I couldn't miss the chance to practice my drawing!
Magick that conjures up a massive earthquake, nearly upending earth and sky.
Final Fantasy Tactics description
Quake (クエイク, Kueiku?) is a recurring Black Magic spell in the Final Fantasy series. It usually deals Earth-elemental damage to one or all opponents, and may not affect flying enemies, depending on the game. It has two stronger versions, Quakra and Quaga, and a counterpart exclusive to enemies called Earthquake.
Generally in games where the Earth element exists, the counter-spell Float is available to avoid taking damage.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy III
- 1.3 Final Fantasy IV
- 1.4 Final Fantasy V
- 1.5 Final Fantasy VI
- 1.6 Final Fantasy VII
- 1.7 Final Fantasy VIII
- 1.8 Final Fantasy X-2: Last Mission
- 1.9 Final Fantasy XI
- 1.10 Final Fantasy XIII
- 1.11 Final Fantasy XIV
- 1.12 Final Fantasy Tactics
- 1.13 Final Fantasy Tactics A2: Grimoire of the Rift
- 1.14 Final Fantasy Type-0
- 1.15 Final Fantasy Crystal Chronicles: Ring of Fates
- 1.16 Final Fantasy Crystal Chronicles: Echoes of Time
- 1.17 Final Fantasy Crystal Chronicles: My Life as a Darklord
- 1.18 Final Fantasy Mystic Quest
- 1.19 The Final Fantasy Legend
- 1.20 Final Fantasy Legend II
- 1.21 Final Fantasy Legend III
- 1.22 Final Fantasy: The 4 Heroes of Light
- 1.23 Final Fantasy Dimensions
- 1.24 Final Fantasy Dimensions II
- 1.25 Dissidia Final Fantasy (2008)
- 1.26 Pictlogica Final Fantasy
- 1.27 Final Fantasy Airborne Brigade
- 1.28 Final Fantasy Record Keeper
- 1.29 Final Fantasy Explorers
- 1.30 Final Fantasy Brave Exvius
- 1.31 Mobius Final Fantasy
- 1.32 World of Final Fantasy
- 1.33 Chocobo no Fushigi na Dungeon
- 1.34 Final Fantasy Fables: Chocobo's Dungeon
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
Appearances[edit | edit source]
Calls an earthquake to swallow foes.
Quake is a Level 7 Black Magic spell that causes major Earth-elemental damage. Only the jobs Black Mage, Magus, Sage, and Onion Knight can use this spell. It can be bought in Doga's Village and in the Invincible.
It is also cast by the Earthen Drums item, and the enemies Hecatoncheir Doga, Doga's Clone, Guardian, Xande's Clone, Xande, Echidna, and Ahriman can use the spell against the party. It has a base spell power of 133.
Spawns an earthquake that causes damage.
Quake is a Black Magic spell that learned by Palom (level 36) and Rydia (level 47; 2D versions and as an adult; 3D versions). In the 2D versions it is non-elemental and has a spell power of 200. Quake is slightly bugged in the GBA version, and when used by a confused character, will still hit enemies. In the 3D versions it is Earth-elemental and a spell power of 110. It damages all non-flying enemies and ignores Reflect. It has a casting time of 2, costs 30 MP to cast.
Quake is a Black Magic spell learned by imposter Rydia (level 47) and Palom (default). Rydia doesn't have the spell when she participates in the final battle. It deals major non-elemental damage to all enemies at the cost of 30 MP.
Quake is an Added Ability in the Gaia Hammer and Gaia's Bell weapons. The chance for it to be cast is 25% on a successful hit. Quake deals Earth-elemental damage to all enemies missing flying targets.
Opens a rift in the earth that swallows up and damages all enemies and allies.
Quake is an Attack spell that deals earth-elemental damage to both enemies and allies for 50 MP. It can be learned from the esper Midgardsormr at a x3 rate. The status Float can render both enemies and allies immune to it. It has a power of 111. Quake can be cast by Litwor Chicken, Medusa Chicken, Earth Dragon, Level 60 Magic, Master Tonberry, Ultima Buster, Ultima Weapon, Abyss Worm, Gargantua, Kaiser Dragon, Omega Weapon, Great Dragon, and Visage.
Quake has strong healing power for any character who has Gaia Gear equipped, as it absorbs Earth attacks and restores a tremendous amount of HP to the wearer.
Quake is the initial spell of the Earth Materia, costing 6 MP to cast and dealing minor Earth-elemental damage. It can be bought in Kalm, Costa del Sol and Junon. The spell has a base spell power equal to 0.6875x the base magic damage. Although Lost Number's magical form has this ability, it is never used in battle.
Quake is an elemental Magic Materia. The stronger forms of the spell are called Quara and Quaga. Each version of the spell has its own Materia.
- MP Cost: N/A
- Target Type: Range
- Materia Generation System: Brown
- Level 1 - Default - Base Damage: N/A
- Special Effect: Can be used to form a wall around the enemy, dealing damage as well as preventing them from moving.
Quake creates a shockwave around Zack, heavily damaging all enemies in range. It does not affect flying enemies. Quake costs 58 MP to cast and can be bought at Wutai Secret Shop for 18,000 gil, made through Materia Fusion and found during numerous missions.
If enemies use Quake against Zack, his action is interrupted and he might fall over unless in Endure status. The attack can also be dodged.
Quake is an Earth-elemental spell that hits all targets, but is not effective against flying and earth-based enemies; the latter ones will absorb the damage. It will also miss if the target(s) are under Float status. Casting Quake in battle increases compatibility with Brothers by 2, with Eden by 0.4, and Bahamut by 0.2.
Casting Quake does not lower compatibility with any GF. It is also an enemy ability used by Cerberus (may be used with Triple status), Imp (flying mode), Adel, Gargantua, Sorceress, Ultima Weapon, and Ultimecia.
Quake is a form of Ancient Magic. It is a high level, long casting form of Elemental Magic available exclusively to Black Mages. It will do massive damage to a single target. Ancient Magic scrolls drop off of Black Mage-type beastmen enemies, generally.
Deal earth damage to targets in a wide radius and extend their chain bonuses.
Quake is a technique that deals Earth damage to all targets and extends their chain bonuses by 26.6 seconds. It costs 1 TP to use and is the only means of Earth damage the player party can inflict. In three-way battles, Quake will only hit one group of enemies.
Quake is learned by Lightning (Commando (Crystarium stage 5)), Sazh (Commando (stage 2)), Snow (Sentinel (stage 5)), Vanille (Saboteur (stage 2)), Hope (Ravager (stage 3)), and Fang (Sentinel (stage 5)). The Eidolon Hecatoncheir can cast Quake as a spell in normal mode, as a replacement to Curaga.
Quake is an enemy ability that deals major non-elemental damage. It can be used by Long Gui. Aloeidai casts a spell called Landshatter that is similar to Quake, and Faeryl and Snow Villiers also use a spell identical to Quake.
Quake appears as an EP ability. It costs 1 EP to use in Easy Mode and 2 EP in Normal/Hard Mode. It deals non-elemental damage to all enemies and launches them into the air. It is a special-type attack that deals one hit of 9,999 fixed damage, has a Cut value of 55, and adds 1000 points of Stagger Wave Preservation. It is obtained on the Ark on Day 12.
In the original version 1.0, Quake is a high level Earth-elemental spell for Conjurers (Rank 44). This spell was removed starting from Patch 1.20.
In A Realm Reborn, some enemies in the Crystal Tower raids can use Quake or Ancient Quake, inflicting damage on every player in battle.
Magic causes a huge earthquake almost toppling heaven and hell.
Assailants in the ground, it's time to rumble! Quake!
Upon casting (PS)
Quake is a powerful Earth-elemental attack, which hits a large area. This Planar Magick spell is used by Hashmal.
Quake is a Blue Magick spell learned from Golems that inflicts Earth-elemental damage to all units in a small area for the cost of 12 MP. It is also notable for being the only Blue Magick spell capable of linking with Magick Frenzy.
Quake is a unique magic that can only be obtained in the second playthrough by completing the Special Order of defeating a Demonicorn in the Code Crimson mission, "Operation Breakthrough", the alternative mission to "Capture of Togoreth Fortress." It has an MP cost of 255 initially and requires high level purple phantoma to improve.
Quake has a very long range even without being enhanced and inflicts high damage to all enemies deployed on the ground, but misses against floating or flying enemies. It ignores height differences between user and adversary, even dealing damage to enemies that usually require ranged characters to hit such as on roofs. It requires all magic stats to be at 80.
Quake is cast by stacking Fire and Raise. It causes a pillar of rock to erupt from beneath the enemy, sending it flying into the air and inflicting a stun effect after landing.
Quake is the strongest Black Magic spell, attacking all enemies with Earth-elemental damage. It can be repelled. Only Benjamin can learn it. There is also two enemy versions of Quake, one with an attack power of 20 and another with an attack power of 150.
Quake is an ability that has 3 uses and has an attack power of 4 which deals Quake-elemental damage to all enemies, the damage formula is base on Mana. This ability is used by Lilith, SandWorm, Jorgandr, Mazin, and Gen-Bu2.
Quake is a magical attack that has 5 uses, it also increases a Robot's HP by 9. The damage formula for Quake is the user's Mana x8. The ability target's all enemies, and deals Quake-elemental damage. This attack can be used by Behemoth, Earth, Haniwa, Ironman, Jorgandr, Lilith, Rock, and SandWorm.
Quake is also an enemy ability that deals Quake elemental damage to all enemies. It doesn't cost any MP to use.
Quake is a low level Black Magic spell available for purchase in Guera for 500 gil. The spell costs 2 AP to cast and has a spell power of 6. The spell can only be used if the Quake Tome item is in a character's inventory.
Dissidia Final Fantasy (2008)[edit | edit source]
Quake is an HP attack for Onion Knight, chained from Blizzard. He stabs the ground with his sword and spins rapidly, causing spikes of earth to erupt under the opponent. Quake costs 40 CP to equip and 300 AP to master. The final form of Shantotto's Spirit Magic: Earth casts Quake, and summons rocks of earth to slam upwards underneath opponents.
Shantotto's Spirit Magic: Earth casts Quake when she has over 4000 Bravery.
Quake is a Black Magic ability with a Rarity of 2☆. It deals earth magic damage to one target, it can initially be used twice and it can be honed to Rank 5. It can be created by using Greater Black Orb x5, Greater Earth Orb x3, Greater Dark Orb x3, and 10000 gil.
Create a small projection of rock in front of you.
Quake is an ability used by Lich and Mordskull.
It is also an enemy ability used by Asterius, Exnine Bahamut (2nd), King of Bahamut, Plumed Knight (2nd), Shantotto, and Enna Kros.
Quake is a Lv. 3 spell that costs 3 SP to cast and attacks all enemies in 7x7 grid around Chocobo.
Non-Final Fantasy guest appearances[edit | edit source]
Quake appears as a magic spell within the Forsaken Dungeon. The Basic Magic version sends a shock wave through the ground and consume one Magic Stone when used. The Ultra Magic version shakes the entire room and hits all enemies, it consumes three Magic Stones when used.
Kingdom Hearts series[edit | edit source]
Quake is a sleight in Chain of Memories and Re:Chain of Memories, a magic command exclusive to Terra in Birth by Sleep, and an attack usable in Re:coded. It causes rocks to erupt from the ground in a short radius around the user to damage enemies.
In Bravely Second: End Layer, Quake is a level 1 Time Magic for the Time Mage. It deals minor earth damage to one target and can be group-cast. It cost 5 MP to use. It can be bought in Grandship and Chompshire for 400 pg.