Time magick that hastens the localized passage of time, causing the target's turn to come more quickly.
Description, Final Fantasy Tactics.
- 1 Appearances
- 1.1 Final Fantasy V
- 1.2 Final Fantasy VI
- 1.3 Final Fantasy X
- 1.4 Final Fantasy Tactics
- 1.5 Final Fantasy Tactics Advance
- 1.6 Bravely Default
- 1.7 Final Fantasy Dimensions
- 1.8 Final Fantasy Airborne Brigade
- 1.9 Final Fantasy Explorers
- 2 Gallery
Quick is used by the Time Mage. It allows the caster to take two additional turns, and can negate an enemy's action if it is cast at the right time. It can be bought in the Phantom Village for 10,000 gil. It is a level 6 spell and takes 77 MP to cast.
Quick is an Effect spell that can be learned from Raiden and Gilgamesh, the latter of whom only appears in the Advance remake. The spell can only be used on the caster, gives them two turns right away, and stops all other party members and enemies from acting until they have taken their extra turns. By combining the spell with the Soul of Thamasa relic, the equipped character can effectively cast five spells a turn, and by combining the spell with Genji Gloves and the Master's Scroll, it is possible to attack sixteen times in a turn, at the cost of 99 MP.
Quick's spell effect could be used indefinitely as long as the character had enough MP to cast the spell before their turn ran out, but this was change for the GBA version, if the player attempts to cast Quick again during one of their two extra turns it will automatically miss to prevent them from continuing their turn indefinitely.
Cyan Garamonde can use Quick to charge his Bushido attacks without enemies attacking. Enemies with more than 65,535 HP can still Counterattack between turns during Quick if their HP drops beyond a certain mark.
Although not a spell, the skill Quick Hit, located in Tidus's section of the Sphere Grid, allows a character to attack with a short recovery period. It costs 36 MP to perform in the International/PAL version, and 12 MP in the original version. The International, PAL, and HD Remaster versions also includes Quick Pockets in Yuna's section of the Normal Sphere Grid and Rikku's section of the Expert Sphere Grid, allowing a character to use items with a short recovery time.
Again, not a spell, but an ability learned in the Psychic dressphere called Time Trip, which can be learned for 100 AP and after learning Teleportation. It costs 20 MP to use, and stops all time except for the user for 10 seconds, which allows the user to input any command she wants. The user, however, cannot change dresspheres during the ability.
The Psychic dressphere is only available in the International and HD Remaster versions.
Restore lost time in the spiral line... Quick!
Upon casting in PlayStation version.
Quick is learned by Time Mages, and can be cast on any character. It sets the target's CT to 100, letting them take their turn immediately after the spell is cast. It costs 24 MP. It has a speed of 25 and costs 800 JP to learn.
Quicken is learned by Time Mages, and can be cast on any character. It sets the target's CT to 100, letting them take their turn immediately after Quicken is cast. It costs 24 MP to cast, has a range of 3, and is stealable through the ability Steal: Ability.
A similar move, Smile, is learned by the Juggler through the Orichalcum and has the same effect as Quicken.
Quicken is learned from the Thor Rod for 400 AP and costs 12 MP to cast while Smile Toss is learned from the Orichalcum Dirk for 450 AP and requires no MP at all.
Quicken, when cast on a stopped unit, will have a 0% chance of working.
Quick is a level 5 Time Magic spell. It raises the number of attacks for one target by 50% for four turns. It costs 20 MP.
Quick Shot is an ability learned by the Ranger. It allows the user to attack with a shortened wait time afterwards. It costs 9 MP to use.