Time magick that hastens the localized passage of time, causing the target's turn to come more quickly.
Final Fantasy Tactics description
- 1 Appearances
- 1.1 Final Fantasy V
- 1.2 Final Fantasy VI
- 1.3 Final Fantasy Tactics
- 1.4 Final Fantasy Tactics Advance
- 1.5 Bravely Default
- 1.6 Final Fantasy Dimensions II
- 1.7 Final Fantasy Airborne Brigade
- 1.8 Final Fantasy Explorers
- 2 Gallery
Stops the passing of time for all but the caster.
Quick is used by the Time Mage. It allows the caster to take two additional turns, and can negate an enemy's action if it is cast at the right time. It can be bought in the Phantom Village for 10,000 gil. It is a level 6 spell and takes 77 MP to cast.
Casting Quick will not prevent Sap from dealing damage; this can be used to kill any enemy in the game, albeit very, very slowly.
Allows the target two actions each turn by stopping time for everyone else.
Quick is an effect spell learned from Raiden and Gilgamesh, the latter only appearing in the Advance and later versions. The spell can only be used on the caster, giveing them two turns right away, and stops other party members and enemies from acting until they have taken their extra turns. By combining the spell with the Soul of Thamasa relic, the equipped character can effectively cast five spells a turn (first cast a spell, then use Quick), and by combining the spell with Genji Gloves and the Master's Scroll, it is possible to attack sixteen times in a turn, at the cost of 99 MP.
Cyan can use Quick to charge his Bushido attacks without enemies attacking. Enemies with more than 65,535 HP can still counterattack between turns during Quick if their HP drops beyond a certain mark.
Restore lost time in the spiral line... Quick!
Upon casting (PlayStation)
Quick is learned by Time Mages, and can be cast on any character. It sets the target's CT to 100, letting them take their turn immediately after the spell is cast. It costs 24 MP. It has a speed of 25 and costs 800 JP to learn.
Slides time, allowing target to take turn early.
Quicken is learned by Time Mages, and can be cast on any character. It sets the target's CT to 1000, letting them take their turn immediately after Quicken is cast. It costs 24 MP, has a range of 3, and is stealable through the ability Steal: Ability.
Quicken, when cast on a stopped unit, will have a 0% chance of working.
Unlike the previous two games, where using Quicken instantly filled up the unit's CT, in this game Quicken instead simply grants another turn, with the unit's CT staying the same. Thus, a unit who is under the effect of Quicken acts instantly, but their next turn will be delayed.
Quick is a level 5 Time Magic spell. It raises one target's number of attacks by 50% for four turns. The upper limit for hit count is 200%. It costs 20 MP to use. It can be bought Eternia for 3200 pg.
Quick is a level 2 Time Magic for the Time Mage. It raises one target's hit count by 50% for four turns. The upper limit for hit count is 200%. It costs 20 MP to use. It can be bought in Grandship and Chompshire for 800 pg.
Reduce ability cooldown for allies within range of you.