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Punt is a physical ability for Lightning in Lightning Returns: Final Fantasy XIII.

Obtained[]

The Martial Monk garb naturally has access to a locked Punt Lv. 2. It is obtained on Day 11 within the Ark.

Punt can be obtained as a drop from Skata'nes with a 15% chance and Skata'ne Ω with a 100% chance. The enemies drop the ability on the following days and difficulties:

Enemy Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5
Skata'ne Day 1 - 6 (Easy/Normal) Day 7 - 9 (Easy/Normal) Day 10 - 13 (Easy/Normal) Day 1 - 6 (Hard) Day 7 - 13 (Hard)
Skata'ne Ω N/A Day 1 - 6 (Easy/Normal) Day 7 - 9 (Easy/Normal) Day 10 - 13 (Easy/Normal) Day 1 - 13 (Hard)

Mechanics[]

Punt has Lightning performing a kick attack that deals weak physical non-elemental damage to a single target, functioning as a lesser version of the normal Attack ability. Similar to Light Slash, Punt has a low ATB usage when Lightning peforms the attack, but unlike the former, Punt inflicts a small knockback on enemies and can chain into a combo finisher. Punt can be enhanced with En-spell effects.

By default, Punt has an ATB cost of 3, an attack power of 0.15, a Stagger Power of E, and a Stagger Time of C. When fully upgraded, Punt Lv.5 can have an ATB cost of 5, an attack power of 1.00, a Stagger Power of E, and a Stagger Time of C.

Stats[]

Ability version[]

Growth chart
Level Base Power Power Increment Synthesis Needed to Max Max Power Level Up Malistone
Lv. 1 0.15 0.05 1 0.20 Bronze
Lv. 2 0.25 0.05 2 0.35 Silver
Lv. 3 0.40 0.05 2 0.50 Mythril
Lv. 4 0.55 0.05 4 0.75 Adamant
Lv. 5 0.80 0.05 4 1.00 N/A
Passives

Punt abilities can have the following passives:

Normal
  • Stagger Duration +5%
  • Stagger Duration +7%
  • Maximum HP +1250
  • Strength +180
  • Maximum ATB +5
Rare
  • Maximum ATB +15 (Chaos variant drop)
  • Maximum HP +10% (Synthesis only)

Locked versions[]

The locked version available to garbs have set stats and unique passives, these versions of Punt cannot be upgraded.

Command ATB Cost Attack Power Stagger Power Stagger Time Passive
Punt Lv. 2
(Martial Monk)
5 x0.30 E C Whirlwind Kick

Alternate forms[]

Whirlwind Kick from LRFFXIII

Lightning using Whirlwind Kick.

The Martial Monk's locked Punt Lv. 2 has the Whirlwind Kick passive trait, causing the command to become Whirlwind Kick in combat. When used, it functions similarly to the Blitz ability, dealing physical non-elemental damage to foes within a radius around the selected target.

Use[]

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Behind the scenes[]

The Martial Monk having access to Punt as a locked ability is a reference to the Monk job's recurring Kick command, with Punt's Japanese name being Kick (キック, Kikku?).

In addition, the Martial Monk's Punt upgrade, Whirlwind Kick, is a reference to the Monk's Tornado Kick ability from Final Fantasy XI. Both abilities share similar Japanese names - Final Fantasy XI's version being (闘魂旋風脚, Tōkon Senpūkyaku?, lit. Fighting Spirit Tornado Kick), while the Lightning Returns attack is (旋風脚, Senpūkyaku?, lit. Tornado Kick). Both attacks serve as a reference to the Senpukyaku attack used by Ryu from the Street Fighter game series.

Etymology[]

A punt is a play in rugby and gridiron football in which the team in possession of the ball must kick it back to the opponent. In both American and Canadian football, a punt is typically called as the final play in a series when the previous plays have failed to advance the ball past the current line to gain within the allotted number of downs.

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