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Poison is a negative status effect in Final Fantasy XIII that constantly damages the target's HP, draining 0.32% of the afflicted target's total health per second, or about 19.2% per minute. Poison alone can remove all of a target's health in just over 5 minutes. Because it removes a fixed percentage over time regardless of the number of hit points, it is especially advantageous on enemies with lots of HP.

While summoning an Eidolon, the duration of Poison will be paused in Gestalt Mode, although it will continue to deal damage. When using an Eidolon's finisher attack, the opposite is instead true.

Vanille is the Saboteur who learns the Poison spell the earliest.

Poison returns in the sequels to Final Fantasy XIII, where it also becomes opposite status to Regen, a status not present in Final Fantasy XIII. Using Mediguard can mitigate the effect of Poison, but it is best removed if struck with.

Abilities[]

Game Element Type Effect
Poison Saboteur ability for Lightning, Sazh, and Vanille Inflicts Poison to the target for 60 seconds (base duration). Base chance 30%.
Poisonga Saboteur ability for Lightning, Vanille, and Hope Inflicts Poison to the targets in range for 60 seconds (base duration). Base chance 24%.

Ailment duration for effects inflicted from spells cast in battle can be somewhat lengthened with high chain gauge when the spell hits the target, and the Jinx ability. In addition, Poison lasts for one more second for every 100 points of Magic the caster has; anything that directly affects the Magic stat will help, such as Faith status and the Power Surge passive abilities, with Stifled Magic and Fettered Magic being exceptions.

Enemy abilities[]

Game Element Effect Enemy
Anathema Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target. Sacrifice
Chains of Torment Inflicts Poison and any status ailments from one party member to all party members. Orphan (First Encounter)
Diluvial Plague Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Deshell, Slow, Curse, and Poison on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil. Dahaka
Miasma Deals damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th. Bituitus, Edimmu, Mithridates, Pijavica, Varcolaci
Nerve Gas Deals damage to the party and inflicts Poison. Midlight Reaper
Poison Inflicts Poison onto one target while dealing damage. Chonchon
Poisonga Inflicts Poison onto targets in range while dealing damage. Barthandelus (Second Encounter), Cid Raines, Penanggalan
Pollen Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu. Ochu, Neochu
Spin Attack Deals moderate damage to character and may inflict Curse, Deprotect, Deshell, or Poison, depending on the user. Barbed Specter, Mushussu, Triffid
Virulent Breath Deals moderate damage and may inflict Curse or Poison, depending on the user. Gorgonopsid, Megistotherian, Silver Lobo, Ugallu, Uridimmu

Resistance[]

The player can resist Poison with Veil status, as well as the Star Pendant and Starfall Pendant accessories for Poison specifically, and Ribbon and Super Ribbon for all status ailments. The Debuff Resistance passive ability can additionally used to shorten the duration of Poison.

Removal[]

Poison can be removed with Esuna, Dispelga, and Antidote. When an Eidolon is dismissed, regardless of whether it entered Gestalt Mode or not, all party members will be fully healed, both status and HP.

Enemies[]

The higher the number, the more susceptible the enemy is to the status. Some enemies are immune in their normal state but susceptible during stagger, or simply more susceptible to statuses when in stagger.

Most high HP enemies are immune to Poison, but two of the highest-HP enemies, Vercingetorix and Long Gui, are susceptible.

Enemies fought when the player lacks access to the Poison spell still have resistances to the status even if the player cannot use the status against them in a normal playthrough.

Immune Adamanchelid, Adamantoise, Adamantortoise, Amam, Ambling Bellows, Attacus, Behemoth King, Bituitus, Borgbear, Borgbear Hero, Boxed Phalanx, Bulwarker, Cactuar, Cactuar Prime, Chonchon, Corrosive Custard, Crusader, Cryptos, Deckdrone, Edimmu, Flowering Cactuar, Geiseric, Giant Cactuar, Gigantuar, Gorgonopsid, Gurangatch, Hoplite, Hybrid Flora, Kaiser Behemoth, Lodestar Behemoth (second form), Long Gui (upright), Lucidon (carapace intact), Megistotherian, Microchu, Mithridates, Mushussu, Myrmidon, Neochu, Ochu, Orion, Penanggalan, Picochu, Pulsework Centurion, Pulsework Champion, Pulsework Gladiator, Raktavija, Shaolong Gui, Targeting Beacon, Ugallu, Uhlan, Uridimmu, Vampire, Varcolaci, Vercingetorix (Impenetrable Aura), Viking, Watchdrone, Wladislaus, Yaksha, Yakshini, Zirnitra, Alexander, Anavatapta Warmech, Anima, Bahamut, Barthandelus, Brynhildr, Dahaka, Dreadnought, Havoc Skytank, Hecatoncheir, Left/Right Manipulator, Manasvin Warmech, Nix, Odin, Orphan (final boss), Portside Hull, Portside Turret, The Proudclad, Starboard Hull, Starboard Turret, Stiria, Tiamat Eliminator (airborne)
1% Flanborg, Scalebeast (carapace intact), Thermadon, Midlight Reaper, Orphan
5% PSICOM Reaver, Kalavinka Striker
10% Amphisbaena, Centaurion Blade (Immortal), Circuitron, Cryohedron, Ferruginous Pudding, Immortal, Long Gui (toppled), Monstrous Flan, Navidon, Rust Pudding, Svarog, Syphax, Verdelet
30% Adroa, Alchemic Ooze, Dire Flan, Ectopudding, Greater Behemoth, Humbaba (upright), Pijavica, Rakshasa, Rangda, Seeker, Strigoi, Tiamat Eliminator (on the ground), Tonberry, Tyrant, Vernal Harvester, Vercingetorix (without Impenetrable Aura), Vetala, Wyvern, Cid Raines, Left/Right Ailette, Left/Right Pauldron
40% Beta Behemoth, Nelapsi, Taxim, PSICOM Marauder
50% Enki (after Bellow), Enlil (after Bellow), Bandersnatch, Gelatitan, Jabberwocky, Leyak, Mánagarmr
70% Adamantheron, Ahriman, Alpha Behemoth, Alraune, Aquila Velocycle, Barbed Specter, Berserker, Bomb, Breshan Bass, Centaurion Blade, Ceratoraptor, Ceratosaur, Ciconia Velocycle, Corps Defender, Corps Gunner, Corps Marksman, Corps Pacifex, Corps Regular, Corps Steward, Corps Tranquifex, Corps Watchman, Crawler, Dagonite, Falco Velocycle, Feral Behemoth, Flan, Flandragora, Flanitor, Frag Leech, Garchimacera, Ghast, Ghoul, Goblin, Goblin Chieftain, Gremlin, Hedge Frog, Humbaba, Imp, Incubus, Lodestar Behemoth (first form), Lucidon (carapace broken), Megrim Thresher, Milvus Velocycle, Mud Frog, Munchkin, Munchkin Maestro, Noctilucale, Numidia, Pantheron, Phosphoric Ooze, Proto-behemoth, PSICOM Aerial Recon, PSICOM Aerial Sniper, PSICOM Bombardier, PSICOM Destroyer, PSICOM Dragoon, PSICOM Enforcer, PSICOM Executioner, PSICOM Huntress, PSICOM Infiltrator, PSICOM Predator, PSICOM Raider, PSICOM Ranger, PSICOM Scavenger, PSICOM Tracker, PSICOM Warden, PSICOM Warlord, Pulsework Knight, Pulsework Soldier, Sacrifice, Sahagin, Sanctum Archangel, Sanctum Celebrant, Sanctum Inquisitrix, Sanctum Seraph, Sanctum Templar, Silver Lobo, Skata'ne, Stikini, Succubus, Thexteron, Triffid, Vespid, Vespid Soldier, Wight, Zwerg Metrodroid, Aster Protoflorian, Garuda Interceptor, Ushumgal Subjugator
100% Bloodfang Bass, Gurangatch (carapace broken), Juggernaut, Navidon (carapace broken), Orobon, Rafflesia, Scalebeast (carapace broken), Thermadon (carapace broken), Zwerg Scandroid, Enki, Enlil