Earth magic damage/all enemies
Quake is an attack magic spell in Final Fantasy VIII. It is the only Earth-elemental spell, and can deal considerable damage against enemies vulnerable to it. However, it is ineffective against flying or earth-based enemies. It can be junctioned to absorb or deal Earth-elemental damage in battle.
Quake can be drawn from a few enemies, though it is much more widely available from higher-level enemies. The easiest way to acquire it is through the Guardian Force Diablos's ability Time Mag-RF, which allows Quake to be made from Dino Bones. The player can thus get the spell as early as they get Diablos right after departing Balamb Garden for Timber, as T-Rexaur cards modify into Dino Bones and are common cards played in Triple Triad.
Quake has a spell power of 40 when cast, meaning its damage is calculated as:
- $ Damage = AttackerMag + 40 $
- $ Damage = Damage * (265 - TargetSpr) / 4 $
- $ Damage = Damage * Power / 256 $
Quake deals damage to all enemies, making it a powerful spell. However, it will be ineffective against flying or earth-based enemies. Casting Quake uniquely does not affect compatibility with any Guardian Force.
Quake is very useful when junctioned to Elem-Def-J, causing the user who junctions it to absorb Earth damage. This is because Quake is a very powerful ability used by many bosses and enemies, and absorbing Quake damage will make these fights much easier. In the absence of Quake, however, Float can be cast to avoid Quake entirely. Quake also provides among the highest stat boosts to HP, Strength, and Magic when junctioned to one of those stats.