Quistis is a playable character in Final Fantasy VIII. She is a Blue Mage who wields a whip in battle. Her Limit Break is Blue Magic, in which she casts enemy abilities learned by using special items. She is the first party member to join Squall and acts as a party leader once in the story, during the Deling City mission.
Quistis joins the party when the player first leaves Balamb Garden, and takes the player through a tutorial. Her intro pose is to swing her whip before whipping the ground. Her victory pose is to stretch out her arms with her whip. She is a great party member to have in random encounters for her ability to dispatch normal foes instantly with her Degenerator Limit Break. She can also use her Micro Missiles to bring enemies to low health to set them up for carding/devouring.
Her damage output cannot compare to the other party members in boss battles, but she can take on a supportive role with her White Wind and Mighty Guard, and inflict status ailments on the boss with Acid and Bad Breath. Her downside is that to get most out of her, the player needs to look for the items that grant her Limit Breaks. Although many of them can be obtained from Triple Triad cards, her ultimate Limit Break, Shockwave Pulsar, requires one to grind for 100 Curse Spikes, and still does not compare to damage from Squall's Renzokuken, Zell's Duel, Irvine's Shot, or Rinoa's Angel Wing (with the right setup) or Wishing Star. The only character with lower damage output is Selphie, but her Slot does not take any grinding to be optimal.
As Quistis is good for a utility role, GFs that grant buffs like Carbuncle or Cerberus may be useful on her. She is a good candidate for casting Meltdown on enemies while the others attack as well. She could also take on a healer role, although in Final Fantasy VIII staying on low health is generally preferable to set up Limit Breaks. Quistis could be a good candidate for status healing with a GF with ST-Def junctions, and stocks of Esuna/recovery items/Treatment command.
Quistis wields the whip. Through upgrades via junk shops, she can come to wield other variant models. It is thought that, when not in use, she wraps and stores the whip in a pouch behind her. Depending on the particular whip she uses, Quistis's weapons can augment her attack power and hit accuracy.
There are four whip models available for Quistis:
- Chain Whip – Initial model. Described in Weapons Monthly, March Issue.
- Slaying Tail – Described in Weapons Monthly, May Issue.
- Red Scorpion – Described in Weapons Monthly, June Issue.
- Save the Queen– Described in Weapons Monthly, August Issue.
Upgrading Quistis's weapon is not a priority, as the strength boosts they give can be easily offset by junctions in STR-J. The characters whose weapons are worth deliberately upgrading by actively seeking out the ingredients are Squall for his Limit Breaks, and Selphie for her ultimate weapon's native 255% hit rate.
Blue Magic is Quistis's Limit Break and involves learning enemy abilities via special items obtained in various ways (winning a battle, finishing a subquest, modifying from cards, etc). Once an item is used on Quistis, she will learn the Blue Magic ability permanently. Blue Magic ranges from elemental and status attacks to support spells and strong non-elemental attacks, making her versatile. Teaching every Blue Magic spell to Quistis in the Steam version earns the player the Blue Magic Master achievement.
The below values are the base compatibility values at the start of the game.
Quistis is a Level 10 Player Card in Triple Triad used for playing the minigame and for turning into 3 Samantha Souls with Quezacotl's Card Mod. It is available since the start of the game, as the card is held by the Trepies in the Balamb Garden classroom or cafeteria. Quistis is the first Level 10 Card the player can get.
Quistis is the final challenger in the CC Group side event. She holds the rare Gilgamesh card. After being defeated in Squall's dorm room, she can be challenged on the Garden bridge. During endgame, Quistis, along with the other CC members, can be challenged onboard the Ragnarok. To play Quistis the player must have her in the party and head to the Airlock, and then talk to her there.
As the King of Balamb Garden's Card Club, Quistis is the final challenger to face in the CC Group side event. To get her to challenge Squall, the player must defeat CC Heart (Xu) and head to the infirmary and talk with Dr. Kadowaki. After she mentions the King, the player must return to Squall's room and take a nap. When he wakes up, there is a chance of Quistis standing in Squall's room, decked in her SeeD uniform, ready to challenge him (It might take many tries, but the player can sleep over and over until she appears. It doesn't matter if Squall has other people in his party at this time.).
Optional scenes with Quistis
The Card Club is Quistis's main side quest, but she has couple other scenes as well. If Squall doe not take Quezacotl and Shiva from the Study Panel when prompted and meets with Quistis on the Garden gates without them, she will reprimand him and give him the GFs. Quistis will later contribute an entry to Selphie's blog, viewable from the Study Panel. There is a man in Balamb Town harbor gazing out at the sea, whom Quistis will also reprimand for missing class if she is in the party when they speak to him.
In Timber, if the player talks to a man on a railway bridge after the events there are over, and Quistis is in the party, he will give her a Potion. If Rinoa is also in the party, she takes precedence. When the party departs Galbadia Garden, Irvine pairs himself with Selphie and Rinoa, and if the player accepts the party set up they get a scene if Zell protesting and Quistis displaying mock infatuation toward Squall.
If the player takes Quistis with Zell or Irvine back to Balamb Garden to warn them of the missile crisis, she will eventually come into Squall's dorm room offering the two to have tea and a chat. If the player takes Quistis to liberate Balamb Town, she will relate an embarrassing story about Zell when they visit his room. In Winhill, if Quistis in the party for the vase quest, there will be a scene with her at the mansion. In fact, either Quistis or Irvine is needed in the party to start the quest.
When the party has the Ragnarok and Selphie is in the player's party but Quistis is not, she will pilot the airship.