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− | '''Quick Draw''' is a [[Corsair]] ability. It powers up a bullet with an elemental card. |
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+ | '''Quick Draw''' is a recurring ability in the [[Final Fantasy series|series]]. |
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− | == |
+ | == Appearances == |
+ | === ''[[Final Fantasy XI]]'' === |
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+ | Quick Draw is a [[Corsair (Final Fantasy XI)|Corsair]] ability learned at level 40. It shoots a bullet charged with the magical energy of an elemental card. Special items are required. It can be recast every 1 minute. |
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− | [[Category:Final Fantasy XI abilities]] |
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+ | === ''[[Final Fantasy Type-0]]'' === |
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+ | Quick Draw is an ability that allows its user to cast magic with no cast time after performing a certain action. |
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+ | * After performing a normal attack - [[Ace (Type-0)|Ace]] (Quick Draw (Melee) learned, 15 AP), [[Seven (Type-0)|Seven]] (level 30, 8 AP), [[Eight]] (level 40, 10 AP), [[Jack (Type-0)|Jack]] (Transience: AG ↓ learned, 12 AP), and [[Queen (Type-0)|Queen]] (Riposte Slash II learned, 6 AP). |
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+ | * For ranged characters, after performing a melee attack - [[Ace (Type-0)|Ace]] (Melee Attack II learned, 8 AP) [[Deuce]] (Melee Attack II learned, 8 AP) and [[King (Type-0)|King]] (level 80, 16 AP). |
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+ | * After max-charged attack - [[Trey]] (MAX Charge learned, 18 AP), [[Cater]] (level 28, 6 AP), and [[Cinque]] (level 55, Charge III learned, 12 AP). |
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+ | * After a specific normal attack - [[Nine]] (Twinspell learned, 12 AP). |
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+ | * After four consecutive normal attacks - [[Sice]] (Combo Bonus III learned, 10 AP). |
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+ | * After a Guarded Finish - [[Rem Tokimiya|Rem]] (Level 17, Guarded Finish learned, 8 AP). |
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+ | === ''[[Final Fantasy Explorers]]'' === |
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+ | == Gallery == |
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+ | <gallery> |
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+ | </gallery>{{galleryincomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy Explorers]]''}} |
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+ | == Etymology == |
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+ | {{Etym|Quick draw}} |
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+ | {{navbox abilities FFXI}} |
Revision as of 07:01, 4 May 2019
Template:Sideicon Template:Images Quick Draw is a recurring ability in the series.
Appearances
Final Fantasy XI
Quick Draw is a Corsair ability learned at level 40. It shoots a bullet charged with the magical energy of an elemental card. Special items are required. It can be recast every 1 minute.
- Fire Shot
- Ice Shot
- Wind Shot
- Earth Shot
- Thunder Shot
- Water Shot
- Light Shot
- Dark Shot
Final Fantasy Type-0
Quick Draw is an ability that allows its user to cast magic with no cast time after performing a certain action.
- After performing a normal attack - Ace (Quick Draw (Melee) learned, 15 AP), Seven (level 30, 8 AP), Eight (level 40, 10 AP), Jack (Transience: AG ↓ learned, 12 AP), and Queen (Riposte Slash II learned, 6 AP).
- For ranged characters, after performing a melee attack - Ace (Melee Attack II learned, 8 AP) Deuce (Melee Attack II learned, 8 AP) and King (level 80, 16 AP).
- After max-charged attack - Trey (MAX Charge learned, 18 AP), Cater (level 28, 6 AP), and Cinque (level 55, Charge III learned, 12 AP).
- After a specific normal attack - Nine (Twinspell learned, 12 AP).
- After four consecutive normal attacks - Sice (Combo Bonus III learned, 10 AP).
- After a Guarded Finish - Rem (Level 17, Guarded Finish learned, 8 AP).
Final Fantasy Explorers
This section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Gallery
This gallery is incomplete and requires Final Fantasy XI and Final Fantasy Explorers added. You can help the Final Fantasy Wiki by uploading images.
Etymology
Fast draw, also known as quick draw, is the ability to quickly draw a pistol and fire it accurately on a target. This skill was made popular by romanticized depictions of gunslingers in the Western genre, which in turn were inspired by famous historical gunfights in the American Old West.