Phantom Roll is the chief ability of Corsairs starting at level 5 in Final Fantasy XI. Using Phantom Roll plus a type of die modeled after each of the jobs present the Corsair may grant positive or negative status effects to their party.
When Phantom Roll is used, a random number between 1 and 6 is generated. The player may then Double-Up if they choose to. This will generate another number between 1 and 6. They may continue doing this until they has found a number they like or until they bust.
For each type of roll there is a lucky and unlucky number. This varies with the ability. The effect of each roll is enhanced with the corresponding job-type is in the group (ex. Chaos Roll will grant a larger attack bonus if a Dark Knight is in the group). Regardless of the type of roll, it is generally true that a roll of 11 (or XI as it is displayed in game) is the most lucky. If a Corsair gets a 12 or greater, they bust and receives a negative status effect.
Phantom roll may only be used once every minute. The effect of the roll lasts for 5 minutes. Double-up may be used once every 8 seconds but only within the 45 seconds following the initial Phantom Roll.
Dice Types[]
Lvl | Name | Lucky | Bad | Effect |
---|---|---|---|---|
5 | Corsair's Roll | 5 | 9 | Increase EXP gained from defeating creatures. |
8 | Ninja Roll | 4 | 8 | Enhances Party's Evasion. |
11 | Hunter's Roll | 4 | 8 | Enhances Party's Accuracy. |
14 | Chaos Roll | 4 | 8 | Enhances Party's Attacks. |
17 | Magus's Roll | 2 | 6 | Enhances Party's Magical Defense. |
20 | Healer's Roll | 3 | 7 | Increases MP recovered while resting. |
23 | Puppet Roll | 4 | 8 | Increases Accuracy for Pets. |
26 | Choral Roll | 2 | 6 | Decreases Party's Spell Interruption Rate. |
31 | Monk's Roll | 3 | 7 | Enhances Party's Subtle Blow effect. |
34 | Beast Roll | 4 | 8 | Enhances Pet's Attacks. |
37 | Samurai Roll | 2 | 6 | Enhances Party's Store TP effect. |
40 | Evoker's Roll | 5 | 9 | Gradually restores MP for party members. |
43 | Rogue's Roll | 5 | 9 | Increases Party's critical hits. |
46 | Warlock's Roll | 4 | 8 | Enhances party's magical accuracy. |
49 | Fighter's Roll | 5 | 9 | Improves Double Attack rate. |
52 | Drachen Roll | 3 | 7 | Enhances Pet's Magical Attack and Accuracy. |
55 | Gallant's Roll | 3 | 7 | Grants Damage reduction. |
55 | Wizard's Roll | 5 | 9 | Enhances Party's magic attack. |
61 | Dancer's Roll | 3 | 7 | Grants Regen to Party. |
64 | Scholar's Roll | 2 | 6 | Enhances Party's Conserve MP effect. |