I couldn't miss the chance to practice my drawing!
Petrify (いし, Ishi?), also called Stone, Ston or Petrification, is an especially dangerous status effect from the Final Fantasy series usually caused by the Break spell. A unit that is petrified turns to stone and is unable to take any action. Units that are petrified cannot take damage, however, they can still be targeted. Petrified units are considered defeated, and if all allies are either petrified or dead, the game is over. Petrify can be cured by using a Gold Needle or the White Magic Stona or Esuna.
Because petrified enemies sometimes give no exp, petrification effects are often of use in Low Level Challenges, where players attempt to complete the game or segments of the game while earning the minimum or low amounts of experience.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XI
- 1.12 Final Fantasy XII
- 1.13 Final Fantasy XIV
- 1.14 Final Fantasy XV
- 1.15 Final Fantasy Tactics
- 1.16 Final Fantasy Tactics Advance
- 1.17 Final Fantasy Mystic Quest
- 1.18 Final Fantasy Adventure
- 1.19 The Final Fantasy Legend
- 1.20 Final Fantasy Legend II
- 1.21 Final Fantasy Legend III
- 1.22 Final Fantasy Crystal Chronicles
- 1.23 Final Fantasy: The 4 Heroes of Light
- 1.24 Final Fantasy Dimensions
- 1.25 Dissidia 012 Final Fantasy
- 1.26 Final Fantasy Artniks Dive
- 1.27 Final Fantasy Record Keeper
- 1.28 Final Fantasy Explorers
- 1.29 Final Fantasy Brave Exvius
- 1.30 Chocobo no Fushigi na Dungeon
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
Appearances[edit | edit source]
The petrified status can be removed with a gold needle (SOFT potion in the original) or with the Stona spell (SOFT in the original). The enemy attack Glance inflicts Petrify.
Petrify can be inflicted through the spell Break or through the physical attacks of the Cockatrice and the Catoblepas. The status can be healed with Gold Needle or Esuna (level 5 or higher outside battles, or 6+ inside them).
Petrified enemies are instantly defeated.
The Level 7 spell Breakga can inflict this status as well as the Medusa Arrows, while the enemy ability Stare and Leviathan's Demon Eye can inflict the status as well. The enemy Petit can inflict the status through physical attacks.
Petrified enemies are instantly defeated.
The Petrify status is a plot device used when Palom and Porom Twincast Break on themselves. The status itself immediately turns the victim to stone. Tellah's Esuna fails to reverse the spell, but the twins are healed by the Elder of Mysidia.
The status will make the characters appear to be made of stone, and monsters inflicted by Petrify will be removed from the battle and treated as KO. A character inflicted by Petrify cannot act, and is not a valid target except for effects that can remove the status. Counts as a KO for determining "game over". This status will remove all other statuses except Toad, Mini, Pig, Blind, Silence, and Float.
In the 3D version, Petrify and Stone exist as separate status ailments. The Petrify status acts like Gradual Petrify, eventually turning a character to stone if enough turns pass. Stone is the status once a character is petrified.
|Break||Black Magic||Inflicts Petrify on 1 target or all targets. Group-cast Break is not possible in the 3D versions.|
|Cockatrice||Summon||Attempts to Petrify.|
|Hug||Enemy Attack||Inflicts Petrify.|
|Medusa Arrows||Weapon/Ammo||Inflicts Petrify on a target, but must be used with a bow.|
|Aegis Shield||Shield||Protects against Petrify.|
|Gaia Gear||Armor||Protects against Petrify.|
The Petrify status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Some enemies, such as Objet d'Arts, are stone-based, and items and magic that would normally cure the Petrify status will instantly kill them. This is the first game in which Petrify and Death can be inflicted at the same time, albeit only by Exdeath.
|Break||Black Magic||Inflicts Petrify.|
|Beak||Enemy Attack||Inflicts Petrify.|
|Delta Attack||Enemy Attack||Inflicts moderate non-elemental damage and Petrify.|
|Evil Eye||Enemy Attack||Inflicts Petrify.|
|Hug||Enemy Attack||Inflicts Petrify.|
|Enemy Attack||Inflicts Death and Petrify.|
The Petrify status is the source of the Ultima Weapon and Petrify glitch. Petrify makes virtually every attack made to the target have a perfect hit rate if they are not unblockable already. However, the only attack that can deal damage to them in this state is the Ultima Weapon; all other attacks do 0 damage. The only other status a petrified character can receive is Death.
|Esuna||Magic||Cures Petrify as well as many other statuses.|
|Soul Spiral||Blitz||Cures Petrify as well as other statuses at the cost of sacrificing the user.|
|Forest Healing||Dance||Cures Petrify as well as many other statuses.|
|Tapir||Dance||Cures Petrify as well as many other statuses.|
|Raccoon||Dance||Cures Petrify as well as many other statuses.|
|Pep Up||Lore||Sacrifices user to fully restore HP and remove all statuses (including Petrify).|
|Catoblepas||Summon||Demon Eye. Inflicts Petrify.|
|Unicorn||Summon||Heal Horn. Cures Petrify as well as many other statuses.|
|Delta Attack||Enemy Attack||Inflicts Petrify.|
|Dread||Enemy Attack||Inflicts Petrify.|
|Mind Blast||Enemy Attack||Inflicts Petrify|
The Petrify status flags the target as defeated. When petrified, targets cannot not gain or lose HP or MP, and not be applied with any other status effect except Small. If the character gains All Lucky 7s right as they are about to petrify due to Slow-Numb, they will keep attacking even after the Petrification takes effect as long as there are enemies present.
The Contain Materia has the effect, and the player can either add the effect to physical attacks or prevent against it by pairing it with the Added Effect Materia. It does not last after battle. Petrified enemies are considered defeated but do not yield EXP.
|Break||Magic||Inflicts major Earth elemental damage as well as Petrify with 32% accuracy.|
|Vagyrisk Claw||Item||Inflicts Petrify on one target with 68% accuracy.|
|White Wind||Enemy Skill||Restores HP equal to caster's current HP and cures all statuses (including Petrify).|
|Deadly Needles||Enemy Attack||Inflicts minor non-elemental damage and instant Petrify.|
|Petrif-Eye||Enemy Attack||Inflicts Petrify and moderate non-elemental damage.|
|Stone Stare||Enemy Attack||Inflicts Petrify.|
|Jem Ring||Accessory||Prevents Petrify and Paralysis.|
|Safety Bit||Accessory||Prevents Petrify and Instant Death.|
Petrifying an enemy earns the player less EXP from the battle. It is calculated the same way as earning EXP from escaped battles. The player earns the amount of EXP corresponding to the amount of HP they depleted from the enemy before it was petrified. For example, if the player petrifies an enemy at 100% HP, they get no EXP, but if they attack the enemy and deplete its HP to 50%, and then petrify it, they would get 50% of the normal EXP the enemy would yield had it been defeated normally.
Low-level challenges are quite flexible in difficulty, with the use of petrifaction to gain AP without EXP on the one hand (still being able to gain significant power from Guardian Forces and drawn magic) and boss enemies that give no EXP on the other (allowing character level to remain almost the same the whole game bar a few mandatory fights against enemies immune to the status).
|Blaster||Enemy Attack||Inflicts Petrify.|
|Petrify Stare||Enemy Attack||Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).|
|Bad Breath||Blue Magic||Inflicts Petrify as well as multiple abnormal statuses to all enemies.|
Petrifying an enemy will not earn the player EXP from that enemy, however they will still earn AP. Some enemies are stone-based, and items and magic that would normally cure the Petrify status will instantly kill them. Both of these techniques are a boon to Low Level Challenges.
Petrify is one of the only status effects that will still affect characters that are in Trance. Vivi can cast Break on a party member in Trance to petrify them, but there are chances the spell might miss.
|Break||Black Magic||Inflicts Petrify.|
|Stona||White Magic||Cures Petrify and Gradual Petrify.|
|Esuna||White Magic||Cures Petrify and Gradual Petrify, alongside any other status ailments.|
|Soft||Item||Cures Petrify and Gradual Petrify.|
|Remedy||Item||Cures Petrify and Gradual Petrify as well as any other status ailment.|
|Angel's Snack||Blue Magic||Cures Petrify and Gradual Petrify as well as any other status ailment from the entire party.|
|Devil's Bell||Enemy Attack||Inflicts Petrify.|
|Petrify||Enemy Attack||Inflicts Petrify.|
|Needle Fork||Weapon||Has Petrify as an Add Status.|
|Obelisk||Weapon||Has Petrify as an Add Status.|
|Sargatanas||Weapon||Has Petrify as an Add Status.|
|Jelly||Auto-Ability||Protects against Petrify and Gradual Petrify.|
Petrification turns the afflicted unit into stone, and it cannot act until cured whether with a Soft, Remedy or the spell Esuna. Characters who are inflicted with Petrification are considered defeated. Unlike KO, petrified victims do not have their hidden CT gauge reset, but it will not charge until cured. Any status effects that the afflicted unit had upon being petrified will be removed.
While petrified units can still be targeted, they are rendered immune from all damage and status-causing attacks until cured. However some enemies (and particularly bosses) possess attacks that shatter petrified characters, permanently removing them from battle. Characters hit with a petrification attack that sends their HP to zero will immediately shatter. When fighting underwater, characters inflicted with petrification will immediately sink to the bottom and shatter. Shattered characters cannot be revived or switched out until after the battle ends, at which point they are brought back with 1 HP remaining.
Petrified enemies generally shatter immediately. Unlike previous games, AP is still rewarded from enemies defeated in this way.
|Stone Breath||Overdrive||Petrifies all enemies.|
|Blaster||Enemy Attack||Inflicts Petrify.|
|Break||Enemy Attack||Inflicts Petrify.|
|Breath||Enemy Attack||Inflicts Petrify. Only used by Demonoliths.|
|Cold Stare||Enemy Attack||Heavily damage one foe and inflicts Petrify.|
|Daigoro||Enemy Attack||Inflicts minor non-elemental damage as well as Petrify. Only appears in the International version, and is used by Dark Yojimbo.|
|Eraser||Enemy Attack||Always inflicts Petrify regardless if there is protection or not.|
|Gastric Juice Blast||Enemy Attack||Inflicts Petrify, ignoring defense, and deals non-elemental damage.|
|Impulse||Enemy Attack||Inflicts Petrify|
|Jecht Beam||Enemy Attack||Inflicts minor non-elemental damage as well as Petrify.|
|Stone Gaze||Enemy Attack||Inflicts Petrify.|
|Stone Glare||Enemy Attack||Inflicts Petrify as well as all Breaks, Slow, and Delay Buster. Only appears in the International and HD Remaster versions.|
|Stone Punch||Enemy Attack||Inflicts non-elemental damage and Petrify.|
|Stonetouch||Auto-Ability||Inflicts Petrify half the time when attacking physically.|
|Stonestrike||Auto-Ability||Inflicts Petrify when attacking physically.|
|Stoneward||Auto-Ability||Protects against Petrify 50% of the time.|
|Stoneproof||Auto-Ability||Protects against Petrify.|
|Petrify Grenade||Special Item||Attempts to Petrify all enemies.|
|Soft||Item||Cures one ally's Petrification.|
|Al Bhed Potion||Special Item||Restores 1000 HP to the party and removes Poison, Silence, and Petrification.|
|Stone Breath||Blue Bullet||Inflicts Petrify on all enemies.|
|Stone Flurry||Flurry||Inflicts non-elemental damage and Petrify.|
|Cait Blizzard||Wildcat||Inflicts Ice elemental damage to one target, as well as a chance to inflict Petrify or Poison.|
|Cait Fire||Wildcat||Inflicts Fire elemental damage to one target, as well as a chance to inflict Petrify or Poison.|
|Cait Thunder||Wildcat||Inflicts Lightning elemental damage to one target, as well as a chance to inflict Petrify or Poison.|
|Cait Water||Wildcat||Inflicts Water elemental damage to one target, as well as a chance to inflict Petrify or Poison.|
|Stone Knife||Cutlery||Inflicts non-elemental damage and Petrify.|
|Ash Floralysis||Fallalery||Inflicts Petrify and non-elemental damage to all enemies.|
|Break Missile||Machinations||Inflicts Petrify and non-elemental damage.|
|Rock Wing||Dextral Arts||Inflicts non-elemental damage and Petrify.|
|Petro Mask||Festivities||Inflicts non-elemental damage and Petrify.|
|Breath of the Gorgon||Enemy Attack||Inflicts damage equal to half of remaining HP and inflicts Petrify to party.|
|Karma||Enemy Ability||Inflicts damage equal to half of remaining HP and MP and inflicts Petrify.|
|Pernicious Powder||Enemy Attack||Inflicts Petrify as well as other statuses.|
|Russian Roulette||Enemy Attack||Inflicts non-elemental damage as well as Petrify or other statuses.|
|Stone Fang||Enemy Attack||Inflicts Petrify and non-elemental damage.|
|Stoneproof||Auto-Ability||Protects against Petrify.|
|Inflicts Petrify and non-elemental damage to all enemies.|
Petrification is a status effect that can be inflicted by enemies through various means and can be cast by a high level Black Mage, Red Mage, Dark Knight, or Scholar (with Addendum: Black). A petrified player or enemy still appears normally, but are unable to move or perform any action unless it is removed or wears off. When a player casts the spell on an enemy, any damage dealt may remove the effect, but while the enemy is petrified it cannot act, making it an effective crowd control spell on Undead and other sleep and/or bind resistant monsters.
The character has been turned to stone and cannot move or act. Remove with a Gold Needle.
Stone is the "petrified" status. The character simply vanishes from the battlefield, but can be returned to battle using Stona, a Gold Needle, or by touching a Save Crystal. If all characters are turned to Stone, the game is over.
Characters do not instantly turn to stone. Instead, a countdown (4.5-second per tick) starting from 10 will appear by the health bar above the unit. The petrifying unit will move slower than usual. Doom and Petrify can't co-exist on the same character; which ever status the character has first, they are immune to the other.
This status is not entirely disadvantageous: as the petrifying countdown goes on, the physical damage both received and dealt by that unit will be gradually decreased:
Normal physical damage received/dealt × (petrifying countdown tick ÷ 10)
The countdown can be halted by the status effect Stop, effectively sustaining the increased defense during petrifying if desired. Also, if the character summons Zodiark while under the petrifying countdown, Zodiark will immediately use Final Eclipse, as the caster being under the status is the only requirement for Zodiark to use the move. The countdown can be cured via the above methods, as well as with Esuna and Remedies (with the correct Remedy lores unlocked).
The player can petrify enemies via the Break spell or by the Ancient Sword, which randomly inflicts petrification. Enemies killed by petrification do not count toward the battle Chain (thereby not resetting it, but still able to drop improved loot), and in some case will respawn endlessly.
Petrification is a status ailment that can be inflicted by enemies towards the players. A player who has become petrified cannot move or act and they are open to further enemy attacks. Only a Gold Needle can cure the player of Petrification, but both the victim and the player using the item must be in the same party for the item to work.
In the Deep Dungeon Heavens-on-High, a Pomander of Petrification can be acquired from a treasure chest. Using it Petrifies all enemies on the current floor. Enemies that take damage from any attack while afflicted will be instantly KO'd.
Status when turned to stone, which prevents all damage as well as movement.
Exclusive to the party; removes all other statuses and makes the afflicted member invincible, but unable to act for a short time. Cured with a Gold Needle or Remedy, and protected against with an Earth Pendant and Ribbon, as well as the Resilient food buff.
Prompto frequently photographs the player when they get petrified in battle.
Body is turned into Stone. Unable to Move. Cure with item 'Soft', or White Magic 'Esuna'.
Stone (also called Petrify) causes a target to stop moving. The target's CT does not increment, and the target cannot do anything or take damage. Additionally if all characters are turned to Stone, the game is over. Mustadio's special ability, Seal Evil, will instantly turn an undead enemy to stone. The Stone Gun turns those who are equipped with it into stone. The Chaos Blade adds the Stone status when attacked with.
Guest characters are immune to Stone. This prevents players from turning those Guests who require escort to stone in order to "protect" them from enemy attack.
A unit may be cured of petrification with the Gold Needle item. The Judge can relocate petrified units just as they can to KO'd units. Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal. Petrified units can be cured with a soft, the Chivalry command Nurse, or the white mage command Esuna. Petrified units are considered KO'd for the purposes of mission completion.
A petrified character will not be able to have their turn. It can be removed with either a Heal Potion or the Heal spell.
|Heal||White Magic||Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.|
|Dragon Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.|
|Golden Web||Enemy Ability||Non-elemental attack that can inflict Petrify.|
|Stone Beak||Enemy Ability||Non-elemental attack and can inflict Petrify.|
|Stone Gas||Enemy Ability||Inflicts Petrify.|
|Stone Gaze||Enemy Ability||Inflicts Petrify.|
Ston is a status ailment that makes Sumo unable to move. This makes him very vulnerable to enemy attacks, though he can still attack enemies. To cure Ston, the item Soft or the magic Heal will cure it. The Ask command can make Amanda heal Sumo's Ston condition as well.
In Ston status, a unit is disabled. If all units have this status, the game is over. Does not count as a death. It can be removed with the Needle item.
|King||Armor||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Arthur||Armor||Grants resistance to Stone and Para.|
|Dragon||Helmet||Grants resistance to Stone, Para, Weapon, and Quake.|
|Band||Helmet||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Aezis||Shield||Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.|
|King||Shield||Grants the party Ice, Stone, Para resistance with 255% success.|
|Stone||Magic Book||Turns enemy group to Ston.|
|S-Skin||Enemy Ability||Counterattacks with Ston.|
|Stone||Enemy Ability||Inflicts Ston on enemy group.|
|Gaze||Enemy Ability||Inflicts Ston on one enemy.|
|Petrify||Enemy Ability||Inflicts Ston on one enemy.|
|All||Enemy Ability||Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.|
|Change||Enemy Ability||Resists Ston, Para, and Weapon.|
|Stone||Enemy Ability||Resists Ston.|
A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with Soft potion or the Heal ability. This status last even after battle.
|Stone||Magic Book||Inflicts Ston; one group.|
|Petrify||Enemy Ability||Inflicts Ston; one enemy.|
|Stone||Enemy Ability||Inflicts Ston; one group.|
|StoneGas||Enemy Ability||Inflicts Ston; one group.|
|StonGaze||Enemy Ability||Inflicts Ston; one group.|
|StonSkin||Enemy Ability||Wait for attack; inflicts Ston on attacker.|
|Change||Enemy Ability||Strong against status change (combination of Poison, Para, Stone, and Weapon).|
|Stone||Enemy Ability||Strong against Ston.|
The petrified target character cannot take any action, this status persists even after the battle. If inflicted on enemies, the target monster will die instantly. Can be removed by Heal, Stone, Cycle, Soft, and Elixir.
|Stone||White Magic||Can inflict Petri.||Can inflicts Petri.|
|Cycle||Lost Magic||Can inflict Petri and Conf.||Can inflicts Petri and Conf.|
|Dk-Virus||Enemy Ability||Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.||Inflicts two random statuses on all enemies at 100%.|
|StonSkin||Enemy Ability||Inflicts Petri.||Automatically counterattacks by inflicting the Petri status.|
|StonGaze||Enemy Ability||Inflicts Petri.||Turns one enemy to stone.|
|StoneGas||Enemy Ability||Inflicts Petri.||Turns one enemy to stone.|
|Petrify||Enemy Ability||Inflicts Petri.||Turns one enemy to stone.|
Petrification is a less dangerous status effect much like stop, it paralyzes the player for a few seconds. Elemental resistance and defenses can help and moving can quicken the spell breaking, monster that can inflict this include the Cockatrices of Mine of Cathuriges and the Antlion of Lynari Desert.
The Petrify is a status card in Labyrinth mode, and reduces the hand by one card.
Non-Final Fantasy guest appearances[edit | edit source]
Matoya finds Lana and her friends trespassing on her land. She threaten them that she'll stone them. Lana tries to explain to Matoya, but gets stoned anyways. Pit helps her remember them, and she materializes a Soft potion to remove the petrification.