I couldn't miss the chance to practice my drawing!
Armour of light, halt physical might.
Protect (プロテス, Purotesu?), also known as Fog, Armor, Shield, or Safe, is a recurring White Magic, and later in the Final Fantasy series, a Green Magick, spell. It appears in various games in the series, and it generally halves all physical damage dealt to the target. In all cases it increases a target's resistance to physical attack, but in some games, like Final Fantasy XI, it increases the Defense of a single character by 10. Some games feature a stronger spell called Protectga.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VIII
- 1.8 Final Fantasy IX
- 1.9 Final Fantasy X
- 1.10 Final Fantasy XI
- 1.11 Final Fantasy XII
- 1.12 Final Fantasy XIII
- 1.13 Legacy Final Fantasy XIV
- 1.14 Final Fantasy XV: Comrades
- 1.15 Final Fantasy XV: Episode Ardyn
- 1.16 Final Fantasy Tactics
- 1.17 Final Fantasy Tactics Advance
- 1.18 Final Fantasy Tactics S
- 1.19 Final Fantasy Type-0
- 1.20 Final Fantasy Crystal Chronicles: My Life as a King
- 1.21 Final Fantasy Legend II
- 1.22 Final Fantasy: The 4 Heroes of Light
- 1.23 Bravely Default
- 1.24 Final Fantasy Dimensions
- 1.25 Final Fantasy Dimensions II
- 1.26 Dissidia Final Fantasy
- 1.27 Theatrhythm Final Fantasy
- 1.28 Pictlogica Final Fantasy
- 1.29 Final Fantasy Artniks
- 1.30 Final Fantasy Record Keeper
- 1.31 Final Fantasy Explorers
- 1.32 Final Fantasy World Wide Words
- 1.33 Final Fantasy Brave Exvius
- 1.34 World of Final Fantasy
- 1.35 Final Fantasy Fables: Chocobo Tales
- 1.36 Final Fantasy Trading Card Game
- 2 Other appearances
- 3 Gallery
Appearances[edit | edit source]
Raises one ally's defense.
Protect (FOG on the NES and Shld1 in Final Fantasy Origins) is a level 1 White Magic spell which increases the Defense of a single ally by 8 points. The spell can be bought at Cornelia and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 3 MP to cast. The spell can also be cast by using the Murasame as an item during battle.
It is also an enemy ability used by Gilgamesh.
Creates a magic curtain, raising defense.
Protect (Shield in Origins) is a White Magic spell which increases the Defense of one or all allies reducing physical damage inflicted by enemies. As the spell's level grows, the spell's effectiveness and success rate increase. The effect can stack, however repeated use on the same unit(s) increases the chance that the spell will miss.
Any character can learn Protect by having them use the Protect Tome (Shield Scroll in Origins). The spell was bugged in the NES version, only working on the caster. It increases the target's Defense equal to 1/4 of the caster's Spirit stat per level.
|Effect||Allows the target to learn Protect when used outside of battle. Casts Protect VIII on all allies when used in battle.|
|Buy||Paloom, Poft, Mysidia, Machanon|
|Cost||400 gil (Origins)|
|300 gil (Dawn of Souls, 20th Anniversary Edition, iOS)|
Protect (also called Safe) is a level 5 White Magic spell that can be bought in Northeast Saronia and Doga's Village for 5,000 gil. It can be used by the White Mage, Red Mage, Devout, Sage, and Onion Knight. Aria can cast Protect on the whole party when she joins as a guest in the DS version. The weapon Defender also casts Protect, as does the item Turtle Shell.
The enemies Yormungand and Shadow Master can use the spell as well. It has a 75% accuracy and a base power of 5. It increases the target's Defense and Magic Defense, though if the target is using the Defend command, Protect's effects will be negated at the end of the turn. In addition, if a character under Protect changes the items in their hands, Protect is also negated.
Reduces physical damage received.
Protect (Armor on the North American SNES and PlayStation) is a White Magic spell. The spell is not learnable in the SNES North American and Easy Type versions. This spell is still used by Zemus's Malice, but the white magic icon has been removed from its name.
In the 2D versions, Protect has a casting time of 0, costs 9 MP with 66% Accuracy. It boosts its target(s) Defense stat by 5 points, up to a maximum of 255, for the duration of the battle. The spell can be manually targeted to either a single target or the entire party without any impact on its effectiveness. Protect can fail frequently when cast by a character with a low Spirit stat and will always fail if its target's Defense is at 255. Dispel does not remove the effect of the spell's Defense increase.
In the 3D versions, the spell sets Protect status on its targets, and can only be applied once. Its MP cost has been boosted to 15.
Protect is hardcoded to have no effect during the final battle against Zeromus. The spell's animation is displayed, but the Defense stat is not modified. This is of little consequence, since Zeromus does not attack physically.
Protect can be used by all White Magic users. Using the Murasame as an item also casts the spell. The spell can be used to target all allies at once. It is also used by the enemies Lord Dragon and Ultima Weapon.
Protect (Protes in Final Fantasy Anthology) is a level 2 White Magic spell that costs 280 gil and can be found in Carwen, Karnak, and Jachol. It uses 3 MP. It is one of the spells that can be cast from the Wonder Wand for free.
Places a magical shield around the target that boosts physical defense.
Protect (also called Safe) is an effect spell can be learned from Unicorn (rate of x1), Carbuncle (rate of x2), and Golem (rate of x5). Celes learns it on level 22. It costs 12 MP and is vulnerable to Runic. Protect can be cast by Level 20 Magic, Cherry, Moebius, Gilgamesh, Kaiser Dragon, Visage, and Dadaluma.
Protect is a Support Magic spell which halves physical damage inflicted on the target for a short time. The spell can also be cast with a Protect Stone. Casting Protect in battle increases compatibility with Carbuncle by 1, and with Cerberus by 0.2, but lowers compatibility with Diablos and Eden by 0.2 as well. It can also be junctioned to boost stats, especially Vitality.
Reduces damage from physical attacks.
Dagger and Eiko can learn the White Magic spell Protect from a Steepled Hat, Desert Boots, Rod, Mythril Racket, or Wizard Rod. It needs 30 AP to master and uses 6 MP. It can be reflected and works with Return Magic. Protect can also be used by the Iron Man and Lizard Man enemies, and the boss, Necron.
Protect is on Yuna's path of the Sphere Grid and uses 12 MP. It halves physical damage. It can also be cast with a Light Curtain. Protect can be cast by Cindy, Guado Guardian (A), Sanctuary Keeper, Seymour Flux, Seymour Natus, and Th'uban.
A White Mage that has learned Shell can learn Protect for 30 AP. It uses 12 MP. It can also be used without being a White Mage while equipped with the Shining Mirror Garment Grid. Protect can be cast by Garik Ronso, Node A, Node B, Node C, Right Bulwark, Seymour (Fiend Arena), and Unum.
Protect is a spell that can be learned by Red Mages, White Mages, Scholars, Paladins, and Rune Fencers, though because it is such a low level spell it can be used by many characters with any of these jobs as a Support Job. It is the earliest in a line of spells that go up to Protect V. Protect grants a flat +10 Defense.
The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary.
Protect reduces physical damage by a third. In the original version it is on the Green Magick 1 license which requires 25 LP to unlock. It can bought in Rabanastre (after obtaining Sunstone and Penelo leaves), Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (after the Leviathan), Ogir-Yensa Sandsea, and Nam-Yensa Sandsea for 200 gil.
In the Zodiac versions, Protect is listed as White Magick 3 License, along with Shell. It can be used by the job classes White Mage and Red Battlemage. It can be bought in Rabanastre (After Ba'Gamnan in Lhusu Mines), Nalbina, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (after Ondore's Estate, Dyce, and Archades for 250 gil or found in Trial Mode Stage 26(with Diamond Armlet).
It can be cast by Gnoma Entite, Giza Rabbit, Ozmone Hare, Urstrix, Storm Elemental, Mardu Entite, Water Elemental, Water Chaosjet, Zombie (Female), Skeleton, Bomb, Headless, Salamand Entite, Lost Soul, Ragoh, Wu, Sylphi Entite, Treant [a, b], Gargoyle, Gizamaluk, Emperor Aevis, Dark Skeleton [b], Slaven Warder, Ice Elemental, Wild Onion, Leshach Entite, Blood Gigas [a], Ghoul, Facer, Balloon, Humbaba, Slaven Wilder, Fire Elemental, Fire Chaosjet, Wyrdhare, Bagoly, Air Elemental, Earth Elemental, Striker, Onion Queen, Golem, Mom Bomb, Bune, Undin Entite, Grenade, Adamantitan, Urutan Eater, Banshee, Atomos, Darksteel, Enkelados, Catoblepas, Yiazmat, Hashmal, Gijuk, Humbaba Mistant, Aspidochelon, Megabomb, Ripe Rampager, Ancbolder, Wendice, Bluesang, Seeq Explorer, Imperial Hoplite, Judge Ghis, Judge [b], Sphere-Rook, Gabranth (1), Rook, and Doctor Cid (2).
Raise target's physical resistance.
Protect is a Synergist ability which increases one ally's defense by 33% for a short time. It is learned by Hope (stage 1), Lightning (stage 7), Snow (stage 7), and Sazh (stage 9). It costs 1 ATB to use.
Protect is a Synergist ability that raise target's physical resistance. It costs 2 ATB and has a duration of 180. It can be learned by Serah (role level 1), Noel (role level 3), Fachan (1), Gigantuar (9), Leyak (1), Luminous Puma (1), Microchu (1), Miquiztli (1), Sazh (17), Triffid (1), and Ultros (1).
Protect can be used by Angel of Valhalla at bond level 2. It can also be used by some enemies.
Protect appeared as an ability. At the initial release, Protect was a Conjurer spell available for use at rank 16. The spell cost 3 action points to set and 9 MP to use. When used, Protect would enhance the physical defense of allies within an area of effect for 30 minutes.
After the release of patch 1.20, Protect remained a Conjurer spell available for use at level 6. Like before, the spell increased the physical defense of all party members within range of the target. In addition, once the player learned the Enhanced Protect trait at level 24, Protect would also increase magic defense akin to the Shell spell.
Protect is a Healer cross-role ability available in PVP. The ability reduces damage taken by a targeted party member by 20%. The ability has an instant cast time and has a 45 second recast time.
Prior to the release of the Shadowbringers expansion, Protect was a Healer cross-role spell learned at level 16. The spell raised the physical and magic defense of all allies within radius of the target for a period of 30 minutes. The spell could only be used by Conjurers, White Mages, Scholars, and Astrologians.
Protect has gone through various changes through each of the major expansions. From A Realm Reborn through Heavensward, Protect was initially a Conjurer and White Mage spell available at level 8. However for the entirety of A Realm Reborn, Protect only raised the physical defense of the party and only once Conjurers and White Mages learned the Proshell trait at level 16, Protect would also increase the magic defense of the party. However, in Heavensward, Protect's effect was changed, now raising both the physical and magic defense of the targets, allowing all classes to have access to the Proshell effect. In addition, the Proshell trait and status were removed. The ability could be used by all classes for cross class, but only the Scholar, Astrologian, and Paladin jobs could use the spell as a cross class skill. After the release of Stormblood, Protect was removed from the Conjurer skillset and became a Healer cross-role spell instead.
Protect is a curative spell that replaces standard curative magic when equipped with a weapon possessing an ability "Curative Magic: Protect". In addition to healing the character, like other curative magic, Protect also grants Stalwart status, which boosts the Glaive's Vitality.
Protect is incompatible with any Sigil that alters the Glaive's curative magic, with the Sigil taking precedence.
Regis casts Protect when on the last of his health to erect a magical barrier to cover him and can attack while it's guarding him. The Protect spell has its own health gauge, which the player must deplete to get to Regis. Destroying the Protect puts Regis to Vulnerable state. After his Protect is destroyed, Regis puts up his last stand and grows even stronger.
White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Precious light, be our armor to protect us! Protect!
Upon casting (PlayStation)
Protect is a White Magick spell, and costs 70 JP to unlock. It consumes 6 MP and has a speed of 25.
Enveloping white cloud. Raises weapon defense.
Protect is a White Mage spell can be learned by equipping a Guard Staff. It needs 100 AP to master, costs 6 MP to cast, and has a range of 4. It can be stolen through the ability, Steal: Ability.
Protect can be learned by a Green Mage from Iron Hammer for 150 AP, and costs 8 MP to cast. Red Mages are also able to learn Shell through Djinn Flyssa and requires the same AP and MP to master and cast.
Protect grants Protect to the user. Charging this spell makes it affect party members. It is learned by talking to Kurasame before undertaking The Infiltration of Iscah and requires a Defense Magic stat of 60.
Protect is a level 10 Protection Spell, exclusive to the White Mage class, and caps at level 100. It increases an ally's Defense, can be used once per battle, and up to three times a day.
Protect is a White Magic spell and costs 2 AP to cast. When the spell is used it increases a characters defense by 50%. Protect can be given to any character by having a Protect Tome in the character's inventory. The spell can be purchased for 1,000 gil in Guera and Urbeth at night, and in Horne after the player defeats Satan.
Protect is an ability of the Warrior of Light's EX Mode with the same effect.
Protect is a support ability for Hope. It grants the party Physical Damage Resist for 5 turns and the party gains BRV based on the caster's attack.
Protect comes in three levels of power. Protect activates when HP falls below a certain threshold and reduces damage taken for the rest of the stage by a set amount. Protect Lv1 activates when HP falls below 80% and reduces damage by 15%, Protect Lv2 activates when HP falls below 65% and reduces damage by 25%, and Protect Lv3 triggers at 50% HP and reduces damage by 40%. Warrior of Light, Minwu, Cecil, Vivi and Snow learn all three levels of Protect, while Ashe learns Lv2 and Lv3.
Protect (Lv1) is a reactive ability that costs 10 CP to equip. It is activated when HP gauge drops below 80%. It reduces damage taken by the party until the end of the stage an has low strength. It is learned by Warrior of Light (level 25), Minwu (level 10), Cecil (level 20), Lenna (default), Squall (level 25), Garnet (level 5), Yuna (level 5), Ashe (level 25), Ciaran (default), and Rem (default).
Protect (Lv2) is a reactive ability that costs 15 CP to equip. It is activated when HP gauge drops below 65%. It reduces damage taken by the party until the end of the stage and has medium strength. It is learned by Warrior of Light (level 25), Minwu (level 10), Cecil (level 20), Lenna (default), Squall (level 25), Garnet (level 5), Yuna (level 45), Ashe (level 25), Hope (level 5), Y'shtola (level 5), Ramza (level 25), Ciaran (default), Rem (default).
Protect (Lv3) is a reactive ability that costs 20 CP to equip. It is activated when HP gauge drops below 50%. It reduces damage taken by the party until the end of the stage and has full strength. It is learned by Minwu (level 75), Cecil (level 90), Lenna (level 65), Squall (level 95), Yuna (level 80), Y'shtola (level 60), Orlandeau (level 90), Ciaran (level 75), Rem (level 75).
Protect is a White Magic ability with a Rarity of 1☆. It doubles the defense of a single character. It can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, and 1000 gil.
Increase the physical defense of allies within range of you.
Protect is an active ability that lessens physical damage taken on a single target for 3 AP. It can be used by Chrome Giant, Copper Gnome, Gilgamesh, Goblin Guard, Kobold Mimic, Largebuncle, Mimic, Mimic Jackpot, Minimantoise, Minotaur, Princess Goblin★, and Topaz Carbuncle.
It can be used by Gilgamesh and Valefor.
Protect is a status effect that halves damage until the end of the next round.
- Cards that cause Protect
Rosa's card, depicting her 3D render, is able to use Protect. For the discarding of another Rosa card and Dulling Rosa, Protect prevents Forwards the player controls from taking damage less than their power, until the end of the turn.
Cecil's card depicting his Theatrhythm artwork is able to use Protect Lv3. For the discard of another Cecil card, Protect Lv3 makes all the player's Forwards Active and grants them +10,000 power for the rest of the turn. However it can only be used on the opponent's turn.
Other appearances[edit | edit source]
Protect is a single tech of Lucca that cost 6 MP to cast. It grants the Protect status, boosting an ally's Defense.
Kingdom Hearts series[edit | edit source]
Protect appears in Chain of Memories and Re:Chain of Memories as the ability of the Defender card, and raises Sora's defense. It reappears in Birth by Sleep as the first ability of the Goofy D-Link, and in Re:coded as an ability attached to several Keyblades.
It also appears in Kingdom Hearts II Final Mix as an ability attached to the Majestic Mushroom Shield for Goofy. The Majestic Mushroom+ grants Protectra. In Final Mix, instead of raising defense it reduces the damage done by 10%. Protectra reduces damage by 20%.