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A quest is a playable stage in King's Knight -Wrath of the Dark Dragon-. Quests account for the majority of activities throughout the game.

Types of questsEdit

Story questsEdit

As elements of the core story, these quests are required to advance the plot. As the player completes each story segment, his/her progress will be marked on the world map with the party leader over the stage location. There are a total of five (5) chapters in the main story, each divided into a fixed number of segments; each segment is further divided into a fixed number of quests, sometimes interspersed with story segments. Advancing through story quests automatically moves the player through the ranking system, gaining new maxima for weapons, accessories, or friend follows with each rank attained. The maximum attainable rank is currently 26.

SubquestsEdit

Should a 3⭐ or better unit be obtained via gacha spins, his/her individual series of subquests will be accessible. Subquests play as story quests and may also be interspersed with story segments. One of the core objectives is often to have the target unit in the party, but the unit need not be the leader, nor does s/he need to be activated during the quest. Frequently, rarer units have deeper stories, and therefore more quests to complete. Completion of all subquest segments will allow the target unit to fully unlock his/her skills over the course of normal play.

Daily questsEdit

Daily quests are series of very short quests that, as their name implies, rotate with each real-time day. Each offers a choice of three difficulty levels, each awarding a specific type of synthesis material for weapons and skills. Higher-difficulty quests offer better-quality materials to collect. Regardless, each set of quests shares the same set of objectives as another set, Daily quests begin at 7:00 AM PST (15:00 UTC) seven days a week.

Event questsEdit

As with other free-to-play titles in the series, King's Knight periodically hosts events, each with a layout all its own. Many events are divided into chapters and quests, just like the main story. Completing each chapter will advance the event to the next chapter. Quest rewards may vary according to the event's setting. Events, and event quests, typically begin at 11:00 PM PST (07:00 UTC) as they are announced and last about two weeks.

Gift questsEdit

Occasionally, the player can participate in gift quests for extra Regalite and other prizes. Gift quests have little or no story, and are almost always single-quest events.

Co-op questsEdit

Co-op quests, available in multiplayer mode, can be played by up to four players at once. These quests rotate less frequently than the dailies, but offer rare crystals and globes that the other types of quests do not, allowing for high-level upgrades and unlocks. If tied with an event, a co-op quest can offer increased drops of event items as well. All event item drops are also doubled between 8:00 PM and 10:00 PM PST (04:00-06:00 UTC).

Tutorials and character trialsEdit

These quests allow players to experiment with the gameplay system, or to try out fully-powered versions of new units before attempting to draw them, and their weapons, in gacha spins. In each case, the party and the quest are fixed in place. Though neither quest is critical to completing the game, they still offer objectives and rewards upon completion.

GameplayEdit

BasicsEdit

The goal of any quest is to destroy as many enemies and collect as much treasure as possible as the player is advanced through the quest. The player can move around the screen using the joypad provided, and can shoot by tapping. Buttons on the side of the screen activate a given unit's King's Might (KM) abilities, powerful spells that use MP to damage over a wide area. Holding over a unit will activate his/her job skill.

Players may shoot any destructible obstacles or enemies in their path using any unit in the party, collecting the various power-up items and chests shot en route. Occasionally, shooting an obstacle may also reveal a separate underground dungeon that the player is free to enter so long as it is not passed by. Play continues in the underground dungeon as in the main quest, until the player finds its exit.

A quest is cleared when all of the final waves of enemies (sometimes bosses) are destroyed. At this point, all units will receive EXP accumulated during the quest. As well, any AP, zell, and orbs collected during the quest are counted and totaled. The effects of any hourglasses used are also multiplied with the items they affect.

Elemental propertiesEdit

King's Knight uses a six-element system for units, weapons, and enemies. Water, fire, wind, and earth operate in a ring, as follows:

Water beats Fire
Fire beats Wind
Wind beats Earth
Earth beats Water

The remaining two elements, Light and Dark, directly counter one another.

A unit's native element will determine his/her resistances to enemy attacks and the properties of KM skills, while any element imbued upon equipped weapons will determine his/her attacking element.

Quest modesEdit

In single-player mode, the player can configure up to four units in a party and request a fifth unit from another player as support. The player assumes control of the leader first, but may switch units as needed to progress through the quest efficiently. The chosen support unit is controlled by the game's AI amd battles alongside the player. If one unit is KO'd, the unit's icon goes dark, and the next unit in the party will continue the quest in its place. If the support unit is KO'd, the player will continue unaided for the length of the quest. When all units except the support unit are KO'd, the game is over and the player will be given the option to use five Regalite to revive the party, else the player is returned to the map screen to try again.

In multiplayer mode, up to four players gather in randomly-generated rooms to prepare for the quest. Once the leader initiates the quest, the game attempts to synchronize him/her with the other players; and then, the quest begins. Play is identical to single-player mode, except that any player is allowed to continue the quest even if the rest of the party falls. If the player-controlled unit falls, the player has the option of spending two Regalite to resume the quest. Declining results in a game over.

Objectives and Khalam MedalsEdit

All quests have three target objectives, represented as crowns on the quest's banner. Meeting any one of the listed targets will award the player a prize. Most often, the reward is a single Regalite per objective met. Examples include:

  • Complete the quest without losing a party member.
  • Complete the quest with a given point total.
  • Discover a hidden dungeon.
  • Open all treasure chests.

Once all three objectives for a given quest are met, the game also awards a "Perfect Bonus" of an additional item. However, this may not constitute a perfect quest.

Tutorial, trial, story, and event quests have a set of three Khalam Medals scattered across the quest area. If the player can successfully retrieve all three medals, the quest is marked Complete and, when combined with the target scores, will yield a perfect quest. Beware the Mimics, scorpion-like enemies that look like Khalam Medals and attack when collected.

Any objectives met and medals collected will be tallied at the end of a quest, and will remain marked as such. The quest can be replayed as many times as is needed in order to collect any missed targets.

ScoringEdit

In general, battles are scored in real time, based on the types and numbers of targets shot and eliminated. Environmental obstacles (rocks, trees, bramble, bones, etc.) shot are worth no points whatsoever, even if they should have been destroyed to assist in meeting a target score.

At the close of the quest, bonus points will be added if, for example, the player's party takes no damage for the entire quest. Other bonuses include: destroying all enemies in the quest, locating all treasure chests, and disabling all parts of a boss enemy prior to its defeat.

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