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Equipped with axes and powerful attacks, Pirates will swab the decks with any enemies foolish enough to get in their way.
Official site's description.
Affects enemies attributes with immensely powerful attacks!
D's Journal job description.
The Pirate, an uncommon class in Final Fantasy lore outside of enemies, gets a rare chance to shine here. The class specializes in attacks that hit with regular damage but simultaneously cripple a specific enemy stat and carry skills that center around enhancing straightforward combat. The nature of the class's abilities stresses its flexibility in a team while being less than stellar when on its own, much like real pirates. They are popularly used in conjunction with the Swordmaster as its Free Lunch skill helps to offset the price of the Pirate's Amped Strike.
The job makes no use of magic, leaving little by way of MP and other magic related stats. However, note that Amped Strike requires half of the user's maximum MP for usage. To further cement the usage of this job in physical combat, strength is its highest stat seemingly at the cost of everything else being somewhat average. In terms of weaponry, the Pirate has a maximum aptitude for Axes but can also use swords and shields.
Speak to Datz Strongberry in the House by the Sea. He will talk about a mysterious ship. Just above Grandship, there will be a large mass of fog, simply enter the fog until prompted to board the SS Funky Francisca. Select "yes" and find Barbarossa, a battle will ensue and upon victory he will give the Pirate asterisk.
|Double Damage||1||1/4 of Max MP||Deal two times the damage of a conventional attack to one target.|
|Provoke||2||—||Raise your chances of being targeted by enemies to the highest level possible.|
|Shell Split||3||9 MP||Deal the same damage a conventional attack to one target, and for four turns, lower the target's physical defense by 25%. The lower limit for P.Def is 75%.|
|Scale Strip||4||9 MP||Deal the same damage a conventional attack to one target, and for four turns, lower the target's magical defense by 25%. The lower limit for M.Def is 75%.|
|Shin Smash||5||9 MP||Deal the same damage a conventional attack to one target, and for four turns, lower the target's speed by 25%. The lower limit for speed is 75%.|
|Mass Attack||6||1 BP||Allies with less than 20% of their HP left attack at the same time you do. Note that this does not end the turn for the allies that join in the attack. They can still perform an action during that turn.|
|Berserk||7||—||Raise Attack by 50% and continue to making conventional attacks for six turns. Berserk's P.Atk increase does not stack with other P.Atk boost effects.|
|Adrenaline Rush||8||2 slots||Physical Attack and Physical Defense each rise by 50% for five turns when your HP falls below 20%. The upper limit for P.Atk and P.Def is 150%.|
|P.Attack 20% Up||9||2 slots||Raise Physical Attack by 20%.|
|Defang||10||9 MP||Deal the same damage as a conventional attack to one target, and for four turns, lower the target's physical attack by 25%. The lower limit for P.Atk is 75%.|
|Skull Bash||11||9 MP||Deal the same damage as a conventional attack to one target, and for four turns, lower the target's magic attack by 25%. The lower limit for M.Atk is 75%.|
|Axe Lore||12||1 slot||Raise arms aptitude for axes to S.|
|Torrent||13||2 BP||Unleash physical water attacks dealing 0.3 times the damage of a conventional attack up to 16 times on one target.|
|Amped Strike||14||1/2 of Max MP||An attack that deals 400% damage.|
pirate is a person who commits warlike acts at sea without the authorization of any nation.A