- For outdated mechanics on this gameplay element, see Power-Up Dungeon/Legacy
The Power-Up Dungeons, previously known as Daily Dungeons, are a recurring gameplay element in Final Fantasy Record Keeper. As their name implies, they are groups of dungeons opened with intent to give players a means to grind for crafting materials and other items of value outside of Core and Event Dungeons, as well as level up characters.
On December 19, 2017, Daily Dungeons were updated and renamed "Power-Up Dungeons".
Start and duration Edit
All daily Power-Up Dungeons open at midnight US/Pacific* (8:00 a.m. UTC), and remain open for the game day. No adjustment for Summer Time
Power-Up Dungeons come in two levels of difficulty, each with two stages consisting of three rounds of enemies. Aside from the Dungeon completion rewards being the themed item of the dungeon (gil, upgrade materials, orbs, etc.), enemies encountered in the dungeon very frequently drop the same type of item, in better quality rarities on higher difficulty dungeons. Very rarely Magic Pot enemies can appear; depending on the dungeon and its difficulty, they may drop Rarity 5 or 6 materials, or else a substantial amount of greens/gil/experience. Enemies may also drop Gysahl Greens for Fat Chocobo's Gysahl Exchange.
There are two types of Power-Up Dungeon; those available just one day a week, and those available throughout the week. Those available all week come in Normal and "+" difficulties, while those available on certain days come in "+" and "++" difficulties. The daily Power-Up Dungeons do not reset their completion when they reappear each week, so the player can only earn the First Time and Mastery rewards once. However, the normal completion rewards can still be earned.
There is also the Orb Meadows dungeon, which is available all week, but only on Normal difficulty; the "+" version is only accessible on Sundays.
Record Synergy is not enforced in Power-Up Dungeons. However, enemy pools for the weekly dungeons are drawn from Final Fantasy V, while some daily dungeons may retain their former affiliation with respect to their own enemy pools.
|Difficulty Level||Stamina per Battle||Stamina Total|
The greater the difficulty, the better the materials dropped.
Current schedule and rewards Edit
|Shores of Wisdom||All week||EXP|
|Gil Greenwood||All week||Gil|
|Orb Meadows||All week||Elemental Orbs|
|Arena of Steel||All week||Item upgrade materials|
|Windswept Ravine||Monday||Wind Orbs|
|Shrine of Ivory Might||Monday||White Orbs|
|Ebonfist Keep||Tuesday||Black Orbs|
|Earthen Wastes||Tuesday||Earth Orbs|
|Maze of Dark Divinity||Wednesday||Dark Orbs|
|Icenought Peaks||Wednesday||Ice Orbs|
|Tower of Might||Thursday||Power Orbs|
|Brimstone Caldera||Thursday||Fire Orbs|
|Divine Demesne||Friday||Holy Orbs|
|Thunder Plains||Friday||Lightning Orbs|
|Netherbeast Cavern||Saturday||Summon Orbs|
|The Pale Barrens||Saturday||Non-Elemental Orbs|