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{{sideicon|FFI|FFII|FFIII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVIII|FFIX|FFX|X2|FFXI|FFXII|FFXIII|XIII2|LR|FFXIV|FFXV|FFT|FFTA|FFTA2|FFTS|Type0|Agito|CCMLaaK|FFL2|T4HoL|FFD|FFD2|DFF2008|D012|DFFOO|TFF|TFFCC|TFFASC|PFF|Artniks|FFRK|FFE|FFWWW|FFBE|WotV|WoFF|FablesCT|FablesCD|FFTCG}}
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{{Image needed|FFXIV|FFT|FFTA|FFTS|Type0|T4HoL|BravelyD|FFD|DFFOO|TFF|PFF|WoFF|FFD2}}
 
[[File:FFII PSP Protect.png|right|250px|thumb|Protect in ''[[Final Fantasy II]]''.]]
 
[[File:FFII PSP Protect.png|right|250px|thumb|Protect in ''[[Final Fantasy II]]''.]]
{{Q|Armour of light, halt physical might.|[[Yuna]], ''[[Final Fantasy X]]''}}
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{{Quote|Armour of light, halt physical might.|[[Yuna]], ''[[Final Fantasy X]]''}}
 
'''Protect''' {{j|プロテス|Purotesu}}, also known as '''Fog''', '''Armor''', '''Shield''', or '''Safe''', is a recurring [[White Magic]], and later in the [[Final Fantasy series|''Final Fantasy'' series]], a [[Green Magick]], spell. It appears in various games in the series, and it generally halves all physical damage dealt to the target. In all cases it increases a target's resistance to physical attack, but in some games, like ''[[Final Fantasy XI]]'', it increases the Defense of a single character by 10. Some games feature a stronger spell called [[Protectga]].
 
'''Protect''' {{j|プロテス|Purotesu}}, also known as '''Fog''', '''Armor''', '''Shield''', or '''Safe''', is a recurring [[White Magic]], and later in the [[Final Fantasy series|''Final Fantasy'' series]], a [[Green Magick]], spell. It appears in various games in the series, and it generally halves all physical damage dealt to the target. In all cases it increases a target's resistance to physical attack, but in some games, like ''[[Final Fantasy XI]]'', it increases the Defense of a single character by 10. Some games feature a stronger spell called [[Protectga]].
   
{{See Also|Protectra|Protectga|Protectja|Shell (ability)|Shellra|Shellga|Shellja|Barrier (ability)|Wall (ability)}}
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{{See|Protectra|Protectga|Protectja|Shell (ability)|Shellra|Shellga|Shellja|Barrier (ability)|Wall (ability)}}
   
 
== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy]]'' ===
 
=== ''[[Final Fantasy]]'' ===
 
[[File:White Mage - FOG.gif|right]]
 
[[File:White Mage - FOG.gif|right]]
{{Q|Raises one ally's defense.|Description}}
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{{Quote|Raises one ally's defense.|Description}}
 
Protect (FOG on the [[Nintendo Entertainment System|NES]] and Shld1 in ''[[Final Fantasy Origins]]'') is a level 1 [[Magic (Final Fantasy)#White Magic|White Magic]] spell which increases the Defense of a single ally by 8 points. The spell can be bought at [[Cornelia (Final Fantasy)|Cornelia]] and can be learned by the [[White Mage (Final Fantasy)|White Mage]], [[White Mage (Final Fantasy)#White Wizard|White Wizard]], [[Red Mage (Final Fantasy)|Red Mage]], [[Red Mage (Final Fantasy)#Red Wizard|Red Wizard]], and [[Warrior (Final Fantasy)#Knight|Knight]] job classes. In the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]'' and ''[[Final Fantasy 20th Anniversary|20th Anniversary Edition]]'' releases it costs 3 MP to cast. The spell can also be cast by using the [[Murasame]] as an item during battle.
 
Protect (FOG on the [[Nintendo Entertainment System|NES]] and Shld1 in ''[[Final Fantasy Origins]]'') is a level 1 [[Magic (Final Fantasy)#White Magic|White Magic]] spell which increases the Defense of a single ally by 8 points. The spell can be bought at [[Cornelia (Final Fantasy)|Cornelia]] and can be learned by the [[White Mage (Final Fantasy)|White Mage]], [[White Mage (Final Fantasy)#White Wizard|White Wizard]], [[Red Mage (Final Fantasy)|Red Mage]], [[Red Mage (Final Fantasy)#Red Wizard|Red Wizard]], and [[Warrior (Final Fantasy)#Knight|Knight]] job classes. In the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]'' and ''[[Final Fantasy 20th Anniversary|20th Anniversary Edition]]'' releases it costs 3 MP to cast. The spell can also be cast by using the [[Murasame]] as an item during battle.
   
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=== ''[[Final Fantasy II]]'' ===
 
=== ''[[Final Fantasy II]]'' ===
{{Q|Creates a magic curtain, raising defense.|Description}}
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{{Quote|Creates a magic curtain, raising defense.|Description}}
 
Protect (Shield in ''Origins'') is a White Magic spell which increases the Defense of one or all allies reducing physical damage inflicted by enemies. As the spell's level grows, the spell's effectiveness and success rate increase. The effect can stack, however repeated use on the same unit(s) increases the chance that the spell will miss.
 
Protect (Shield in ''Origins'') is a White Magic spell which increases the Defense of one or all allies reducing physical damage inflicted by enemies. As the spell's level grows, the spell's effectiveness and success rate increase. The effect can stack, however repeated use on the same unit(s) increases the chance that the spell will miss.
   
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=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
{{Q|Reduces physical damage received.|Description}}
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{{Quote|Reduces physical damage received.|Description}}
Protect (Armor on the North American [[Super Nintendo Entertainment System|SNES]] and [[PlayStation]]) is a [[White Magic (Final Fantasy IV)|White Magic]] spell. The spell is not learnable in the SNES North American and ''Easy Type'' version. This spell is still used by [[Zemus's Malice (Final Fantasy IV 2D)|Zemus's Malice]], but the white magic icon has been removed from its name.
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Protect (Armor on the North American [[Super Nintendo Entertainment System|SNES]] and [[PlayStation]]) is a [[White Magic (Final Fantasy IV)|White Magic]] spell. The spell is not learnable in the SNES North American and ''Easy Type'' versions. This spell is still used by [[Zemus's Malice (Final Fantasy IV 2D)|Zemus's Malice]], but the white magic icon has been removed from its name.
   
 
In the 2D versions, Protect has a [[Charge Time|casting time]] of 0, costs 9 MP with 66% Accuracy. It boosts its target(s) Defense stat by 5 points, up to a maximum of 255, for the duration of the battle. The spell can be manually targeted to either a single target or the entire party without any impact on its effectiveness. Protect can fail frequently when cast by a character with a low Spirit stat and will always fail if its target's Defense is at 255. [[Dispel]] does not remove the effect of the spell's Defense increase.
 
In the 2D versions, Protect has a [[Charge Time|casting time]] of 0, costs 9 MP with 66% Accuracy. It boosts its target(s) Defense stat by 5 points, up to a maximum of 255, for the duration of the battle. The spell can be manually targeted to either a single target or the entire party without any impact on its effectiveness. Protect can fail frequently when cast by a character with a low Spirit stat and will always fail if its target's Defense is at 255. [[Dispel]] does not remove the effect of the spell's Defense increase.
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In the 3D versions, the spell sets Protect status on its targets, and can only be applied once. Its MP cost has been boosted to 15.
 
In the 3D versions, the spell sets Protect status on its targets, and can only be applied once. Its MP cost has been boosted to 15.
   
It is also an enemy ability used by [[Asura (Final Fantasy IV)|Asura]] (''Advance'', PSP and 3D versions) and [[Platinum Toad]].
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It is also an enemy ability used by Asura ([[Asura (Final Fantasy IV 2D)|2D]] and [[Asura (Final Fantasy IV 3D)|3D]]) and [[Platinum Toad]].
   
Protect is learned by [[Rosa Joanna Farrell|Rosa]] (level 12), [[Porom]] (level 12), [[Tellah]] (after completing [[Mt. Ordeals]]), [[Fusoya]] (initially) and [[Cecil Harvey|Paladin Cecil]] in the 3D versions (level 10).
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Protect is learned by [[Rosa Joanna Farrell|Rosa]] (level 12), [[Porom]] (level 12), [[Tellah]] (after completing [[Mt. Ordeals]]), [[Fusoya]] (default) and [[Cecil Harvey|Paladin Cecil]] (3D; level 10).
   
Protect is hardcoded to have no effect during the final battle against [[Zeromus (Final Fantasy IV boss)|Zeromus]]. The spell's animation is displayed, but the Defense stat is not modified. This is of little consequence, since Zeromus does not attack physically.
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Protect is hardcoded to have no effect during the final battle against [[Zeromus (Final Fantasy IV 2D)|Zeromus]]. The spell's animation is displayed, but the Defense stat is not modified. This is of little consequence, since Zeromus does not attack physically.
   
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
Protec is a White Magic spell known initially by [[Rosa Joanna Farrell|Rosa]] and [[Porom]]. It increase the Defense of all targets at the cost of 9 MP.
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Protect is a White Magic spell known initially by [[Rosa Joanna Farrell|Rosa]] and [[Porom]]. It increase the Defense of all targets at the cost of 9 MP.
   
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
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=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
{{Q|Places a magical shield around the target that boosts physical defense.|Description}}
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{{Quote|Places a magical shield around the target that boosts physical defense.|Description}}
Protect is an effect spell (also called Safe) can be learned from [[Unicorn (summon)|Unicorn]] (rate of x1), [[Carbuncle (summon)|Carbuncle]] (rate of x2), and [[Golem (creature)|Golem]] (rate of x5). [[Celes Chere|Celes]] (level 22). It costs 12 MP and is vulnerable to [[Runic]]. Protect can be cast by [[Level 20 Magic]], [[Cherry]], [[Moebius]], [[Gilgamesh (Final Fantasy VI boss)|Gilgamesh]], [[Kaiser Dragon (Final Fantasy VI)|Kaiser Dragon]], [[Visage]], and [[Dadaluma]].
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Protect (also called Safe) is an effect spell can be learned from [[Unicorn (Final Fantasy VI)|Unicorn]] (rate of x1), [[Carbuncle (Final Fantasy VI)|Carbuncle]] (rate of x2), and [[Golem (Final Fantasy VI)|Golem]] (rate of x5). [[Celes (Final Fantasy VI party member)|Celes]] learns it on level 22. It costs 12 MP and is vulnerable to [[Runic]]. Protect can be cast by [[Level 20 Magic]], [[Cherry]], [[Moebius (Final Fantasy VI)|Moebius]], [[Gilgamesh (Final Fantasy VI boss)|Gilgamesh]], [[Kaiser Dragon (Final Fantasy VI)|Kaiser Dragon]], [[Visage]], and [[Dadaluma]].
   
 
=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
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{{main|Protect (Final Fantasy VIII)}}
{{Q|Reduce physical damage temporarily|Description}}
 
Protect is a Support Magic spell which halves physical damage inflicted on the target for a short time. The spell can also be cast with a [[Final Fantasy VIII items#Protect Stone|Protect Stone]]. Casting Protect in battle increases [[Guardian Force#Charge Time and Compatibility|compatibility]] with [[Carbuncle (Final Fantasy VIII)|Carbuncle]] by 1, and with [[Cerberus (creature)|Cerberus]] by 0.2, but lowers compatibility with [[Diablos (Final Fantasy VIII)|Diablos]] and [[Eden (summon)|Eden]] by 0.2 as well.
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Protect is a Support Magic spell which halves physical damage inflicted on the target for a short time. The spell can also be cast with a [[Protect Stone (Final Fantasy VIII)|Protect Stone]]. Casting Protect in battle increases [[Guardian Force#Charge Time and Compatibility|compatibility]] with [[Carbuncle (Final Fantasy VIII)|Carbuncle]] by 1, and with [[Cerberus (creature)|Cerberus]] by 0.2, but lowers compatibility with [[Diablos (Final Fantasy VIII)|Diablos]] and [[Eden (summon)|Eden]] by 0.2 as well. It can also be [[Junction system|junctioned]] to boost stats, especially Vitality.
 
{{FFVIII Spell
 
| Name = Protect
 
| Draw = Level 1-100: [[Armadodo]], [[BGH251F2]], [[Gesper (Final Fantasy VIII)|Gesper]], [[Hexadragon (Final Fantasy VIII)|Hexadragon]], [[Minotaur (Final Fantasy VIII)|Minotaur]], [[NORG (boss)|NORG]], [[Raldo (Final Fantasy VIII)|Raldo]], [[Raijin (boss)|Raijin]], [[Righty]], [[Sacred (Final Fantasy VIII)|Sacred]], [[SAM08G]], [[Wedge (boss)|Wedge]]{{foot|Second encounter}}, [[X-ATM092]]<br/>Level 20-100: [[Adamantoise (Final Fantasy VIII)|Adamantoise]], [[Wendigo (Final Fantasy VIII)|Wendigo]]
 
| draw points = [[Tomb of the Unknown King]] Outside, [[Galbadia Garden]] Ice Rink (accessible only during the [[Battle of the Gardens]])
 
| Refine = Supt Mag-RF: Protect Stone x1 = Protect x1; Turtle Shell x1 = Protect x30; Giant's Ring x1 = Protect x60; Steel Curtain x1 = Protect x100
 
| HP = +4
 
| Str = +0.06
 
| Vit = +0.40
 
| Mag = +0.10
 
| Spr = +0.18
 
| Spd = +0.03
 
| Eva = +0.02
 
| Hit = +0.03
 
| Luk = +0.14
 
| Elem-Atk = No effect
 
| Elem-Def = [[Fire (element)|Fire]], [[Lightning (element)|Thunder]], [[Ice (element)|Ice]]: +0.80%
 
| ST-Atk = No effect
 
| ST-Def = No effect
 
}}
 
   
 
=== ''[[Final Fantasy IX]]'' ===
 
=== ''[[Final Fantasy IX]]'' ===
{{Q|Reduces damage from physical attacks.|Description}}
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{{Quote|Reduces damage from physical attacks.|Description}}
 
[[Garnet Til Alexandros XVII|Dagger]] and [[Eiko Carol|Eiko]] can learn the [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Protect|Protect]] from a [[Final Fantasy IX armor#Steepled Hat|Steepled Hat]], [[Add-on (Final Fantasy IX)#Desert Boots|Desert Boots]], [[Final Fantasy IX weapons#Rod|Rod]], [[Final Fantasy IX weapons#Mythril Racket|Mythril Racket]], or [[Final Fantasy IX weapons#Wizard Rod|Wizard Rod]]. It needs 30 AP to master and uses 6 MP. It can be [[Reflect (status)|reflected]] and works with [[Magic Counter|Return Magic]]. [[Final Fantasy IX enemy abilities#Protect|Protect]] can also be used by the [[Iron Man (Final Fantasy IX)|Iron Man]] and [[Lizard Man (Final Fantasy IX)|Lizard Man]] enemies, and the boss, [[Necron (boss)|Necron]].
 
[[Garnet Til Alexandros XVII|Dagger]] and [[Eiko Carol|Eiko]] can learn the [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Protect|Protect]] from a [[Final Fantasy IX armor#Steepled Hat|Steepled Hat]], [[Add-on (Final Fantasy IX)#Desert Boots|Desert Boots]], [[Final Fantasy IX weapons#Rod|Rod]], [[Final Fantasy IX weapons#Mythril Racket|Mythril Racket]], or [[Final Fantasy IX weapons#Wizard Rod|Wizard Rod]]. It needs 30 AP to master and uses 6 MP. It can be [[Reflect (status)|reflected]] and works with [[Magic Counter|Return Magic]]. [[Final Fantasy IX enemy abilities#Protect|Protect]] can also be used by the [[Iron Man (Final Fantasy IX)|Iron Man]] and [[Lizard Man (Final Fantasy IX)|Lizard Man]] enemies, and the boss, [[Necron (boss)|Necron]].
   
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=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
Protect is a spell that can be learned by [[Red Mage (Final Fantasy XI)|Red Mages]], [[White Mage (Final Fantasy XI)|White Mages]], [[Scholar (Final Fantasy XI)|Scholars]], and [[Paladin (Final Fantasy XI)|Paladins]], though because it is such a low level spell it can be used by many characters with any of these jobs as a [[Support Job]]. It is the earliest in a line of spells that go up to Protect V. Protect grants a flat +10 Defense.
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Protect is a spell that can be learned by [[Red Mage (Final Fantasy XI)|Red Mages]], [[White Mage (Final Fantasy XI)|White Mages]], [[Scholar (Final Fantasy XI)|Scholars]], [[Paladin (Final Fantasy XI)|Paladins]], and [[Rune Fencer]]s, though because it is such a low level spell it can be used by many characters with any of these jobs as a [[Support Job]]. It is the earliest in a line of spells that go up to Protect V. Protect grants a flat +10 Defense.
   
{{See Also|Protect II|Protect III|Protect IV|Protect V}}
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{{See|Protect II|Protect III|Protect IV|Protect V}}
   
 
=== ''[[Final Fantasy XII]]'' ===
 
=== ''[[Final Fantasy XII]]'' ===
{{Q|The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary.|Description}}
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{{Quote|The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary.|Description}}
 
Protect reduces physical damage by a third. In the original version it is on the [[Green Magick]] 1 [[License Board|license]] which requires 25 LP to unlock. It can bought in [[Rabanastre]] (after obtaining Sunstone and Penelo leaves), [[Nalbina Fortress|Nalbina]], [[Barheim Passage]], [[Bhujerba]], [[Dreadnought Leviathan|Dreadnought ''Leviathan'']], [[Dalmasca Westersand]] (after the ''Leviathan''), [[Ogir-Yensa Sandsea]], and [[Nam-Yensa Sandsea]] for 200 gil.
 
Protect reduces physical damage by a third. In the original version it is on the [[Green Magick]] 1 [[License Board|license]] which requires 25 LP to unlock. It can bought in [[Rabanastre]] (after obtaining Sunstone and Penelo leaves), [[Nalbina Fortress|Nalbina]], [[Barheim Passage]], [[Bhujerba]], [[Dreadnought Leviathan|Dreadnought ''Leviathan'']], [[Dalmasca Westersand]] (after the ''Leviathan''), [[Ogir-Yensa Sandsea]], and [[Nam-Yensa Sandsea]] for 200 gil.
   
In the ''Zodiac'' versions, Protect is listed as [[White Magick]] 3 License, along with Shell. It can be used by the job classes [[White Mage (Final Fantasy XII)|White Mage]] and [[Red Battlemage]]. It can be bought in Rabanastre (After Ba'Gamnan in Lhusu Mines), Nalbina, Bhujerba, Dreadnought ''Leviathan'', Dalmasca Westersand (after Ondore's Estate, Dyce, and [[Archades]] for 250 gil or found in Trial Mode [[Trial Mode#26|Stage 26]](with Diamond Armlet).
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In the ''Zodiac'' versions, Protect is listed as [[White Magick]] 3 License, along with Shell. It can be used by the job classes [[White Mage (Final Fantasy XII)|White Mage]] and [[Red Battlemage]]. It can be bought in Rabanastre (After Ba'Gamnan in Lhusu Mines), Nalbina, Bhujerba, Dreadnought ''Leviathan'', Dalmasca Westersand (after Ondore's Estate, Dyce, and [[Archades]] for 250 gil or found in Trial Mode [[Trial Mode#26|Stage 26]](with Diamond Armlet).
   
 
It can be cast by [[Gnoma Entite]], [[Giza Rabbit]], [[Ozmone Hare]], [[Urstrix (Final Fantasy XII)|Urstrix]], [[Storm Elemental]], [[Mardu Entite]], [[Water Elemental (Final Fantasy XII)|Water Elemental]], [[Water Chaosjet]], [[Zombie (Female) (Final Fantasy XII)|Zombie (Female)]], [[Skeleton (Final Fantasy XII)|Skeleton]], [[Bomb (Final Fantasy XII)|Bomb]], [[Headless (Final Fantasy XII)|Headless]], [[Salamand Entite]], [[Lost Soul (Final Fantasy XII)|Lost Soul]], [[Ragoh]], [[Wu]], [[Sylphi Entite]], [[Treant (Final Fantasy XII)|Treant]] [a, b], [[Gargoyle (Final Fantasy XII)|Gargoyle]], [[Gizamaluk]], [[Emperor Aevis]], [[Dark Skeleton (Final Fantasy XII)|Dark Skeleton]] [b], [[Slaven Warder]], [[Ice Elemental (Final Fantasy XII)|Ice Elemental]], [[Wild Onion (Final Fantasy XII)|Wild Onion]], [[Leshach Entite]], [[Blood Gigas]] [a], [[Ghoul (Final Fantasy XII)|Ghoul]], [[Facer (Final Fantasy XII)|Facer]], [[Balloon (Final Fantasy XII)|Balloon]], [[Humbaba (Final Fantasy XII)|Humbaba]], [[Slaven Wilder]], [[Fire Elemental (Final Fantasy XII)|Fire Elemental]], [[Fire Chaosjet]], [[Wyrdhare]], [[Bagoly (Final Fantasy XII)|Bagoly]], [[Air Elemental (Final Fantasy XII)|Air Elemental]], [[Earth Elemental (Final Fantasy XII)|Earth Elemental]], [[Striker (Final Fantasy XII)|Striker]], [[Onion Queen]], [[Golem (Final Fantasy XII)|Golem]], [[Mom Bomb (Final Fantasy XII)|Mom Bomb]], [[Bune (Final Fantasy XII)|Bune]], [[Undin Entite]], [[Grenade (Final Fantasy XII)|Grenade]], [[Adamantitan (Final Fantasy XII)|Adamantitan]], [[Urutan Eater]], [[Banshee (Final Fantasy XII)|Banshee]], [[Atomos (Final Fantasy XII)|Atomos]], [[Darksteel]], [[Enkelados (Final Fantasy XII)|Enkelados]], [[Catoblepas (Final Fantasy XII)|Catoblepas]], [[Yiazmat (Final Fantasy XII)|Yiazmat]], [[Hashmal (Final Fantasy XII boss)|Hashmal]], [[Gijuk]], [[Humbaba Mistant]], [[Aspidochelon (Final Fantasy XII)|Aspidochelon]], [[Megabomb]], [[Ripe Rampager (Final Fantasy XII)|Ripe Rampager]], [[Ancbolder]], [[Wendice]], [[Bluesang]], [[Seeq Explorer]], [[Imperial Hoplite]], [[Judge Ghis (boss)|Judge Ghis]], [[Judge (Final Fantasy XII enemy)|Judge]] [b], [[Sphere-Rook]], [[Gabranth (boss)|Gabranth]] (1), [[Rook (Final Fantasy XII)|Rook]], and [[Doctor Cid (boss)|Doctor Cid]] (2).
 
It can be cast by [[Gnoma Entite]], [[Giza Rabbit]], [[Ozmone Hare]], [[Urstrix (Final Fantasy XII)|Urstrix]], [[Storm Elemental]], [[Mardu Entite]], [[Water Elemental (Final Fantasy XII)|Water Elemental]], [[Water Chaosjet]], [[Zombie (Female) (Final Fantasy XII)|Zombie (Female)]], [[Skeleton (Final Fantasy XII)|Skeleton]], [[Bomb (Final Fantasy XII)|Bomb]], [[Headless (Final Fantasy XII)|Headless]], [[Salamand Entite]], [[Lost Soul (Final Fantasy XII)|Lost Soul]], [[Ragoh]], [[Wu]], [[Sylphi Entite]], [[Treant (Final Fantasy XII)|Treant]] [a, b], [[Gargoyle (Final Fantasy XII)|Gargoyle]], [[Gizamaluk]], [[Emperor Aevis]], [[Dark Skeleton (Final Fantasy XII)|Dark Skeleton]] [b], [[Slaven Warder]], [[Ice Elemental (Final Fantasy XII)|Ice Elemental]], [[Wild Onion (Final Fantasy XII)|Wild Onion]], [[Leshach Entite]], [[Blood Gigas]] [a], [[Ghoul (Final Fantasy XII)|Ghoul]], [[Facer (Final Fantasy XII)|Facer]], [[Balloon (Final Fantasy XII)|Balloon]], [[Humbaba (Final Fantasy XII)|Humbaba]], [[Slaven Wilder]], [[Fire Elemental (Final Fantasy XII)|Fire Elemental]], [[Fire Chaosjet]], [[Wyrdhare]], [[Bagoly (Final Fantasy XII)|Bagoly]], [[Air Elemental (Final Fantasy XII)|Air Elemental]], [[Earth Elemental (Final Fantasy XII)|Earth Elemental]], [[Striker (Final Fantasy XII)|Striker]], [[Onion Queen]], [[Golem (Final Fantasy XII)|Golem]], [[Mom Bomb (Final Fantasy XII)|Mom Bomb]], [[Bune (Final Fantasy XII)|Bune]], [[Undin Entite]], [[Grenade (Final Fantasy XII)|Grenade]], [[Adamantitan (Final Fantasy XII)|Adamantitan]], [[Urutan Eater]], [[Banshee (Final Fantasy XII)|Banshee]], [[Atomos (Final Fantasy XII)|Atomos]], [[Darksteel]], [[Enkelados (Final Fantasy XII)|Enkelados]], [[Catoblepas (Final Fantasy XII)|Catoblepas]], [[Yiazmat (Final Fantasy XII)|Yiazmat]], [[Hashmal (Final Fantasy XII boss)|Hashmal]], [[Gijuk]], [[Humbaba Mistant]], [[Aspidochelon (Final Fantasy XII)|Aspidochelon]], [[Megabomb]], [[Ripe Rampager (Final Fantasy XII)|Ripe Rampager]], [[Ancbolder]], [[Wendice]], [[Bluesang]], [[Seeq Explorer]], [[Imperial Hoplite]], [[Judge Ghis (boss)|Judge Ghis]], [[Judge (Final Fantasy XII enemy)|Judge]] [b], [[Sphere-Rook]], [[Gabranth (boss)|Gabranth]] (1), [[Rook (Final Fantasy XII)|Rook]], and [[Doctor Cid (boss)|Doctor Cid]] (2).
   
 
=== ''[[Final Fantasy XIII]]'' ===
 
=== ''[[Final Fantasy XIII]]'' ===
{{Q|Raise target's physical resistance.|Description}}
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{{Quote|Raise target's physical resistance.|Description}}
 
Protect is a [[Synergist (Final Fantasy XIII)|Synergist]] ability which increases one ally's defense by 33% for a short time. It is learned by [[Hope Estheim|Hope]] (stage 1), [[Lightning (Final Fantasy XIII)|Lightning]] (stage 7), [[Snow Villiers|Snow]] (stage 7), and [[Sazh Katzroy|Sazh]] (stage 9). It costs 1 ATB to use.
 
Protect is a [[Synergist (Final Fantasy XIII)|Synergist]] ability which increases one ally's defense by 33% for a short time. It is learned by [[Hope Estheim|Hope]] (stage 1), [[Lightning (Final Fantasy XIII)|Lightning]] (stage 7), [[Snow Villiers|Snow]] (stage 7), and [[Sazh Katzroy|Sazh]] (stage 9). It costs 1 ATB to use.
   
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=== [[Final Fantasy XIV/Legacy|Legacy ''Final Fantasy XIV'']] ===
 
=== [[Final Fantasy XIV/Legacy|Legacy ''Final Fantasy XIV'']] ===
 
[[File:FFXIVL Protect Icon.png|left|Protect icon.]]
 
[[File:FFXIVL Protect Icon.png|left|Protect icon.]]
Protect appeared as an ability. At the initial release, Protect was a [[Conjurer (Final Fantasy XIV)/Legacy|Conjurer]] spell available for use at rank 16. The spell cost 3 action points to set and 9 MP to use. When used, Protect would enhance the physical defense of allies within an area of effect for 30 minutes.
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Protect appeared as an ability. At the initial release, Protect was a [[White Mage (Final Fantasy XIV)/Legacy|Conjurer]] spell available for use at rank 16. The spell cost 3 action points to set and 9 MP to use. When used, Protect would enhance the physical defense of allies within an area of effect for 30 minutes.
   
 
After the release of patch 1.20, Protect remained a Conjurer spell available for use at level 6. Like before, the spell increased the physical defense of all party members within range of the target. In addition, once the player learned the Enhanced Protect trait at level 24, Protect would also increase magic defense akin to the [[Shell (ability)|Shell]] spell.
 
After the release of patch 1.20, Protect remained a Conjurer spell available for use at level 6. Like before, the spell increased the physical defense of all party members within range of the target. In addition, once the player learned the Enhanced Protect trait at level 24, Protect would also increase magic defense akin to the [[Shell (ability)|Shell]] spell.
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==== ''[[Final Fantasy XIV]]'' ====
 
==== ''[[Final Fantasy XIV]]'' ====
 
[[File:FFXIVARR Protect Icon.png|right|Protect hotkey.]]
 
[[File:FFXIVARR Protect Icon.png|right|Protect hotkey.]]
Protect is a Healer cross-role spell available at level 16. The spell raises the physical and magic defense of all allies within radius of the target for a period of 30 minutes. The spell by default has a cast time of 3.0 seconds and has a 2.5 second recast time. The spell can only be used by [[Conjurer (Final Fantasy XIV)|Conjurers]], [[Conjurer (Final Fantasy XIV)#White Mage|White Mages]], [[Arcanist (Final Fantasy XIV)#Scholar|Scholars]], and [[Astrologian (Final Fantasy XIV)|Astrologians]].
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Protect is a Healer cross-role ability available in PVP. The ability reduces damage taken by a targeted party member by 20%. The ability has an instant cast time and has a 45 second recast time.
   
Protect has gone through various changes through each of the major expansions. From ''A Realm Reborn'' through ''[[Final Fantasy XIV: Heavensward|Heavensward]]'', Protect was initially a Conjurer and White Mage spell available at level 8. However for the entirety of ''A Realm Reborn'', Protect only raised the physical defense of the party and only once Conjurers and White Mages learned the Proshell trait at level 16, Protect would also increase the magic defense of the party. However, in ''Heavensward'', Protect's effect was changed, now raising both the physical and magic defense of the targets, allowing all classes to have access to the Proshell effect. In addition, the Proshell trait and status were removed. The ability could be used by all classes for cross class, but only the Scholar, Astrologian, and [[Gladiator (Final Fantasy XIV)#Paladin|Paladin]] jobs could use the spell as a cross class skill.
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Prior to the release of the ''[[Final Fantasy XIV: Shadowbringers|Shadowbringers]]'' expansion, Protect was a Healer cross-role spell learned at level 16. The spell raised the physical and magic defense of all allies within radius of the target for a period of 30 minutes. The spell could only be used by [[White Mage (Final Fantasy XIV)|Conjurers]], [[White Mage (Final Fantasy XIV)#White Mage|White Mages]], [[Summoner (Final Fantasy XIV)#Scholar|Scholars]], and [[Astrologian (Final Fantasy XIV)|Astrologians]].
   
  +
Protect has gone through various changes through each of the major expansions. From ''A Realm Reborn'' through ''[[Final Fantasy XIV: Heavensward|Heavensward]]'', Protect was initially a Conjurer and White Mage spell available at level 8. However for the entirety of ''A Realm Reborn'', Protect only raised the physical defense of the party and only once Conjurers and White Mages learned the Proshell trait at level 16, Protect would also increase the magic defense of the party. However, in ''Heavensward'', Protect's effect was changed, now raising both the physical and magic defense of the targets, allowing all classes to have access to the Proshell effect. In addition, the Proshell trait and status were removed. The ability could be used by all classes for cross class, but only the Scholar, Astrologian, and [[Paladin (Final Fantasy XIV)#Paladin|Paladin]] jobs could use the spell as a cross class skill. After the release of ''[[Final Fantasy XIV: Stormblood|Stormblood]]'', Protect was removed from the Conjurer skillset and became a Healer cross-role spell instead.
After the release of ''[[Final Fantasy XIV: Stormblood|Stormblood]]'', Protect was removed from the Conjurer skillset and became a Healer cross-role spell instead.
 
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{{clear}}
   
 
=== ''[[Final Fantasy XV: Comrades]] ''===
 
=== ''[[Final Fantasy XV: Comrades]] ''===
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Protect is incompatible with any Sigil that alters the Glaive's curative magic, with the Sigil taking precedence.
 
Protect is incompatible with any Sigil that alters the Glaive's curative magic, with the Sigil taking precedence.
  +
 
===''[[Final Fantasy XV: Episode Ardyn]]''===
  +
[[Regis Lucis Caelum (boss)|Regis]] casts Protect when on the last of his health to erect a magical barrier to cover him and can attack while it's guarding him. The Protect spell has its own health gauge, which the player must deplete to get to Regis. Destroying the Protect puts Regis to Vulnerable state. After his Protect is destroyed, Regis puts up his last stand and grows even stronger.
   
 
=== ''[[Final Fantasy Tactics]]'' ===
 
=== ''[[Final Fantasy Tactics]]'' ===
{{Q|White Magick that conjures up invisible armor made of air to protect the body from direct blows.|Description}}
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{{Quote|White Magick that conjures up invisible armor made of air to protect the body from direct blows.|Description}}
{{Q|Precious light, be our armor to protect us! Protect!|Upon casting ([[PlayStation]])}}
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{{Quote|Precious light, be our armor to protect us! Protect!|Upon casting ([[PlayStation]])}}
 
Protect is a [[White Mage (Tactics)|White Magick]] spell, and costs 70 JP to unlock. It consumes 6 MP and has a speed of 25.
 
Protect is a [[White Mage (Tactics)|White Magick]] spell, and costs 70 JP to unlock. It consumes 6 MP and has a speed of 25.
   
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
{{Q|Enveloping white cloud. Raises weapon defense.|Description}}
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{{Quote|Enveloping white cloud. Raises weapon defense.|Description}}
 
Protect is a [[White Mage (Tactics Advance)|White Mage]] spell can be learned by equipping a Guard Staff. It needs 100 AP to master, costs 6 MP to cast, and has a range of 4. It can be stolen through the ability, Steal: Ability.
 
Protect is a [[White Mage (Tactics Advance)|White Mage]] spell can be learned by equipping a Guard Staff. It needs 100 AP to master, costs 6 MP to cast, and has a range of 4. It can be stolen through the ability, Steal: Ability.
   
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=== ''[[Final Fantasy Tactics S]]'' ===
 
=== ''[[Final Fantasy Tactics S]]'' ===
{{Abil-stub|Final Fantasy Tactics S}}
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{{Ability section|Final Fantasy Tactics S}}
   
 
=== ''[[Final Fantasy Type-0]]'' ===
 
=== ''[[Final Fantasy Type-0]]'' ===
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==== ''[[Final Fantasy Agito]]'' ====
 
==== ''[[Final Fantasy Agito]]'' ====
{{Abil-stub|Final Fantasy Agito}}
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{{Ability section|Final Fantasy Agito}}
 
=== ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' ===
 
Barrier is cast by piling [[Fire (ability)|Fire]] and [[Esuna (ability)#Final Fantasy Crystal Chronicles|Clear]]. It lasts for a short amount of time.
 
   
 
=== ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'' ===
 
=== ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'' ===
 
Protect is a level 10 Protection Spell, exclusive to the [[White Mage (My Life as a King)|White Mage]] class, and caps at level 100. It increases an ally's Defense, can be used once per battle, and up to three times a day.
 
Protect is a level 10 Protection Spell, exclusive to the [[White Mage (My Life as a King)|White Mage]] class, and caps at level 100. It increases an ally's Defense, can be used once per battle, and up to three times a day.
 
=== ''[[Final Fantasy Crystal Chronicles: Echoes of Time]]'' ===
 
Barrier is cast by piling Fire and Clear.
 
   
 
=== ''[[Final Fantasy Legend II]]'' ===
 
=== ''[[Final Fantasy Legend II]]'' ===
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[[File:FF4HoL Protect Slot.png|right]]
 
[[File:FF4HoL Protect Slot.png|right]]
 
Protect is a White Magic spell and costs 2 AP to cast. When the spell is used it increases a characters defense by 50%. Protect can be given to any character by having a Protect Tome in the character's inventory. The spell can be purchased for 1,000 gil in [[Guera]] and [[Urbeth]] at night, and in [[Kingdom of Horne|Horne]] after the player defeats [[Satan (The 4 Heroes of Light)|Satan]].
 
Protect is a White Magic spell and costs 2 AP to cast. When the spell is used it increases a characters defense by 50%. Protect can be given to any character by having a Protect Tome in the character's inventory. The spell can be purchased for 1,000 gil in [[Guera]] and [[Urbeth]] at night, and in [[Kingdom of Horne|Horne]] after the player defeats [[Satan (The 4 Heroes of Light)|Satan]].
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{{clear}}
   
 
=== ''[[Bravely Default]]'' ===
 
=== ''[[Bravely Default]]'' ===
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=== ''[[Final Fantasy Dimensions]]'' ===
 
=== ''[[Final Fantasy Dimensions]]'' ===
{{Magic-stub|Final Fantasy Dimensions}}
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{{Magic section|Final Fantasy Dimensions}}
   
 
=== ''[[Final Fantasy Dimensions II]]'' ===
 
=== ''[[Final Fantasy Dimensions II]]'' ===
{{Abil-stub|Final Fantasy Dimensions II}}
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{{Ability section|Final Fantasy Dimensions II}}
   
 
=== ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' ===
 
=== ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' ===
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==== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ====
 
==== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ====
{{Abil-stub|Theatrhythm Final Fantasy All-Star Carnival}}
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{{Ability section|Theatrhythm Final Fantasy All-Star Carnival}}
   
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
=== ''[[Pictlogica Final Fantasy]]'' ===
{{Magic-stub|Pictlogica Final Fantasy}}
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{{Magic section|Pictlogica Final Fantasy}}
   
 
==== ''[[Pictlogica Final Fantasy ≒]]'' ====
 
==== ''[[Pictlogica Final Fantasy ≒]]'' ====
{{Abil-stub|Pictlogica Final Fantasy ≒}}
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{{Ability section|Pictlogica Final Fantasy ≒}}
   
 
=== ''[[Final Fantasy Artniks]]'' ===
 
=== ''[[Final Fantasy Artniks]]'' ===
{{Magic-stub|Final Fantasy Artniks}}
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{{Magic section|Final Fantasy Artniks}}
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
Protect is a White Magic ability with a Rarity of 1☆. It doubles the defense of a single character. It can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, and 1000 gil.
 
Protect is a White Magic ability with a Rarity of 1☆. It doubles the defense of a single character. It can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, and 1000 gil.
{{Abil-stub|Final Fantasy Record Keeper}}
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{{Ability section|Final Fantasy Record Keeper}}
   
 
=== ''[[Final Fantasy Explorers]]'' ===
 
=== ''[[Final Fantasy Explorers]]'' ===
{{Q|Increase the physical defense of allies within range of you.|Description}}
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{{Quote|Increase the physical defense of allies within range of you.|Description}}
{{Magic-stub|Final Fantasy Explorers}}
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{{Magic section|Final Fantasy Explorers}}
   
 
=== ''[[Final Fantasy World Wide Words]]'' ===
 
=== ''[[Final Fantasy World Wide Words]]'' ===
{{Abil-stub|Final Fantasy World Wide Words}}
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{{Ability section|Final Fantasy World Wide Words}}
   
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
{{Abil-stub|Final Fantasy Brave Exvius}}
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{{Ability section|Final Fantasy Brave Exvius}}
  +
  +
====''[[War of the Visions: Final Fantasy Brave Exvius]]''====
  +
{{Ability section|War of the Visions: Final Fantasy Brave Exvius}}
   
 
=== ''[[World of Final Fantasy]]'' ===
 
=== ''[[World of Final Fantasy]]'' ===
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==== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ====
 
==== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ====
{{Magic-stub|Final Fantasy Fables: Chocobo's Dungeon}}
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{{Magic section|Final Fantasy Fables: Chocobo's Dungeon}}
   
 
=== ''[[Final Fantasy Trading Card Game]]'' ===
 
=== ''[[Final Fantasy Trading Card Game]]'' ===
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[[File:Chrono Trigger Protect.png|right|150px]]
 
[[File:Chrono Trigger Protect.png|right|150px]]
 
Protect is a single tech of Lucca that cost 6 MP to cast. It grants the Protect status, boosting an ally's Defense.
 
Protect is a single tech of Lucca that cost 6 MP to cast. It grants the Protect status, boosting an ally's Defense.
{{-}}
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{{clear}}
   
 
=== ''[[Kingdom Hearts]]'' series ===
 
=== ''[[Kingdom Hearts]]'' series ===
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=== ''[[Guardian Cross]]'' ===
 
=== ''[[Guardian Cross]]'' ===
{{stub|Guardian Cross}}
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{{Section|Guardian Cross}}
   
 
== Gallery ==
 
== Gallery ==
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FFBE Protect.png|''[[Final Fantasy Brave Exvius]]''.
 
FFBE Protect.png|''[[Final Fantasy Brave Exvius]]''.
 
WoFF Protect.png|''[[World of Final Fantasy]]''.
 
WoFF Protect.png|''[[World of Final Fantasy]]''.
</gallery>{{galleryincomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy Crystal Chronicles: My Life as a King]]''|''[[Final Fantasy Legend II]]''}}
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</gallery>{{Gallery incomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy Crystal Chronicles: My Life as a King]]''|''[[Final Fantasy Legend II]]''}}
   
 
{{navbox white magic}}
 
{{navbox white magic}}
 
{{navbox green magick}}
 
{{navbox green magick}}
   
[[Category:Final Fantasy X White Magic]]
 
[[Category:Final Fantasy X-2 White Magic]]
 
[[Category:Final Fantasy XI Enhancing Magic]]
 
[[Category:Final Fantasy XI White Magic]]
 
[[Category:Final Fantasy XII Green Magick]]
 
[[Category:Final Fantasy XII White Magick]]
 
[[Category:Final Fantasy XIII Synergist Abilities]]
 
[[Category:Final Fantasy XIV Conjurer Spells]]
 
[[Category:Final Fantasy Tactics White Magick]]
 
[[Category:Final Fantasy Tactics Advance White Magic]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Green Magick]]
 
[[Category:Final Fantasy: The 4 Heroes of Light White Magic]]
 
[[Category:Final Fantasy XIII-2 Synergist Abilities]]
 
[[Category:Final Fantasy XIV Spells]]
 
[[Category:Bravely Default White Magic]]
 
[[Category:Theatrhythm Final Fantasy Abilities]]
 
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
 
[[Category:Recurring White Magic]]
 
[[Category:Recurring Green Magick]]
 
   
 
[[de:Protes]]
 
[[de:Protes]]
 
[[ja:プロテス]]
 
[[ja:プロテス]]
 
[[pl:Protect (umiejętność)]]
 
[[pl:Protect (umiejętność)]]
 
[[Category:Recurring White Magic]]
 
[[Category:Recurring Green Magick]]

Revision as of 04:58, 17 June 2020

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FFII PSP Protect

Protect in Final Fantasy II.

Armour of light, halt physical might.

Protect (プロテス, Purotesu?), also known as Fog, Armor, Shield, or Safe, is a recurring White Magic, and later in the Final Fantasy series, a Green Magick, spell. It appears in various games in the series, and it generally halves all physical damage dealt to the target. In all cases it increases a target's resistance to physical attack, but in some games, like Final Fantasy XI, it increases the Defense of a single character by 10. Some games feature a stronger spell called Protectga.

Appearances

Final Fantasy

White Mage - FOG

Raises one ally's defense.

Description

Protect (FOG on the NES and Shld1 in Final Fantasy Origins) is a level 1 White Magic spell which increases the Defense of a single ally by 8 points. The spell can be bought at Cornelia and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 3 MP to cast. The spell can also be cast by using the Murasame as an item during battle.

It is also an enemy ability used by Gilgamesh.

Final Fantasy II

Creates a magic curtain, raising defense.

Description

Protect (Shield in Origins) is a White Magic spell which increases the Defense of one or all allies reducing physical damage inflicted by enemies. As the spell's level grows, the spell's effectiveness and success rate increase. The effect can stack, however repeated use on the same unit(s) increases the chance that the spell will miss.

Any character can learn Protect by having them use the Protect Tome (Shield Scroll in Origins). The spell was bugged in the NES version, only working on the caster. It increases the target's Defense equal to 1/4 of the caster's Spirit stat per level.

Protect Tome
Effect Allows the target to learn Protect when used outside of battle. Casts Protect VIII on all allies when used in battle.
Buy Paloom, Poft, Mysidia, Machanon
Cost 400 gil (Origins)
300 gil (Dawn of Souls, 20th Anniversary Edition, iOS)

Final Fantasy III

Protect (also called Safe) is a level 5 White Magic spell that can be bought in Northeast Saronia and Doga's Village for 5,000 gil. It can be used by the White Mage, Red Mage, Devout, Sage, and Onion Knight. Aria can cast Protect on the whole party when she joins as a guest in the DS version. The weapon Defender also casts Protect, as does the item Turtle Shell.

The enemies Yormungand and Shadow Master can use the spell as well. It has a 75% accuracy and a base power of 5. It increases the target's Defense and Magic Defense, though if the target is using the Defend command, Protect's effects will be negated at the end of the turn. In addition, if a character under Protect changes the items in their hands, Protect is also negated.

Final Fantasy IV

Reduces physical damage received.

Description

Protect (Armor on the North American SNES and PlayStation) is a White Magic spell. The spell is not learnable in the SNES North American and Easy Type versions. This spell is still used by Zemus's Malice, but the white magic icon has been removed from its name.

In the 2D versions, Protect has a casting time of 0, costs 9 MP with 66% Accuracy. It boosts its target(s) Defense stat by 5 points, up to a maximum of 255, for the duration of the battle. The spell can be manually targeted to either a single target or the entire party without any impact on its effectiveness. Protect can fail frequently when cast by a character with a low Spirit stat and will always fail if its target's Defense is at 255. Dispel does not remove the effect of the spell's Defense increase.

In the 3D versions, the spell sets Protect status on its targets, and can only be applied once. Its MP cost has been boosted to 15.

It is also an enemy ability used by Asura (2D and 3D) and Platinum Toad.

Protect is learned by Rosa (level 12), Porom (level 12), Tellah (after completing Mt. Ordeals), Fusoya (default) and Paladin Cecil (3D; level 10).

Protect is hardcoded to have no effect during the final battle against Zeromus. The spell's animation is displayed, but the Defense stat is not modified. This is of little consequence, since Zeromus does not attack physically.

Final Fantasy IV -Interlude-

Protect is a White Magic spell known initially by Rosa and Porom. It increase the Defense of all targets at the cost of 9 MP.

Final Fantasy IV: The After Years

Protect can be used by all White Magic users. Using the Murasame as an item also casts the spell. The spell can be used to target all allies at once. It is also used by the enemies Lord Dragon and Ultima Weapon.

Final Fantasy V

Protect (Protes in Final Fantasy Anthology) is a level 2 White Magic spell that costs 280 gil and can be found in Carwen, Karnak, and Jachol. It uses 3 MP. It is one of the spells that can be cast from the Wonder Wand for free.

Protect can be cast by Byblos, Calofisteri, Carbuncle, Enuo, Gilgamesh at the Big Bridge, Necromancer, Siren, Zephyrus, and Apanda.

Final Fantasy VI

Places a magical shield around the target that boosts physical defense.

Description

Protect (also called Safe) is an effect spell can be learned from Unicorn (rate of x1), Carbuncle (rate of x2), and Golem (rate of x5). Celes learns it on level 22. It costs 12 MP and is vulnerable to Runic. Protect can be cast by Level 20 Magic, Cherry, Moebius, Gilgamesh, Kaiser Dragon, Visage, and Dadaluma.

Final Fantasy VIII

Protect is a Support Magic spell which halves physical damage inflicted on the target for a short time. The spell can also be cast with a Protect Stone. Casting Protect in battle increases compatibility with Carbuncle by 1, and with Cerberus by 0.2, but lowers compatibility with Diablos and Eden by 0.2 as well. It can also be junctioned to boost stats, especially Vitality.

Final Fantasy IX

Reduces damage from physical attacks.

Description

Dagger and Eiko can learn the White Magic spell Protect from a Steepled Hat, Desert Boots, Rod, Mythril Racket, or Wizard Rod. It needs 30 AP to master and uses 6 MP. It can be reflected and works with Return Magic. Protect can also be used by the Iron Man and Lizard Man enemies, and the boss, Necron.

Final Fantasy X

Protect is on Yuna's path of the Sphere Grid and uses 12 MP. It halves physical damage. It can also be cast with a Light Curtain. Protect can be cast by Cindy, Guado Guardian (A), Sanctuary Keeper, Seymour Flux, Seymour Natus, and Th'uban.

Final Fantasy X-2

A White Mage that has learned Shell can learn Protect for 30 AP. It uses 12 MP. It can also be used without being a White Mage while equipped with the Shining Mirror Garment Grid. Protect can be cast by Garik Ronso, Node A, Node B, Node C, Right Bulwark, Seymour (Fiend Arena), and Unum.

Final Fantasy XI

Protect is a spell that can be learned by Red Mages, White Mages, Scholars, Paladins, and Rune Fencers, though because it is such a low level spell it can be used by many characters with any of these jobs as a Support Job. It is the earliest in a line of spells that go up to Protect V. Protect grants a flat +10 Defense.

Final Fantasy XII

The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary.

Description

Protect reduces physical damage by a third. In the original version it is on the Green Magick 1 license which requires 25 LP to unlock. It can bought in Rabanastre (after obtaining Sunstone and Penelo leaves), Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (after the Leviathan), Ogir-Yensa Sandsea, and Nam-Yensa Sandsea for 200 gil.

In the Zodiac versions, Protect is listed as White Magick 3 License, along with Shell. It can be used by the job classes White Mage and Red Battlemage. It can be bought in Rabanastre (After Ba'Gamnan in Lhusu Mines), Nalbina, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (after Ondore's Estate, Dyce, and Archades for 250 gil or found in Trial Mode Stage 26(with Diamond Armlet).

It can be cast by Gnoma Entite, Giza Rabbit, Ozmone Hare, Urstrix, Storm Elemental, Mardu Entite, Water Elemental, Water Chaosjet, Zombie (Female), Skeleton, Bomb, Headless, Salamand Entite, Lost Soul, Ragoh, Wu, Sylphi Entite, Treant [a, b], Gargoyle, Gizamaluk, Emperor Aevis, Dark Skeleton [b], Slaven Warder, Ice Elemental, Wild Onion, Leshach Entite, Blood Gigas [a], Ghoul, Facer, Balloon, Humbaba, Slaven Wilder, Fire Elemental, Fire Chaosjet, Wyrdhare, Bagoly, Air Elemental, Earth Elemental, Striker, Onion Queen, Golem, Mom Bomb, Bune, Undin Entite, Grenade, Adamantitan, Urutan Eater, Banshee, Atomos, Darksteel, Enkelados, Catoblepas, Yiazmat, Hashmal, Gijuk, Humbaba Mistant, Aspidochelon, Megabomb, Ripe Rampager, Ancbolder, Wendice, Bluesang, Seeq Explorer, Imperial Hoplite, Judge Ghis, Judge [b], Sphere-Rook, Gabranth (1), Rook, and Doctor Cid (2).

Final Fantasy XIII

Raise target's physical resistance.

Description

Protect is a Synergist ability which increases one ally's defense by 33% for a short time. It is learned by Hope (stage 1), Lightning (stage 7), Snow (stage 7), and Sazh (stage 9). It costs 1 ATB to use.

It is also an enemy ability used by Cid Raines and Mushussu.

Final Fantasy XIII-2

Protect is a Synergist ability that raise target's physical resistance. It costs 2 ATB and has a duration of 180. It can be learned by Serah (role level 1), Noel (role level 3), Fachan (1), Gigantuar (9), Leyak (1), Luminous Puma (1), Microchu (1), Miquiztli (1), Sazh (17), Triffid (1), and Ultros (1).

Lightning Returns: Final Fantasy XIII

Protect can be used by Angel of Valhalla at bond level 2. It can also be used by some enemies.

Legacy Final Fantasy XIV

Protect icon.

Protect appeared as an ability. At the initial release, Protect was a Conjurer spell available for use at rank 16. The spell cost 3 action points to set and 9 MP to use. When used, Protect would enhance the physical defense of allies within an area of effect for 30 minutes.

After the release of patch 1.20, Protect remained a Conjurer spell available for use at level 6. Like before, the spell increased the physical defense of all party members within range of the target. In addition, once the player learned the Enhanced Protect trait at level 24, Protect would also increase magic defense akin to the Shell spell.

Final Fantasy XIV

Protect is a Healer cross-role ability available in PVP. The ability reduces damage taken by a targeted party member by 20%. The ability has an instant cast time and has a 45 second recast time.

Prior to the release of the Shadowbringers expansion, Protect was a Healer cross-role spell learned at level 16. The spell raised the physical and magic defense of all allies within radius of the target for a period of 30 minutes. The spell could only be used by Conjurers, White Mages, Scholars, and Astrologians.

Protect has gone through various changes through each of the major expansions. From A Realm Reborn through Heavensward, Protect was initially a Conjurer and White Mage spell available at level 8. However for the entirety of A Realm Reborn, Protect only raised the physical defense of the party and only once Conjurers and White Mages learned the Proshell trait at level 16, Protect would also increase the magic defense of the party. However, in Heavensward, Protect's effect was changed, now raising both the physical and magic defense of the targets, allowing all classes to have access to the Proshell effect. In addition, the Proshell trait and status were removed. The ability could be used by all classes for cross class, but only the Scholar, Astrologian, and Paladin jobs could use the spell as a cross class skill. After the release of Stormblood, Protect was removed from the Conjurer skillset and became a Healer cross-role spell instead.

Final Fantasy XV: Comrades

Protect is a curative spell that replaces standard curative magic when equipped with a weapon possessing an ability "Curative Magic: Protect". In addition to healing the character, like other curative magic, Protect also grants Stalwart status, which boosts the Glaive's Vitality.

Protect is incompatible with any Sigil that alters the Glaive's curative magic, with the Sigil taking precedence.

Final Fantasy XV: Episode Ardyn

Regis casts Protect when on the last of his health to erect a magical barrier to cover him and can attack while it's guarding him. The Protect spell has its own health gauge, which the player must deplete to get to Regis. Destroying the Protect puts Regis to Vulnerable state. After his Protect is destroyed, Regis puts up his last stand and grows even stronger.

Final Fantasy Tactics

White Magick that conjures up invisible armor made of air to protect the body from direct blows.

Description

Precious light, be our armor to protect us! Protect!

Upon casting (PlayStation)

Protect is a White Magick spell, and costs 70 JP to unlock. It consumes 6 MP and has a speed of 25.

Final Fantasy Tactics Advance

Enveloping white cloud. Raises weapon defense.

Description

Protect is a White Mage spell can be learned by equipping a Guard Staff. It needs 100 AP to master, costs 6 MP to cast, and has a range of 4. It can be stolen through the ability, Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the Rift

Protect can be learned by a Green Mage from Iron Hammer for 150 AP, and costs 8 MP to cast. Red Mages are also able to learn Shell through Djinn Flyssa and requires the same AP and MP to master and cast.

Final Fantasy Tactics S

Edgar - Chainsaw2This section about an ability in Final Fantasy Tactics S is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0

Protect grants Protect to the user. Charging this spell makes it affect party members. It is learned by talking to Kurasame before undertaking The Infiltration of Iscah and requires a Defense Magic stat of 60.

Final Fantasy Agito

Edgar - Chainsaw2This section about an ability in Final Fantasy Agito is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: My Life as a King

Protect is a level 10 Protection Spell, exclusive to the White Mage class, and caps at level 100. It increases an ally's Defense, can be used once per battle, and up to three times a day.

Final Fantasy Legend II

Defense has unlimited uses, it also increases a Robot's HP by 99 and defense by 22 when equipped on them. Defense increases the defense of a character by 5 + 1 for each MAGI the player possesses.

Final Fantasy: The 4 Heroes of Light

FF4HoL Protect Slot

Protect is a White Magic spell and costs 2 AP to cast. When the spell is used it increases a characters defense by 50%. Protect can be given to any character by having a Protect Tome in the character's inventory. The spell can be purchased for 1,000 gil in Guera and Urbeth at night, and in Horne after the player defeats Satan.

Bravely Default

Protect is a level 2 White Magic. It raises the physical defense of one target by 25% for five turns. The upper limit for P.Def is 150%. It costs 5 MP to use. It can be bought in Ancheim for 400 pg.

Final Fantasy Dimensions

FFII - Magicshop signThis section about a spell in Final Fantasy Dimensions is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Dimensions II

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Dissidia Final Fantasy

Protect is an support ability the Warrior of Light gains while in EX Mode. It increases his DEF by 10.

Dissidia 012 Final Fantasy

Protect is an ability of the Warrior of Light's EX Mode with the same effect.

Dissidia Final Fantasy Opera Omnia

Protect is a support ability for Hope. It grants the party Physical Damage Resist for 5 turns and the party gains BRV based on the caster's attack.

Theatrhythm Final Fantasy

Protect comes in three levels of power. Protect activates when HP falls below a certain threshold and reduces damage taken for the rest of the stage by a set amount. Protect Lv1 activates when HP falls below 80% and reduces damage by 15%, Protect Lv2 activates when HP falls below 65% and reduces damage by 25%, and Protect Lv3 triggers at 50% HP and reduces damage by 40%. Warrior of Light, Minwu, Cecil, Vivi and Snow learn all three levels of Protect, while Ashe learns Lv2 and Lv3.

Theatrhythm Final Fantasy Curtain Call

Protect (Lv1) is a reactive ability that costs 10 CP to equip. It is activated when HP gauge drops below 80%. It reduces damage taken by the party until the end of the stage an has low strength. It is learned by Warrior of Light (level 25), Minwu (level 10), Cecil (level 20), Lenna (default), Squall (level 25), Garnet (level 5), Yuna (level 5), Ashe (level 25), Ciaran (default), and Rem (default).

Protect (Lv2) is a reactive ability that costs 15 CP to equip. It is activated when HP gauge drops below 65%. It reduces damage taken by the party until the end of the stage and has medium strength. It is learned by Warrior of Light (level 25), Minwu (level 10), Cecil (level 20), Lenna (default), Squall (level 25), Garnet (level 5), Yuna (level 45), Ashe (level 25), Hope (level 5), Y'shtola (level 5), Ramza (level 25), Ciaran (default), Rem (default).

Protect (Lv3) is a reactive ability that costs 20 CP to equip. It is activated when HP gauge drops below 50%. It reduces damage taken by the party until the end of the stage and has full strength. It is learned by Minwu (level 75), Cecil (level 90), Lenna (level 65), Squall (level 95), Yuna (level 80), Y'shtola (level 60), Orlandeau (level 90), Ciaran (level 75), Rem (level 75).

Theatrhythm Final Fantasy All-Star Carnival

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Pictlogica Final Fantasy

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Pictlogica Final Fantasy ≒

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Final Fantasy Artniks

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Final Fantasy Record Keeper

Protect is a White Magic ability with a Rarity of 1☆. It doubles the defense of a single character. It can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, and 1000 gil.

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Final Fantasy Explorers

Increase the physical defense of allies within range of you.

Description
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Final Fantasy World Wide Words

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Final Fantasy Brave Exvius

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War of the Visions: Final Fantasy Brave Exvius

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World of Final Fantasy

Protect is an active ability that lessens physical damage taken on a single target for 3 AP. It can be used by Chrome Giant, Copper Gnome, Gilgamesh, Goblin Guard, Kobold Mimic, Largebuncle, Mimic, Mimic Jackpot, Minimantoise, Minotaur, Princess Goblin★, and Topaz Carbuncle.

It can be used by Gilgamesh and Valefor.

Final Fantasy Fables: Chocobo Tales

Protect is a status effect that halves damage until the end of the next round.

Cards that cause Protect

Final Fantasy Fables: Chocobo's Dungeon

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Final Fantasy Trading Card Game

Rosa's card, depicting her 3D render, is able to use Protect. For the discarding of another Rosa card and Dulling Rosa, Protect prevents Forwards the player controls from taking damage less than their power, until the end of the turn.

Cecil's card depicting his Theatrhythm artwork is able to use Protect Lv3. For the discard of another Cecil card, Protect Lv3 makes all the player's Forwards Active and grants them +10,000 power for the rest of the turn. However it can only be used on the opponent's turn.

Other appearances

Chrono Trigger

Chrono Trigger Protect

Protect is a single tech of Lucca that cost 6 MP to cast. It grants the Protect status, boosting an ally's Defense.

Kingdom Hearts series

Protect appears in Chain of Memories and Re:Chain of Memories as the ability of the Defender card, and raises Sora's defense. It reappears in Birth by Sleep as the first ability of the Goofy D-Link, and in Re:coded as an ability attached to several Keyblades.

It also appears in Kingdom Hearts II Final Mix as an ability attached to the Majestic Mushroom Shield for Goofy. The Majestic Mushroom+ grants Protectra. In Final Mix, instead of raising defense it reduces the damage done by 10%. Protectra reduces damage by 20%.

Guardian Cross

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Gallery

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