The Picochu is an enemy in Final Fantasy XIII. Groups of them appear in Cie'th Stone Mission 45 and 55 alongside a Neochu. In Mission 45, no Picochu are initially present, while in Mission 55, a full band of five appears.
Stats[edit | edit source]
Lua error in package.lua at line 80: module 'Dev:Arguments' not found.
Battle[edit | edit source]
The Neochu can call more Picochus to the field by using Seed Dispersion. Picochus are deceptively small and endearing. They will change targets haphazardly and attack with quick bites. While each attack is relatively weak, Picochu can focus on one character to wear him or her down quickly. When faced with low health, Picochu will Plead with the Neochu, which sometimes results in the Neochu casting Pollen, healing all Picochu and granting them buffs.
Strategy[edit | edit source]
As more Picochus take the field, the battle becomes increasingly difficult, so the player should attempt to eliminate them before concentrating on the Neochu. While attempting to destroy the Neochu first is tempting, it is difficult with five Picochus providing backup. Vanille's Death spell can be exploited to take out the Neochu with luck; alternatively, once the Neochu is Staggered, -"ra" and -"ga" spells work well to damage the entire group at once.
Vanille's Eidolon, Hecatoncheir, and the technique Quake, can exploit the enemies' weakness to Earth. The player can also deploy a Sentinel to draw in the Picochu attacks, giving the other characters time to destroy them. If Neochu buffs the Picochus, it is useful to quickly switch to Saboteur and Dispel the buffs, as the Picochus are much more of a nuisance when hasted.
Zantetsuken Level 3 on staggered Picochus also kills them at once.
Other appearances[edit | edit source]
Picochu from Final Fantasy XIII appears as an enemy.
Etymology[edit | edit source]
Pico (symbol p) is a unit prefix meaning one trillionth. Used primarily with the metric system, this prefix denotes a factor of 10−12 or 0.000 000 000 001.
otyugh. The name in Japanese (and transliterations) comes from the pronunciation; it is pronounced with a short O and T (practically to a ch), making the pronunciation close to "o-chuugh". "オチュー" is the closest the katakana system can get to representing the sound without using compound katakana pronunciations not natively found in Japanese."Ochu" comes from Dungeons & Dragons; specifically, it is the