You will hurt no one!Auron, Final Fantasy X
- 1 Appearances
- 1.1 Final Fantasy IX
- 1.2 Final Fantasy X
- 1.3 Final Fantasy XII
- 1.4 Final Fantasy Tactics
- 1.5 Final Fantasy Tactics Advance
- 1.6 Final Fantasy Tactics S
- 1.7 Final Fantasy: The 4 Heroes of Light
- 1.8 Dissidia Final Fantasy Opera Omnia
- 1.9 Pictlogica Final Fantasy
- 1.10 Final Fantasy Airborne Brigade
- 1.11 Final Fantasy Artniks
- 1.12 Final Fantasy Record Keeper
- 1.13 Final Fantasy Brave Exvius
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
- 4 References
Reduces the enemy's Attack Pwr.Description
The formula for Power Break is:
Power Break has a 50% accuracy rate, but can be used repeatedly to lower an enemy's Strength stat.
Power Break is a skill found on Auron's section of the Sphere Grid and is learned by him by default. It costs 8 MP to perform and damages an enemy with a chance to apply the Power Break status. It can be taught to an aeon with eight Stamina Springs.
Power Break is a Swordplay ability that damages one enemy and lowers its Strength by 2 levels. It is learned by the Warrior dressphere for 30 AP, and costs 4 MP to use. It can also be used via Lady Luck's Attack Reels by rolling two Swords.
Captured creatures that have access to Attack can use Power Break if equipped with the Warrior dressphere. Alternatively, Power Break can be taught to a creature by consuming two Wristbands. It can also be naturally learned by Machina Leader.
Wither is a Technick that reduces an enemy's Strength. It can be performed repeatedly on the same enemy and the effect does not expire.
In the Zodiac versions, Wither lowers Strength by 30% plus 1, has a charge time of 35, and a base accuracy of 45%. Enemies with the Safety augment are no longer immune to its effects, meaning it can be used against the toughest of foes, including the superbosses. A good gambit setup for boss battles is Foe: HP > 90% = Addle/Wither to lower the enemy's power right at the start.
In the Zodiac versions, Wither is found in a treasure in Pharos Subterra in Abyssal North where Vagrant Soul is fought, and has a 10% chance of appearing. It requires 50 LP, and is learned by Monk, Foebreaker, and Uhlan, although the Uhlan must acquire the license for the Esper Cúchulainn first. When Vossler joins as a guest, he can also use Wither. Thus, the player can get access to the technick early, and take on some hunts with Vossler to make use of it, such as the Rocktoise.
Vaan's Steal Strength ability transfers strength from the target to him. Vaan learns it at level 25.
A technique that reduces the target's physical attack power.Description
Weakens a target's weapon attacks.Description
Powerbreak is used by both Soldiers and Warriors. It weakens an enemy's attack. It is learned for 200 AP from the Barong for the Soldier job and 200 AP for the Warrior job. The amount reduced depends on the level of the user and the level of the target.
Rend Power is used by the Soldier and Warrior classes, which lowers Attack power of a target in Weapon range. It is learned for 250 AP through the Barong for Soldiers, and 250 AP through the Samson Sword for Warriors.
The Scholar's Quell ability halves the enemies' attack power for three turns at the cost of two AP. Quell is the Scholar's default job ability. The Scholar's ultimate ability, Tame, reduces the enemies' attack power to 1, but it only works for one turn.
Power Break (IX) is an HP attack for Steiner. It consists of a 3-hit melee attack and an HP attack. It has a fair chance of inflicting ATK Down I on a target for 2 turns. It deals extra damage against humanoid types.
Damage and reduce ATK for one enemyDescription
Non-Final Fantasy guest appearances
Defang is the job level 10 ability for the Pirate in Bravely Default. It deals the same damage as a conventional attack to one target, and for four turns, lowers the target's physical attack by 25%. The lower limit for P.Atk is 75%. It costs 9 MP to use.
In Bravely Second: End Layer, Defang is the job level 7 command ability for the Pirate. It allows the user to deal the same damage as a conventional attack to one target, and for four turns, lower the target's P.Atk by 25%. The lower limit for P.Atk is 75%. It costs 9 MP to use.