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{{sideicon|DFFOO}}
 
{{sideicon|DFFOO}}
  +
{{infobox location
{{Location
 
 
|name=Primus Island
 
|name=Primus Island
 
|release=DFFOO
 
|release=DFFOO
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|lit=Primus Island
 
|lit=Primus Island
 
|image=<gallery>
 
|image=<gallery>
  +
DFFOO Region A1C1 Icon.png|Icon
 
DFFOO Primus Island Map.png|Regional Map
 
DFFOO Primus Island Map.png|Regional Map
DFFOO World Map 01.png|World Map
 
 
</gallery>
 
</gallery>
 
|type= Island
 
|type= Island
|region= Second World
+
|region= [[World of the Light Crystal]]
|affiliation= None
+
|affiliation= [[Light Crystal (Opera Omnia)|Light Crystal]]
|areas= Windy Plains<br>Cave of the Sleeping Dead<br>Gloomy Forest
+
|areas= Prairie Winds<br>Where the Dead Sleep<br>The Dark Forest
 
|residents=[[Warrior of Light (Dissidia)|Warrior of Light]]<br>[[Vivi Ornitier]]<br>[[Rem Tokimiya]]<br>[[Sazh Katzroy]]<br>[[Tifa Lockhart]]<br>[[Cloud Strife]]<br>[[Hope Estheim]]<br>[[Y'shtola Rhul]]
 
|residents=[[Warrior of Light (Dissidia)|Warrior of Light]]<br>[[Vivi Ornitier]]<br>[[Rem Tokimiya]]<br>[[Sazh Katzroy]]<br>[[Tifa Lockhart]]<br>[[Cloud Strife]]<br>[[Hope Estheim]]<br>[[Y'shtola Rhul]]
 
|items=
 
|items=
 
|enemies=
 
|enemies=
 
|quests=
 
|quests=
  +
|dffoo overworldtheme=''[[Final Fantasy (theme)|Opening Theme -World Map Ver.arrange- from FINAL FANTASY]]''
 
}}
 
}}
 
'''Primus Island''' is a location in ''[[Dissidia Final Fantasy Opera Omnia]]''. This is the first region of the game, the shortest of them all and can be explored in the [[Dissidia Final Fantasy Opera Omnia story|first chapter]] of the story mode.
 
'''Primus Island''' is a location in ''[[Dissidia Final Fantasy Opera Omnia]]''. This is the first region of the game, the shortest of them all and can be explored in the [[Story of Dissidia Final Fantasy Opera Omnia|first chapter]] of the story mode.
 
   
 
This region is located in an island full with forests and plains and that is divided in two thanks to a mountain range located in the middle of it. A river is born in the range and reaches the sea in the southern part of the island.
 
This region is located in an island full with forests and plains and that is divided in two thanks to a mountain range located in the middle of it. A river is born in the range and reaches the sea in the southern part of the island.
   
Primus Island is located at the south of [[Deserta Ruins]]' continent, at the west of [[Maritia Palace]]'s island and at the east of the continent where both the [[Old Castle Tronus]] and the [[Snowy Range Kulderis]] are located. Also, two entrances to [[the Void]] are near the island, one headed for the [[Esper World (Opera Omnia)|Esper World]] at the southwest and the other one located at the northeast which content eventually changes. Also, at the northwest, floating in the air, there's the [[Chapter Selection Temple]].
+
Primus Island is located at the south of the continent where the [[Ruins of Deserta]] are located, at the west of the island of the [[Palace of Malitia]] and at the east of the continent where both the [[Lost Kingdom of Thronus]] and the [[Snowy Peaks of Crudelis]] are located.
 
==Story Cutscenes==
 
{{Main|Story of Dissidia Final Fantasy Opera Omnia#Chapter 1: Primus Island}}
 
{{Spoiler}}
 
<div class="collapsible collapsed"><strong class="header">''Introduction''</strong>
 
*'''Materia:''' The ability to protect the world by converting "memory" into "power"...<br>
 
*'''Materia:''' If this ability and the ancient Moogle are together, we could finally protect this world...<br>
 
*'''Mog:''' Kupo~! Leave it to Mog, kupo!<br>
 
*'''Mog:''' If Mog were to guide the warriors to the center of these dimensional distortions, kupo...<br>
 
*'''Mog:''' We should be able to defeat whatever caused them, thus closing it, kupo!<br>
 
*'''Materia:''' The warriors are scattered all around the world and, each of them, wandering on their own paths.<br>
 
*'''Materia:''' This doesn't seem like it will be an easy fight...<br>
 
*'''Mog:''' Then Mog will just have to do his best, kupo! I’ll properly explain it to them, kupo.<br>
 
*'''Mog:''' In fact, Mog has already found four warriors, kupo.<br>
 
*'''Materia:''' A knight who embraces the light within his chest...<br>
 
*'''Materia:''' A young boy with a small body, but possesing a strong magical power...<br>
 
*'''Materia:''' A man who is full of love for his family...<br>
 
*'''Materia:''' And a girl who breathes life into an age of war...<br>
 
*'''Mog:''' I will begin my journey with these four warriors, kupo!<br>
 
*'''Materia:''' I understand, now go.<br>
 
*'''Materia:''' The damages caused by these distortions are rapidly increasing.<br>
 
*'''Materia:''' There is... not much time left...<br>
 
*'''Mog:''' ..You think we should be leaving [[Spiritus]] alone, kupo?<br>
 
*'''Materia:''' That’s... what do you mean?<br>
 
*'''Mog:''' It might be thinking of something suspicious, kupo...<br>
 
*'''Mog:''' ...but you'll need to put more faith in Mog, kupo.<br>
 
*'''Materia:''' He and I are incompatible. We were born to be that way.<br>
 
*'''Materia:''' But you don't need to concern yourself with that.<br>
 
*'''Mog:''' What should Mog's warriors do if we encounter anyone opposed to our way of doing things?<br>
 
*'''Materia:''' Leave it to the warriors you’ve gathered.<br>
 
*'''Materia:''' All of them... they each possess the "Will of Light"... I trust you'll be able to make the right decision.<br>
 
*'''Mog:''' Understood, kupo!<br>
 
*'''Mog:''' ...kupo! Another dimensional distortion just appeared while we were talking!<br>
 
*'''Materia:''' ... then, please go on. Together with the warriors we'll be able to save this world.<br>
 
*'''Mog:''' Of course, kupo! I’ll be off now, kupo~!<br>
 
*'''Materia:''' The damage has even spread to the battlefields...<br>
 
*'''Materia:''' ... I must ascertain the true cause behind this to save the whole world.<br>
 
*'''Materia:''' That is... my duty as the goddess of this world...<br>
 
</div>
 
 
<div class="collapsible collapsed"><strong class="header">''The Warrior of Light''</strong>
 
*'''Garland:''' That is all!<br>
 
*'''Warrior of Light:''' ...damn!<br>
 
*'''Garland:''' You will die and reanimate again and again in this place forever...<br>
 
*'''Garland:''' The power of light exists no more!<br>
 
(Garland slays the Warrior of Light)
 
*'''Rem:''' Are you alright?!<br>
 
(The Warrior of Light awakens with Rem, Vivi and Mog by his side)<br>
 
*'''Warrior of Light:''' Am I... ?<br>
 
*'''Vivi:''' Monsters are about to attack us!
 
</div>
 
 
<div class="collapsible collapsed"><strong class="header">During ''Windy Plains 1''</strong>
 
*'''Warrior of Light:''' If the opponent is only one goblin, leave this to me.<br>
 
*'''Mog:''' Kupo! That’s right. Mog will teach you how to fight, kupo!<br>
 
(Speechless tutorial)
 
*'''Mog:''' Kupo? There are still enemies coming, kupo?!<br>
 
*'''Vivi:''' Let us join from right here!<br>
 
*'''Warrior of Light:''' Oh, thank you.<br>
 
(Speechless tutorial)
 
*'''Mog:''' The bravery of that goblin is really low, kupo. Aim your bravery attacks to it, kupo!
 
</div>
 
 
<div class="collapsible collapsed"><strong class="header">''First Victory''</strong>
 
*'''Mog:''' You guys are so awesome, kupo! Although it was our first battle, it was perfect, kupooo!<br>
 
*'''Rem:''' Um... Were you alright a while ago?<br>
 
*'''Warrior of Light:''' ... don’t worry. You are... Rem, am I correct?<br>
 
*'''Rem:''' Yeah, nice to meet you. And this little fella right here is...<br>
 
*'''Vivi:''' I’m Vivi.
 
*'''Vivi:''' You’ve got yourself lost in this vast world, just like us. Though, we were asked for help by Mog.<br>
 
*'''Warrior of Light:''' Both of you are like me. Warriors blessed by “the power of light”. Or something like that... maybe?<br>
 
*'''Mog:''' That’s right, kupo!<br>
 
*'''Mog:''' Only your power can save this world from the dimensional distortion that is destroying it, kupo!<br>
 
*'''Vivi:''' Those monsters are coming out of the distortion, aren’t they?<br>
 
*'''Rem:''' So... we are the only ones who can stop it.<br>
 
*'''Rem:''' I wonder if finishing them all is the correct way to do this.<br>
 
*'''Mog:''' Please, believe in Mog, kupo!<br>
 
*'''Mog:''' Since there is one small distortion really close, let’s try sealing it first, kupo.<br>
 
*'''Vivi:''' Alright, I’ll do my best.<br>
 
*'''Mog:''' Mog will also do his best at supporting you, kupo!<br>
 
*'''Warrior of Light:''' I’m counting on you.
 
</div>
 
 
<div class="collapsible collapsed"><strong class="header">During ''Windy Plains 3''</strong>
 
*'''Mog:''' A [[Flan (Opera Omnia)|flan]] has appeared, kupo! But, don’t worry, with Vivi’s Fire spell defeating it should be easy, kupo!<br>
 
*'''Vivi:''' Understood. So, I have to cast “Fire” on the flan, correct? Alright, I’ll do my best!<br>
 
(After breaking the bravery of the flan)<br>
 
*'''Mog:''' Defeat the flan while it is broken, kupo!
 
</div>
 
   
 
==Story cutscenes==
<div class="collapsible collapsed"><strong class="header">During ''Windy Plains 4''</strong>
 
  +
{{Main|/Storyline}}
*'''Mog:''' An [[Iron Giant (Opera Omnia)|iron giant]], kupo! Be prepared for its strong attacks, kupo!<br>
 
*'''Mog:''' Warrior, use “Shining Shield” to protect Vivi, kupo.
 
</div>
 
{{Endspoiler}}
 
   
 
==Battles==
 
==Battles==
===1-1: Windy Plains 01===
+
===1-1 Prairie Winds Pt. 1===
  +
<!--wave 1: Goblin x1
{{DFFOO Battle Info
 
  +
wave 2: Goblin x1
  +
wave 3: Goblin x2-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]]
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|requirement= 900 (Gems x20)
 
|requirement= 900 (Gems x20)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Gems x20)
+
| mission 2= Clear within 15 turns (Gems x20)
 
|-
 
|-
| mission 3= Break an enemy once or more times. (Gems x20)
+
| mission 3= Inflict 1 or more Breaks (Gems x20)
 
|-
 
|-
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===1-2: Windy Plains 02===
+
===1-2 Prairie Winds Pt. 2===
  +
<!--wave 1: Goblin x2
{{DFFOO Battle Info
 
  +
wave 2: Goblin x3-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]]
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|requirement= 1.300 (Gems x20)
 
|requirement= 1.300 (Gems x20)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Gems x20)
+
| mission 2= Clear within 15 turns (Gems x20)
 
|-
 
|-
| mission 3= Break an enemy twice or more times. (Gems x20)
+
| mission 3= Inflict 2 or more Breaks (Gems x20)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===1-3: Windy Plains 03===
+
===1-3 Prairie Winds Pt. 3===
  +
<!--wave 1: Flan x1
{{DFFOO Battle Info
 
  +
wave 2: Flan x1, Goblin x1-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Flan Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Flan Icon.png|75px]]
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|requirement= 1.000 (Gems x20)
 
|requirement= 1.000 (Gems x20)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Gems x20)
+
| mission 2= Clear within 15 turns (Gems x20)
 
|-
 
|-
| mission 3= Use fire. (Gems x20)
+
| mission 3= Use Fire (Gems x20)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===1-4: Windy Plains 04===
+
===1-4 Prairie Winds Pt. 4===
  +
{{infobox battle info DFFOO
{{DFFOO Battle Info
 
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Iron Giant Icon.png|75px]]
 
|monstericon=[[File:DFFOO Iron Giant Icon.png|75px]]
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|requirement= 800 (Gems x20)
 
|requirement= 800 (Gems x20)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 35 actions. (Gems x20)
+
| mission 2= Clear within 35 turns (Gems x20)
 
|-
 
|-
| mission 3= Use Shining Shield. (Gems x20)
+
| mission 3= Use Shining Shield (Gems x20)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 02 or more
+
|difficulty= 1
|firstclear= Gems x20
+
|firstclear= Gems x20, Tutorial Draw Ticket x1
 
|-
 
|-
 
}}
 
}}
   
===1-5: Cave of the Sleeping Dead 01===
+
===1-5 Where the Dead Sleep Pt. 1===
  +
<!--wave 1: Red Bat x2
{{DFFOO Battle Info
 
  +
wave 2: Red Bat x1, Goblin x1-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Red Bat Icon.png|75px]] [[File:DFFOO Goblin Icon.png|75px]]
 
|monstericon=[[File:DFFOO Red Bat Icon.png|75px]] [[File:DFFOO Goblin Icon.png|75px]]
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|requirement= 1.000 (Gems x40)
 
|requirement= 1.000 (Gems x40)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 25 actions. (Gems x20)
+
| mission 2= Clear within 25 turns (Gems x20)
 
|-
 
|-
| mission 3= Use Aim. (2* Power Orbs x3)
+
| mission 3= Use Aim (Power Orbs x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===1-6: Cave of the Sleeping Dead 02===
+
===1-6 Where the Dead Sleep Pt. 2===
  +
<!--wave 1: Red Bat x2
{{DFFOO Battle Info
 
  +
wave 2: Skeleton x1-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Red Bat Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
 
|monstericon=[[File:DFFOO Red Bat Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
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|requirement= 1.500 (Gems x40)
 
|requirement= 1.500 (Gems x40)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
 
| mission 2= Clear within 20 actions. (Gems x20)
 
| mission 2= Clear within 20 actions. (Gems x20)
 
|-
 
|-
| mission 3= Break an enemy two or more times. (2* Power Orbs x3)
+
| mission 3= Inflict 2 or more Breaks (Power Orbs x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===1-7: Cave of the Sleeping Dead 03===
+
===1-7 Where the Dead Sleep Pt. 3===
  +
<!--wave 1: Goblin x2, Skeleton x1-->
{{DFFOO Battle Info
 
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
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|requirement= 1.000 (Gems x40)
 
|requirement= 1.000 (Gems x40)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Gems x20)
+
| mission 2= Clear within 15 turns (Gems x20)
 
|-
 
|-
| mission 3= Break an enemy one or more times. (2* Power Orbs x3)
+
| mission 3= Inflict 1 or more Breaks (Power Orbs x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===''Optional Stage:'' A Small Fight 1-1===
+
===Quick Encounter Pt. 1-1===
  +
<!--wave 1: Skeleton x1, Goblin x1-->
{{DFFOO Battle Info
 
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
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|requirement= 1.000 (Gil x500)
 
|requirement= 1.000 (Gil x500)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gil x250)
+
| mission 1= Clear without any KOs (Gil x250)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Gil x250)
+
| mission 2= Clear within 15 turns (Gil x250)
 
|-
 
|-
| mission 3= Have Cloud in your party. (2* Power Orbs x3)
+
| mission 3= Have Cloud in your party (Power Orbs x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x50
 
|firstclear= Gems x50
 
|-
 
|-
 
}}
 
}}
   
===''Cloud's Route:'' Outer Plains===
+
===Outskirts of the Meadow===
  +
This encounter leads to recruiting [[Cloud Strife/Opera Omnia|Cloud]].
{{DFFOO Battle Info
 
  +
<!--wave 1: Goblin x2
  +
wave 2: Skeleton x2-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Skeleton Icon.png|75px]]
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|requirement= 1.100 (Gems x40)
 
|requirement= 1.100 (Gems x40)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 30 actions. (Gems x20)
+
| mission 2= Clear within 30 turns (Gems x20)
 
|-
 
|-
| mission 3= Have Tifa in your party. (2* Power Orbs x3)
+
| mission 3= Have Tifa in your party (Power Orbs x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
|firstclear= Gems x20
+
|firstclear= Gems x20, Book of Training x2
 
|-
 
|-
 
}}
 
}}
   
===''Hope's Route:'' Depths of the Cave===
+
===Where the Dead Sleep: Final===
  +
This encounter leads to recruiting [[Hope Estheim/Opera Omnia|Hope]].
{{DFFOO Battle Info
 
  +
<!--wave 1: Goblin x2
  +
wave 2: Red Bat x2, Goblin x1-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Red Bat Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Red Bat Icon.png|75px]]
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|requirement= 1.100 (Gems x40)
 
|requirement= 1.100 (Gems x40)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 20 actions. (Gems x20)
+
| mission 2= Clear within 20 turns (Gems x20)
 
|-
 
|-
| mission 3= Have Sazh in your party. (2* Power Orbs x3)
+
| mission 3= Have Sazh in your party (Power Orbs x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
  +
===Wavering Trails===
===''Y'shtola's Route:'' Deceitful Apparition===
 
  +
This encounter leads to recruiting [[Y'shtola Rhul/Opera Omnia|Y'shtola]].
{{DFFOO Battle Info
 
  +
<!--wave 1: Goblin x2
  +
wave 2: Flan x2-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Flan Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Flan Icon.png|75px]]
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|requirement= 1.100 (Gems x40)
 
|requirement= 1.100 (Gems x40)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Gems x20)
+
| mission 2= Clear within 15 turns (Gems x20)
 
|-
 
|-
| mission 3= Break an enemy two or more times. (2* Power Orbs x3)
+
| mission 3= Inflict 2 or more Breaks (Power Orbs x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
 
|firstclear= Gems x20
 
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===1-8: Gloomy Forest 01===
+
===1-8 The Dark Forest Pt. 1===
  +
<!--wave 1: Goblin x2, Flan x1-->
{{DFFOO Battle Info
 
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Flan Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Flan Icon.png|75px]]
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|requirement= 1.200 (Gems x100)
 
|requirement= 1.200 (Gems x100)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (White Shard x3)
+
| mission 1= Clear without any KOs (White Shard x3)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Purple Shard x3)
+
| mission 2= Clear within 15 turns (Purple Shard x3)
 
|-
 
|-
| mission 3= Break an enemy one or more times. (Green Shard x3)
+
| mission 3= Inflict 1 or more Breaks (Green Shard x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
|firstclear= Gems x50
+
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===''Optional Stage:'' A Small Fight 1-2===
+
===Quick Encounter Pt. 1-2===
  +
<!--wave 1: Flan x1, Goblin x1-->
{{DFFOO Battle Info
 
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Flan Icon.png|75px]] [[File:DFFOO Goblin Icon.png|75px]]
 
|monstericon=[[File:DFFOO Flan Icon.png|75px]] [[File:DFFOO Goblin Icon.png|75px]]
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|requirement= 1.200 (Gil x1.000)
 
|requirement= 1.200 (Gil x1.000)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Red Shard x3)
+
| mission 1= Clear without any KOs (Red Shard x3)
 
|-
 
|-
| mission 2= Clear within 15 actions. (Blue Shard x3)
+
| mission 2= Clear within 15 turns (Blue Shard x3)
 
|-
 
|-
| mission 3= Break an enemy one or more times. (Yellow Shard x3)
+
| mission 3= Inflict 1 or more Breaks (Yellow Shard x3)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 01 or more
+
|difficulty= 1
|firstclear= Gems x100
+
|firstclear= Gems x20
 
|-
 
|-
 
}}
 
}}
   
===1-9: Gloomy Forest 02===
+
===1-9 The Dark Forest Pt. 2===
  +
<!--wave 1: Goblin x3
{{DFFOO Battle Info
 
  +
wave 2: Behemoth x1-->
  +
{{infobox battle info DFFOO
 
<!--Enemies-->
 
<!--Enemies-->
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Behemoth Icon.png|75px]]
 
|monstericon=[[File:DFFOO Goblin Icon.png|75px]] [[File:DFFOO Behemoth Icon.png|75px]]
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|requirement= 1.300 (Gems x40)
 
|requirement= 1.300 (Gems x40)
 
<!--Missions-->
 
<!--Missions-->
| mission 1= Clear without dying. (Gems x20)
+
| mission 1= Clear without any KOs (Gems x20)
 
|-
 
|-
| mission 2= Clear within 60 actions. (Gems x20)
+
| mission 2= Clear within 60 turns (Gems x20)
 
|-
 
|-
| mission 3= Break an enemy two or more times. (Gems x20)
+
| mission 3= Inflict 2 or more Breaks (Gems x20)
 
<!--First Clear Reward-->
 
<!--First Clear Reward-->
|difficulty= Lv. 03 or more
+
|difficulty= 3
|firstclear= Gems x50
+
|firstclear= Gale Adamite x1
 
|-
 
|-
 
}}
 
}}
   
 
==Gateways==
 
==Gateways==
There are two locked gateways located on ''Primus Island''.
+
There are two locked gateways located on Primus Island.
* The first one can be found by beating the '''"Cave of the Sleeping Dead 02"''' and appears at the same time as '''''"Optional Stage:'' A Small Fight 1-1"''' and the first cutscene of '''''"Cloud's Route"'''''. <u>It can be unlocked by recruiting Cloud.</u>
+
* The first one can be found by beating "Where the Dead Sleep Pt. 2". It unlocks upon recruiting Cloud.
* The second one can be found by beating the '''Cave of the Sleeping Dead 03''' and appears at the same time as the first cutscene of '''''"Y'shtola's Route"'''''. <u>It can be unlocked by recruiting both Hope and Y'sthola.</u>
+
* The second one can be found by beating "Where the Dead Sleep Pt. 3". It unlocks upon recruiting both Hope and Y'sthola.
   
 
==Treasure Chests==
 
==Treasure Chests==
  +
* Behind Quick Encounter 1-1 is a chest with High Power Orb x3.
{{stub}}
 
  +
* Behind Wavering Trails is a chest with 2000 gil.
   
==Obtainable Characters==
+
==Obtainable characters==
* '''[[Warrior of Light (Dissidia)|Warrior of Light]]''': From ''[[Final Fantasy]]''. Obtained after ''"The Warrior of Light"'', a cutscene.
+
* '''[[Warrior of Light (Dissidia)/Opera Omnia|Warrior of Light]]''': From ''[[Final Fantasy]]''. Obtained after viewing the cutscene The Warrior of Light.
* '''[[Vivi Ornitier|Vivi]]''': From ''[[Final Fantasy IX]]''. Obtained automatically in the second wave of ''"Windy Plains 1"''.
+
* '''[[Vivi Ornitier/Opera Omnia|Vivi]]''': From ''[[Final Fantasy IX]]''. Obtained automatically in the second wave of Prairie Winds Pt. 1.
* '''[[Rem Tokimiya|Rem]]''': From ''[[Final Fantasy Type-0]]''. Obtained automatically in the second wave of ''"Windy Plains 1"''.
+
* '''[[Rem Tokimiya/Opera Omnia|Rem]]''': From ''[[Final Fantasy Type-0]]''. Obtained automatically in the second wave of Prairie Winds Pt. 1.
* '''[[Sazh Katzroy|Sazh]]''': From ''[[Final Fantasy XIII]]''. Obtained automatically after completing ''"Windy Plains 4"''.
+
* '''[[Sazh Katzroy/Opera Omnia|Sazh]]''': From ''[[Final Fantasy XIII]]''. Obtained automatically after completing Prairie Winds Pt. 4.
  +
* '''[[Tifa Lockhart/Opera Omnia|Tifa]]''': From ''[[Final Fantasy VII]]''. Obtained automatically after viewing the cutscene An Unexpected Encounter.
  +
* '''[[Cloud Strife/Opera Omnia|Cloud]]''': From ''[[Final Fantasy VII]]''. Obtained after clearing the stage Outskirts of the Meadow.
  +
* '''[[Hope Estheim/Opera Omnia|Hope]]''': From ''[[Final Fantasy XIII]]''. Obtained after clearing the stage Where the Dead Sleep: Final.
  +
* '''[[Y'shtola Rhul/Opera Omnia|Y'shtola]]''': From ''[[Final Fantasy XIV]]''. Obtained after clearing the stage Wavering Trails.
   
 
==Etymology==
 
==Etymology==
 
{{Etym|Primus}}
 
{{Etym|Primus}}
   
{{DFFOO}}
+
{{navbox storylines DFFOO}}
[[Category:Dissidia Final Fantasy Opera Omnia storylines]]
+
[[Category:Locations in Dissidia Final Fantasy Opera Omnia]]
[[Category:Dissidia Final Fantasy Opera Omnia locations]]
+
[[Category:Islands]]

Revision as of 17:20, 1 January 2020

Template:Sideicon

Primus Island is a location in Dissidia Final Fantasy Opera Omnia. This is the first region of the game, the shortest of them all and can be explored in the first chapter of the story mode.

This region is located in an island full with forests and plains and that is divided in two thanks to a mountain range located in the middle of it. A river is born in the range and reaches the sea in the southern part of the island.

Primus Island is located at the south of the continent where the Ruins of Deserta are located, at the west of the island of the Palace of Malitia and at the east of the continent where both the Lost Kingdom of Thronus and the Snowy Peaks of Crudelis are located.

Story cutscenes

Battles

1-1 Prairie Winds Pt. 1

1-2 Prairie Winds Pt. 2

1-3 Prairie Winds Pt. 3

1-4 Prairie Winds Pt. 4

1-5 Where the Dead Sleep Pt. 1

1-6 Where the Dead Sleep Pt. 2

1-7 Where the Dead Sleep Pt. 3

Quick Encounter Pt. 1-1

Outskirts of the Meadow

This encounter leads to recruiting Cloud.

Where the Dead Sleep: Final

This encounter leads to recruiting Hope.

Wavering Trails

This encounter leads to recruiting Y'shtola.

1-8 The Dark Forest Pt. 1

Quick Encounter Pt. 1-2

1-9 The Dark Forest Pt. 2

Gateways

There are two locked gateways located on Primus Island.

  • The first one can be found by beating "Where the Dead Sleep Pt. 2". It unlocks upon recruiting Cloud.
  • The second one can be found by beating "Where the Dead Sleep Pt. 3". It unlocks upon recruiting both Hope and Y'sthola.

Treasure Chests

  • Behind Quick Encounter 1-1 is a chest with High Power Orb x3.
  • Behind Wavering Trails is a chest with 2000 gil.

Obtainable characters

  • Warrior of Light: From Final Fantasy. Obtained after viewing the cutscene The Warrior of Light.
  • Vivi: From Final Fantasy IX. Obtained automatically in the second wave of Prairie Winds Pt. 1.
  • Rem: From Final Fantasy Type-0. Obtained automatically in the second wave of Prairie Winds Pt. 1.
  • Sazh: From Final Fantasy XIII. Obtained automatically after completing Prairie Winds Pt. 4.
  • Tifa: From Final Fantasy VII. Obtained automatically after viewing the cutscene An Unexpected Encounter.
  • Cloud: From Final Fantasy VII. Obtained after clearing the stage Outskirts of the Meadow.
  • Hope: From Final Fantasy XIII. Obtained after clearing the stage Where the Dead Sleep: Final.
  • Y'shtola: From Final Fantasy XIV. Obtained after clearing the stage Wavering Trails.

Etymology

Primus is Latin for "first".