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Protect (プロテス, Purotesu?, lit. Protes), also known as Barrier and Safe, is a recurring positive status effect in the series. It is often granted to a character through the use of the Protect spell, the auto-ability Auto-Protect, the item Light Curtain, or the Blue Magic spell Mighty Guard. It typically reduces damage inflicted by from physical attacks for a set amount of time.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XI
- 1.12 Final Fantasy XII
- 1.13 Final Fantasy XIII
- 1.14 Final Fantasy Tactics
- 1.15 Final Fantasy Tactics Advance
- 1.16 Final Fantasy Type-0
- 1.17 Final Fantasy Crystal Chronicles: Ring of Fates
- 1.18 Final Fantasy Crystal Chronicles: Echoes of Time
- 1.19 Bravely Default
- 1.20 Final Fantasy Dimensions
- 1.21 Dissidia Final Fantasy
- 1.22 Final Fantasy Record Keeper
- 1.23 World of Final Fantasy
- 1.24 Final Fantasy Fables: Chocobo Tales
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
Appearances[edit | edit source]
Protect is a positive status effect the player can use from their White Mage, White Wizard, Red Mage, Red Wizard, or Knight. It raises the target's defense slightly. It will not wear off after a set of time and can be stacked like the Temper spell. Protect will only wear off if the character either dies or has Dispel used on them. A Protected character will have a glowing orange outline around them.
Protect is a positive status that can be acquired using either the Protect spell or the Protect Tome. The spell raises Defense depending on the spell's level.
The Protect status can be provided using the Protect spell, the Defender as an item, or using the Minne song from the Madhura Harp with the Sing command. The status is somewhat random: it can nullify 25% or 50% or even more, while the song can be increased in effect by job-leveling.
- Recipient's Defense + (20 + Recipient's JobLv / 11)%
Protect is gained from the Protect spell and halves damage from physical attacks. The 3D version and subsequent 3D versions are based on it. In the 2D versions, there was no actual Protect status; instead, the Protect spell instead raises a character's Defense. It can be stacked until a character's Defense reaches 255.
Protect can be granted through the spell Protect, or through using the Murasame, Defender, or Protect Staff as items on party members. Edward's Guardian's Ballad song grants Protect and Shell to the whole party.
Protect may be gained by casting the Protect spell, the Blue Magic spell Mighty Guard, using the item Iron Draft via the Drink ability, and using the Mix command to combine a Dragon Fang with a Phoenix Down and create the item Dragon Defense.
Protect (originally called Safe) the status can be granted using Protect, Mighty Guard, and many accessories and Gau's Rages. It reduces damage done from physical attacks to 170/256 (33% damage reduction) and is represented by a yellow aura around the protected character.
Barrier halves physical damage and is gained by using the Barrier spell from the Barrier Materia, or using the Wall spell or the Protect Ring accessory. The item Light Curtain can be used to grant protect to all allies. The Enemy Skill Big Guard casts Barrier along with MBarrier and Haste. The Barrier status appears as the draining red gauge in the battle menu. Haste makes it expire twice as fast, whereas Slow extends its duration and Stop locks it in place. Physical attacks received with the Barrier status active show a magical shield appear in front of the target when they are attacked, which becomes smaller and smaller the closer the status is to wearing out.
Barrier cuts the physical damage by half and can be gained by using the Barrier Materia, Wall Materia, or some accessories. Cait Sith's Courage Boost! DMW grants the Barrier status along with many statuses, and the status can randomly be implemented via the DMW as well when not in modulating phase.
Protect is a positive status that reduces physical damage by half and lasts 32 seconds. It can be granted by casting the spell Protect that can be drawn from various enemies, using a Protect Stone item, using Selphie's Limit Break Wall, or casting Quistis's Limit Break Mighty Guard, which will grant Protect regardless of Crisis Level. Protect can also be provided using the Guardian Force ability Auto-Protect.
Protect halves received physical damage. This status effect can be gained from either casting the White Magic spell Protect, Kimahri's Ronso Rage Mighty Guard, wearing an armor that has Auto-Protect, using the item Light Curtain, or by Rikku mixing items to give the Protect status.
The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary.
Protect reduces physical damage by 25% and can be granted by using the Protect or Protectga spell, or by equipping the Shielded Armor. An enemy skill called Greater Barrier grants the status along with Shell. Guns and measures ignore the Protect status.
Protect is a status enhancement which reduces physical damage against the target by 33%. There is also an upgraded version of the status called Protectra which raises the physical resistance by 50%, but with shorter duration. Some accessories like the Guardian Amulet and the Shield Talisman grant Protect status either at the start or during a battle, although they only do this once. Aegisol casts Protect on the party on the field. Deprotect cancels out the Protect status, and Protect can also heal a target from Deprotect.
|Protect||Synergist ability, Enemy ability||Bestows Protect to the target.|
|Auto-Protect||Passive ability||Bestows Haste at the start of a battle.|
|Critical: Protect||Passive ability||Automatically bestows Protect once HP hits Critical status. Functions only once per battle.|
|Aegisol||Shroud||Casts Protect, Shell, Veil, and Vigilance at start of battle.|
|Enchanted Veil||Enemy ability||Bestows Protect and Shell on the caster.|
|Goblinhancement||Enemy ability||May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.|
|Manadrive Protect||Enemy ability||Bestows Protect on target.|
|Overdrive||Enemy ability||Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).|
|Rebirth||Enemy ability||Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.|
|Version Upgrade||Enemy ability||Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.|
Protect reduces received physical damage by 25% and can be bestowed by Protect and Protectga. It can be removed with Dispel, Deprotect, and Deprotega.
It can be bestowed by several Feral Links. Behemoth's Bellow, Buccaboo Ace and Goblin Chieftain's Spirit Infusion, Forked Cat's Precious Prayer, Nabaat's Sadistic Surge (depending on Paradigm Pack's role composition), and Gahongas and Yakshini's Fanatical Dance.
Angel of Valhalla can bestow Protect on Lightning with either the spell Protect or his Inspire ability. He can gains them at bond level 2.
Protect can be granted using Protect, Protectja, Wall, or weilding either Save the Queen or Durandal, or wearing the Onion armor, Lordly Robe or the Tynar Rouge. Protect does not directly reduce damage from attacks in this installment, but subtracts the attacker's physical AT by 1/3 in the damage formula. If the attack is done with a weapon that uses Magickal Attack or Speed, then Protect instead reduces that stat for the attack.
In addition, physical attacks that have stat-dependent success rates will face a penalty such that revised stat = [stat * 2/3] when targeting a Protected unit; consequently, Protect can lower either the success rate or the damage of physical attacks. The status lasts for 32 ticks.
Protect halves physical damage and negates recoil from attacks. Stun value will not increase, and critical strikes will not be taken.
The Protect status is granted by the spell Protect. It raises target's Physical Defense by 25%. It is a White Magic ability that can be used by the White Mage. It is also an enemy ability used by Gargoyle, Holly, and Sage Yulyana.
An aura of light covers the body, raising defense.
The Warrior of Light again gains Protect status in his EX Mode, to the same effect as in the first game.
Protect reduces damage taken from Physical attacks by 50%.
|Protect||Active Ability||Bestows Protect to a single target.|
|Mighty Guard||Active Ability||User gains Protect/Shell.|
|Ethereal Pulse||Active Ability||Bestows Protect/Shell to all targets.|
|Auto-Protect||Passive Ability||Continually bestows Protect to the user.|
|Protect Stone||Item||Bestows Protect to a single target.|
|Protect Mirajewel||Mirajewel||Allows Lann or Reynn to use Protect.|
|Protect Seed||Ability Seed||Allows a Mirage to use Protect.|
Protect is a status effect that halves damage until the end of the next round.
- Cards that cause Protect
Non-Final Fantasy guest appearances[edit | edit source]
The Protect status increases the physical resistance. The status is shown with a yellow outline on the character, in the same manner of Final Fantasy V and Final Fantasy VI.