Intangir Bot (talk | contribs) m (relinking, replaced: Critical → HP Critical, [[Critical| → [[HP Critical|) |
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− | {{FFVI |
+ | {{sideicon|prime=FFVI}} |
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+ | {{infobox enemy |
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+ | | release = FFVI |
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| romaji = Naguru |
| romaji = Naguru |
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− | | |
+ | | lit = Strike |
− | | |
+ | | name = Power |
− | | |
+ | | image = <gallery> |
− | + | Power-ffvi-ios.png|Mobile/PC |
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− | + | Power-ffvi-gba.png|GBA |
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− | + | Hit-ffvi-ps.png|PS |
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+ | Hit-ffvi-snes.png|SNES |
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+ | </gallery> |
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− | | |
+ | |type = Boss |
+ | |formations = true |
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− | | |
+ | |aiscript = true |
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− | |Magic Power = 9 |
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− | |Magic Defense = 153 |
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− | |Exp Awarded = 0 |
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− | |GP Awarded = 0 |
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− | |Morph Miss Rate = 100% |
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− | |SNES Location = [[Kefka's Tower]] |
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− | |SNES Common Steal = [[Elixir (Item)|Elixir]] |
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− | |SNES Rare Steal = None |
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− | |SNES Item Dropped = None |
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− | |SNES Morph = [[Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eye Drop]], [[Gold Needle|Soft]] |
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− | |SNES Special Attack = 10 Hits (Level 1 = Attack x 1.5) |
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− | |SNES Rage = None |
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− | |SNES Sketch = Battle, 10 Hits |
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− | |SNES Control = Battle, 10 Hits |
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− | |SNES Weak Against = [[Poison (Element)|Poison]] |
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− | |SNES Resistant to = None |
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− | |SNES Immune to = None |
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− | |SNES Absorbs = None |
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− | |SNES Protected Against = [[Blind (Status)|Darkness]], [[Zombie (Status)|Zombie]], [[Poison (Status)|Poison]], [[Magitek (Command)|MagiTek]], [[Invisible (Status)|Clear]], [[Imp (Status)|Imp]], [[Petrify (Status)|Petrify]], [[Instant Death]], [[Doom (Status)|Condemned]], [[HP Critical|Near Fatal]], [[Blink (Status)|Image]], [[Silence (Status)|Mute]], [[Confuse (Status)|Muddle]], [[Sap (Status)|Seizure]], [[Sleep (Status)|Sleep]], [[Float (Status)|Float]], [[Regen (Status)|Regen]], [[Haste (Status)|Haste]], [[Shell (Status)|Shell]], [[Protect (Status)|Safe]], [[Reflect (Status)|Reflect]] |
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− | |GBA Common Steal = [[Elixir (Item)|Elixir]] |
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− | |GBA Rare Steal = None |
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− | |GBA Item Dropped = None |
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− | |GBA Morph = [[Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrops]], [[Gold Needle]] |
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− | |GBA Special Attack = 10-Hit Combo (Level 1 = Attack x 1.5) |
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− | |GBA Rage = None |
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− | |GBA Sketch = Attack, 10-Hit Combo |
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− | |GBA Control = attack, 10-Hit Combo |
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− | |GBA Weak Against = [[Poison (Element)|Poison]] |
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− | |GBA Resistant to = None |
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− | |GBA Immune to = None |
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− | |GBA Absorbs = None |
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− | |GBA Protected Against = [[Blind (Status)|Blind]], [[Zombie (Status)|Zombie]], [[Poison (Status)|Poison]], [[Magitek (Command)|Magitek]], [[Invisible (Status)|Invisible]], [[Imp (Status)|Imp]], [[Petrify (Status)|Petrify]], [[Instant Death|Death]], [[Doom (Status)|Doom]], [[HP Critical]], [[Blink (Status)|Image]], [[Silence (Status)|Silence]], [[Confuse (Status)|Confuse]], [[Sap (Status)|Sap]], [[Sleep (Status)|Sleep]], [[Float (Status)|Float]], [[Regen (Status)|Regen]], [[Haste (Status)|Haste]], [[Shell (Status)|Shell]], [[Protect (Status)|Protect]], [[Reflect (Status)|Reflect]] |
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− | |Other Information = No name; [[Human]]; Inherent [[Float (Status)|Float]]; Can't [[Meteor Strike]]; Can't [[Libra (Ability)|Libra]]; Can't [[Sketch]]; Can't [[Control (Ability)|Control]]; Harder to run from; The party cannot [[Flee|escape]]. |
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− | |SNES Normal Attack Look = Empty |
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− | |GBA Normal Attack Look = Unarmed |
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− | |SNES Other Abilities = None |
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− | |GBA Other Abilities = None |
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}} |
}} |
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{{Q|Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. Either that, or equip shields with good evasion.|PlayStation bestiary}} |
{{Q|Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. Either that, or equip shields with good evasion.|PlayStation bestiary}} |
||
− | '''Power''', also known as '''Hit''', is a boss in ''[[Final Fantasy VI]]'' |
+ | '''Power''', also known as '''Hit''', is a [[boss]] in ''[[Final Fantasy VI]]'' fought in the second tier of the final battle along with [[Tiger (Final Fantasy VI enemy)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], and [[Magic (Final Fantasy VI boss)|Magic]]. According to the ''[[Final Fantasy III Nintendo Player's Guide]]'', the second tier which includes Power, Tiger, Magic, and Machine is supposed to be a rematch of [[Goddess (Final Fantasy VI)|Goddess]] from the [[Warring Triad]].<ref name="iii-p129>''Final Fantasy III Nintendo Player's Guide'', p.129</ref> No official material support this; the idea was created by Nintendo of America. |
+ | {{See Also|Statue of the Gods}} |
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− | ==Battle== |
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+ | == Stats == |
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⚫ | Power only attacks with [[Attack|physical strikes]] every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting [[Silence ( |
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+ | {{infobox enemy stats FFVI |
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+ | | snes = Hit |
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+ | | ps = Hit |
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+ | | gba = Power |
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+ | | ios = Power |
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+ | | ios prev = Magic (Final Fantasy VI boss) |
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+ | | ios boss = 90 |
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+ | | ios next = Lady |
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+ | | level = 73 |
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+ | | mp = 10,000 |
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+ | | evasion = 0 |
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+ | | attack = 6 |
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+ | | magic evasion = 0 |
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+ | | magic = 9 |
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+ | | magic defense = 153 |
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+ | | morph miss rate = 100% |
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+ | | snes steal 1 = [[Final Fantasy VI items#Elixir|Elixir]] |
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+ | | morph id = 0 |
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+ | | snes special attack = [[Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]] (Level 1 = Attack x 1.5) |
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+ | | snes sketch = Battle, [[Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]] |
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+ | | snes control = Battle, [[Final Fantasy VI enemy abilities#10-Hit Combo|10 Hits]] |
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+ | | gba location = [[Kefka's Tower]] |
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+ | | gba steal 1 = [[Final Fantasy VI items#Elixir|Elixir]] |
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+ | | gba special attack = [[Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]] (Level 1 = Attack x 1.5) |
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+ | | gba sketch = Attack, [[Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]] |
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+ | | gba control = Attack, [[Final Fantasy VI enemy abilities#10-Hit Combo|10-Hit Combo]] |
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+ | | blind = Immune |
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+ | | zombie = Immune |
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+ | | poison status = Immune |
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+ | | magitek = Immune |
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+ | | invisible = Immune |
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+ | | imp = Immune |
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+ | | petrify = Immune |
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+ | | death = Immune |
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+ | | doom = Immune |
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+ | | critical = Immune |
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+ | | image status = Immune |
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+ | | silence = Immune |
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+ | | confuse = Immune |
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+ | | sap = Immune |
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+ | | regen = Immune |
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+ | | haste = Immune |
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+ | | shell = Immune |
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+ | | protect = Immune |
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+ | | reflect = Immune |
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+ | | info = No name. |
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+ | | humanoid = true |
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+ | | float = Auto |
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+ | | meteor strike = Immune |
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+ | | libra = Immune |
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+ | | sketch status = Immune |
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+ | | control status = Immune |
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+ | | hard escape = true |
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+ | | cannot escape = true |
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⚫ | |||
+ | |||
⚫ | |||
⚫ | Power only attacks with [[Attack (command)|physical strikes]] every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting [[Silence (status)|Silence]] on Magic to prevent it from attacking. When Power is defeated, it uses its special attack 10-Hit Combo, which does more damage than normal attacks, followed by nine normal attacks. These attacks can easily be survived by casting [[Protect (ability)|Protect]] on the party before killing Power. |
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+ | |||
+ | == Formations == |
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+ | {|class="full-width article-table FFVI" style="text-align:center" |
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+ | |-class="a" |
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+ | !rowspan="2" style="width:10%"|Number |
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+ | !rowspan="2" style="width:25%"|Enemies |
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+ | !colspan="4" style="width:10%"|Encounter flags |
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+ | !rowspan="2" style="width:10%"|Introduction flag |
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+ | !rowspan="2" style="width:10%"|Musical theme |
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+ | !rowspan="2" style="width:5%"|Magic AP |
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+ | |-class="a" |
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+ | !style="width:2.5%"|{{foot|Norm.|Normal}} |
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+ | !style="width:2.5%"|Back |
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+ | !style="width:2.5%"|{{foot|Surr.|Surrounded}} |
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+ | !style="width:2.5%"|Side |
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+ | |- |
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+ | !class="b" rowspan="2"|{{A|512}} |
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+ | |Power, [[Tiger (Final Fantasy VI enemy)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], [[Magic (Final Fantasy VI boss)|Magic]] |
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+ | |{{y}} |
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+ | |{{x}} |
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+ | |{{x}} |
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+ | |{{x}} |
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+ | |Pre-drawn |
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+ | |[[Dancing Mad (theme)|Dancing Mad (2)]] |
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+ | |— |
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+ | |- |
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+ | |colspan="8" style="text-align:left"|No [[victory pose]] upon winning. Hide start messages. Prevent triple 7 for [[Slot (Final Fantasy VI)#Joker's Death|Joker's Death]]. |
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+ | |- |
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+ | |} |
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− | ==AI |
+ | == AI script == |
− | Attack Turns:<br> |
+ | Attack Turns:<br/> |
1st Turn: Attack (100%) |
1st Turn: Attack (100%) |
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:Attack (100%) |
:Attack (100%) |
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+ | ==Other appearances== |
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+ | ===''[[Pictlogica Final Fantasy]]''=== |
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− | {{Gallery |
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+ | {{Enemy-stub|Pictlogica Final Fantasy}} |
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+ | |||
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+ | ===''[[Final Fantasy Record Keeper]]''=== |
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+ | {{Enemy-stub|Final Fantasy Record Keeper}} |
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+ | |||
⚫ | |||
+ | <gallery> |
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⚫ | |||
+ | </gallery> |
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+ | |||
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+ | * [[Machine (Final Fantasy VI)|Machine]] |
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+ | * [[Statue of the Gods]] |
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+ | |||
+ | == Trivia == |
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⚫ | |||
− | == |
+ | == References == |
+ | {{Reflist}} |
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[[de:Kraft]] |
[[de:Kraft]] |
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− | [[ |
+ | [[ru:Власть (Final Fantasy VI)]] |
+ | [[Category:Bosses in Final Fantasy VI]] |
Revision as of 02:49, 16 October 2019
Template:Sideicon
Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. Either that, or equip shields with good evasion.
PlayStation bestiary
Power, also known as Hit, is a boss in Final Fantasy VI fought in the second tier of the final battle along with Tiger, Machine, and Magic. According to the Final Fantasy III Nintendo Player's Guide, the second tier which includes Power, Tiger, Magic, and Machine is supposed to be a rematch of Goddess from the Warring Triad.[1] No official material support this; the idea was created by Nintendo of America.
Template:See Also
Stats
Battle
Power only attacks with physical strikes every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting Silence on Magic to prevent it from attacking. When Power is defeated, it uses its special attack 10-Hit Combo, which does more damage than normal attacks, followed by nine normal attacks. These attacks can easily be survived by casting Protect on the party before killing Power.
Formations
Number | Enemies | Encounter flags | Introduction flag | Musical theme | Magic AP | |||
---|---|---|---|---|---|---|---|---|
Norm. Normal | Back | Surr. Surrounded | Side | |||||
512 | Power, Tiger, Machine, Magic | Pre-drawn | Dancing Mad (2) | — | ||||
No victory pose upon winning. Hide start messages. Prevent triple 7 for Joker's Death. |
AI script
Attack Turns:
1st Turn: Attack (100%)
If killed:
- 10-Hit Combo (100%)
- Attack (100%)
- Attack (100%)
- Attack (100%)
- Attack (100%)
- Attack (100%)
- Attack (100%)
- Attack (100%)
- Attack (100%)
- Attack (100%)
Other appearances
Pictlogica Final Fantasy
Final Fantasy Record Keeper
Gallery
Related enemies
Trivia
- The SNES version of Final Fantasy VI censored the appearance of Hit so that its sprite wore a loincloth. The female figure near it was similarly censored with clothing offering more coverage.
References
- ↑ Final Fantasy III Nintendo Player's Guide, p.129