Poison is an element in Final Fantasy. Poison is primarily used to inflict the Poison and Stone status.
The classification of Poison has had a tumultuous history, as it wasn't until the Pixel Remaster release that it was recognized as a single element. In the bestiary chart included with the NES manual, enemies are listed as resisting BANE (Poison) and/or BRAK (Stone)[1]; even if only one of the two is listed, both are resisted. In Final Fantasy Origins, bestiaries don't list resistance to Poison or Stone at all.
In the Dawn of Souls and 20th Anniversary releases, Stone is split off from Poison as its own element. Existing effects that provide Poison resistance in other releases also provide Stone resistance; enemies are likewise weak or resistant to all both if any, even among new enemies. The only effect this division has in practice is that it allows certain pieces of equipment exclusive to those releases to only resist one or the other.
Poison and Stone are recombined as a single element in the Pixel Remaster release, but a new quirk is introduced as resistance to status effects is now separated from the element. Most enemies that previously resisted the Poison element lost that resistance as a result while retaining their resistance to the Poison and Stone status. In practice, this makes the Scourge spell much more effective, being a Poison-elemental spell that inflicts KO rather than Poison or Stone.
Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.
Abilities[]
Spells[]
Name | Description | Users |
---|---|---|
Break | Attempts to inflict Stone on a single enemy.[note 1] | Black Wizard Death Eye, Evil Eye |
Dispel | (Non-elemental) Attempts to remove all elemental resistances and status immunities from one target.[note 2][note 3] | White Wizard Dark Fighter, Death Eye, Death Gaze, Death Knight, Reaper |
NulAll | (Non-elemental) Grants immunity to all status effects and resistance to all elements to all allies.[note 4] | White Wizard Dark Fighter, Gilgamesh |
NulDeath | (Non-elemental) Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.[note 5][note 4] | Red Wizard, White Mage, White Wizard |
Scourge | Attempts to inflict KO on all enemies. | Red Wizard, Black Mage, Black Wizard Dark Wizard, Tiamat (#127) |
- ↑ Stone-elemental in Dawn of Souls and 20th Anniversary.
- ↑ Only removes elemental resistances prior to Pixel Remaster.
- ↑ Only works when used by enemies in the NES release.
- ↑ 4.0 4.1 Does not grant immunity to status effects prior to Pixel Remaster.
- ↑ In Dawn of Souls and 20th Anniversary, substitute Spirit for Confusion, Darkness, Mind, Paralysis, Silence, Sleep, and Stone.
Enemy abilities[]
Name | Description | Users |
---|---|---|
Gaze | Attempts to inflict Stone on one enemy.[note 1] | Basilisk, Bloody Eye, Catoblepas, Earth Medusa, Evil Eye, Medusa |
Poison Darts | Attempts to inflict Poison on all enemies. | Manticore |
Poison Gas | Inflicts Poison damage on the party. | Chronodia (#200/202/203), Earth Plant, Green Dragon, Scarmiglione (#134), Tiamat |
Ray | Attempts to inflict Stone on one enemy.[note 1] | Barbariccia |
Stone Gas | Attempts to inflict Stone on all enemies.[note 1] | Earth Plant, Rhyos |
Status-inflicting attacks[]
Due to a bug in the original release, the element(s) of status-inflicting regular attacks became those that the user was weak against instead of the element normally associated with the status. The status-inflicting attacks below became either Fire-, Ice-, or Lightning-elemental as a result of this bug. This bug was fixed in subsequent releases, rendering them all Poison elemental.
Equipment[]
Equipment | Type | Description | Equipable by |
---|---|---|---|
Excalibur | Weapon | Deals damage from all elements and is effective against all enemy types. | Knight |
Razer | Weapon | Casts Scourge when used as an item. | Knight, Ninja, Red Wizard |
Crystal Mail | Armor | Grants resistance to the Darkness, Silence, and Stone elements. | Knight, Ninja |
Gaia Gear | Armor | Grants resistance to the Earth and Stone elements. | Black Mage, Black Wizard |
Genji Armor | Armor | Grants resistance to the Death, Poison, and Stone elements. | Warrior, Knight, Ninja |
Aegis Shield | Shield | Grants resistance to the Poison element and immunity to the Poison and Stone status effects.[note 1][note 2] | Knight |
Genji Shield | Shield | Grants resistance to the Poison and Stone elements. | Warrior, Knight, Ninja |
Hero's Shield | Shield | Grants resistance to all elements. | Knight, Ninja |
Crystal Helm | Helmet | Grants resistance to the Stone element. | Knight, Ninja |
Genji Helm | Helmet | Grants resistance to the Poison and Stone elements. | Warrior, Knight, Thief, Ninja |
Ribbon | Helmet | Grants resistance to all elements and immunity to all status effects.[note 2] | Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard |
Crystal Gloves | Gloves | Grants resistance to the Stone element. | Knight, Ninja |
Genji Gloves | Gloves | Grants resistance to the Poison and Stone elements. | Warrior, Knight, Ninja |
Lunar Curtain | Item | Casts NulDeath when used. | |
Cockatrice Claw | Item | Casts Break when used. |
Enemies[]
Poison weakness or resistance instead applies to the Poison and Stone elements in the Dawn of Souls and 20th Anniversary releases. In the Pixel Remaster release, most enemies lose their resistance to the Poison element, but retain resistance to the Poison and Stone status effects, while the only Poison-weak enemy, the Red Dragon, loses said weakness.
- Pre-Pixel Remaster
- Pixel Remaster
Resists | Chaos, Kraken, Lich, Marilith, Tiamat |
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Notes[]
Annotations[]
Citations[]
- ↑ Final Fantasy Explorer's Handbook, p.86, "Enemy Identification Chart"