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FFIV Poison Status

The party poisoned in Final Fantasy IV.

Poison (毒, どく, Doku?), sometimes abbreviated to Pois, is a common status effect in the Final Fantasy series, and appears in every single installment. Poisoned units take damage each turn during battle, and may take damage out of battle depending on the game, however it can only kill them when in battle.

In some games, the poison may remain after the battle, depending on what monster poisoned the character. This does not necessarily mean that the character will take damage while walking, but the character will be poisoned at the start of battles, and the poison will remain throughout the battle until it is cured. However, some monsters' poisons are temporary and the characters recover from it during the battles.

The damage from poison usually occurs after the character's turn. In some games, the damage will not occur if the poisoned character slays all of the enemies the party is facing, but this bug was fixed in later games. In some later games using the ATB system, poison damage occurs every couple of seconds, more often when Haste is in effect.

Poison can be cured by using an Antidote. Several games also have a spell called Poisona which cures Poison, and Esuna or Basuna will also cure the effect. This is another debuff called Venom which is alternatively stronger or weaker than Poison and may have different penalties and cures.

Appearances[]

Final Fantasy[]

FF1-PSP-poison

Poison removes 1/20 of the afflicted character's maximum HP at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Poisona.

This status can be inflicted on the party through the use of the attack Poison Darts and through a majority of physical attacks, including those of the Ooze, Snake, and Wolf family. Due to a bug in the game, enemies cannot be Poisoned, though it is impossible to do so as there is no way of inflicting the status on enemies.

Final Fantasy II[]

Poison removes a small amount of HP from the afflicted character at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Esuna at any level.

Final Fantasy III[]

FFIIIDS Poison Symbol

Poisoned characters will lose 1/16 of their max HP at the end of each round, and while walking on the field map, will lose 1 HP per step. Damage taken from Poison outside of battle cannot kill a Poisoned character.

Game Element Type Effect
Hellish Claws Weapons Inflicts Poison when attacking physically.
Poison Arrow Weapon Inflicts Poison.
Poison Dagger Weapon Inflicts Poison when attacking physically.

In addition to the above, several monsters can inflict Poison through physical attacks, being the Killer Bee, Poison Bat, Hermit, Hornet, Poison Toad, Needle Monkey, Death Needle, Ouroboros, and Greater Boros.

Final Fantasy IV[]

FFIVDS Poison Status Icon

When poisoned, characters' skin turn a purplish hue and falls to a crouching position. Enemies gain no visual appearance when poisoned. Poison damages a character periodically during battle for 1/8 of their max HP and may last outside of battle, removing 1 HP for every step taken on the field.

All Poisoned characters also lose 42 HP if Teleport is cast. Higher Stamina slows the frequency. Haste accelerate the effect, while Slow delays it. The status disables Yang's Focus command.

All the SNES versions, the original Japanese GBA port, and the North American Advance release, contain a bug where resistance to Poison is ignored for both player characters and monsters. Poison still fails in boss battles, because all status spells are made not to work on bosses. The bug is fixed in the second Japanese GBA port and the European Advance version.

In the 3D version, Poison affects some bosses like Antlion and Leviathan. When an enemy or ally is poisoned, the poison damage is 1% of their max HP and is more consequently than non-3D versions.

Final Fantasy IV -Interlude-[]

The Poison status returns as a status effect and it functions the same way as its predecessor.

Final Fantasy IV: The After Years[]

The Poison status returns as a status effect. The Black Magic spell Poison, as well the weapons Poison Arrows, Poison Axe, Gigantaxe, and Hell Claw all inflict Poison to the enemy.

Final Fantasy V[]

Icon.

A character inflicted with Poison will lose HP equal to their Max HP/16. Outside of battle, every step taken will result in the Poisoned character losing HP equal to Max HP/64. A character under Stop will not take damage from Poison.

Game Element Type Effect
Poison Black Magic Inflicts very minor non-elemental damage and Poison.
Chaos Burst Combine Inflicts moderate non-elemental damage and Poison.
Evil Mist Dark Arts Inflicts non-elemental damage and Poison to all enemies.
Poison Mist Gaia Inflicts Poison elemental damage and Poison to all enemies.
Poison Sword Spellblade Inflicts Poison.
Fin Enemy Ability Inflicts non-elemental damage and Poison.
Incisor Enemy Ability When used by Skull Eater, inflicts heavy non-elemental damage and Poison.
Poison Breath Enemy Ability Inflicts heavy non-elemental damage and Poison to the party.
Poison Powder Enemy Ability Inflicts minor non-elemental damage and Poison.
Sling Enemy Ability Inflicts non-elemental damage and Poison.
Spore Enemy Ability Inflicts Poison.
Venomous Clasp Enemy Ability Inflicts Poison.
Wing Attack Enemy Ability Inflicts non-elemental damage and Poison.
Wring Enemy Ability Inflicts moderate non-elemental damage as well as Poison, Blind, and Paralyze.
Poison Axe Weapon Poison elemental weapon that has a chance of inflicting Poison.

Final Fantasy VI[]

Poison status from FFVI icon

A character inflicted with Poison will take Poison-elemental damage once every 17 seconds, with the amount of damage done from Poison as follows. Damage will be doubled on the second turn, tripled on the third, and so on until the eighth turn, where Poison will continue to deal 8x damage.

(if this value is greater than 255 it is set to 255)

Outside of battle, damage done from Poison per step is equal to the character's max HP divided by 32. The poisoned character does not lose any HP when walking on stairs.

Poison decreases the attacker's hit rate on the affected target by 25% apart from versions affected by the Evade bug.

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage and Poison.
Poison Magic Inflicts minor Poison-elemental damage and Poison.
Bad Breath Lore Inflicts Poison as well as other statuses to all enemies.
Poisonous Frog Dance Inflicts Poison-elemental damage and Poison.
Bio Blast Magitek Deals Poison-elemental damage and Poison inflicts Poison and Sap on all enemies.
Bioblaster Tools Inflicts Poison-elemental damage and Poison to all enemies.
Bacteria Enemy Attack Inflicts Poison.
Featherdust Enemy Attack Inflicts Poison.
Diabolic Whistle Enemy Attack Inflicts Poison as well as other statuses to party.
Tentacle Enemy Attack Inflicts Poison.
Gunk Enemy Attack Inflicts Poison. Used by Mousse.
Mind Blast Enemy Attack Inflicts Poison as well as other statuses to party.
Poison Barb Enemy Attack Inflicts Poison.
Poison Claw Enemy Attack Inflicts Poison.
Poison Seed Enemy Attack Inflicts Poison.
Poison Tail Enemy Attack Inflicts Poison.
Poison Strike Enemy Attack Inflicts Poison.
Poison Touch Enemy Attack Inflicts Poison.
Venom Tusk Enemy Attack Inflicts Poison.
Imp Goo Enemy Attack Inflicts Poison.
Venomist Enemy Attack Inflicts Poison-elemental damage and Poison.
Vanish Enemy Attack (Dummied) Inflicts Poison as well as a myriad of other statuses on the caster.
Poison Claw Weapon Inflicts Poison-elemental damage when attacking normally. Has a chance of casting Poison after each attack.
Poison Rod Weapon Inflicts Poison-elemental damage when attacking normally. When used as an item, casts Poison. Also has a chance of casting Poison after each attack.
Amulet Relic Prevents Poison, Blind, and Zombie.
Fairy Ring Relic Prevents Poison and Blind.
Star Pendant Relic Prevents Poison.

Final Fantasy VII[]

Poison-ffvii-BSreel

Poison periodically inflicts Poison-elemental physical damage upon the afflicted unit and does not remain after battle. It can be cured using an Antidote and Remedy items, Poisona and Esuna spells and White Wind and Angel Whisper Enemy Skills, as well as Aeris's status healing Limit Breaks.

Poison can be avoided by using the Resist spell which is the third spell of the Heal Materia, as well as the accessories Ribbon, Poison Ring, Star Pendant and Fairy Ring, and linking Poison+Added Effect or Hades+Added Effect in a character's armor.

Afflicted target takes 1/32 of Max HP of physical Poison-elemental damage every 2.5 units of time ignoring Defense and Barrier statuses. The status last till the end of battle or until cured. The damage from the Poison status functions as if it is the player doing damage to themselves. Therefore, when in both the Poison status and the All Lucky 7s status the Poison will deal 7777 damage. As the requirement of being in the All Lucky 7s status is to have 7777 health, the player will have both these statuses removed, and be inflicted with the Death status. If the poisoned character is trying to Defend the defensive stance is canceled out whenever the character takes damage.

Because the Poison status deals Poison-elemental damage, the player can absorb it if they make the character absorbent to Poison, such as with the Poison Materia linked with a mastered Elemental Materia. If the character is immune to the Poison element (take no damage from it), they are also immune to the Poison status.

Poison always deals a damage proportional to the total HP of the target. If the victim's total HP is divisible by thirty-two, the poison status will kill the victim after thirty-two damages, assuming the victim has not been damaged by anything else. If not, the victim will take thirty-three damages by poison to be killed. However, if they take thirty-three, they will generally barely have any HP left after thirty-two damages. In which case, the player can use Morph on the enemy, which almost guarantees morph will administer the killing blow and turn the enemy into an item, assuming they do produce an item when killed this way.

Game Element Type Effect
Bio Magic Inflicts minor Poison-elemental damage and Poison.
Bio2 Magic Inflicts moderate Poison-elemental damage and Poison.
Bio3 Magic Inflicts major Poison-elemental damage and Poison.
Bad Breath Enemy Skill Inflicts Poison as well as other statuses to all enemies.
Nightmare Vincent's Limit Break when in Hellmasker Inflicts Sleep, Poison, Confuse, Silence, Frog, and Small to one enemy.
Abnormal Breath Enemy Attack Dragon Zombie attack. Inflicts moderate non-elemental damage and Poison.
Acid Rain Enemy Attack Inflicts moderate Poison-elemental damage and Poison.
Bio Gas Enemy Attack Inflicts moderate non-elemental damage and Poison.
Bug Needle Enemy Attack Inflicts minor non-elemental damage as well as Poison and Sadness.
C Cannon Enemy Attack Inflicts moderate non-elemental damage and Poison.
Combo Enemy Attack 2nd hit version. Inflicts moderate non-elemental damage and Poison.
Firing Line Enemy Attack Inflicts non-elemental damage as well as Poison and Sleep to party.
Left Revenge Enemy Attack Reduces MP by 15/32 and inflicts Poison and Slow Numb.
Left Thrust Enemy Attack Reduces MP by 25/32 and inflicts Poison and Slow Numb.
Liquid Poison Enemy Attack Inflicts Poison.
Northern Cross Enemy Attack Inflicts Poison.
Piazzo Shower Enemy Attack Inflicts minor Poison-elemental damage and Poison.
Poison Blow Enemy Attack Inflicts Poison.
Poison Breath Enemy Attack Inflicts moderate Poison-elemental damage and Poison.
Poison Fang Enemy Attack Inflicts minor non-elemental damage and Poison. If used by Unknown3, inflicts extreme physical damage and Poison.
Poison Storm Enemy Attack Inflicts Poison.
Refuse Enemy Attack Second version. Inflicts minor Poison elemental damage and Poison.
Scorpion's Tail Enemy Attack Inflicts moderate non-elemental damage and Poison.
Shady Breath Enemy Attack Inflicts Poison to all enemies.
Smog Enemy Attack Inflicts minor non-elemental damage and Poison.
Smog Alert Enemy Attack Inflicts moderate non-elemental damage as well as Poison, Darkness, Silence, and Sadness.
Stigma Enemy Attack Inflicts major non-elemental damage as well as Poison and Slow to the party.
Toxic Barf Enemy Attack Inflicts Poison and Slow.
Toxic Powder Enemy Attack Inflicts moderate Poison-elemental damage and Poison to the party.
Star Pendant Accessory Prevents Poison.
Poison Ring Accessory Prevents Poison and makes user absorb Poison damage.
Fairy Ring Accessory Prevents Poison along with some other status effects
Deadly Waste Item Casts Bio2 on all enemies.
M-Tentacles Item Casts Bio3 on all enemies.

Crisis Core -Final Fantasy VII-[]

Poison deals damage equal to 6.25% of max HP every 4 seconds.

In Reunion, Poison deals damage equal to 0.75% of max HP every 2 seconds. Zack will not stagger from Poison.

Final Fantasy VII Remake[]

Poison. Poison gradually saps HP, but cannot bring the afflicted below 1 HP. It can be cured using Antidote, Remedy, Poisona Poisona, Esuna Esuna or Chakra, and can be inflicted with spells from the Poison Materia Poison Materia. It is opposed to Regen, overwriting an existing Regen status, and vice versa. It can be protected against with Resist, Star Pendant, Warding Materia Warding Materia+Poison Materia, or Ribbon in Episode INTERmission.

Final Fantasy VIII[]

FFVIII Poison Status Symbol

Poison inflicts damage equal to a random variable between 5 - 7% of the target's max HP, after the afflicted unit takes an action and remains after battle until cured with an Antidote, Remedy, or the magic Esuna.

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage as well as Poison.
Pain Magic Inflicts Poison, Darkness, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic, Enemy Attack Inflicts Poison as well as a myriad of other statuses to all enemies.
Doomtrain Summon Inflicts Poison-elemental damage as well as various statuses (including Poison) to all enemies.
Gastric Juice Enemy Attack Inflicts non-elemental damage as well as Poison.
Needle Enemy Attack Inflicts minor non-elemental damage and Poison.
Poison Gas Enemy Attack Inflicts Poison-elemental damage as well as Poison and Confuse.
Bite Enemy Attack Inflicts physical damage and Poison to one enemy.
Poison Mist Enemy Attack Inflicts Poison-elemental damage as well as Poison.
Stare Enemy Attack Inflicts Poison, Confuse, Silence, and Darkness.
Tentacle Whip Enemy Attack Inflicts non-elemental damage as well as Poison.

Final Fantasy IX[]

FFIX Poison Status Icon
Poison2

Poisoned characters receive gradual damage equal to 1/16th of their Max HP. If Zidane is poisoned and uses Flee the moment he is going to die from it, he will still use the ability even though he is KO, sending the other members to safety.

Game Element Type Effect
Bio Black Magic Inflicts non-elemental damage and Poison.
Poison Black Magic Inflicts Poison.
Bad Breath Blue Magic Inflicts Poison as well as other statuses.
Curse Enemy Attack Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Mini, and Darkness to the party.
Devil's Kiss Enemy Attack Inflicts non-elemental damage and Poison.
Poison Claw Enemy Attack Inflicts massive non-elemental damage and Poison.
Poison Counter Enemy Attack Inflicts non-elemental damage and Poison.
Poison Knuckles Weapon Has Poison as an Add-Status.
Rune Tooth Weapon Has Poison as an Add-Status.
Antibody Auto-Ability Prevents Poison and Venom.

Final Fantasy X[]

Poison1

Poison is very dangerous as after taking a turn it inflicts 25% of a character's maximum HP. The percentage can vary for enemies and some take no damage from Poison. It can Overkill an enemy if it accumulates with preceding damage when an enemy takes no action. Poison can be cured with items such as Antidote, and spells such as Esuna. Poison Ward can reduce the chance of Poison being inflicted, and Poisonproof can prevent it.

Final Fantasy X-2[]

FFX-2 Poison Icon
Game Element Type Effect
Bio Arcana Inflicts Poison.
Envenom Instinct Inflicts non-elemental damage and Poison.
Poison Flurry Flurry Inflicts non-elemental damage and Poison.
Cait Blizzard Wildcat Inflicts Ice-elemental damage and Poison/Petrify.
Cait Fire Wildcat Inflicts Fire-elemental damage and Poison/Petrify.
Cait Thunder Wildcat Inflicts Lightning-elemental damage and Poison/Petrify.
Cait Water Wildcat Inflicts Water-elemental damage and Poison/Petrify.
Poison Knife Cutlery Inflicts non-elemental damage and Poison.
Poison Leaves Fallalery Inflicts non-elemental damage and Poison to all enemies.
Bio Missile Machinations Inflicts non-elemental damage and Poison.
Venom Wing Dextral Arts Inflicts non-elemental damage and Poison.
Poison Mask Festivities Inflicts physical damage and Poison.
Poison Fang Enemy Attack Inflicts non-elemental damage and Poison.
Poison Needle Enemy Attack Inflicts non-elemental damage and Poison/Sleep.
Poison Smog Enemy Attack Inflicts non-elemental damage as well as Poison/Darkness to party.
Poisonproof Auto-Ability Prevents Poison.

Final Fantasy X-2: Last Mission[]

Poison causes the character to lose a fraction of their maximum HP every turn. Some fiends inflict the status with their regular attacks. The player can inflict it through the Poisontouch auto-ability, by using the Viper Extract item, or through the Black Mage's ability Bio. It can be healed with the Antidote Drink and Esuna Salve items or by the White Mage's ability Esuna.

Final Fantasy XI[]

FFXI Poison Status

Poison is a DoT effect inflicted by spells such as Poison, Poison II, and Poisonga, as well as numerous creature abilities. Poison has no additional stat debuff, and must be cured with Poisona (or a Wyverns Remove Breath) rather than Erase. Barpoison and Barpoisonra increase the the chance of a resist, shortening the duration or negating the poisoning entirely; effects that automatically inflict poison ignore this effect. Poison damage will wake characters from most forms of Sleep, and Poison Potions are sometimes used by players to exploit this effect.

As of the August 10, 2022 patch, there is now an unremovable version of poison status called Tainted (劇毒, gekidoku?, lit. deadly poison), which the afflicted players have no choice but to simply wait out.

Final Fantasy XII[]

FFXII Poison Icon

Poison courses through the character's veins, draining HP for the duration. Remove with an Antidote.

Description

The status effect Poison damages the target for 6.25% of their max HP at certain intervals, but wears off over time. It can be cured using the items Antidote and Remedy and the spells Poisona, Esuna and Esunaga. An enemy's death by Poison does not count toward Chain level. When inflicted on an enemy vulnerable to Poison, it allows the team to eliminate an enemy without breaking chains. The damage from Poison is also unaffected by Reverse.

The Poison spell can be used after purchasing the Green Magick 2 license for 30 LP and can be bought in Rabanastre or Nalbina for 500 gil. In the Zodiac versions, the spell is found in the Dalmasca Estersand (Sand-Swept Naze) and its license is Black Magick 5 and costs 40 LP.

Game Element Type Effect
Thorned Mace Weapon 15% chance to inflict Poison on every hit.
Yakei Weapon 10% chance to inflict Poison on every hit.
Bamboo Arrows Arrows 25% chance to inflict Poison on every hit.
Poison Bombs Bombs 25% chance to inflict Poison on every hit.
Tourmaline Ring Accessory Immune to Poison and Sap(Zodiac versions).
Ensanguined Shield Accessory Shield that inflicts its wearer with Poison, Sap and Slow.
Poison Green Magick (original)
Black Magick (Zodiac versions)
Inflicts Poison on one enemy.
Toxify Green Magick (original)
Black Magick (Zodiac versions)
Inflicts Poison to all enemies in range.
Poisona White Magick Removes Poison from one ally.
Esuna White Magick Removes Poison as well as the other negative status effects on ally.
Esunaga White Magick Removes Poison as well as other negative status effects to all allies.
Antidote Item Cures Poison of an ally.
Remedy Item Removes Poison and other status ailments on one ally.
Bad Breath Enemy Attack Causes Slow, Poison, and Blind to all targets
Bushfire Enemy Attack Fire-elemental damage, may inflict Poison.
Curse Enemy Attack Inflicts Poison, Confuse, Disease and Sap on all targets.
Hell Blaster Enemy Attack Percentage damage and may cause Petrify, Sleep, Slow, Disable, Immobilize, Silence, Blind, Poison, and Sap.
Mythril Bubbles Enemy Attack Water-elemental damage, may cause Confuse and Poison.
Poison Breath Enemy Attack Area physical damage, inflicts Poison.
Poison Touch Enemy Attack Physical damage and Poison to one target.
Pollen Enemy Attack Causes Confuse, Poison, and Slow
Putrid Breath Enemy Attack Inflicts Petrify, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Blind, Poison, Oil, and Sap.
Snake Lash Enemy Attack Physical damage, inflicts Poison.
Sporefall Enemy Attack Inflicts Confuse, Slow, Silence, Blind, Poison, Oil, and Sap.

Final Fantasy XII: Revenant Wings[]

RW Poison Status Symbol

The Poison status causes units to suffer from damage over time and can only be cured by the spell Esuna.

Kytes can learn the Bio spell at level 12, and it inflicts Poison to foes in an area. Cúchulainn is able to use Blight and inflict Poison to one foe.

Final Fantasy XIII[]

Poison-ffxiii-icon

Poison is a DoT effect that constantly damages the target's HP, draining a percentage of the target's total health. Like all status ailments, Poison is inflicted more often and lasts longer the higher the target's chain bonus is. In addition, it lasts for one more second for every 100 points of Magic the caster has.

Poison removes about 0.32% of the afflicted target's total health per second, or about 19.2% per minute. Poison alone can remove all of a target's health in just over 5 minutes. Because it removes a fixed percentage over time regardless of the number of hitpoints, it is advantageous on enemies with lots of HP. Unfortunately, most high HP enemies are immune to Poison. Two of the highest-HP enemies, however, Vercingetorix and Long Gui, are susceptible.

While summoning an Eidolon, the duration of Poison will be paused in Gestalt Mode, although it will continue to deal damage. When using an Eidolon's finisher attack, the opposite is instead true.

Game Element Type Effect
Poison Saboteur ability, Enemy ability Inflicts Poison and deals minor magical damage to target.
Poisonga Saboteur ability, Enemy ability Inflicts Poison and deals minor magical damage to targets within a wide radius.
Anathema Enemy ability Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Miasma Enemy ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Nerve Gas Enemy ability Deals damage to party and inflicts Poison.
Pollen Enemy ability Heals nearby Microchus or Picochus, while inflicting Dispel, removing buffs from characters, and inflicting Deprotect, Deshell, Poison, Imperil, and Curse, and buffing Microchus/Picochus with Bravery and Haste.
Spin Attack Enemy ability Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Virulent Breath Enemy ability Deals moderate physical damage and may inflict Curse or Poison, depending on the enemy.

Final Fantasy XIII-2[]

Poison is a status that constantly damages the target's HP. There are more status healing items and magic that are capable of removing it, and the Saboteurs can still inflict it via Poison and Poisonga spells. As a new feature, some Paradigm Pack monsters are able to inflict Poison with their Feral Links.

Poison will nullify the effects of Regen, while still dealing damage. This is best demonstrated in fights against Caius Ballad.

Game Element Type Effect
Poison Saboteur Ability Deals damage to target and inflicts Wound damage and Poison.
Poisonga Saboteur Ability, Enemy Ability Deals damage to all targets and inflicts Wound damage and Poison.
Poison II Saboteur Ability Deals physical damage to target and inflicts Wound damage and Poison.
Heavy Poisonga Saboteur Ability Deals physical damage to all targets and inflicts Wound damage and Poison.
Poison Chaser Commando Auto-Ability, Enemy Ability Boosts strength by 30% against enemies inflicted with Poison.
Resist Poison +X% Passive Ability Increases Poison resistance by 10/44/66%.
Perpetual Poison Passive Ability Inflicts character at start of battle with Poison. Cannot be cured in battle.
Biohazard Injection Feral Link Inflicts physical damage and Poison on target.
Belch Enemy Ability Deals damage through four attacks to all targets and inflicts Poison.
Knife Enemy Ability Deals damage to target and inflicts Poison.
Bloody Knife Enemy Ability Deals damage to target and inflicts Poison and Wound damage. Used after Deep-seated Grudge.
Grudge Knife Enemy Ability Deals damage to target and inflicts Poison.
Sharpened Knife Enemy Ability Deals damage to target and inflicts Poison.
Break Curse Enemy Ability Deals damage and inflicts Poison, Curse, Slow, and Daze to all targets.
Envenomate Enemy Ability Inflicts Poison.
Serial Killer Enemy Ability Deals damage to targets in a straight line and inflicts Poison, Deprotect, and Deshell.
Spin Attack Enemy Ability Deals damage in a straight line and inflicts Poison, Deprotect and Wound damage when used by Barbed Specter.
Venom Fang Enemy Ability Deals damage over multiple hits and inflicts Poison to target.
Virulent Breath Enemy Ability Deals damage over a small area and inflicts Poison, as well as Deprotect, Deshell, Debrave, Defaith, and Curse when used by Ugallu.
Miasma Enemy Ability Deals damage over a small area and inflicts Imperil when used by Cocytus and Poison when used by Varcolaci.
Acid Grenade Enemy Ability Deals damage over a small area and inflicts Deprotect, Deshell, Imperil, Poison, and Wound damage.
Eye of Bahamut Enemy Ability Deals damage through five attacks and inflicts Deprotect, Deshell, Poison, Curse, and Daze on the target.
Star Pendant Accessory Resist Poison +66%.
Delicate Star Pendant Accessory Resist Poison +33%.
Durable Star Pendant Accessory Resist Poison +100%.
Martyr's Badge Accessory Resist Physical +75%, Debilitation, Perpetual Poison.
Martyr's Emblem Accessory Resist Magical +75%, Debilitation, Perpetual Poison.
Lightning Cross Accessory Magic +66%, Debilitation, Perpetual Poison.
Sergeant's Badge Accessory Strength +66%, Debilitation, Perpetual Poison.

Lightning Returns: Final Fantasy XIII[]

Poison drains the afflicted's HP over time, equal to 0.5% max HP every second. Lightning can inflict it with Poison and Poisonga spells, and if afflicted herself, can heal it with Remedy or Mega Remedy. It expires on its own after a time. Poison cancels out Regen, and vice versa.

Fang uses Poison Hunter on enemies afflicted with Poison dealing increased damage.

Star Bracelet makes Lightning immune to Poison.

During "A Testing Proposition" quest, Lightning must use Nektar Mk II when afflicted with Poison.

Uniquely, the last enemy in a battle can die to Poison during the short window between Lightning being KOd and the Item/Energy Point ability menu opening. If this happens, Lightning is revived with 1 HP.

Final Fantasy XIV[]

Poison is a common and generic damage-over-time effect inflicted by various creatures in Eorzea, marked with a red claw-like icon. With a few exceptions, it can almost always be removed by Esuna/Leeches/Exalted Detriment or by using an Antidote. Some poison may have a stacking property, where the number of stacks indicates the intensity of the damage.

A similar but distinct effect is Pollen, which is colored magenta and applies only while standing in harmful terrain effects.

Final Fantasy XV[]

Final Fantasy XV Poison

Some enemies can inflict Poison on the party, which gradually drains the afflicted target's HP and disables HP regeneration. Targets with Poison will not have their HP reduced below 1. Poison is healed with an Antidote or Remedy. Star Pendant and Ribbon immunize the wearer to Poison, and some food provide Poisonproof and Resilient.

The player can inflict Poison on enemies via certain weapons, Elemancy, and Ignis's Venom Fang.

A Poison effect called Envenomed also exists as a damage floor in Zegnautus Keep and Daurell Caverns.

King's Knight -Wrath of the Dark Dragon-[]

When afflicted with Poison, a unit will slowly lose HP for several seconds before it wears off. This is marked by a venomous brew over the unit's head. Poison can be triggered by enemy attacks, or by walking into the effect field of a poison flower. Poison flowers, however, are safe to shoot from a distance; though not a required target, they can be destroyed in 3-5 shots.

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Final Fantasy Tactics[]

FFT Poison Status Symbol

A character inflicted with Poison glows green. At the end of their turn, they take damage equal to 1/8 of their maximum HP. Poison lasts for 36 ticks.

Poison can be inflicted with Poison, Poisonous Frog, Forbidden Dance, Venom Fang, Bad Breath, Grand Cross and Bio.

Japa Mala, Cachusha and Ribbon can all be equipped to prevent Poison.

Final Fantasy Tactics Advance[]

Poison damages an unit at the beginning of its turn.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Poisoned characters will lose 1/10 of their HP at the beginning of their turn. Poison can be cured by either using an Antidote or Remedy, or by using certain abilities or magicks, such as the Paladin's Nurse and the White Mage's Esuna.

Final Fantasy Tactics S[]

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Vagrant Story[]

Poison is a status effect that decreases a target's HP over time. Ashley can cast it using the Grimoire Venin and later on the Sorcery Spell Poison Mist. Ashley can also use his Chain ability Snake Venom to inflict Poison on a single enemy. Stepping on the Poison Trap also causes Poison.

It may be removed using the Grimoire Antidote and later on the Shaman spell Antidote, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Panacea and Fairy Chortle. The Cure Panel Trap also removed Poison among other spells. Equipping the Death Queen gem to a shield increases status evasion by 30%.

Final Fantasy Type-0[]

The target loses HP at a rate of 7.5 per second. The Regen status in cancelled. When Poison is inflicted on a target already Poisoned, the duration will be reset. Bio can be used to inflict Poison.

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Final Fantasy Crystal Chronicles[]

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Final Fantasy Crystal Chronicles: Echoes of Time[]

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Final Fantasy Crystal Chronicles: My Life as a Darklord[]

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Final Fantasy Crystal Chronicles: Ring of Fates[]

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Final Fantasy Mystic Quest[]

FFMQ Poison Icon

A poisoned character will take damage at the end of the round, it can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Heal White Magic Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Cat Claw Weapon Can inflict Poison and Paralyze.
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Ninja Star Weapon Shoot-elemental weapon that can inflict Poison and Paralyze.
Poison Flour Enemy Ability Inflicts Poison.
Poison Fluid Enemy Ability Inflicts Poison.
Poison Snake Enemy Ability Non-elemental attack and can inflict Poison.
Poison Sting Enemy Ability Non-elemental attack and can inflict Poison.
Poison Thorn Enemy Ability Non-elemental attack and can inflict Poison.
Poisonbreath Enemy Ability Inflicts Poison to both characters.
Rotten Mucus Enemy Ability Non-elemental damage and can inflict Poison.
Silver Web Enemy Ability Non-elemental attack and can inflict Poison and Confusion.

Final Fantasy Adventure[]

Pois is a ailment that slowly depletes Sumo's HP. The item Pure, or the magic spell Heal can remove it.

The Final Fantasy Legend[]

Units afflicted with this status lose HP at a fixed rate per turn in battle, and with each step on the field map. HP cannot drop below 1 on the field, and the status has no effect in towns. It can be removed with the Antidote item.

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Dragon Shield Grants the party FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, and FFL Strength IconPoison resistance with 80% success.
P-Skin Enemy Ability Counterattacks with Pois.
Poison Enemy Ability Inflicts Poison on enemy.
Pollen Enemy Ability Inflicts Poison on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconPoison Enemy Ability Resists Pois element and status.

Final Fantasy Legend II[]

A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.

Game Element Type Effect
Poison Enemy Ability Inflicts Pois; one enemy.
P-Skin Enemy Ability Wait for attack; inflicts Pois on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePoison Enemy Ability Strong against poison-elemental attacks (both damage and status inflicting).

Final Fantasy Legend III[]

The poisoned target will take damage at the end of each round. It can be removed by Heal, Venom, Cycle, Antedot, and Elixir.

Game Element Type Effect Description
Venom Black Magic Can inflict Pois. Can inflict Pois or cure Pois.
Fluid Enemy Ability Can inflict Pois. Poisons all enemies.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Poison Enemy Ability Inflicts Poison. Poisons one enemy.
P-Skin Enemy Ability Inflicts Poison. Automatically counterattacks by inflicting the Poison status.

Final Fantasy: The 4 Heroes of Light[]

FFT4HoL Poison Status Icon
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Final Fantasy Dimensions[]

FFD Poison Icon
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Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Final Fantasy Artniks Dive[]

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Final Fantasy Record Keeper[]

FFRK Poison Status Icon
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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

FFBE Poison Icon
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Mobius Final Fantasy[]

Damages a character at the beginning of their turn for a certain number of turns.

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World of Final Fantasy[]

WoFF Poison Icon

Poison inflicts damage after every every turn.

Game Element Type Effect
Bad Breath Active Ability Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
Bloodfang Active Ability Absorbs a single target's HP and inflicts Poison.
Poison Bite Active Ability Inflicts neutral Physical damage/Poison on a single target.
Poison Nails Active Ability Inflicts neutral Physical damage/Poison on a single target.
Venom Needle Active Ability Inflicts neutral Physical damage/Poison on a single target.
Bio Active Ability Inflicts neutral Magical damage/Poison on a single target.
Leaf Dagger Active Ability Inflicts Physical Wind damage/Poison on a single target.
Evil Mist Active Ability Inflicts Magical Dark damage/Poison to all targets.
Death Beak Active Ability Inflicts neutral Physical damage/Poison/Death on a single target.
Incisors Active Ability Inflicts neutral Physical damage/Poison/Magic Defense ↓ on a single target.
Resist Poison Passive Ability Protects the user against Poison.
Poisontouch Passive Ability Gives the user's "Attack" command a chance of inflicting Poison.
Poison Counter Passive Ability When user is hit, Poison is sometimes inflicted on the assailant.
Anaphylaxis Passive Ability Raises the user's critical chance on a poisoned target.
Poison Fang Item Sometimes inflicts Poison to a single target.
Resist Poison Mirajewel Mirajewel Raises Lann or Reynn's Resistance to Poison to 100.
Resist Poison Seed Ability Seed Raises a Mirage's Resistance to Poison to 100.

Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo Tales[]

Poison is a status effect that results in the victim gaining double damage against green zones.

Cards that cause Poison

Final Fantasy Fables: Chocobo's Dungeon[]

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Non-Final Fantasy guest appearances[]

Bravely Default[]

While Poisoned, the character takes periodic damage at the beginning of each turn before selecting their actions, or after taking a few steps. It is represented by dark green bubbles seeping upwards out of the afflicted character's head area.

Game Element Type Effect
Poison Black Magic ability
Enemy Ability
Poison one target.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing White Magic ability Recover from poison, blind, and silence at the end of battle.
Turn Toxic Medication ability Inflict poison and deal damage to one target equal to the recovery amount of a recovery item.
Poison Immunity Freelancer ability Confer immunity to poison during battles.
Poison Rod Weapon 50% chance to cause Poison.
Composite Bow Weapon 30% chance to cause Poison.
Toxic Claws Weapon 40% chance to cause Poison.
Tabby Suit Armor Increase M.ATK by 2. Grants immunity to Poison.
Star Pendant Accessory Grants immunity to Poison.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Antidote Item
Compounding ability
Cures the target of poison.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Don't Touch Enemy ability Deals high physical damage and inflicts poison, used only as a counter to single-target attacks.
Poison Arrow Enemy ability Slight physical damage to a single target. Inflicts poison.
Poison Breath Enemy ability High physical damage to the entire party. Inflicts poison.
Poison Hi-Potion Enemy ability Deals 1000 damage and poisons the target (100% chance).
Poison Punisher Enemy ability High physical damage to poisoned party members.
Poison Scales Enemy ability Inflicts Poison.
Poisoned Shot Enemy Ability Medium physical damage to a single target. Inflicts poison.
Poisonous Pollen Enemy ability Medium physical damage to the entire party. Inflicts poison.
Exterminate Enemy ability Deals massive dark damage to all poisoned characters.
Slaughter Enemy ability Ten hits of physical damage to random targets. Has a 50% chance of inflicting poison.
Sword Magic Poison Sword Magic
Enemy ability
Gives the user's physical attacks a chance of inflicting Poison.
Toxic Breath Enemy ability High physical damage to the entire party. Inflicts poison.
Toxic Whirl Enemy ability Deals 0.75 times the damage of a normal physical attack to all enemies, but has a 50% chance of inflicting Poison.
Venom Enemy ability Medium physical damage, inflicts poison.
Venomous Bite Enemy ability Medium physical damage to a single target. Inflicts poison.
Venomous Stab Enemy ability Medium physical damage to a single target. Inflicts poison.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Withering Silence Enemy ability Weak physical damage, inflicts silence.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Poison Compounding ability Restores 150 HP and cures Poison.
Resist Poison Compounding ability Grants immunity to Poison.

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