Projectile Priority is a gameplay mechanic in Dissidia Final Fantasy NT. The essence of Priority is to enable stronger projectiles to disable weaker ones. They come in several tiers with the highest being HP Level Priority. These cannot be blocked with parries, and can only be blocked with guards if they are EX Skills. The priority list as follows.
Beyond this they split their attacks into lower priority ones, but this is a general baseline to follow when trying to break through someone's projectiles unless their unique EX such as Rinoa, Shantotto, Golbez, or Cloud of Darkness changes their priority for the better or the worse.
| Source | Priority |
|---|---|
| EX Skills | HP Level |
| HP Attacks | HP Level |
| Marksman | High |
| Vanguard | Medium |
| Assassin | Low |
| Specialist | Dependent |
| Character | Priority |
|---|---|
| Onion Knight | Marksman (Sage) Assassin (Ninja) |
| Bartz Klauser | Low |
| Exdeath | Vanguard |
| Kam'lanaut | Vanguard |
| Vaan | Low |
| Gabranth | Low |
| Zenos Galvus | Assassin (0-2 filled) Marksman (All 3 filled) |
| Ramza Beoulve | Low (No Shout), Marksman (Shout) |