Phantom Roll is the chief ability of Corsairs starting at level 5 in Final Fantasy XI. Using Phantom Roll plus a type of die modeled after each of the jobs present the Corsair may grant positive or negative status effects to their party.
When Phantom Roll is used, a random number between 1 and 6 is generated. The player may then Double-Up if they choose to. This will generate another number between 1 and 6. They may continue doing this until they has found a number they like or until they bust.
For each type of roll there is a lucky and unlucky number. This varies with the ability. The effect of each roll is enhanced with the corresponding job-type is in the group (ex. Chaos Roll will grant a larger attack bonus if a Dark Knight is in the group). Regardless of the type of roll, it is generally true that a roll of 11 (or XI as it is displayed in game) is the most lucky. If a Corsair gets a 12 or greater, they bust and receives a negative status effect.
Phantom roll may only be used once every minute. The effect of the roll lasts for 5 minutes. Double-up may be used once every 8 seconds but only within the 45 seconds following the initial Phantom Roll.
Dice Types[edit | edit source]
|5||Corsair's Roll||5||9||Increase EXP gained from defeating creatures.|
|8||Ninja Roll||4||8||Enhances Party's Evasion.|
|11||Hunter's Roll||4||8||Enhances Party's Accuracy.|
|14||Chaos Roll||4||8||Enhances Party's Attacks.|
|17||Magus's Roll||2||6||Enhances Party's Magical Defense.|
|20||Healer's Roll||3||7||Increases MP recovered while resting.|
|23||Puppet Roll||4||8||Increases Accuracy for Pets.|
|26||Choral Roll||2||6||Decreases Party's Spell Interruption Rate.|
|31||Monk's Roll||3||7||Enhances Party's Subtle Blow effect.|
|34||Beast Roll||4||8||Enhances Pet's Attacks.|
|37||Samurai Roll||2||6||Enhances Party's Store TP effect.|
|40||Evoker's Roll||5||9||Gradually restores MP for party members.|
|43||Rogue's Roll||5||9||Increases Party's critical hits.|
|46||Warlock's Roll||4||8||Enhances party's magical accuracy.|
|49||Fighter's Roll||5||9||Improves Double Attack rate.|
|52||Drachen Roll||3||7||Enhances Pet's Magical Attack and Accuracy.|
|55||Gallant's Roll||3||7||Grants Damage reduction.|
|55||Wizard's Roll||5||9||Enhances Party's magic attack.|
|61||Dancer's Roll||3||7||Grants Regen to Party.|
|64||Scholar's Roll||2||6||Enhances Party's Conserve MP effect.|