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Poison is an element in Final Fantasy. Poison is primarily used to inflict the Poison and Stone status.

The classification of Poison has had a tumultuous history, as it wasn't until the Pixel Remaster release that it was recognized as a single element. In the bestiary chart included with the NES manual, enemies are listed as resisting BANE (Poison) and/or BRAK (Stone)[1]; even if only one of the two is listed, both are resisted. In Final Fantasy Origins, bestiaries don't list resistance to Poison or Stone at all.

In the Dawn of Souls and 20th Anniversary releases, Stone is split off from Poison as its own element. Existing effects that provide Poison resistance in other releases also provide Stone resistance; enemies are likewise weak or resistant to all both if any, even among new enemies. The only effect this division has in practice is that it allows certain pieces of equipment exclusive to those releases to only resist one or the other.

Poison and Stone are recombined as a single element in the Pixel Remaster release, but a new quirk is introduced as resistance to status effects is now separated from the element. Most enemies that previously resisted the Poison element lost that resistance as a result while retaining their resistance to the Poison and Stone status. In practice, this makes the Scourge spell much more effective, being a Poison-elemental spell that inflicts KO rather than Poison or Stone.

Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.

Abilities[]

Spells[]

Name Description Users
Break Attempts to inflict Stone on a single enemy.[note 1] Black Wizard
Death Eye, Evil Eye
Dispel (Non-elemental) Attempts to remove all elemental resistances and status immunities from one target.[note 2][note 3] White Wizard
Dark Fighter, Death Eye, Death Gaze, Death Knight, Reaper
NulAll (Non-elemental) Grants immunity to all status effects and resistance to all elements to all allies.[note 4] White Wizard
Dark Fighter, Gilgamesh
NulDeath (Non-elemental) Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.[note 5][note 4] Red Wizard, White Mage, White Wizard
Scourge Attempts to inflict KO on all enemies. Red Wizard, Black Mage, Black Wizard
Dark Wizard, Tiamat (#127)
  1. Stone-elemental in Dawn of Souls and 20th Anniversary.
  2. Only removes elemental resistances prior to Pixel Remaster.
  3. Only works when used by enemies in the NES release.
  4. 4.0 4.1 Does not grant immunity to status effects prior to Pixel Remaster.
  5. In Dawn of Souls and 20th Anniversary, substitute Spirit for Confusion, Darkness, Mind, Paralysis, Silence, Sleep, and Stone.

Enemy abilities[]

Name Description Users
Gaze Attempts to inflict Stone on one enemy.[note 1] Basilisk, Bloody Eye, Catoblepas, Earth Medusa, Evil Eye, Medusa
Poison Darts Attempts to inflict Poison on all enemies. Manticore
Poison Gas Inflicts Poison damage on the party. Chronodia (#200/202/203), Earth Plant, Green Dragon, Scarmiglione (#134), Tiamat
Ray Attempts to inflict Stone on one enemy.[note 1] Barbariccia
Stone Gas Attempts to inflict Stone on all enemies.[note 1] Earth Plant, Rhyos
  1. 1.0 1.1 1.2 Stone-elemental in Dawn of Souls and 20th Anniversary.

Status-inflicting attacks[]

Due to a bug in the original release, the element(s) of status-inflicting regular attacks became those that the user was weak against instead of the element normally associated with the status. The status-inflicting attacks below became either Fire-, Ice-, or Lightning-elemental as a result of this bug. This bug was fixed in subsequent releases, rendering them all Poison elemental.

Status Users
Poison Ankheg, Black Flan, Blood Tiger, Clay Golem, Cobra, Dark Wolf, Desertpede, Flood Gigas, Gloom Widow, Green Slime, Medusa, Neochu, Ochu, Poison Eagle, Poison Naga, Python, Revenant, Scarmiglione (#134), Scorpion, Sea Scorpion, Spirit Naga, Tarantula, Water Naga, Weretiger, Werewolf, Wyvern
Sleep King Mummy[note 1]
Stone Cockatrice
None Horned Devil[note 2]
  1. While the Sleep status is normally associated with the Spirit element, the King Mummy's Sleep-inducing attack is instead flagged as Poison-elemental.
  2. The Horned Devil's attacks are Poison-elemental, but have no status effect attached.

Equipment[]

Equipment Type Description Equipable by
Excalibur Weapon Deals damage from all elements and is effective against all enemy types. Knight
Razer Weapon Casts Scourge when used as an item. Knight, Ninja, Red Wizard
Crystal Mail Armor Grants resistance to the Darkness, Silence, and Stone elements. Knight, Ninja
Gaia Gear Armor Grants resistance to the Earth and Stone elements. Black Mage, Black Wizard
Genji Armor Armor Grants resistance to the Death, Poison, and Stone elements. Warrior, Knight, Ninja
Aegis Shield Shield Grants resistance to the Poison element and immunity to the Poison and Stone status effects.[note 1][note 2] Knight
Genji Shield Shield Grants resistance to the Poison and Stone elements. Warrior, Knight, Ninja
Hero's Shield Shield Grants resistance to all elements. Knight, Ninja
Crystal Helm Helmet Grants resistance to the Stone element. Knight, Ninja
Genji Helm Helmet Grants resistance to the Poison and Stone elements. Warrior, Knight, Thief, Ninja
Ribbon Helmet Grants resistance to all elements and immunity to all status effects.[note 2] Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Crystal Gloves Gloves Grants resistance to the Stone element. Knight, Ninja
Genji Gloves Gloves Grants resistance to the Poison and Stone elements. Warrior, Knight, Ninja
Lunar Curtain Item Casts NulDeath when used.
Cockatrice Claw Item Casts Break when used.
  1. Grants resistance to the Poison and Stone elements in Dawn of Souls and 20th Anniversary.
  2. 2.0 2.1 Does not grant immunity to status effects prior to Pixel Remaster.

Enemies[]

Poison weakness or resistance instead applies to the Poison and Stone elements in the Dawn of Souls and 20th Anniversary releases. In the Pixel Remaster release, most enemies lose their resistance to the Poison element, but retain resistance to the Poison and Stone status effects, while the only Poison-weak enemy, the Red Dragon, loses said weakness.

Pre-Pixel Remaster
Weak Red Dragon
Resists Ahriman, Air Elemental, Atomos, Barbariccia, Black Flan, Bloodbones, Cagnazzo, Cerberus, Chaos, Chronodia, Clay Golem, Death Eye, Death Gaze, Death Knight, Dragon Zombie, Earth Elemental, Echidna, Fire Elemental, Ghast, Ghost, Ghoul, Gilgamesh, Gray Ooze, Green Slime, Guardian, Iron Golem, King Mummy, Lich, Marilith, Minotaur Zombie, Mummy, Nightmare, Ochre Jelly, Omega, Orthros, Phantom Train, Piscodemon, Rakshasa, Rubicante, Scarmiglione, Shadow, Shinryu, Skeleton, Soldier, Specter, Stone Golem, Two-Headed Dragon, Typhon, Vampire, Vampire Lord, Warmech, Water Elemental, White Dragon, Wight, Wraith, Zombie
Pixel Remaster
Resists Chaos, Kraken, Lich, Marilith, Tiamat

Notes[]

Annotations[]

Citations[]

  1. Final Fantasy Explorer's Handbook, p.86, "Enemy Identification Chart"
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