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{{sideicon|XIII2}}
 
{{sideicon|XIII2}}
 
{{DISPLAYTITLE:Pulsework Soldier (''Final Fantasy XIII-2'')}}
 
{{infobox enemy
 
{{infobox enemy
 
| release = XIII2
 
| release = XIII2
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| location = [[New Bodhum]]- 003 AF- (Beachfront, Winding Way)
 
| location = [[New Bodhum]]- 003 AF- (Beachfront, Winding Way)
 
}}
 
}}
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The '''Pulsework Soldier''' is an enemy in ''[[Final Fantasy XIII-2]]''. It does not take much damage from attacks until [[Stagger (Final Fantasy XIII)|Stagger]]ed. It is recommended to change [[paradigm]]s to include one or more [[Ravager (Final Fantasy XIII-2)|Ravagers]] to drive the chain gauge up quickly. When a Pulsework Soldier is tamed its name changes to '''Pulse Soldier'''.
The '''Pulsework Soldier''' is an enemy in ''[[Final Fantasy XIII-2]]''.
 
   
 
==Stats==
 
==Stats==
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| notes = - Can alter own form.<br/>- Physical and magic resistance low when staggered.
 
| notes = - Can alter own form.<br/>- Physical and magic resistance low when staggered.
 
}}
 
}}
 
==Battle==
 
It does not take much damage from attacks until [[stagger]]ed.
 
 
===Strategy===
 
It is recommended that the player change [[paradigm]]s to include one or more [[Ravager (Final Fantasy XIII-2)|Ravagers]] to drive the chain gauge up quickly to stagger it.
 
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
When a Pulsework Soldier is tamed its name changes to "Pulse Soldier". The Pulse Soldier is a [[Sentinel (Final Fantasy XIII-2)|Sentinel]]. Its [[Stat growth|stat development]] begins slow, but its stats increase rapidly between [[level]]s 20 and 30, before slowing down again. Its skillset development is similarly erratic, learning most of its abilities between levels 10 and 20, and does not learn any more beyond that.
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The Pulse Soldier is a [[Sentinel (Final Fantasy XIII-2)|Sentinel]] whose [[Stat growth|stat development]] begins slow, but grow rapidly between [[level]]s 20 and 30, before slowing down again. Its skillset development is similarly erratic, learning most of its abilities between levels 10 and 20, and does not learn any more beyond that.
   
 
The Pulse Soldier will have a maximum HP of around 5,000 if given Vitality materials, which is poor compared to other monster Sentinels. It takes half damage from physical and magical attacks and gains more passive resistance against physical attacks during its development, putting it on a par with Sentinels with higher HP.
 
The Pulse Soldier will have a maximum HP of around 5,000 if given Vitality materials, which is poor compared to other monster Sentinels. It takes half damage from physical and magical attacks and gains more passive resistance against physical attacks during its development, putting it on a par with Sentinels with higher HP.
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===Monster stats===
 
===Monster stats===
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{{Infobox paradigm pack XIII2
{{XIII2 Paradigm Pack
 
 
| name = Pulse Soldier
 
| name = Pulse Soldier
 
| role = Sentinel
 
| role = Sentinel
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*[[Pulsework Gladiator (Final Fantasy XIII)|Pulsework Gladiator]]
 
*[[Pulsework Gladiator (Final Fantasy XIII)|Pulsework Gladiator]]
 
*[[Pulsework Champion]]
 
*[[Pulsework Champion]]
 
 
[[Category:Enemies in Final Fantasy XIII-2]]
 
[[Category:Enemies in Final Fantasy XIII-2]]
[[Category:Final Fantasy XIII-2 Sentinel Monsters]]
 

Revision as of 13:37, 17 May 2020

Template:Sideicon

The Pulsework Soldier is an enemy in Final Fantasy XIII-2. It does not take much damage from attacks until Staggered. It is recommended to change paradigms to include one or more Ravagers to drive the chain gauge up quickly. When a Pulsework Soldier is tamed its name changes to Pulse Soldier.

Stats

Paradigm Pack

The Pulse Soldier is a Sentinel whose stat development begins slow, but grow rapidly between levels 20 and 30, before slowing down again. Its skillset development is similarly erratic, learning most of its abilities between levels 10 and 20, and does not learn any more beyond that.

The Pulse Soldier will have a maximum HP of around 5,000 if given Vitality materials, which is poor compared to other monster Sentinels. It takes half damage from physical and magical attacks and gains more passive resistance against physical attacks during its development, putting it on a par with Sentinels with higher HP.

It is less suitable than the Pulsework Knight for the purposes of giving the hidden Curaja ability to Medics, as it also passes on two passive abilities. A total of 99 levels of Sentinel are required, in the form of five at level 20, or six at level 17, etc.

Monster stats

Abilities

Ability Level Type Infuse
Provoke Initial Command Y
Resist Physical: +15% 3 Passive Y
Steelguard 7 Command Y
HP: +10% 10 Passive Y
Vendetta 16 Command Y
Defense Maintenance 18 Passive N
HP: +16% 20 Passive Y

Crystarium

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

Related enemies

Final Fantasy XIII