Poison is an element in Final Fantasy VII. It is a rare element, as it is only really available via the Poison Materia and the status of the same name. Poison damage and the Poison status are interlinked; if an unit is immune to Poison damage, it cannot be inflicted with Poison status, even if it has no resistance. If a unit is immune to Poison status, it is also immune to Poison damage. Enemies healed by Poison gain a Regen-like healing from Poison status, which can also be exploited by the player using appropriate protections. This can allow a party to stack Poison with Regen for fast sustained healing.
Abilities[]
Items | Deadly Waste, M-Tentacles |
---|---|
Materia | Elemental + Poison in a linked slot on a character's weapon. |
Spells | Bio, Bio2, Bio3 |
There are also abilities that inflict the Poison status but do not deal Poison-elemental damage, like Hades and Bad Breath and the Poison handicap at the Battle Square.
Enemy abilities[]
Ability | Description | Enemy |
---|---|---|
Bio | Poison-elemental magic damage and Poison status to one or all enemies. | Lost Number |
Bio2 | Poison-elemental magic damage and Poison to one or all enemies. | Flower Prong, Lost Number, Godo, Malboro, Jenova∙SYNTHESIS |
Evil Poison | Poison-elemental physical damage and Darkness to one enemy. | Bad Rap, Bad Rap Sample |
Liquid poison | Inflicts Poison to one enemy. | Kelzmelzer |
Piazzo Shower | Poison-elemental magic damage and Poison status to one enemy. | Zenene |
Poison Breath | Poison-elemental magic damage and Poison status to one enemy. | CMD.Grand Horn, Bagnadrana |
Poison Fang | Poison-elemental physical damage and Poison status to one enemy. | Dragon Zombie |
Refuse | Poison-elemental magic damage and either Poison or Sleep to one enemy. | Brain Pod |
Shady Breath | Inflicts Poison to all enemies. | Sample:H0512 |
Toxic Powder | Poison-elemental physical damage and Poison status to all enemies. | Bizarre Bug |
Protection[]
The following allow the player to protect against Poison-elemental damage. Due to the way Poison element is linked to the Poison status, immunizing against the status also makes one immune to Poison damage. Absorbing Poison damage does not make one immune to Poison status, and makes one healed by the status instead.
Accessories | Fairy Ring, Poison Ring, Ribbon, Star Pendant |
---|---|
Armor | Escort Guard, Ziedrich |
Materia | Elemental + Poison or Added Effect + Poison/Hades in a linked slot on a character's armor |
Spells | Resist, Shield |
Limit Break | Great Gospel |
Item | Vaccine |
Enemies[]
Use[]
Poison is a moderately useful element, as only two enemies are weak to Poison and will be instantly defeated upon taking any form of Poison damage, while a handful of enemies either nullify or absorb the element. All other enemies and bosses will take damage from Poison-elemental damage, making it decent for offense. However, if the player is aiming to deal as much damage as possible, it is more useful to try to exploit the enemy's elemental weakness, so using any other element will generally be more useful than Poison. The other upside to using Poison is that it can inflict the Poison status on top of the damage, dealing additional damage to enemies over time.
Poison can be a useful element to resist, as it will affect how the Poison status affects the character. Halving the damage will halve the damage the Poison status will do, while absorbing it will allow the player to heal from the Poison status. However, hardly any enemies use Poison-elemental attacks, so protection is hardly necessary. If the player has immunity to the Poison status, then any Poison-elemental attack will miss the character.