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Pray (いのる, Inoru?), also known as Health, Prayer, or Healthgiver, is a recurring ability in the Final Fantasy series that heals the whole party.
Appearances[]
Final Fantasy IV[]
This ability was removed on the SNES North American and Easy Type version of the game. Rosa can use Pray. Pray has a Charge Time of 2. Pray has a 50% chance of using Cure at no MP cost on the party and 50% chance of failing. Pray can be reflected, and will automatically fail if Rosa is under Silence. In the Advance version it is upgradable to Miracle with the White Ring.
In the 3D versions, Pray restores both HP and MP, the amount of which is dependent on the party member's max HP and MP, and has a higher rate of success.
Final Fantasy IV -Interlude-[]
Pray returns in the sequel of Final Fantasy IV, and it is Rosa's exclusive ability. It functions the same way as it did in the prequel.
Final Fantasy IV: The After Years[]
Pray to restore HP for all allies.
Description
Porom has the Pray ability which restores a minor amount of HP to the party. Rosa's Blessing ability functions similar to the Pray command in the DS release of Final Fantasy IV, restoring HP and MP to the party. Both Pray and Blessing have a Charge Time of 3.
Final Fantasy VI[]
Banon has the Pray command, which was called Health in the SNES and PS versions. It effectively casts Cura on the party for no MP cost. Pray is vulnerable to Runic, and can be reflected, though it is unlikely for the player to ever see this done. The Pray command is executable when selected while under the imp status, but will fail since its essentially the Cura spell. All spells except Imp are disabled, so the Pray command's Cura fails automatically since it draws its information from the real Cura spell. The same applies for the silence status.
Final Fantasy VII Remake[]
Pray heals the entire party's HP for the cost of 2 ATB charges. It is an alternative to Healing Materia, and especially valuable in hard mode where MP-conservation is more important. Leveling the materia up improves the amount healed.
Final Fantasy VII Rebirth[]
Pray returns in the sequel and works the same as in Remake, now also able to be used via Gamble where it costs only 1 ATB charge.
Final Fantasy X[]
Pray is a Special ability found in Yuna's section of the Sphere Grid. It restores a small amount of HP to the party for no cost. If the user is on the Healer Overdrive Mode, they also build their Overdrive gauge using it. It has a power of 8 and uses the Restorative formula.
Final Fantasy X-2[]
Restore a little HP to the party.
In-Game "Help" Description.
Pray is found in the White Mage dressphere and works the same as it did in Final Fantasy X. It is already learned on the dressphere when it is obtained. Vigor is a stronger single-target version of Pray that only heals the user. It costs 20 AP to learn. As opposed to its Final Fantasy X appearance, Pray is its own command in White Mage's command menu, replacing the Attack command.
Final Fantasy Tactics S[]
Final Fantasy: The 4 Heroes of Light[]
Healthgiver is an ability available by default to the White Mage crown. It boosts the power of the user's next White Magic spell and causes it to target all allies. The ability costs one AP to perform.
Dissidia Final Fantasy Opera Omnia[]
Theatrhythm Final Fantasy[]
Pray comes in three levels of power. Pray activates automatically at the halfway point of a stage and has a chance to restore a set percentage of HP, based on its level of power. Pray Lv1 has a 50% chance to heal 30% HP, Lv2 has a 60% chance of healing 50%, and Lv3 has a 70% chance of healing 70% HP. Princess Sarah, Terra, Aerith, Yuna and Cosmos learn all three levels of Pray, while Cid learns Lv1 and Lv2. All three levels of Pray can be taught to any party member using a Pray Tome of the corresponding level.
Theatrhythm Final Fantasy Curtain Call[]
Pray (Lv1) is a reactive ability that costs 10 CP to equip. It is activated 50% of the time when the player has completed half of the song. It restores 30% of max HP. It is learned by Princess Sarah (initially), Minwu (level 15), Cid (level 20), Rosa (level 5), Lenna (level 20), Aerith (initially), Garnet (level 20), Ashe (level 30), and Cosmos (initially). It can be taught to any character by using the Pray Scroll I.
Pray (Lv2) is a reactive ability that costs 18 CP to equip. It is activated 60% of the time when the player has completed three-quarters of the song. It restores 50% of max HP. It is learned by Princess Sarah (level 45), Minwu (level 50), Cid (level 60), Rosa (level 45), Lenna (level 55), Aerith (level 20), Garnet (level 70), Lilisette (level 95), Ashe (level 70), and Cosmos (level 35). It can be taught to any character by using the Pray Scroll II.
Pray (Lv3) is a reactive ability that costs 27 CP to equip. It is activated 70% of the time when the player has completed four-fifths of the song. It restores 70% of max HP. It is learned by Princess Sarah (level 90), Minwu (level 80), Cid (level 95), Rosa (level 85), Lenna (level 90), Aerith (level 80), Orlandeau (level 85), and Cosmos (level 75). It can be taught to any character by using the Pray Scroll III.
Theatrhythm Final Fantasy All-Star Carnival[]
Pictlogica Final Fantasy[]
Pictlogica Final Fantasy ≒[]
Final Fantasy Artniks[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Chance of restoring HP for all allies
Description