Final Fantasy Wiki
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{{sideicon|XIII2}}
 
{{sideicon|XIII2}}
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{{DISPLAYTITLE:Pulsework Soldier (''Final Fantasy XIII-2'')}}
{{sideicon|FFXIII}}
 
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{{infobox enemy
{{FFXIII-2 Enemies
 
  +
| release = XIII2
 
| name = Pulsework Soldier
 
| name = Pulsework Soldier
| image = [[File:FFXIII enemy Pulsework Soldier.png]]
+
| image = FFXIII enemy Pulsework Soldier.png
 
| japanese = バルバロイ
| Level = -
 
| HP = 850
+
| romaji = Barubaroi
 
| location = [[New Bodhum]]- 003 AF- (Beachfront, Winding Way)
| Strength = 75
 
  +
}}
| Magic = 0
 
 
The '''Pulsework Soldier''' is an enemy in ''[[Final Fantasy XIII-2]]''. It does not take much damage from attacks until [[stagger]]ed. It is recommended to change [[paradigm]]s to include one or more [[Ravager (Final Fantasy XIII-2)|Ravagers]] to drive the chain gauge up quickly. When a Pulsework Soldier is tamed its name changes to '''Pulse Soldier'''.
| Stagger = 200%
 
  +
| Chain Res = 0
 
  +
==Stats==
| Keep = 15
 
  +
{{infobox enemy stats XIII2
| Launch = Immune
 
  +
| location = [[New Bodhum]]- 003 AF- (Beachfront, Winding Way)
| Libra = 51
 
 
| type = Ancient Automata
| CP = 18
 
 
| subtype = Pulsework Soldier
| Gil = 50
 
| Fire = -
+
| hp = 850
| Ice = -
+
| strength = 75
| Lightning = -
+
| magic = 0
| Wind = -
+
| stagger = 200
  +
| chain resistance = 0
| Physical = Resistant
 
| Magical = Resistant
+
| cp = 18
| Deprotect = 20%
+
| gil = 50
| Deshell = 20%
+
| keep = 15
| Imperil = 20%
+
| launch = Immune
| Poison = Immune
+
| libra = 51
 
| recruit name = Pulse Soldier
| Slow = 20%
 
  +
| recruit chance = 15
| Pain = Immune
 
| Fog = Immune
+
| fire =
| Curse = 20%
+
| ice =
| Daze = Immune
+
| lightning =
| Debrave = 20%
+
| wind =
| Defaith = 20%
+
| physical = Resist
| Death = 20%
+
| magical = Resist
| Provoke = 20%
+
| deprotect = 20
| Wound = -
+
| deshell = 20
| Dispel = -
+
| slow = 20
 
| poison = Immune
| Japanese = バルバロイ
 
| Romaji = Barubaroi
+
| imperil = 20
| Other names =
+
| curse = 20
 
| pain = Immune
| Location = '''[[New Bodhum]]- 003 AF-'''<br/>- Beachfront<br/>- Winding Way
 
  +
| fog = Immune
| Type = Ancient Automata
 
  +
| daze = Immune
| Subtype = Pulsework Soldier
 
| Recruit Chance = 15%
+
| debrave = 20
 
| defaith = 20
| Common Drop = [[Potion (Item)|Potion]] (33%)
 
 
| death = 20
| Rare Drop = [[Iron Equipment|Iron Bangle]] (5%)
 
| Abilities = -
+
| dispel =
 
| wound =
| Notes = - Can alter own form.<br/>- Physical and magic resistance low when staggered.
 
 
| provoke = 20
  +
| common drop = [[Final Fantasy XIII-2 items#Potion|Potion]]
  +
| rare drop = [[Final Fantasy XIII-2 accessories#Iron Bangle|Iron Bangle]]
  +
| common drop rate = 33
  +
| rare drop rate = 5
  +
| abilities =
 
| notes = - Can alter own form.<br/>- Physical and magic resistance low when staggered.
 
}}
 
}}
The '''Pulsework Soldier''' is an enemy in ''[[Final Fantasy XIII-2]]''. It does not take much damage from attacks until staggered, so it is recommended that the player change [[Paradigm]]s to include one or more [[Ravager (Final Fantasy XIII-2)|Ravagers]] in order to drive the chain gauge up quickly.
 
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
The Pulse Soldier is a Sentinel. Its stat development begins very slow. Its stats increase rapidly between levels 20 and 30, before slowing down again. Its skillset development is similarly erratic, learning most of its abilities between levels 10 and 20, and does not learn any more beyond that.
+
The Pulse Soldier is a [[Sentinel (Final Fantasy XIII-2)|Sentinel]] whose [[Stat growth|stat development]] begins slow, but grow rapidly between [[level]]s 20 and 30, before slowing down again. Its skillset development is similarly erratic, learning most of its abilities between levels 10 and 20, and does not learn any more beyond that.
   
The Pulse Soldier will have a maximum HP of around 5,000 if given Vitality materials, which is poor compared to other monster Sentinels. However it halves damage incurred by physical and magical attacks and gains more passive resistance against physical attacks during its development, putting it more on a par with other Sentinels with higher HP.
+
The Pulse Soldier will have a maximum HP of around 5,000 if given Vitality materials, which is poor compared to other monster Sentinels. It takes half damage from physical and magical attacks and gains more passive resistance against physical attacks during its development, putting it on a par with Sentinels with higher HP.
  +
{{XIII-2 Monster
 
  +
It is less suitable than the [[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]] for the purposes of giving the hidden [[Curaja]] ability to [[Medic (Final Fantasy XIII-2)|Medics]], as it also passes on two passive abilities. A total of 99 levels of Sentinel are required, in the form of five at level 20, or six at level 17, etc.
| Name = Pulse Soldier
 
  +
| Role = Sentinel
 
  +
===Monster stats===
| Traits = Well-Grown, Stoic, Oily
 
  +
{{Infobox paradigm pack XIII2
| Composition = Mechanical
 
 
| name = Pulse Soldier
| Start Grade = 1
 
| Max Level = 40
+
| role = Sentinel
  +
| feral link = Energy Wave
| HP = 580
 
  +
| location = [[New Bodhum]]- 003 AF- (Beachfront, Winding Way)
| Strength = 50
 
| Magic = 10
+
| hp = 580
| ATB Segments = 3
+
| strength = 50
| Stages = 2
+
| magic = 10
  +
| atb segments = 3
| Innate Affinities = Halved: Physical, Magical<br/>Immune: Poison
 
| Feral Link = Energy Wave
+
| start grade = 1
  +
| max level = 40
| Description = Inflicts lightning-elemental magic damage and Provokes target and nearby enemies. Input Type: Single button
 
  +
| stages = 2
| Crystarium = Pulse Soldier Development.png
 
 
| composition = Mechanical
| 1Ability = Provoke
 
 
| traits = Well-Grown - Stoic - Oily
| 1Description = Entice enemies to attack user.
 
| 1Type = Command
+
| fire =
| 1Level = Initial
+
| ice =
| 1Infusible = Yes
+
| lightning =
 
| wind =
| 2Ability = Resist Physical: +15%
 
  +
| physical = Halves
| 2Description = Reduces damage incurred by physical attacks by 15%.
 
| 2Type = Passive
+
| magical = Halves
| 2Level = 3
+
| statuses =
| 2Infusible = Yes
 
| 3Ability = Steelguard
 
| 3Description = Defend, boosting physical and magic resistance each time user is attacked
 
| 3Type = Command
 
| 3Level = 7
 
| 3Infusible = Yes
 
| 4Ability = HP: +10%
 
| 4Description = Increases maximum HP by 10%
 
| 4Type = Passive
 
| 4Level = 10
 
| 4Infusible = Yes
 
| 5Ability = Vendetta
 
| 5Description = Defend and Counterattack, dealing more damage the more unit was attacked while defending
 
| 5Type = Command
 
| 5Level = 16
 
| 5Infusible = Yes
 
| 6Ability = Defense Maintenance
 
| 6Description = Extends the duration of defensive status enhancements.
 
| 6Type = Passive
 
| 6Level = 18
 
| 6Infusible = No
 
| 7Ability = HP: +16%
 
| 7Description = Increases maximum HP by 16%
 
| 7Type = Passive
 
| 7Level = 20
 
| 7Infusible = Yes
 
 
}}
 
}}
   
==Related Enemies==
+
===Abilities===
  +
{|class="half-width XIII2 sortable article-table" style="text-align:center"
  +
|-class="a"
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!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Provoke|Provoke]]
  +
|Initial
 
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +15%]]
  +
|3
 
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Steelguard|Steelguard]]
  +
|7
 
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#HP: +X%|HP: +10%]]
  +
|10
 
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Vendetta|Vendetta]]
  +
|16
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Defense Maintenance|Defense Maintenance]]
  +
|18
 
|Passive
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#HP: +X%|HP: +16%]]
  +
|20
  +
|Passive
  +
|{{Y}}
  +
|}
  +
  +
===Crystarium===
  +
;Legend:
  +
*Green – HP
 
*Red – Strength
  +
*Purple – Magic
  +
  +
<gallery>
  +
Pulse Soldier Development.png|Pulse Soldier development chart.
  +
</gallery>
  +
  +
==Related enemies==
 
*[[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]]
 
*[[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]]
 
*[[Pulsework Gladiator (Final Fantasy XIII-2)|Pulsework Gladiator]]
 
*[[Pulsework Gladiator (Final Fantasy XIII-2)|Pulsework Gladiator]]
Line 113: Line 148:
 
===''[[Final Fantasy XIII]]''===
 
===''[[Final Fantasy XIII]]''===
 
*[[Pulsework Soldier (Final Fantasy XIII)|Pulsework Soldier]]
 
*[[Pulsework Soldier (Final Fantasy XIII)|Pulsework Soldier]]
*[[Pulsework Knight (Final Fantasy XIII)]]
+
*[[Pulsework Knight (Final Fantasy XIII)|Pulsework Knight]]
 
*[[Pulsework Centurion]]
 
*[[Pulsework Centurion]]
 
*[[Pulsework Gladiator (Final Fantasy XIII)|Pulsework Gladiator]]
 
*[[Pulsework Gladiator (Final Fantasy XIII)|Pulsework Gladiator]]
 
*[[Pulsework Champion]]
 
*[[Pulsework Champion]]
 
[[Category:Enemies in Final Fantasy XIII-2]]
 
{{Enemy-stub|Final Fantasy XIII-2}}
 
 
[[Category:Final Fantasy XIII-2 Enemies]]
 
[[Category:Final Fantasy XIII-2 Sentinel Monsters]]
 

Revision as of 03:38, 7 January 2020

Template:Sideicon

The Pulsework Soldier is an enemy in Final Fantasy XIII-2. It does not take much damage from attacks until staggered. It is recommended to change paradigms to include one or more Ravagers to drive the chain gauge up quickly. When a Pulsework Soldier is tamed its name changes to Pulse Soldier.

Stats

Paradigm Pack

The Pulse Soldier is a Sentinel whose stat development begins slow, but grow rapidly between levels 20 and 30, before slowing down again. Its skillset development is similarly erratic, learning most of its abilities between levels 10 and 20, and does not learn any more beyond that.

The Pulse Soldier will have a maximum HP of around 5,000 if given Vitality materials, which is poor compared to other monster Sentinels. It takes half damage from physical and magical attacks and gains more passive resistance against physical attacks during its development, putting it on a par with Sentinels with higher HP.

It is less suitable than the Pulsework Knight for the purposes of giving the hidden Curaja ability to Medics, as it also passes on two passive abilities. A total of 99 levels of Sentinel are required, in the form of five at level 20, or six at level 17, etc.

Monster stats

Abilities

Ability Level Type Infuse
Provoke Initial Command Y
Resist Physical: +15% 3 Passive Y
Steelguard 7 Command Y
HP: +10% 10 Passive Y
Vendetta 16 Command Y
Defense Maintenance 18 Passive N
HP: +16% 20 Passive Y

Crystarium

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

Related enemies

Final Fantasy XIII