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{{sideicon|prime=FFVI}}
 
{{sideicon|prime=FFVI}}
  +
{{DISPLAYTITLE:Power (''Final Fantasy VI'')}}
 
{{infobox enemy
 
{{infobox enemy
 
| release = FFVI
 
| release = FFVI
 
| japanese = なぐる
 
| japanese = なぐる
 
| romaji = Naguru
 
| romaji = Naguru
  +
| lit = Strike
 
| name = Power
 
| name = Power
 
| image = <gallery>
 
| image = <gallery>
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|aiscript = true
 
|aiscript = true
 
}}
 
}}
{{Q|Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. Either that, or equip shields with good evasion.|PlayStation bestiary}}
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{{Quote|Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. Either that, or equip shields with good evasion.|PlayStation bestiary}}
'''Power''', also known as '''Hit''', is a [[boss]] in ''[[Final Fantasy VI]]'' fought in the second tier of the final battle along with [[Tiger (Final Fantasy VI)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], and [[Magic (Final Fantasy VI boss)|Magic]]. According to the ''[[Final Fantasy III Nintendo Player's Guide]]'', the second tier which includes Power, Tiger, Magic, and Machine is supposed to be a rematch of [[Goddess (Final Fantasy VI)|Goddess]] from the [[Warring Triad]].<ref name="iii-p129>''Final Fantasy III Nintendo Player's Guide'', p.129</ref> No official material support this; the idea was created by Nintendo of America.
+
'''Power''', also known as '''Hit''', is a [[boss]] in ''[[Final Fantasy VI]]'' fought in the second tier of the final battle along with [[Tiger (Final Fantasy VI enemy)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], and [[Magic (Final Fantasy VI boss)|Magic]]. According to the ''[[Final Fantasy III Nintendo Player's Guide]]'', the second tier which includes Power, Tiger, Magic, and Machine is supposed to be a rematch of [[Goddess (Final Fantasy VI)|Goddess]] from the [[Warring Triad]].<ref name="iii-p129>''Final Fantasy III Nintendo Player's Guide'', p.129</ref> No official material support this; the idea was created by Nintendo of America.
   
{{See Also|Statue of the Gods}}
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{{See|Statue of the Gods}}
 
== Stats ==
 
== Stats ==
 
{{infobox enemy stats FFVI
 
{{infobox enemy stats FFVI
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| poison = Weak
 
| poison = Weak
 
| snes location = [[Kefka's Tower]]
 
| snes location = [[Kefka's Tower]]
| snes steal 1 = [[List of Final Fantasy VI items#Elixir|Elixir]]
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| snes steal 1 = [[Final Fantasy VI items#Elixir|Elixir]]
 
| morph id = 0
 
| morph id = 0
| snes special attack = [[List of Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]] (Level 1 = Attack x 1.5)
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| snes special attack = [[Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]] (Level 1 = Attack x 1.5)
| snes sketch = Battle, [[List of Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]]
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| snes sketch = Battle, [[Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]]
| snes control = Battle, [[List of Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]]
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| snes control = Battle, [[Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]]
 
| gba location = [[Kefka's Tower]]
 
| gba location = [[Kefka's Tower]]
| gba steal 1 = [[List of Final Fantasy VI items#Elixir|Elixir]]
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| gba steal 1 = [[Final Fantasy VI items#Elixir|Elixir]]
| gba special attack = [[List of Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]] (Level 1 = Attack x 1.5)
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| gba special attack = [[Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]] (Level 1 = Attack x 1.5)
| gba sketch = Attack, [[List of Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]]
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| gba sketch = Attack, [[Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]]
| gba control = Attack, [[List of Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]]
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| gba control = Attack, [[Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]]
 
| blind = Immune
 
| blind = Immune
 
| zombie = Immune
 
| zombie = Immune
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!rowspan="2" style="width:5%"|Magic AP
 
!rowspan="2" style="width:5%"|Magic AP
 
|-class="a"
 
|-class="a"
!style="width:2.5%"|{{foot|Norm.|Normal}}
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!style="width:2.5%"|Normal
 
!style="width:2.5%"|Back
 
!style="width:2.5%"|Back
!style="width:2.5%"|{{foot|Surr.|Surrounded}}
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!style="width:2.5%"|Surrounded
 
!style="width:2.5%"|Side
 
!style="width:2.5%"|Side
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|512}}
 
!class="b" rowspan="2"|{{A|512}}
|Power, [[Tiger (Final Fantasy VI)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], [[Magic (Final Fantasy VI boss)|Magic]]
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|Power, [[Tiger (Final Fantasy VI enemy)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], [[Magic (Final Fantasy VI boss)|Magic]]
 
|{{y}}
 
|{{y}}
 
|{{x}}
 
|{{x}}
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==Other appearances==
 
==Other appearances==
 
===''[[Pictlogica Final Fantasy]]''===
 
===''[[Pictlogica Final Fantasy]]''===
{{Enemy-stub|Pictlogica Final Fantasy}}
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{{Enemy section|Pictlogica Final Fantasy}}
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  +
===''[[Final Fantasy Record Keeper]]''===
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{{Enemy section|Final Fantasy Record Keeper}}
   
 
== Gallery ==
 
== Gallery ==
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* [[Long Arm]]
 
* [[Long Arm]]
 
* [[Short Arm]]
 
* [[Short Arm]]
* [[Tiger (Final Fantasy VI)|Tiger]]
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* [[Tiger (Final Fantasy VI enemy)|Tiger]]
 
* [[Magic (Final Fantasy VI boss)|Magic]]
 
* [[Magic (Final Fantasy VI boss)|Magic]]
 
* [[Machine (Final Fantasy VI)|Machine]]
 
* [[Machine (Final Fantasy VI)|Machine]]
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== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
  +
   
 
[[de:Kraft]]
 
[[de:Kraft]]
 
[[ru:Власть (Final Fantasy VI)]]
 
[[ru:Власть (Final Fantasy VI)]]
[[Category:Final Fantasy VI bosses]]
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[[Category:Bosses in Final Fantasy VI]]

Revision as of 07:16, 10 March 2020

Template:Sideicon

Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. Either that, or equip shields with good evasion.

PlayStation bestiary

Power, also known as Hit, is a boss in Final Fantasy VI fought in the second tier of the final battle along with Tiger, Machine, and Magic. According to the Final Fantasy III Nintendo Player's Guide, the second tier which includes Power, Tiger, Magic, and Machine is supposed to be a rematch of Goddess from the Warring Triad.[1] No official material support this; the idea was created by Nintendo of America.

Stats

Battle

Power only attacks with physical strikes every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting Silence on Magic to prevent it from attacking. When Power is defeated, it uses its special attack 10-Hit Combo, which does more damage than normal attacks, followed by nine normal attacks. These attacks can easily be survived by casting Protect on the party before killing Power.

Formations

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
512 Power, Tiger, Machine, Magic Y N N N Pre-drawn Dancing Mad (2)
No victory pose upon winning. Hide start messages. Prevent triple 7 for Joker's Death.

AI script

Attack Turns:
1st Turn: Attack (100%)

If killed:

10-Hit Combo (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)

Other appearances

Pictlogica Final Fantasy

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper

Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Related enemies

Trivia

  • The SNES version of Final Fantasy VI censored the appearance of Hit so that its sprite wore a loincloth. The female figure near it was similarly censored with clothing offering more coverage.

References

  1. Final Fantasy III Nintendo Player's Guide, p.129