The Pulsework Gladiator is an enemy in Final Fantasy XIII-2. It appears in the far south of the Archylte Steppe. When tamed, it makes an excellent Sentinel.

Stats[edit | edit source]

Battle[edit | edit source]

Appearing in groups with Barbed Specters or others of their own kind, the Pulsework Gladiators have high defenses until Staggered.

Strategy[edit | edit source]

The player should stabilize the chain gauge with Cerberus or Relentless Assault and then switch to Tri-disaster to stagger the creature. Once it is staggered, the Pulsework Gladiator will not last long.

Paradigm Pack[edit | edit source]

Pulse Gladiator is preferred by many seasoned players over the more widely known Bunkerbeast. It has fewer resistances than Navidon, but has more HP than Bunkerbeast, which has no damage resistances. It has a small bag of tricks to recommend it: Double CP, HP +30%, and Role Resonance, among others.

Monster stats[edit | edit source]

Abilities[edit | edit source]

Ability Level Type Infuse
Provoke Initial Command Y
Steelguard Initial Command Y
Fringeward Initial Auto Y
Improved Counter Initial Passive Y
Vendetta 4 Command Y
Challenge 8 Command Y
Resist Imperil: +44% 12 Passive Y
Entrench 18 Command Y
Critical: Tetradefense 23 Passive Y
Improved Counter II 29 Passive Y
Element Guard 30 Command Y
Resist Imperil: +66% 38 Passive Y
Deathward 45 Auto Y
Role Resonance 50 Passive Y
HP: +16% 57 Passive Y
HP: +25% 61 Passive Y
Bonus CP 69 Passive N
HP: +30% 70 Passive Y

Etymology[edit | edit source]

A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

Related enemies[edit | edit source]

Final Fantasy XIII[edit | edit source]

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