y When attacking, deals wind-elemental damage.
Wind Slash Kazekiri Y Y When attacking, it has a 50% chance of casting Wind Slash.
Zantetsuken Zantetsuken Y Y When attacking, it has a 25% chance of slicing enemies, and it works against the undead.

List of Rages[]

The game lists enemy Rages in the order of their position within the rom's data.

The Attack column is what the normal attack animation looks like; the weapon only determines the graphic and sound effect, and its special properties have no impact on the attack. For example, the Ice Rod is not ice-elemental and it does not randomly cast Blizzara when Gau attacks. It merely looks and sounds like the Ice Rod, nothing more.

Name Attack Ability Innate Abilities Status Immunity
Guard Dagger Critical Weak: Poison
Note: Human
None
Imperial Soldier
(Soldier)
Rune Blade Fire Weak: Poison
Note: Human
Darkness, Sleep
Templar Trident Fira Weak: Poison
Grants: Protect
Note: Human
None
Ninja Kiku-ichimonji Water Scroll Weak: Lightning, Holy
Absorb: Poison
Grants: Float
Note: Human
Darkness, Petrify, Critical, Confuse, Sap, Sleep, Slow, Stop
Samurai Kiku-ichimonji Lullaby Weak: Poison
Note: Human
Zombie, Imp, Petrify, Death, Doom, Image, Silence, Berserk, Confuse
Borghese
(Orog)
Partisan Holy Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Magna Roader (Purple)
(Mag Roader)
Unarmed Bio Weak: Fire
Absorb: Ice
Grants: Protect
Imp, Petrify, Death, Doom, Critical, Silence, Confuse, Sleep
Yojimbo
(Retainer)
Kiku-ichimonji Shock Weak: Poison
Note: Human
Darkness, Petrify, Death, Doom, Critical, Confuse, Sleep
Cloud
(Hazer)
Ice Rod Thundara Weak: Holy
Note: 0 MP equals death, Human
Zombie, Imp, Death, Doom
Misty
(Dahling)
Ice Rod Cura Weak: Poison
Note: 0 MP equals death, Human
Darkness, Zombie, Magitek, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep
Al Jabr
(Rain Man)
Unarmed Thundaga Weak: Ice, Holy, Water
Grants: Float
Note: 0 MP equals death, Human
Zombie, Magitek, Invisible, Imp, Petrify, Critical, Silence, Berserk, Sleep
Zaghrem
(Brawler)
Unarmed Stone Weak: Ice
Absorb: Poison
Grants: Berserk
Note: Human
Poison
Apocrypha
(Apokryphos)
Ice Rod Lv.3 Confuse Weak: Lightning, Holy, Water
Note: 0 MP equals death
Zombie, Poison, Imp, Doom, Critical, Berserk, Confuse
Dark Force Ice Rod Tsunami Weak: Holy
Note: 0 MP equals death, Human
Critical, Imp, Silence, Berserk, Confuse, Sleep, Stop
Angel Whisper
(Whisper)
Unarmed Gravity Weak: Holy, Fire
Absorb: Poison
Grants: Sap, Float
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Oversoul
(Over-Mind)
Ice Rod Will 'o the Wisp Weak: Holy, Fire
Absorb: Poison
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Skeletal Horror
(Osteosaur)
Dragon Claw Banish Weak: Holy, Fire
Absorb: Poison
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Commander Rune Blade Break Weak: Poison
Note: Human
None
Mu
(Rhodox)
Unarmed Snare None Darkness, Silence, Berserk
Wererat
(Were-Rat)
Unarmed Poison Weak: Fire
Absorb: Poison
Darkness, Sleep
Mugbear
(Ursus)
Dragon Claw Net Weak: Fire Zombie, Poison, Magitek, Invisible, Silence, Confuse
Belmodar
(Rhinotaur)
Dragon Claw Megavolt Absorb: Lightning Petrify, Slow, Stop
Muud Suud
(Steroidite)
Unarmed Snowstorm Weak: Holy Darkness, Poison, Imp, Petrify, Death, Doom, Critical, Silence, Sleep
Leaf Bunny
(Leafer)
Unarmed Incisor Weak: Fire, Water
Absorb: Ice
None
Stray Cat Unarmed Cat Scratch None None
Silver Lobo
(Lobo)
Dragon Claw Chomp Weak: Fire None
Doberman Dragon Claw Bite Weak: Fire None
Megalodoth
(Vomammoth)
Dragon Claw Snowstorm Weak: Fire Sleep
Fidor Unarmed Pounce Weak: Fire Petrify, Sleep
Briareus
(Baskervor)
Unarmed Cyclonic None Poison, Death, Doom
Suriander Unarmed Aqua Breath Weak: Holy Zombie, Magitek, Invisible, Imp, Death, Doom, Berserk, Confuse, Slow, Stop
Chimera Trident Aqua Breath None Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Confuse, Sap, Sleep, Slow, Stop
Behemoth Unarmed Meteor Weak: Ice Darkness, Poison, Imp, Doom, Silence, Confuse, Sleep, Slow, Stop
Fafnir
(Mesosaur)
Unarmed Traveler Weak: Ice None
Lesser Lopros
(Pterodon)
Dragon Claw Fireball Weak: Fire
Grants: Float
Imp
Fossil Dragon
(FossilFang)
Unarmed Sandstorm Note: Undead Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Holy Dragon
(White Drgn)
Unarmed Holy Absorb: Holy Poison, Imp, Petrify, Death, Doom, Critical, Image, Berserk, Confuse, Sap, Sleep
Fiend Dragon
(Doom Drgn)
Unarmed Northern Cross Grants: Float
Note: 0 MP equals death
Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep, Slow, Stop
Brachiosaur
(Brachosaur)
Unarmed Disaster Weak: Ice Darkness, Zombie, Magitek, Imp, Petrify, Death, Doom, Critical, Blink, Silence, Berserk, Confuse, Sap, Sleep, Stop
Tyrannosaur
(Tyranosaur)
Dragon Claw Meteor Weak: Ice Darkness, Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Stop
Darkwind
(Dark Wind)
Ice Rod Break Weak: Fire
Grants: Float
Imp
Aepyornis
(Beakor)
Ice Rod Featherdust Weak: Fire Imp
Vulture Ice Rod Shamshir Weak: Wind
Grants: Float
Imp
Vasegiatta
(Harpy)
Ice Rod Cyclonic Grants: Float Imp, Petrify, Death, Doom, Sleep
Zokka
(HermitCrab)
Unarmed Net Weak: Water
Grants: Protect
Darkness, Imp, Petrify, Critical, Silence, Sleep
Trapper Unarmed Lv.3 Confuse Weak: Water, Lightning
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap
Hornet Ice Rod Iron Stinger Weak: Fire
Grants: Float
Imp
Nettlehopper
(CrassHoppr)
Unarmed Berserk Weak: Fire, Wind
Grants: Float
Imp, Sleep
Delta Beetle
(Delta Bug)
Ice Rod Megavolt Weak: Fire Darkness, Poison, Imp, Berserk, Confuse
Killer Mantis
(Gilomantis)
Rune Blade Metal Cutter Weak: Fire Imp, Death, Doom, Confuse, Sleep
Trillium
(Trilium)
Magical Brush Bio Weak: Fire
Absorb: Water
Imp
Rafflesia
(Nightshade)
Unarmed Entice Weak: Fire
Absorb: Water
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Tumbleweed
(TumbleWeed)
Unarmed Lifeshaver Weak: Fire
Absorb: Water
Darkness, Poison, Imp, Silence, Berserk, Confuse, Sleep
Vampire Thorn
(Bloompire)
Magical Brush Bio Weak: Fire
Absorb: Water
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Cartagra
(Trilobiter)
Unarmed Poison Barb Grants: Protect Imp
Siegfried[note 1] Unarmed Flare Weak: Fire, Ice, Lightning, Wind, Earth, Water, Poison, Holy
Grants: Protect
Note: Human
Petrify, Death, Doom
Nautiloid Magical Brush Ink Weak: Fire, Lightning
Absorb: Water
Grants: Protect
Imp
Exocite Sasuke Pincer Weak: Fire, Lightning
Absorb: Water
Imp, Darkness
Anguiform Unarmed Aqua Breath Weak: Lightning
Absorb: Water
Grants: Darkness
Imp
Leap Frog
(Reach Frog)
Unarmed Sticky Goo Weak: Ice Poison, Berserk, Confuse, Sleep
Lizard Unarmed Break Weak: Ice
Absorb: Poison
Petrify, Critical, Silence
Litwor Chicken
(ChickenLip)
Ice Rod Quake Weak: Ice Poison, Imp, Petrify, Death, Doom, Silence, Sleep
Slagworm
(Hoover)
Unarmed Sandstorm Weak: Ice, Water Imp, Petrify, Sleep
Hell's Rider
(Rider)
Trident Venomist Weak: Fire, Poison
Note: Human
Zombie, Invisible, Imp, Confuse
Typhon[note 1]
(Chupon)
Dragon Claw Tornado Weak: Water, Ice
Absorb: Fire
Grants: Protect
Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Critical, Confuse, Sap
Onion Knight
(Pipsqueak)
Dagger Imp Weak: Lightning, Water
Note: Human
Zombie, Poison, Magitek, Imp, Petrify, Sap
Magitek Armor
(M-TekArmor)
Unarmed Magitek Laser Weak: Lightning
Grants: Protect
Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Sap
Sky Armor Kiku-ichimonji Magitek Laser Weak: Lightning, Wind
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap
Satellite
(Telstar)
Dragon Claw Sonic Boom Weak: Lightning, Water
Grants: Float
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Armored Weapon
(Lethal Wpn)
Unarmed Gravity Bomb Weak: Lightning, Water
Grants: Reflect
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Spritzer
(Vaporite)
Unarmed Blaze Weak: Fire, Holy
Absorb: Lightning
Grants: Float
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Flan Unarmed Sticky Goo Immune: Earth, Wind, Holy, Poison, Water
Weak: Fire
Grants: Reflect
Darkness, Poison, Imp, Petrify
Outcast
(Ing)
Unarmed Lifeshaver Weak: Holy, Water
Absorb: Fire, Poison
Grants: Float
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Humpty Unarmed Poison Weak: Holy, Fire
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Brainpan Unarmed 1000 Needles Weak: Holy, Lightning, Fire
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Silence, Berserk, Sleep
Cruller Unarmed Sticky Goo Weak: Holy, Water
Absorb: Poison
Grants: Darkness, Poison
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Cactuar
(Cactrot)
Ice Rod 1000 Needles Weak: Ice, Water Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Bandit
(Repo Man)
Unarmed Self-Destruct Weak: Poison
Note: Human
None
Harvester Rune Blade Haste Weak: Poison
Grants: Float, Haste
Note: Human
Imp, Slow, Stop
Bomb Unarmed Blaze Weak: Ice, Water
Absorb: Fire
Grants: Float
Darkness, Zombie, Poison, Imp
Still Life Unarmed Lullaby Weak: Fire
Note: 0 MP equals death
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Lunatys
(Boxed Set)
Unarmed Meteor Weak: Holy
Grants: Float, Reflect
Note: 0 MP equals death
Poison, Imp, Critical
Veil Dancer
(SlamDancer)
Dagger Blizzara Weak: Poison
Note: Human
Poison, Imp, Berserk, Confuse
Hill Gigas
(HadesGigas)
Unarmed Magnitude 8 Weak: Poison
Absorb: Earth
Note: Human
None
Tonberry
(Pug)
Kiku-ichimonji Break Weak: Fire, Lightning
Absorb: Water
Death, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Magic Urn Unarmed Curaga Absorb: Fire, Ice, Lightning, Wind, Earth, Water, Poison, Holy
Note: 0 MP equals death
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Mover Unarmed Meltdown Absorb: Poison
Grants: Float
Note: 0 MP equals death
Imp, Petrify, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Figaro Lizard
(Figaliz)
Trident Dischord Weak: Ice
Grants: Reflect
Poison, Sleep
Devoahan
(Buffalax)
Ice Rod Slowga Weak: Fire, Water
Grants: Sap
Petrify, Critical, Sleep
Aspiran
(Aspik)
Unarmed Gigavolt Weak: Fire
Absorb: Water
Grants: Float
Darkness, Imp, Silence, Confuse, Sleep
Ghost Ice Rod Thundara Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Crawler Unarmed Traveler Weak: Ice Poison
Sand Ray Unarmed Tail Weak: Ice, Water None
Alacran
(Areneid)
Ice Rod Numb Weak: Ice, Water None
Actinian
(Actaneon)
Unarmed Clamp Weak: Fire, Lightning
Absorb: Water
Grants: Darkness
Zombie, Imp, Silence, Berserk, Confuse, Sleep
Sandhorse
(Sand Horse)
Unarmed Sandstorm Weak: Ice, Water
Note: 0 MP equals death
Darkness, Imp, Petrify, Death, Doom, Silence, Berserk, Confuse, Sleep
Darkside
(Dark Side)
Unarmed Blizzara Weak: Ice, Water
Grants: Float, Sap
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Malboro
(Mad Oscar)
Unarmed Bad Breath Weak: Fire
Absorb: Poison, Water
Imp, Doom, Critical, Silence, Sleep
Urok
(Crawly)
Unarmed Digestive Fluid Weak: Fire None
Foper
(Bleary)
Unarmed Death Weak: Fire None
Guard Leader
(Marshal)
Dagger Wind Slash Weak: Poison
Note: Human
Poison, Invisible
Corporal
(Trooper)
Rune Blade Swing Weak: Poison
Note: Human
None
General Kiku-ichimonji Cura Weak: Poison
Grants: Protect
Note: Human
None
Covert Kiku-ichimonji Wind Slash Weak: Holy
Absorb: Poison
Note: Human
Petrify, Death, Doom, Critical, Silence, Confuse
Kamui
(Ogor)
Dragon Claw Snowstorm Weak: Lightning, Poison
Note: Human
Petrify, Death, Doom, Critical, Silence, Sleep
Warlock Ice Rod Holy Weak: Lightning, Poison
Note: 0 MP equals death, Human
Imp, Petrify, Death, Doom, Silence, Berserk, Confuse
Cherry
(Madam)
Sasuke Holy Weak: Poison
Note: 0 MP equals death, Human
Darkness, Petrify, Death, Doom, Critical, Silence
Joker Unarmed Thundara Weak: Lightning, Poison
Grants: Float
Note: Human
Imp
Iron Fist Unarmed Stone Absorb: Poison
Note: Human
None
Devil
(Goblin)
Ice Rod Thundaga Weak: Holy
Grants: Reflect
Note: 0 MP equals death
Imp, Doom, Silence, Berserk, Sleep
Provoker
(Apparite)
Unarmed Imp Weak: Ice, Holy
Absorb: Fire, Poison
Grants: Sap, Float
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Cloudwraith
(PowerDemon)
Ice Rod Flare Weak: Fire, Holy
Absorb: Poison
Grants: Sap, Float
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Mahadeva
(Displayer)
Dragon Claw Death Weak: Fire, Holy
Absorb: Poison
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Vector Hound
(Vector Pup)
Dragon Claw Bite Weak: Fire
Grants: Haste
None
Peeper
(Peepers)
Unarmed White Wind Weak: Ice, Water
Grants: Sap
Poison
Stunner
(Sewer Rat)
Unarmed Incisors Weak: Fire
Absorb: Poison
None
Sorath
(Slatter)
Dragon Claw Cave In Weak: Holy Petrify, Death, Doom, Critical, Silence
Destroyer
(Rhinox)
Unarmed Reraise Absorb: Lightning
Grants: Protect
Petrify, Death, Doom
Chippirabbit
(Rhobite)
Unarmed Raise Weak: Water None
Coeurl Cat
(Wild Cat)
Dragon Claw Blaster Weak: Fire, Water Silence
Bloodfang
(Red Fang)
Dragon Claw Drain None None
Hunting Hound
(Bounty Man)
Dragon Claw Bite Weak: Fire None
Gorgias
(Tusker)
Unarmed Snowstorm Weak: Fire None
Don
(Ralph)
Unarmed Tackle None Petrify
Murussu
(Chitonid)
Dragon Claw Stop Weak: Lightning
Grants: Protect
Petrify, Death, Silence
Wartpuck
(Wart Puck)
Unarmed Rasp Weak: Fire Poison, Imp, Death, Doom, Critical, Berserk, Confuse, Slow, Stop
Gorgimera
(Rhyos)
Trident Avalanche None Darkness, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse
Behemoth King
(SrBehemoth)
Unarmed Firaga Weak: Fire, Poison
Absorb: Ice
Note: Undead
Poison, Imp, Petrify, Blink, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Vector Lythos
(Vectaur)
Unarmed White Wind Weak: Ice, Water Darkness, Poison, Death, Doom, Critical, Berserk, Confuse, Sleep, Slow, Stop
Wyvern Dragon Claw Cyclonic Weak: Ice Imp
Zombie Dragon
(Zombone)
Unarmed Doom Weak: Fire, Holy
Absorb: Poison
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Dragon Unarmed Revenge Blast Weak: Lightning
Note: Undead
Imp, Petrify, Death, Doom, Confuse, Critical, Silence, Berserk, Sap
Primeval Dragon
(Brontaur)
Unarmed Firaga Weak: Ice Death, Doom, Confuse, Berserk
Weredragon
(Allosaurus)
Dragon Claw Death Weak: Fire, Holy
Grants: Poison
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Cirpius Ice Rod Hastega Grants: Float Imp
Sprinter Ice Rod Aero Weak: Lightning Darkness, Poison, Imp, Petrify, Critical, Slow, Stop
Lenergia
(Gobbler)
Ice Rod Shamshir Grants: Float Imp
Marchosias
(Harpiai)
Ice Rod Aero Weak: Wind
Grants: Float
Imp, Petrify, Death, Doom, Critical, Confuse, Sleep, Slow, Stop
Gloomwind
(GloomShell)
Unarmed Net Weak: Ice Darkness, Poison, Imp, Petrify, Berserk, Confuse, Sleep
Dropper
(Drop)
Unarmed Confuse Weak: Lightning, Water
Grants: Sap
Note: 0 MP equals death
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Rock Wasp
(Mind Candy)
Ice Rod Sleepsting Weak: Fire, Wind
Grants: Float
Imp, Sleep
Grasswyrm
(WeedFeeder)
Unarmed Berserk Weak: Fire, Wind
Grants: Float
Darkness, Imp, Silence, Sleep
Luridan Ice Rod Rock Slide Weak: Fire, Wind
Grants: Float
Darkness, Imp, Berserk, Confuse, Sleep
Twinscythe
(Toe Cutter)
Rune Blade Metal Cutter Weak: Fire, Wind
Absorb: Ice
Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confuse, Sleep
Paraladia
(Over Grunk)
Magical Brush Poison Touch Weak: Fire Darkness, Zombie, Imp, Berserk, Confuse, Sleep
Exoray Unarmed Venomist Weak: Fire, Holy
Absorb: Poison
Grants: Shell
Note: Undead
Darkness, Imp, Petrify, Silence, Berserk, Confuse, Sleep
Crusher Unarmed Lifeshaver Weak: Fire Darkness, Imp, Petrify, Death, Doom, Berserk, Confuse, Sleep
Ouroboros
(Uroburos)
Magical Brush Quake Weak: Ice
Absorb: Fire
Darkness, Imp, Petrify, Critical, Silence, Sleep
Acrophies
(Primorbite)
Unarmed Numbclaw Weak: Lightning Imp
Schmidt
(Sky Cap)
Unarmed Mega Berserk Weak: Lightning, Water, Wind
Grants: Float
Zombie, Poison, Imp, Petrify, Sap
Devourer
(Cephaler)
Magical Brush Shell Slam Weak: Lightning
Grants: Protect
Imp, Death, Doom, Confuse
Cancer
(Maliga)
Unarmed Esuna Weak: Lightning, Ice, Water Darkness, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Gigantoad
(Gigan Toad)
Unarmed Sticky Goo Weak: Ice Poison, Death, Doom
Basilisk
(Geckorex)
Unarmed Break Weak: Ice Petrify
Medusa Chicken
(Cluck)
Ice Rod Break Weak: Ice
Absorb: Poison
Darkness, Poison, Imp, Petrify, Critical, Silence, Berserk, Confuse, Sleep
Landworm
(Land Worm)
Unarmed Magnitude 8 Weak: Ice
Absorb: Earth
Imp
Test Rider Trident Flash Rain Weak: Poison
Note: 0 MP equals death, Human
Imp, Petrify, Death, Doom, Critical, Silence, Confuse
Pluto Armor
(PlutoArmor)
Trident Magitek Laser Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Onion Dasher
(Tomb Thumb)
Dagger Traveler Weak: Lightning, Water
Note: Human
Zombie, Poison, Imp, Petrify, Sap
Heavy Armor
(HeavyArmor)
Unarmed Magitek Laser Weak: Lightning, Water
Grants: Protect
Zombie, Poison, Magitek, Imp, Petrify, Sap
Chaser Dragon Claw Plasma Weak: Lightning, Water
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap
Gamma
(Scullion)
Unarmed Dischord Weak: Lightning, Water Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Poplium Unarmed Cling Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Intangir Unarmed Transfusion Absorb: Fire, Ice, Lightning, Wind, Earth, Water, Holy, Poison
Grants: Float, Haste, Protect, Shell, Invisible
Note: 0 MP equals death
Darkness, Zombie, Poison, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sap, Sleep
Misfit
(Eland)
Unarmed Lifeshaver Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Silence, Berserk, Sleep
Creature Unarmed Lifeshaver Weak: Lightning Imp, Sleep
Enuo Unarmed Tsunami Weak: Holy
Grants: Sap, Reflect
Darkness, Poison, Imp, Critical, Berserk, Confuse, Sleep, Slow, Stop
Deepeye
(Dead Eye)
Unarmed Dread Gaze Weak: Fire Imp, Sleep
Unseelie
(GreaseMonk)
Dagger Shell Weak: Poison
Grants: Haste
Note: Human
None
Neck Hunter
(NeckHunter)
Rune Blade Imp Weak: Poison
Grants: Haste
Note: Human
Imp
Grenade Unarmed Blaze Weak: Ice, Water
Absorb: Fire
Grants: Float
Imp, Petrify
Alluring Rider
(Critic)
Unarmed Doom Note: 0 MP equals death, Human Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Pandora
(Pan Dora)
Unarmed Revenge Blast Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Blade Dancer
(SoulDancer)
Sasuke Osmose Weak: Poison
Note: 0 MP equals death, Human
Imp, Petrify, Death, Doom, Critical
Gigantos Unarmed Magnitude 8 Weak: Poison
Note: Human
Confuse, Invisible, Sleep
Magna Roader (Red)
(Mag Roader)
Unarmed Silence Weak: Ice
Grants: Haste
Imp, Petrify, Death, Doom, Critical, Berserk, Sleep
Lycaon
(Spek Tor)
Dragon Claw Blaster Weak: Water Death, Doom, Silence
Parasite Unarmed Gigavolt Weak: Water
Grants: Float
Note: 0 MP equals death
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Land Ray
(EarthGuard)
Unarmed Mighty Guard Weak: Water
Grants: Sap, Protect
Darkness, Imp, Petrify, Doom, Sleep
Antares
(Coelecite)
Ice Rod Magnitude 8 Weak: Ice
Absorb: Fire
Darkness, Imp, Silence, Berserk, Confuse, Sleep
Anemone Unarmed Gigavolt Weak: Fire
Absorb: Lightning, Water
Darkness, Imp, Berserk, Confuse, Sleep
Moonform
(Hipocampus)
Unarmed Flash Rain Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Specter
(Spectre)
Ice Rod Fire Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Great Malboro
(Evil Oscar)
Unarmed Bio Weak: Fire
Absorb: Ice, Holy, Poison, Wind, Earth, Water, Lightning
Darkness, Silence
Bonnacon
(Slurm)
Unarmed Sticky Goo Weak: Fire Darkness, Invisible, Imp, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Oceanus
(Latimeria)
Unarmed Magnitude 8 Weak: Lightning Darkness, Poison, Imp, Death, Berserk, Sleep
Living Dead
(StillGoing)
Dagger Osmose Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Death Warden[note 2]
(Allo Ver)
Rune Blade Quake Weak: Fire, Holy
Absorb: Poison
Note: Human, Undead
Poison, Imp, Silence, Berserk, Sleep, Stop
Face
(Phase)
Unarmed 1000 Needles Weak: Ice, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death
Imp, Petrify, Death, Doom, Silence, Sleep
Outsider Kiku-ichimonji Holy Weak: Holy
Absorb: Poison
Grants: Haste
Note: Human
Darkness, Poison, Imp, Berserk, Confuse, Sleep
Coco
(Barb-e)
Sasuke Overture Weak: Poison
Grants: Haste
Note: 0 MP equals death, Human
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
Zeveak
(Parasoul)
Unarmed Flash Rain Weak: Ice
Absorb: Fire
Grants: Float
Note: 0 MP equals death, Human
Imp, Petrify, Silence, Slow, Stop
Nightwalker
(Pm Stalker)
Unarmed Drain Weak: Fire, Holy
Absorb: Poison
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Demon Knight
(Hemophyte)
Kiku-ichimonji Shockwave Note: Human Imp, Petrify, death, Doom, Critical
Imperial Elite
(Sp Forces)
Rune Blade Protect Weak: Poison
Grants: Protect
Note: Human
Darkness, Zombie, Poison, Magitek, Invisible, Petrify, death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Desert Hare
(Nohrabbit)
Unarmed Cura Weak: Water
Grants: Haste
Doom, Critical, Silence, Berserk
Wizard Ice Rod Gravity Weak: Lightning, Poison
Note: Human
Darkness, Imp, Petrify, Death, Doom, Berserk, Confuse
Devil Fist
(Scrapper)
Dragon Claw Will o' the Wisp Absorb: Poison
Grants: Haste
Note: Human
Petrify, Death, Doom, Berserk, Confuse
Illuyankas
(Ceritops)
Unarmed Gigavolt Weak: Fire
Absorb: Lightning
Grants: Protect
Note: 0 MP equals death
Darkness, Poison, Petrify, Death, Doom, Critical, Confuse
Sergeant
(Commando)
Rune Blade Reflect Weak: Lightning, Water
Note: Human
Zombie, Poison, Magitek, Imp, Petrify, Sap
Aspidochelon
(Opinicus)
Unarmed Landslide Weak: Fire, Holy
Absorb: Poison
Grants: Sap
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Knotty
(Poppers)
Unarmed Stone Weak: Fire
Grants: Protect
Imp
Luna Wolf
(Lunaris)
Dragon Claw Face Chomp Weak: Fire Death, Doom, Critical, Silence, Sleep
Belzecue
(Garm)
Dragon Claw Gravity Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Caladrius
(Vindr)
Ice Rod Acid Rain Weak: Fire
Grants: Float
Imp, Sleep
Tzakmaqiel
(Kiwok)
Unarmed Imp Weak: Ice Imp, Petrify, Critical, Silence
Lukhavi
(Nastidon)
Unarmed Snowstorm Weak: Fire
Grants: Protect
Doom, Death
Eukaryote
(Rinn)
Unarmed Fire Weak: Fire, Holy
Grants: Float
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Land Grillon
(Insecare)
Unarmed Wing Snap Weak: Fire, Wind
Grants: Float
Darkness, Imp, Silence, Confuse, Sleep
Goetia
(Vermin)
Unarmed Libra Weak: Ice
Absorb: Poison
None
Greater Mantis
(Mantodea)
Rune Blade Wind Slash Weak: Fire Darkness, Imp, Petrify, Death, Doom, Critical, Sap, Sleep
Bogy Unarmed Growl Grants: Protect Petrify
Purusa
(Prussian)
Dragon Claw Rock Slide None Petrify, Critical, Confuse
Black Dragon
(Black Drgn)
Unarmed Snowstorm Weak: Fire, Holy
Absorb: Poison
Grants: Sap
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Adamankary
(Adamanchyt)
Dragon Claw Acid Rain Grants: Protect Petrify, Death, Doom, Critical, Confuse
Dante Trident Lv.3 Confuse Weak: Poison
Note: 0 MP equals death, Human, Undead
Darkness, Zombie, Imp, Silence, Berserk, Sleep
Platinum Dragon
(Wirey Drgn)
Dragon Claw Cyclonic Grants: Float, Protect Imp
Duel Armor
(Dueller)
Unarmed Megavolt Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Psychos
(Psychot)
Unarmed Lifeshaver Weak: Ice
Absorb: Fire
Grants: Float
Darkness, Poison, Imp, Petrify, Death, Doom, Sleep
Mousse
(Muus)
Unarmed Transfusion Immune: Poison, Holy, Earth, Wind, Water
Grants: Shell
Note: 0 MP equals death
Darkness, Zombie, Poison, Imp, Petrify, Death, Doom, Critical, Berserk, Confuse, Sleep
Shambling Corpse
(Karkass)
Unarmed Thundaga Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Undead
Darkness, Imp, Death, Doom, Critical, Berserk, Confuse, Sleep
Punisher Rune Blade Thundaga Weak: Poison
Grants: Haste
Note: Human
Imp, Sleep, Slow, Stop
Balloon Unarmed Self-Destruct Weak: Ice, Water
Absorb: Fire
Grants: Float
Imp, Sleep
Gobbledygook
(Gabbldegak)
Dagger Invisible Weak: Poison
Note: Human
None
Great Behemoth
(GtBehemoth)
Unarmed Meteor None Darkness, Imp, Petrify, Death, Doom, Silence, Confuse
Scorpion Ice Rod Poison None Darkness, Imp, Petrify, Critical, Silence, Berserk, Confuse, Sleep
Chaos Dragon
(Chaos Drgn)
Dragon Claw Disaster Weak: Ice
Absorb: Fire
Petrify, Death, Doom, Critical, Confuse, Sleep
Spitfire
(Spit Fire)
Trident Magitek Laser Weak: Lightning, Wind Zombie, Poison, Magitek, Imp, Petrify, Sap, Slow, Stop
Vector Chimera
(Vectagoyle)
Trident Aqua Breath None Darkness, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
Lich Unarmed Fira Weak: Holy
Absorb: Fire ,Poison
Grants: Float
Note: 0 MP equals death, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
Rukh
(Osprey)
Dragon Claw Shamshir Weak: Ice
Grants: Float
Imp, Petrify, Doom, Critical, Silence, Sleep
Magna Roader (Yellow)
(Mag Roader)
Unarmed Haste Note: 0 MP equals death Poison, Imp, Petrify, Silence
Bug Ice Rod Stop Weak: Ice, Water
Grants: Float
Darkness, Imp, Silence, Sleep
Seaflower
(Sea Flower)
Rune Blade Sleep Weak: Ice, Lightning
Absorb: Fire, Water
Darkness, Poison, Imp, Berserk, Silence, Confuse, Sleep
Fortis Unarmed Fireball Weak: Water, Lightning Zombie, Poison, Magitek, Imp, Petrify, Sap
Venobennu
(Abolisher)
Ice Rod Poison None Imp, Petrify, Silence, Sleep
Galypdes
(Aquila)
Ice Rod Cyclonic Weak: Ice
Absorb: Fire
Grants: Float
Imp, Petrify, Death, Doom, Sleep
Junk Unarmed Transfusion Weak: Lightning, Water
Grants: Float
Zombie, Poison, Imp, Petrify, Sap
Mandrake Sasuke Leech Weak: Fire
Absorb: Water
Grants: Confuse
Darkness, Poison, Invisible, Imp, Petrify, Death, Doom, Blink, Silence, Berserk, Confuse, Sleep
Valeor
(1st Class)
Dagger Stone Weak: Poison
Note: Human
None
Amduscias
(Tap Dancer)
Dagger Slowga Weak: Poison
Note: 0 MP equals death, Human
Darkness, Poison, Imp, Petrify, Critical, Berserk, Confuse, Sleep
Necromancer
(Necromancr)
Ice Rod Death Weak: Fire, Holy
Absorb: Poison
Grants: Float
Note: 0 MP equals death, Human, Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
Glasya Labolas
(Borras)
Unarmed Revenge Blast Weak: Poison
Note: Human
Death, Doom, Silence
Magna Roader (Brown)
(Mag Roader)
Unarmed Lv.4 Flare Grants: Haste Darkness, Poison, Imp, Silence
Wild Rat Unarmed Scratch Weak: Fire
Absorb: Poison
None
Gold Bear Dragon Claw Gouge None None
InnoSent
(Innoc)
Unarmed Venomist Weak: Lightning, Water
Absorb: Poison
Grants: Float
Zombie, Poison, Magitek, Imp, Petrify, Sap, Stop
Clymenus
(Trixter)
Magical Brush Fira Weak: Holy
Grants: Float
Note: 0 MP equals death, Human
Darkness, Imp, Death, Doom, Silence, Confuse, Sleep, Stop
Garm
(Red Wolf)
Dragon Claw Bodyslam Weak: Holy Darkness, Poison, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep, Slow, Stop
Daedalus
(Didalos)
Unarmed Meltdown Weak: Fire, Holy
Absorb: Poison
Note: Undead
Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Stop
Baalzephon
(Woolly)
Unarmed Blizzaga Weak: Fire
Absorb: Ice, Poison, Lightning, Earth, Wind, Water
Grants: Float
Note: 0 MP equals death, Human
Darkness, Poison, Imp, Petrify, Critical, Status, Confuse, Slow, Stop
Ahriman
(Veteran)
Unarmed Roulette[note 3] None Imp, Petrify, Death, Doom, Critical
Death Machine
(Sky Base)
Unarmed Death Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Metal Hitman
(IronHitman)
Unarmed Dischord Weak: Lightning, Water Zombie, Poison, Magitek, Imp, Petrify, Sap
Io Unarmed Flare Star Immune: Poison, Wind, Earth
Weak: Lightning, Holy, Water
Darkness, Zombie, Poison, Magitek, Invisible, Imp, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Stop
Tonberries[note 4]
(Pugs)
Dagger Knife Weak: Fire
Absorb: Water
Petrify, Death, Doom, Critical, Berserk, Confuse, Sleep, Stop
  1. 1.0 1.1 Dummied out, can only be obtained with a cheat device.
  2. Dummied out, can only be obtained with a cheat device in the SNES/PS versions. Can be obtained in the GBA version without a cheating device.
  3. Always targets an enemy, since Gau's auto-targeting overrides its random selection.
  4. Dummied out in the SNES/PS versions. Can be obtained in the GBA version, but cannot be selected during battle.

Other appearances[]

Gau uses Rage as his special ability in his spin-off appearances in Pictlogica Final Fantasy, Pictlogica Final Fantasy ≒, Final Fantasy Airborne Brigade, and Final Fantasy Record Keeper. His cards in Final Fantasy Trading Card Game also have Rage effects.

Etymology[]

Rage (often called fury or frenzy) is a feeling of intense, violent, or growing anger. It is associated with the fight-or-flight response and often activated in response to an external cue, such as an event that impacts negatively on the person.

External links[]

  • Rage Guide on GameFAQs by Djibriel - Includes info on how the Veldt works.


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