The Quick Machine Gun is an enemy from Final Fantasy VII summoned by the Guard System. With merely 1000 HP and a weakness to Lightning, it would be unremarkable. However, its Machine Gun attack is glitched, as it fires twice, each dealing a separate amount of damage. Because of a glitch, only the first shot has any effect. This bug has been fixed in the PC-2012 version and all following versions based on it. The player can ignore it and focus on the Guard System.
Stats[]
Formations[]
# | Formation |
---|---|
756 | Guard System, Quick Machine Gun, Rocket Launcher |
757 | Guard System A, Quick Machine Gun A, Rocket Launcher A, Guard System B, Quick Machine Gun B, Rocket Launcher B |
758 | Guard System, Quick Machine Gun, Rocket Launcher |
759 | Guard System, Quick Machine Gun, Rocket Launcher |
Locations[]
Junon Path | |
---|---|
Path 2 | 756, 757 |
Path 3 | 756, 757 |
AI script[]
AI: Main {
- TempVar:Attack = None
- If (Quick Machine Gun's CustomVar:Active == 1) Then
- {
- If (Only Guard System is active) Then
- {
- If (Quick Machine Gun's CustomVar:SwitchTurn == 0) Then
- {
- If (At Least One Opponent doesn't have Confusion Status) Then
- {
- Make Quick Machine Gun Visible
- Choose Self
- Use <Appear> on Target
- TempVar:Attack = All Attack
- } Else {
- Make Quick Machine Gun Visible
- Choose Self
- Use <Appear> on Target
- TempVar:Attack = Single Attack
- }
- } Else {
- Make Quick Machine Gun Visible
- Choose Self
- Use <Appear> on Target
- Quick Machine Gun's CustomVar:SwitchTurn = 0
- TempVar:Attack = All Attack
- }
- } Else If (Only Guard System and Quick Machine Gun are active) Then {
- If (Rocket Launcher doesn't have Death Status) Then
- {
- 1/4 Chance:
- {
- Choose Self
- Use <Vanish> on Target
- Make Quick Machine Gun Invisible
- Rocket Launcher's CustomVar:SwitchTurn = 1
- }
- 1/4 Chance:
- {
- Choose Self
- Use <Vanish> on Target
- Make Quick Machine Gun Invisible
- }
- 1/4 Chance:
- {
- TempVar:Attack = Single Attack
- }
- 1/4 Chance:
- {
- TempVar:Attack = All Attack
- }
- } Else {
- 1/2 Chance:
- {
- TempVar:Attack = All Attack
- }
- 1/2 Chance:
- {
- TempVar:Attack = Single Attack
- }
- }
- }
- }
- If (TempVar:Attack == Single Attack) Then
- {
- Choose Random Opponent
- Use Machine Gun (Single Shot Version) on Target
- } Else If (TempVar:Attack == All Attack) Then {
- If (2nd Opponent doesn't have Death Status) Then
- {
- Choose 2nd Opponent
- Use Machine Gun (Double Shot Version) on Target
- }
- If (1st Opponent doesn't have Death Status) Then
- {
- Choose 1st Opponent
- Use Machine Gun (Double Shot Version) on Target
- }
- If (3rd Opponent doesn't have Death Status) Then
- {
- Choose 3rd Opponent
- Use Machine Gun (Double Shot Version) on Target
- }
- }
}
Other appearances[]
Pictlogica Final Fantasy[]
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