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{{FFIV Enemies
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{{sideicon|prime=FFIV|PFF}}
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{{infobox enemy
| DS = Proto-Babil
 
  +
| release = FFIV
| DSimage = [[File:FFIV_Protobabil_ds.png]]
 
| DS prev = Mopingway
+
| 3d = Proto-Babil
 
| japanese = プロトバブイル
| DS bestiary = 200
 
| DS next = Floating Eye (Final Fantasy IV)
 
| DS next no = 001
 
| japan = プロトバブイル
 
 
| romaji = Puroto Babuiru
 
| romaji = Puroto Babuiru
| DSlevel = 99
+
| image = <gallery>
 
FFIV_Protobabil_ds.png
| DSHP = 400,000
 
  +
</gallery>
| DSGil = 99,999
 
| DSEXP = 2,000,000
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|type = Heavy
| DSLocation = [[Red Moon]]
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|location = [[Red Moon]]
  +
|formations = true
| DSSteal = [[Megalixir]]
 
| Drop1 = None
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|aiscript = true
| Drop2 = None
 
| Drop3 = None
 
| Drop4 = None
 
| DSWeak = None
 
| DSResist = None
 
| DSAbsorb = None
 
| DSImmune = All except Cry, [[Slow (Status)|Slow]], and [[Sap]].
 
| DSAbilities = Ninth Dimension, Light of Babil, Heal, Divine Judgment, Laser Barrage, Object 199
 
 
}}
 
}}
'''Proto-Babil''', along with [[Geryon]], is one of the two exclusive [[superboss|superbosses]] in the DS remake of ''[[Final Fantasy IV]]''. It can only be fought if the player stole the [[Dark Matter]] item from [[Zeromus (Final Fantasy IV)|Zeromus]] on their previous playthrough and uses it on the face on the moon's surface. As its name implies, it is a prototype of the [[Giant of Babil]].
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'''Proto-Babil''' is an exclusive [[superboss]] in the 3D remake of ''[[Final Fantasy IV]]''. It can only be fought if the player stole the [[Dark Matter (item)|Dark Matter]] item from [[Zeromus (Final Fantasy IV 3D)|Zeromus]] on their previous playthrough and uses it on the face on the moon's surface. It is a prototype of the [[Giant of Babil]].
   
==Attacks==
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== Stats ==
  +
{{infobox enemy stats FFIV 3D
Proto-Babil is equipped with several of the most powerful attacks in the game, including several new tricks. Initially, it can use the [[Trap Door (Final Fantasy IV)|Trap Door's]] '''Ninth Dimension''' for an instant kill (though this is easily dodged by way of Adamant Armor), along with a new move, '''Light of Babil'''. This attack will do incredible amounts of damage to anyone, likely doing 9,999 regardless of Adamant Armor use. It will also sometimes counter attacks and magic with the [[CPU (Final Fantasy IV)|CPU]]'s Laser Barrage.
 
  +
| prev = Geryon
 
| bestiary = 200
 
| next = Floating Eye (Final Fantasy IV 3D)
 
| next no = 001
 
| level = 99
  +
| hp = 400000
  +
| strength = 99
  +
| stamina = 99
  +
| speed = 99
  +
| intellect = 99
  +
| spirit = 99
  +
| attack = 200
  +
| accuracy = 130
  +
| defense = 200
  +
| evasion = 40
  +
| magic def = 99
  +
| magic eva = 30
  +
| gil = 99999
  +
| exp = 2000000
  +
| location = [[Red Moon]]
 
| steal 1 = [[Megalixir]]
  +
| paralyze = Immune
  +
| sleep = Immune
  +
| confuse = Immune
  +
| stone = Immune
  +
| toad = Immune
  +
| silence = Immune
  +
| mini = Immune
  +
| blind = Immune
  +
| poison = Immune
  +
| death = Immune
  +
| critical = Immune
  +
| petrify = Immune
  +
| stop = Immune
  +
| pig = Immune
  +
| curse = Immune
  +
| berserk = Immune
  +
| steal 1 rate = 20%
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| abilities = [[Final Fantasy IV enemy abilities#Ninth Dimension|Ninth Dimension]], [[Final Fantasy IV enemy abilities#Light of Babil|Light of Babil]], [[Heal (ability)|Heal]], [[Judgment (ability)|Divine Judgment]], [[Laser (ability)|Laser Barrage]], [[Final Fantasy IV enemy abilities#Object 199|Object 199]]
 
}}
   
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== Battle ==
Once you have done 280,000 points of damage to Proto-Babil, its attack pattern will change. It will randomly either use '''Heal''' to recover over 20,000 HP, or it will use its ultimate attack, '''Divine Judgment''', to do 6,000+ points of damage to the entire party. It will also sometimes counter attack with '''Object 199'''.
 
 
Proto-Babil is equipped with several of the most powerful attacks, including several new tricks. Initially, it can use the [[Trap Door (Final Fantasy IV 3D)|Trap Door's]] [[Final Fantasy IV enemy abilities#Ninth Dimension|Ninth Dimension]] for an [[Instant Death|instant kill]] (this is easily dodged by way of [[Final Fantasy IV 3D armor#Adamant Armor|Adamant Armor]]), along with a new move, [[Final Fantasy IV enemy abilities#Light of Babil|Light of Babil]]. This attack will do major damage to anyone, likely doing 9,999 regardless of Adamant Armor use. It will also sometimes [[Counter (ability)|Counter]] attacks and magic with the [[CPU (Final Fantasy IV 3D)|CPU's]] [[Laser (ability)|Laser Barrage]] and [[Object 199]].
   
 
Once the player has inflicted 280,000 points of damage to Proto-Babil, its attack pattern will change. It will alternate between [[Heal (ability)|Heal]] (recovering over 20,000 [[HP (stat)|HP]]) and its ultimate attack, [[Judgment (ability)|Divine Judgment]], dealing 6,000+ points of damage to the entire party. It will also sometimes counter attack with [[Final Fantasy IV enemy abilities#Object 199|Object 199]].
==Strategy==
 
A strategy for Proto-Babil is to have a character with Draw Attacks equipped Defend all the time and heal him/her after '''Light of Babil''', and hit his HP down to as close to 120,000 as you can get. Then '''Focus''' three times with Cecil and Kain and use '''Jump'''/'''Darkness''' to boost the damage as much as possible. With '''Onion Swords''' equipped on both characters and some timing you can finish Proto-Babil and completely skip the annoying part with '''Divine Judgement''' and '''Heal'''.
 
   
==Gallery==
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=== Strategy ===
  +
It is advised to confront Proto-Babil with a level 99 party with the maximum possible stats. At least one unit should have HP exceeding 5,000 for them to survive Light of Babil. [[Final Fantasy IV items#Golden Apple|Golden Apples]], [[Final Fantasy IV items#Silver Apple|Silver Apples]], or any HP boost such as the HP+50% augment will be a significant help.
{{Gallery
 
  +
|File:FFIVDS Light of Babil.png|Light of Babil.
 
  +
The slots won't be able to accommodate all the commands needed, so use for the Auto-Battle slots. Pray, Bless, Brace should be in these slots.
|File:FFIVDS Divine Judgment.PNG|Divine Judgment.
 
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}}
 
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Also, [[Augment (Final Fantasy IV)#Phoenix|Phoenix]] is imperative, preferably equipped on two units (such as Edge and Kain since they have the lowest MP) should Proto-Babil use Divine Judgment right after Laser Barrage (or vice versa). Should either of the units equipped with Phoenix fall, the number one priority in this battle is to revive them with full MP (Dry Ethers and Elixirs should be abundant in the inventory). If a unit has Salve, it would be a great help.
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  +
The battle should be opened with Slow. Rydia should Dualcast Bio and Meteor at her first turn. After, Omincasted Protect and Shell is in order.
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  +
Have a character with [[Provoke (status)|Draw Attacks]] equipped use [[Defend (ability)|Defend]] each turn and heal them after Light of Babil (Dualcasting Curaga then Cure is sufficient), and reduce Proto-Babil's HP down to as close to 120,000 as possible. Edge should Throw all his Fuma Shurikens (buy as many as possible from Kokkol), and should he run out, resort to Throwing the powerful weapons such as Excalibur, etc. If Edge also has Focus, simply charge up then attack.
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  +
Rosa should Dualcast Holy (given that she's not preoccupied with healing) and Rydia cast Meteor. HP must be kept as high as possible, but prioritize dealing as much damage as possible.
  +
  +
If Cecil has the Limit Break augment equipped, the player may want to risk Twincasting Ultima. The problem is either Cecil or Rosa can get KO'd mid-casting and Rosa needs the turns. Risking Ultima is recommended only in the first few minutes of the battle, where Proto-Babil isn't going to use Divine Judgment yet.
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[[Focus (ability)|Focus]] three times with [[Cecil Harvey|Cecil]] (and Edge) and [[Kain Highwind|Kain]] and use [[Jump (ability)|Jump]]/[[Souleater|Darkness]] should boost the damage as much as possible. For a safer risk, Focus just two times. With [[Final Fantasy IV 3D weapons#Onion Sword|Onion Swords]] equipped on both characters and some timing.
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Defending and Bracing (for units with Brace equipped) will be a big help against Laser Barrage. Do not throw attacks, so as to deter Proto-Babil's Laser Barrage counter. Ninth Dimension only has a 30% chance of succeeding, so until now the only problem will be Divine Judgment.
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  +
Before the 280,000 HP marker, time Edge, Cecil and Kain's Focused attacks so they spam Proto-Babil before it wipes your party out.
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  +
==== iOS version ====
  +
In the iOS version, the <280,000 HP marker poses more of a difficulty since the player can only obtain one Limit Break Augment in all three playthroughs possible. A prospect approach is having a unit (preferably Edge, or anyone equipped with Bless as long as it's not Rosa) Hide so the game won't end after Divine Judgment, then coming out after to revive the party, then Hide again as the rest of the party resumes its routine.
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== AI script ==
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If HP => 120,001:
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:Turn 1: Light of Babil
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:Turn 2: Ninth Dimension
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::[loop]
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:If damaged by any attack: Piercing Laser (30%)
 
If HP <= 120,000
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:Turn 1: Divine Judgment
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:Turn 2: Heal
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::[loop]
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:If damaged by any attack: Object 199 (30%)
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== Other appearances ==
  +
=== ''[[Pictlogica Final Fantasy]]'' ===
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[[File:PFF ProtoBabil-enemy.png|left|80px]]
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{{Enemy section|Pictlogica Final Fantasy}}
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{{clear|left}}
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== Gallery ==
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<gallery>
 
FFIVDS Light of Babil.png|Light of Babil (DS).
 
FFIVDS Divine Judgment.PNG|Divine Judgment (DS).
  +
Light_of_Babil_ProtoBabil_ffiv_ios.PNG|Light of Babil (iOS).
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</gallery>
  +
  +
== Etymology ==
  +
{{Etym|Proto}}
   
  +
{{Etym|Tower of Babel}}
[[Category:Final Fantasy IV Bosses]]
 
  +
[[Category:Bosses in Final Fantasy IV]]
 
[[Category:Superbosses]]
 
[[Category:Superbosses]]
 
[[Category:Final Fantasy IV 3D enemies]]

Revision as of 17:13, 13 January 2020

Template:Sideicon

Proto-Babil is an exclusive superboss in the 3D remake of Final Fantasy IV. It can only be fought if the player stole the Dark Matter item from Zeromus on their previous playthrough and uses it on the face on the moon's surface. It is a prototype of the Giant of Babil.

Stats

Battle

Proto-Babil is equipped with several of the most powerful attacks, including several new tricks. Initially, it can use the Trap Door's Ninth Dimension for an instant kill (this is easily dodged by way of Adamant Armor), along with a new move, Light of Babil. This attack will do major damage to anyone, likely doing 9,999 regardless of Adamant Armor use. It will also sometimes Counter attacks and magic with the CPU's Laser Barrage and Object 199.

Once the player has inflicted 280,000 points of damage to Proto-Babil, its attack pattern will change. It will alternate between Heal (recovering over 20,000 HP) and its ultimate attack, Divine Judgment, dealing 6,000+ points of damage to the entire party. It will also sometimes counter attack with Object 199.

Strategy

It is advised to confront Proto-Babil with a level 99 party with the maximum possible stats. At least one unit should have HP exceeding 5,000 for them to survive Light of Babil. Golden Apples, Silver Apples, or any HP boost such as the HP+50% augment will be a significant help.

The slots won't be able to accommodate all the commands needed, so use for the Auto-Battle slots. Pray, Bless, Brace should be in these slots.

Also, Phoenix is imperative, preferably equipped on two units (such as Edge and Kain since they have the lowest MP) should Proto-Babil use Divine Judgment right after Laser Barrage (or vice versa). Should either of the units equipped with Phoenix fall, the number one priority in this battle is to revive them with full MP (Dry Ethers and Elixirs should be abundant in the inventory). If a unit has Salve, it would be a great help.

The battle should be opened with Slow. Rydia should Dualcast Bio and Meteor at her first turn. After, Omincasted Protect and Shell is in order.

Have a character with Draw Attacks equipped use Defend each turn and heal them after Light of Babil (Dualcasting Curaga then Cure is sufficient), and reduce Proto-Babil's HP down to as close to 120,000 as possible. Edge should Throw all his Fuma Shurikens (buy as many as possible from Kokkol), and should he run out, resort to Throwing the powerful weapons such as Excalibur, etc. If Edge also has Focus, simply charge up then attack.

Rosa should Dualcast Holy (given that she's not preoccupied with healing) and Rydia cast Meteor. HP must be kept as high as possible, but prioritize dealing as much damage as possible.

If Cecil has the Limit Break augment equipped, the player may want to risk Twincasting Ultima. The problem is either Cecil or Rosa can get KO'd mid-casting and Rosa needs the turns. Risking Ultima is recommended only in the first few minutes of the battle, where Proto-Babil isn't going to use Divine Judgment yet.

Focus three times with Cecil (and Edge) and Kain and use Jump/Darkness should boost the damage as much as possible. For a safer risk, Focus just two times. With Onion Swords equipped on both characters and some timing.

Defending and Bracing (for units with Brace equipped) will be a big help against Laser Barrage. Do not throw attacks, so as to deter Proto-Babil's Laser Barrage counter. Ninth Dimension only has a 30% chance of succeeding, so until now the only problem will be Divine Judgment.

Before the 280,000 HP marker, time Edge, Cecil and Kain's Focused attacks so they spam Proto-Babil before it wipes your party out.

iOS version

In the iOS version, the <280,000 HP marker poses more of a difficulty since the player can only obtain one Limit Break Augment in all three playthroughs possible. A prospect approach is having a unit (preferably Edge, or anyone equipped with Bless as long as it's not Rosa) Hide so the game won't end after Divine Judgment, then coming out after to revive the party, then Hide again as the rest of the party resumes its routine.

AI script

If HP => 120,001:

Turn 1: Light of Babil
Turn 2: Ninth Dimension
[loop]
If damaged by any attack: Piercing Laser (30%)

If HP <= 120,000

Turn 1: Divine Judgment
Turn 2: Heal
[loop]
If damaged by any attack: Object 199 (30%)

Other appearances

Pictlogica Final Fantasy

PFF ProtoBabil-enemy
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery

Etymology

Proto- is a Greek prefix that means "first".

The Tower of Babel is from a story from the Book of Genesis in the Hebrew Scriptures/Old Testament/Torah, as well as other various ancient documents. The story tells of how early humanity began construction on a great tower that would extend to the heavens. However, God determined "nothing that they propose to do will now be impossible for them" so confused their language and scattered them over the face of all earth, leaving the tower and its city abandoned.