Daughter to the king, and an heir in line for the throne. She is the epitome of elegance and grace.
Description
The princess is a special job from Final Fantasy Tactics. It is Princess Ovelia Atkascha's default job, which uses uses Holy Magicks to aid the party.
Ovelia participates in a single story battle: at Zeirchele Falls, and only as a guest. In The War of the Lions enhanced port, she participates in a few more battles alongside Delita Heiral, as well in the multiplayer mode, Rendezvous.
This job is nearly identical to Alma's unique job, the cleric, which has increased stat growths as well a few more job command abilities available, namely Chant and Ultima, the latter requiring to be learned in a "Blue Mage-style".
Stats[]
| Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
|---|---|---|---|---|
| None | Staves, Bags | Hats, Ribbons | Clothes, Robes | No |
| Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
|---|---|---|---|---|---|---|---|
| 4 | 3 | 6 | 20% | Average | Average | Average | Average |
Abilities[]
Holy Magicks[]
Princess job command. Utilizes magick for recovery and protection.
Description
The success rate of status changing abilities are as follows:
| Name | MP Cost | Range | Effect | Speed | JP Needed |
|---|---|---|---|---|---|
| Aegis (Mbarrier) |
30 | 5 | 1 | 25 | 0 |
| Bestow an array of protective boons. Effect: Reraise, Regen, Protect, Shell, Haste. | |||||
| Dispelna (Deathspell 2) |
20 | 4 | 1 | 25 | 0 |
| Magick that cures status effects with sacred light. Removes: Stone, Confuse, Silence, Vampire, Toad, Poison, Stop, Sleep, Immobilize, Disable. Quote: "Lethal light, return to your dark world... Deathspell2!" | |||||
Reaction abilities[]
| Name | Description | Trigger | JP Needed |
|---|---|---|---|
| Counter Tackle | Counterattack with a tackle. | Physical Attack | 180 |
Support abilities[]
| Name | Description | JP Needed |
|---|---|---|
| Equip Axes | Equip axes, regardless of job. | 170 |
| Beastmaster (Monster Skill) |
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. | 200 |
| Evasive Stance (Defend) |
Defend oneself against an attack. Adds the Defend command. | 50 |
| JP Boost (Gained JP Up) |
Increase the amount of JP earned in battle. | 250 |
Movement abilities[]
| Name | Description | JP Needed |
|---|---|---|
| Movement +1 (Move +1) |
Increase Move by 1. | 200 |








