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Earth magic damage/all enemies


Quake is an attack magic spell in Final Fantasy VIII. It is the only Earth-elemental spell, and can deal considerable damage against enemies vulnerable to it. However, it is ineffective against flying or earth-based enemies. It can be junctioned to absorb or deal Earth-elemental damage in battle.


Quake can be drawn from a few enemies, though it is much more widely available from higher-level enemies. The easiest way to acquire it is through the Guardian Force Diablos's ability Time Mag-RF, which allows Quake to be made from Dino Bones. The player can thus get the spell as early as they get Diablos right after departing Balamb Garden for Timber, as T-Rexaur and Armadodo cards modify into Dino Bones and are common cards played in Triple Triad.



Quake has a spell power of 40 when cast, meaning its damage is calculated as:


Quake deals damage to all enemies, making it a powerful spell. However, it will be ineffective against flying or earth-based enemies. Casting Quake uniquely does not affect compatibility with any Guardian Force.

It is cast as a spell in the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing if she has it in her inventory.

Quake is very useful when junctioned to Elem-Def-J, causing the user who junctions it to absorb Earth damage. This is because Quake is a very powerful ability used by many bosses and enemies and cannot be reflected, and absorbing Quake damage will make these fights much easier. In the absence of Quake, however, Float can be cast to avoid Quake entirely. Quake also provides among the highest stat boosts to HP, Strength, and Magic when junctioned to one of those stats.

Quake is used by the enemies Cerberus (may be used with Triple status), Imp (flying mode), and Sorceress.

A more powerful variant of Quake with a spell power of 80 is used by Adel, Gargantua, Ultima Weapon, and the final boss's first two forms.