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Quetzalcoatl is a boss in Final Fantasy Record Keeper, fought in the Quetzalcoatl Record of the Magicite Dungeons.

This version of Quetzalcoatl is based on the Final Fantasy VIII Guardian Force.

StatsEdit


AI scriptEdit

  • Body Slam: AoE 300% physical (PHY)
  • Aero: AoE 342% wind magic (BLU)
  • Thundara: AoE 486% lightning magic (BLK)
  • Thundaga: AoE 534% lightning magic (BLK)
  • Thundaja: AoE 678% lightning magic (BLK)
  • Thunderstorm: AoE 678% piercing lightning magic (NAT)
  • Tornado: AoE auto-hit 30% current HP damage (NAT)
  • Savage Thundaja: 650% piercing lightning magic, auto-hit Paralyze (NAT)
  • Savage Thunder Call: 534% AoE piercing lightning magic, [303%] party lightning resistance -20% for 20 seconds (NAT)
  • Savage Thunderstorm: AoE 774% piercing lightning magic, ignores Magic Barrier (NAT)

After its fifth turn, Quetzalcoatl will enter Lightning Rage. In this state, it deals 20% less damage than normal, but all damage it takes is reduced by 50%. After Lightning Rage is interrupted with any overflowing attack, Quetzalcoatl will re-enter on its fifth turn since the last entry.

If the HP thresholds aren't reached fast enough, Behemoth King will enter Phase 2 after its 10th turn, Phase 3 after the 20th, and will enrage after the 30th.

TurnsEdit

Phase 1 (100-70% HP)Edit

  • Turn 1: Wait (no action)
  • Turn 2: Thunderstorm
  • Turn 3: Aero
  • Turn 4: Thundara
  • Turn 5: Savage Thundaja (party slot 3)
  • Turn 6: Body Slam
  • Turn 7: Aero
  • Turn 8: Thundara
  • Turn 9: Body Slam
  • Turn 10: Thundaga

Phase 2 (80-41% HP)Edit

  • Turn 1: Savage Thunder Call
  • Turn 2: Thundaga
  • Turn 3: Savage Thunderstorm
  • Turn 4: Body Slam
  • Turn 5: Savage Thundaja (party slot 1)
  • Turn 6: Tornado
  • Turn 7: Body Slam
  • Turn 8: Tornado
  • Turn 9: Thundaga
  • Turn 10: Savage Thunder Call
  • Turn 11: Body Slam
  • Turn 12: Tornado
  • Turn 13: Thundaga
  • Turn 14: Body Slam
  • Turn 15: Tornado
  • Turn 16: Thundaga
  • Turn 17: Body Slam
  • Turn 18: Tornado
  • Turn 19: Thundaja
  • Turn 20: Savage Thunder Call

Phase 3 (40-0% HP)Edit

  • Turn 1: Savage Thunder Call
  • Turn 2: Savage Thunderstorm
  • Turn 3: Savage Thundaja
  • Turn 4: Tornado
  • Turn 5: Thundaja
  • Turn 6: Body Slam
  • Turn 7: Savage Thunder Call
  • Turn 8: Savage Thunderstorm
  • Turn 9: Savage Thundaja
  • Turn 10: Tornado
  • Turn 11: Thundaja
  • Turn 12: Body Slam
  • Turn 13: Savage Thunder Call
  • Turn 14: Savage Thunderstorm
  • Turn 15: Savage Thundaja
  • Turn 16: Tornado
  • Turn 17: Thundaja
  • Turn 18: Body Slam
  • Turn 19: Savage Thunder Call
  • Turn 20: Savage Thunderstorm
  • Turn 21: Savage Thundaja
  • Turn 22: Tornado
  • Turn 23: Thundaja
  • Turn 24: Body Slam
  • Turn 25: Savage Thunder Call
  • Turn 26: Savage Thunderstorm
  • Turn 27: Savage Thundaja
  • Turn 28: Tornado
  • Turn 29: Thundaja
  • Turn 30: Body Slam

EnragedEdit

  • Turn 1 + 3n: Savage Thunderstorm
  • Turn 2 + 3n: Savage Thunder Call
  • Turn 3 + 3n: Savage Thundaja (progressing from party slot 1 - 2 - 3, and so on with each use; order reverses after Turn 15)

StrategyEdit

A party of physical attackers is required, as all damage Quetzalcoatl takes from magic and ninjutsu attacks is reduced to 1/3.

Almost all of Quetzalcoatl's attacks are lightning-elemental, except for its party-wide Aero spell, the non-elemental physical attack Body Slam and the gravity-elemental Tornado. Aero is only used in the first phase, so it should be ignored if possible.

Bring potent healing Soul Breaks, as almost all of Quetzalcoatl's attacks hit the entire party, and Savage Thunder Call in particular lowers their lightning resistance.

Savage Thundaja's Paralysis can only be blocked with a status barrier from such Soul Breaks as Tyro's Arbiter's Apocrypha. If not, time Ultra Cure to get the affected character back online.

Finally, Quetzalcoatl's Lightning Rage will reduce all damage it takes by 50%. To break it, bring a character with earth-elemental Overstrike Soul Breaks or the Heavy Physical Stone Press ability.

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