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Protect (プロテス, Purotesu?, lit. Protes), also known as Barrier and Safe, is a recurring positive status effect in the series. It is often granted to a character through the use of the Protect spell, the auto-ability Auto-Protect, the item Light Curtain, or the Blue Magic spell Mighty Guard. It typically reduces damage inflicted by physical attacks for a set amount of time.
Appearances[]
Final Fantasy[]
Protect is a positive status effect the player can use from their White Mage, White Wizard, Red Mage, Red Wizard, or Knight. It raises the target's defense slightly. It will not wear off after a set of time and can be stacked like the Temper spell. Protect will only wear off if the character either dies or has Dispel used on them. A Protected character will have a glowing orange outline around them.
Final Fantasy II[]
Protect is a positive status that can be acquired using either the Protect spell or the Protect Tome. The spell raises Defense depending on the spell's level.
Final Fantasy III[]
The Protect status can be provided using the Protect spell, the Defender as an item, or using the Minne song from the Madhura Harp with the Sing command. The status is somewhat random: it can nullify 25% or 50% or even more, while the song can be increased in effect by job-leveling.
Sing formula:
- Recipient's Defense + (20 + Recipient's JobLv / 11)%
Final Fantasy IV[]
Protect is gained from the Protect spell and halves damage from physical attacks. The 3D version and subsequent 3D versions are based on it. In the 2D versions, there was no actual Protect status; instead, the Protect spell instead raises a character's Defense. It can be stacked until a character's Defense reaches 255.
In the GBA and PSP versions, Edward's Sing command changes to Chant while equipped with the Harmony Ring, granting Protect and Shell to the entire party.
Final Fantasy IV: The After Years[]
Protect can be granted through the spell Protect, or through using the Murasame, Defender, or Protect Staff as items on party members. Edward's Guardian's Ballad song grants Protect and Shell to the whole party.
Final Fantasy V[]
Protect may be gained by casting the Protect spell, the Blue Magic spell Mighty Guard, using the item Iron Draft via the Drink ability, and using the Mix command to combine a Dragon Fang with a Phoenix Down and create the item Dragon Defense, or two Turtle Shells into a Protect Potion.
Final Fantasy VI[]
A character with protect status will have physical damage reduced by approximately ⅓, except for defense-ignoring attacks. The status wears off when a battle ends. Party members with protect have a yellow outline on their battle sprite. The player can bestow it with spell of the same name and the Mighty Guard Lore, as well as with various equipment pieces.
Final Fantasy VII Rebirth[]
Protect boosts a target's Defense. It can be applied by the Protect spell from the Fortification Materia. It is opposed to Deprotect, one overwriting the other.
Both Protect and Barrier can be active at the same time for maximum protection.
Final Fantasy VIII[]
Targets under Protect have any physical type damage inflicted upon them halved. The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen. The player can bestow Protect with the spell of the same name, Selphie's Wall, Quistis's Mighty Guard, and the Auto-Protect support ability. Protect status is removed with Dispel.
Final Fantasy IX[]
Protect halves received physical damage. How long the status lasts depends on the target's Spirit and the battle speed, as well as Haste/Slow. Those under its effect glow yellow. The player can bestow it with Protect spell, Mighty Guard, and with Carbuncle's full summon animation.
Final Fantasy X[]
Protect halves received physical damage. This status effect can be gained from either casting the White Magic spell Protect, Kimahri's Ronso Rage Mighty Guard, wearing an armor that has Auto-Protect or SOS Protect, using the item Light Curtain, or by Rikku mixing items to give the Protect status. Protect is removed with Dispel.
Final Fantasy X-2[]
Protect reduces physical damage. It can be cast if one of the player characters is a White Mage who has already learned Shell or has the Helios Guard Garment Grid equipped.
Another form is SOS Protect used when a player's character gets low on HP. The Helios Guard Garment Grid comes with it along with the Warrior job class after learning Sentinel.
Final Fantasy XI[]
Protect is a status caused by the White Magic spell by the same name. It increases the target's defense by a flat amount.
Final Fantasy XII[]
The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary.
Description
Protect reduces physical damage by 25% and can be granted by using the Protect and Protectga spells, and by equipping the Shielded Armor. The player can also get it from picking up loot with the highest chain level. An enemy skill called Greater Barrier grants the status along with Shell. Guns and measures ignore the Protect status.
Final Fantasy XII: Revenant Wings[]
Basch can grant the Protect status to multiple allies by casting Protectga.
Final Fantasy XIII[]
Protect is a status enhancement which reduces physical damage against the target by 33%. There is also an upgraded version of the status called Protectra which raises the physical resistance by 50%, but with shorter duration. Some accessories like the Guardian Amulet and the Shield Talisman grant Protect status either at the start or during a battle, although they only do this once. Aegisol casts Protect on the party on the field. Deprotect cancels out the Protect status, and Protect can also heal a target from Deprotect.
Game Element | Type | Effect |
---|---|---|
Protect | Synergist ability, Enemy ability | Bestows Protect to the target. |
Auto-Protect | Passive ability | Bestows Haste at the start of a battle. |
Critical: Protect | Passive ability | Automatically bestows Protect once HP hits Critical status. Functions only once per battle. |
Aegisol | Shroud | Casts Protect, Shell, Veil, and Vigilance at start of battle. |
Enchanted Veil | Enemy ability | Bestows Protect and Shell on the caster. |
Goblinhancement | Enemy ability | May bestow Bravery, Protect, Shell, Veil, and Vigilance on target. |
Manadrive Protect | Enemy ability | Bestows Protect on target. |
Overdrive | Enemy ability | Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator). |
Rebirth | Enemy ability | Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger. |
Version Upgrade | Enemy ability | Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user. |
Final Fantasy XIII-2[]
Protect reduces received physical damage by 25% and can be bestowed by Protect and Protectga. It can be removed with Dispel, Deprotect, and Deprotega.
It can be bestowed by several Feral Links. Behemoth's Bellow, Buccaboo Ace and Goblin Chieftain's Spirit Infusion, Forked Cat's Precious Prayer, Nabaat's Sadistic Surge (depending on Paradigm Pack's role composition), and Gahongas and Yakshini's Fanatical Dance.
Lightning Returns: Final Fantasy XIII[]
Protect reduces physical damage received by 33% for a duration of 50 seconds. Protect can be bestowed by Protect Potion, Crusader's Potion, Holy Water, Phoenix Down, and Elixir.
With Protect Thief auto-ability Lightning can steal opponents' Protect status to herself. Tithed Protect triggers Protect if Lightning is ambushed in battle.
Angel of Valhalla can bestow Protect on Lightning with either the spell Protect or his Inspire ability. He can gains them at bond level 2.
Final Fantasy XVI[]
Protect is only available to enemies, and it functions differently to in most games, granting immunity to physical attacks. It can be broken by repeatedly using magical attacks.
Final Fantasy Tactics[]
Protect can be granted using Protect, Protectja, Wall, Kiyomaru, Nameless Song, Aegis, Guardian Nymph, or wielding either Save the Queen or Durandal, or wearing the Onion armor, Lordly Robe or the Tynar Rouge. Protect does not directly reduce damage from attacks in this installment, but subtracts the attacker's physical AT by 1/3 in the damage formula. If the attack is done with a weapon that uses Magickal Attack or Speed, then Protect instead reduces that stat for the attack.
In addition, physical attacks that have stat-dependent success rates will face a penalty such that revised stat = [stat * 2/3] when targeting a Protected unit; consequently, Protect can lower either the success rate or the damage of physical attacks. The status lasts for 32 ticks.
Final Fantasy Tactics Advance[]
Protect is granted by the abilities: Protect, Barrier, 100% Wool, and Yellow Spring. It reduces physical damage.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Protect can be achieved through the use of the Green Mage spell Protect, the Tinker ability Gold Moogletron, the Chocobo Knight ability Choco Barrier, and the enemy ability Light Curtain.
Final Fantasy Type-0[]
Protect halves physical damage and negates recoil from attacks. Stun value will not increase, and critical strikes will not be taken.
Final Fantasy Crystal Chronicles: Ring of Fates[]
Final Fantasy Crystal Chronicles: Echoes of Time[]
Final Fantasy Dimensions[]
Dissidia Final Fantasy (2008)[]
The Warrior of Light gains the Protect status while in EX Mode, boosting his Defense by 10 points.
Dissidia 012 Final Fantasy[]
An aura of light covers the body, raising defense.
Menu description
The Warrior of Light again gains Protect status in his EX Mode, to the same effect as in the first game.
Final Fantasy Record Keeper[]
World of Final Fantasy[]
Protect reduces damage taken from Physical attacks by 50%.
Game Element | Type | Effect |
---|---|---|
Protect | Active Ability | Bestows Protect to a single target. |
Mighty Guard | Active Ability | User gains Protect/Shell. |
Ethereal Pulse | Active Ability | Bestows Protect/Shell to all targets. |
Auto-Protect | Passive Ability | Continually bestows Protect to the user. |
Protect Stone | Item | Bestows Protect to a single target. |
Protect Mirajewel | Mirajewel | Allows Lann or Reynn to use Protect. |
Protect Seed | Ability Seed | Allows a Mirage to use Protect. |
Final Fantasy Fables: Chocobo Tales[]
Protect is a status effect that halves damage until the end of the next round.
- Cards that cause Protect
Non-Final Fantasy guest appearances[]
Chrono Trigger[]
The Protect status increases the physical resistance. The status is shown with a yellow outline on the character, in the same manner of Final Fantasy V and Final Fantasy VI.
Bravely series[]
The Protect status is granted by the spell Protect in Bravely Default and Bravely Second. It raises target's Physical Defense by 25%. It is a White Magic ability that can be used by the White Mage.