I couldn't miss the chance to practice my drawing!
Petrify (いし or 石化, Ishi?), also called Stone, Ston or Petrification, is an especially dangerous status effect from the Final Fantasy series usually caused by the Break spell. A unit that is petrified turns to stone and is unable to take any action. Units that are petrified cannot take damage, however, they can still be targeted. Petrified units are considered defeated, and if all allies are either petrified or dead, the game is over. Petrify can be cured by using a Gold Needle or the White Magic Stona or Esuna.
Because petrified enemies sometimes give no exp, petrification effects are often of use in Low Level Challenges, where players attempt to complete the game or segments of the game while earning the minimum or low amounts of experience.
Appearances[]
Final Fantasy[]
The petrified status can be removed with a gold needle (SOFT potion in the original) or with the Stona spell (SOFT in the original). The enemy attack Glance inflicts Petrify.
Final Fantasy II[]
Petrify can be inflicted through the spell Break or through the physical attacks of the Cockatrice and the Catoblepas. The status can be healed with Gold Needle or Esuna (level 5 or higher outside battles, or 6+ inside them).
Petrified enemies are instantly defeated.
Final Fantasy III[]
The Level 7 spell Breakga can inflict this status as well as the Medusa Arrows, while the enemy ability Stare and Leviathan's Demon Eye can inflict the status as well. The enemy Petit can inflict the status through physical attacks.
Petrified enemies are instantly defeated.
Final Fantasy IV[]
The Petrify status is a plot device used when Palom and Porom Twincast Break on themselves. The status itself immediately turns the victim to stone. Tellah's Esuna fails to reverse the spell, but the twins are healed by the Elder of Mysidia.
The status will make the characters appear to be made of stone, and monsters inflicted by Petrify will be removed from the battle and treated as KO. A character inflicted by Petrify cannot act, and is not a valid target except for effects that can remove the status. Counts as a KO for determining "game over". This status will remove all other statuses except Toad, Mini, Pig, Blind, Silence, and Float.
In the 3D versions, Petrify and Stone exist as separate status ailments. The Petrify status acts like Gradual Petrify, eventually turning a character to stone if enough turns pass. Stone is the status once a character is petrified. The Break spell inflicts Stone, and the status will remove Float, Blind, and Silence, but not Focus, Bluff, Bravery, Faith, or Bubble.
Game Element | Type | Effect |
---|---|---|
Break | Black Magic | Inflicts Petrify on 1 target or all targets. Group-cast Break is not possible in the 3D versions. |
Cockatrice | Summon | Attempts to Petrify. |
Hug | Enemy Attack | Inflicts Petrify. |
Medusa Arrows | Weapon/Ammo | Inflicts Petrify on a target, but must be used with a bow. |
Aegis Shield | Shield | Protects against Petrify. |
Gaia Gear | Armor | Protects against Petrify. |
Final Fantasy IV -Interlude-[]
The Petrify status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Final Fantasy IV: The After Years[]
Final Fantasy V[]
Some enemies, such as Objet d'Arts, are stone-based, and items and magic that would normally cure the petrify status will instantly kill them. This is the first game in which petrify and death can be inflicted at the same time, albeit only by Exdeath.
Characters with petrify set are considered defeated. Petrified party members keep their HP score, but can no longer act, nor can they cover for allies. Petrified targets cannot be attacked by most means; only those that are specifically designed to be able to hit characters with petrify can be directed at them. Petrified monsters are outright defeated. Petrify persists outside of battle until healed, such as with Gold Needle or Esuna, or staying at an inn. The player can petrify enemies with Break Black Magic spell and Spellblade and Catoblepas summon.
Final Fantasy VI[]
The petrified character cannot act, his/her ATB bar stops, they cannot dodge but also take no damage, and they count as defeated for game over purposes. A glitch will allow the Ultima Weapon to still deal 1 damage thanks to its unusual damage modifiers. Monsters inflicted by petrify will die immediately. Petrified party members have gray battle models and are tagged with a green crystal in the menu. Petrify persists outside of battle, until healed.
The player can petrify enemies with Catoblepas esper and the Break spell, as well as one of Mog's Dance abilities. The player can protect against petrification with Jeweled Ring, Memento Ring, Ribbon, and Safety Bit relics. Petrify's dedicated healing item is Gold Needle, but there are various ways of healing it.
Final Fantasy VII[]
Final Fantasy VII Rebirth[]
Petrify is applied with Quake, Quakera, and Quaga, and randomly with the Rancid Breath enemy skill, and always from the Gorgon Shield enemy skill when struck by a susceptible enemy when the shield is up. Some enemies also inflict it with their abilities, such as the cockatrice-type enemies and Crown Lance.
Petrify and Stone work together in a two-part effect: Petrify does not hinder the afflicted, but any damage taken with the petrification in effect will fill up a gauge on the status icon; when fully filled, the afflicted turns to stone, instantly defeating them. Warding Materia can shorten the duration of petrify, making it easier to avoid turning to stone. It can also be avoided with Resist, Safety Pin, and Ribbon, and cured with Gold Needle, Remedy, and Esuna.
Enemies can be inflicted with petrify but still be immune to stone, meaning nothing will happen when they enter "stage 2" of the status. Bosses and other tough foes are immune to stone. If two party members have stone of a three-member party, backline synergy abilities become available, and if all party members turn to stone, the player is defeated.
Final Fantasy VIII[]
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified, it is a Game Over. If the timer for Petrifying runs out, the target is also inflicted with Petrify.
Damage and healing do not affect petrified units. When petrified, all other statuses are nullified. Petrified party members turn into gray stone and become immobilized. Enemies do not turn gray, just frozen in place. When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. AP and items are not earned.
Final Fantasy IX[]
Petrifying an enemy will not earn the player EXP from that enemy, however, they will still earn AP. Some enemies are stone-based, and an item that would normally cure the Petrify status will instantly kill them. Petrify is cured with Stona and Soft. The player can make use of the status with the Blk Mag spell Break and weapons that have Petrify as an innate trait. The player can protect against the status with Jelly.
Final Fantasy X[]
Petrification turns the afflicted unit into stone, and it cannot act until cured whether with a Soft, Remedy, or the spell Esuna. Petrified characters are considered defeated. Unlike KO, petrified victims do not have their hidden CT gauge reset, but it will not charge until cured. Any status effects that the afflicted unit had upon being petrified will be removed, though other enhancements such as Cheer and Eccentrick will be retained.
While petrified units can still be targeted, they are rendered immune from all damage and status-causing attacks until cured. However, attacks have a chance to shatter petrified characters, permanently removing them from battle, while characters hit with a petrification attack that sends their HP to zero are guaranteed to shatter. When fighting underwater, characters inflicted with petrification will immediately sink to the bottom and shatter as well. Shattered characters cannot be revived or switched out until after the battle ends, at which point they are brought back with 1 HP remaining.
Petrified enemies will shatter immediately. Unlike previous games, AP is still rewarded from enemies defeated in this way, though enemies cannot be Overkilled this way. The player can protect against Petrification with Ribbon, Stone Ward, and Stoneproof, and inflict it with Status Reels and Stone Breath, as well as Stonestrike and Stonetouch.
Final Fantasy X-2[]
Game Element | Type | Effect |
---|---|---|
Stone Breath | Blue Bullet | Inflicts Petrify on all enemies. |
Stone Flurry | Flurry | Inflicts non-elemental damage and Petrify. |
Cait Blizzard | Wildcat | Inflicts Ice elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Fire | Wildcat | Inflicts Fire elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Thunder | Wildcat | Inflicts Lightning elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Water | Wildcat | Inflicts Water elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Stone Knife | Cutlery | Inflicts non-elemental damage and Petrify. |
Ash Floralysis | Fallalery | Inflicts Petrify and non-elemental damage to all enemies. |
Break Missile | Machinations | Inflicts Petrify and non-elemental damage. |
Rock Wing | Dextral Arts | Inflicts non-elemental damage and Petrify. |
Petro Mask | Festivities | Inflicts non-elemental damage and Petrify. |
Breath of the Gorgon | Enemy Attack | Inflicts damage equal to half of remaining HP and inflicts Petrify to party. |
Karma | Enemy Ability | Inflicts damage equal to half of remaining HP and MP and inflicts Petrify. |
Pernicious Powder | Enemy Attack | Inflicts Petrify as well as other statuses. |
Russian Roulette | Enemy Attack | Inflicts non-elemental damage as well as Petrify or other statuses. |
Stone Fang | Enemy Attack | Inflicts Petrify and non-elemental damage. |
Stoneproof | Auto-Ability | Protects against Petrify. |
Petrify Grenade | Item Enemy Attack |
Inflicts Petrify and non-elemental damage to all enemies. |
Final Fantasy XI[]
Petrification is a status effect that can be inflicted by enemies through various means and can be cast by a high level Black Mage, Red Mage, Dark Knight, or Scholar (with Addendum: Black). A petrified player or enemy still appears normally, but are unable to move or perform any action unless it is removed or wears off. When a player casts the spell on an enemy, any damage dealt may remove the effect, but while the enemy is petrified it cannot act, making it an effective crowd control spell on Undead and other sleep and/or bind resistant monsters.
Final Fantasy XII[]
Turning to stone defeats the target outright, similar to KO. Petrified party members simply vanishes from the battlefield, but can be returned to battle using Stona, a Gold Needle, or by touching a Save Crystal. If all characters are turned to Stone, the game is over.
Characters do not instantly turn to stone, rather, the status comes about as a result of Petrify countdown (4.5-second per tick) expiring. The petrifying unit will move slower than usual. Doom and Petrify cannot usually co-exist on the same character; which ever status the character has first, they are immune to the other.
Final Fantasy XIV[]
Petrification is a status ailment that can be inflicted by enemies towards the players. A player who has become petrified cannot move or act and they are open to further enemy attacks. Only a Gold Needle can cure the player of Petrification, but both the victim and the player using the item must be in the same party for the item to work.
In the Deep Dungeon Heavens-on-High, a Pomander of Petrification can be acquired from a treasure chest. Using it Petrifies all enemies on the current floor. Enemies that take damage from any attack while afflicted will be instantly KO'd.
Final Fantasy XV[]
Status when turned to stone, which prevents all damage as well as movement.
Description
Exclusive to the party; removes all other statuses and makes the afflicted member invincible, but unable to act for a short time. Cured with a Gold Needle or Remedy, and protected against with an Earth Pendant and Ribbon, as well as the Resilient food buff.
Prompto frequently photographs the player when they get petrified in battle.
Final Fantasy Tactics[]
Body is turned into Stone. Unable to Move. Cure with item 'Soft', or White Magic 'Esuna'.
Description
Stone (also called Petrify) causes a target to stop moving. The target's CT does not increment, and the target cannot do anything or take damage. Additionally if all characters are turned to Stone, the game is over. Mustadio's special ability, Seal Evil, will instantly turn an undead enemy to stone. The Stone Gun turns those who are equipped with it into stone. The Chaos Blade adds the Stone status when attacked with.
Guest characters are immune to Stone. This prevents players from turning those Guests who require escort to stone in order to "protect" them from enemy attack.
Adrammelech and Velius both have an ability called Petrify. It inflicts the Petrify status effect with a 100% success rate.
Final Fantasy Tactics Advance[]
The Petrify status ailment turns a unit into an immovable statue. Several abilities that inflict this status are the Assassin's Rockseal, the Bishop's Break, and the Coeurl's Blaster.
A unit may be cured of petrification with the Gold Needle item. The Judge can relocate petrified units just as they can to KO'd units. Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal. Petrified units can be cured with a soft, the Chivalry command Nurse, or the white mage command Esuna. Petrified units are considered KO'd for the purposes of mission completion.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Petrify can be inflicted onto units through the use of the Bishop spell Break, the Assassin ability Rockseal, and the enemy abilities Glare, Petrifying Rattle, Shining Darkness, and Stone Breath.
Final Fantasy Type-0[]
Though not a status effect in the traditional sense, petrification is the unique fatality effect for the Holy spell, which acts like the "freeze" fatality effect for Blizzard type spells. Like freezing, petrification instantaneously acts upon effect when an opponent reaches 0 HP or is struck during Killsight, making harvesting phantoma easier. During "Clash on Big Bridge" and Alexander's Divine Light attack, Militesi soldiers appear halted in place and shatter into dust upon exposure to the beam of light assailing the border fortress.
Petrification being caused by Holy's effect may be in correlation to how in many religions and origin stories of mankind, humanity was born of the earth from divine inspiration in some manner and made in image by a creator figure, and to how in some instances of divine wrath offenders would have their life taken away by their creator. Additionally, petrification by holy retraction may be seen as a "purer" way of causing death, in the sense of holy vows to never shed blood and to not cause suffering. It may also be intentional parallel to crystal stasis.
Final Fantasy Mystic Quest[]
A petrified character will not be able to have their turn. It can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Heal | White Magic | Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Golden Web | Enemy Ability | Non-elemental attack that can inflict Petrify. |
Stone Beak | Enemy Ability | Non-elemental attack and can inflict Petrify. |
Stone Gas | Enemy Ability | Inflicts Petrify. |
Stone Gaze | Enemy Ability | Inflicts Petrify. |
Final Fantasy Adventure[]
Ston is a status ailment that makes Sumo unable to move. This makes him very vulnerable to enemy attacks, though he can still attack enemies. To cure Ston, the item Soft or the magic Heal will cure it. The Ask command can make Amanda heal Sumo's Ston condition as well.
The Final Fantasy Legend[]
In Ston status, a unit is disabled. If all units have this status, the game is over. Does not count as a death. It can be removed with the Needle item.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Stone | Magic Book | Turns enemy group to Ston. |
S-Skin | Enemy Ability | Counterattacks with Ston. |
Stone | Enemy Ability | Inflicts Ston on enemy group. |
Gaze | Enemy Ability | Inflicts Ston on one enemy. |
Petrify | Enemy Ability | Inflicts Ston on one enemy. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Stone | Enemy Ability | Resists Ston. |
Final Fantasy Legend II[]
A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with Soft potion or the Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
Stone | Magic Book | Inflicts Ston; one group. |
Petrify | Enemy Ability | Inflicts Ston; one enemy. |
Stone | Enemy Ability | Inflicts Ston; one group. |
StoneGas | Enemy Ability | Inflicts Ston; one group. |
StonGaze | Enemy Ability | Inflicts Ston; one group. |
StonSkin | Enemy Ability | Wait for attack; inflicts Ston on attacker. |
Change | Enemy Ability | Strong against status change (combination of Poison, Para, Stone, and Weapon). |
Stone | Enemy Ability | Strong against Ston. |
Final Fantasy Legend III[]
The petrified target character cannot take any action, this status persists even after the battle. If inflicted on enemies, the target monster will die instantly. This ability can even effect bosses not actively immune to the status effect, resulting in a one-hit kill. Can be removed by Heal, Stone, Cycle, Soft, and Elixir.
Game Element | Type | Effect | Description |
---|---|---|---|
Stone | White Magic | Can inflict Petri. | Can inflicts Petri. |
Cycle | Lost Magic | Can inflict Petri and Conf. | Can inflicts Petri and Conf. |
Dk-Virus | Enemy Ability | Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. | Inflicts two random statuses on all enemies at 100%. |
StonSkin | Enemy Ability | Inflicts Petri. | Automatically counterattacks by inflicting the Petri status. |
StonGaze | Enemy Ability | Inflicts Petri. | Turns one enemy to stone. |
StoneGas | Enemy Ability | Inflicts Petri. | Turns one enemy to stone. |
Petrify | Enemy Ability | Inflicts Petri. | Turns one enemy to stone. |
Final Fantasy Crystal Chronicles[]
Petrification is a less dangerous status effect much like stop, it paralyzes the player for a few seconds. Elemental resistance and defenses can help and moving can quicken the spell breaking, monster that can inflict this include the Cockatrices of Mine of Cathuriges and the Antlion of Lynari Desert.
Final Fantasy: The 4 Heroes of Light[]
Final Fantasy Dimensions[]
Dissidia 012 Final Fantasy[]
The Petrify is a status card in Labyrinth mode, and reduces the hand by one card.
Final Fantasy Artniks Dive[]
Final Fantasy Record Keeper[]
Final Fantasy Explorers[]
Final Fantasy Brave Exvius[]
Chocobo no Fushigina Dungeon[]
Non-Final Fantasy guest appearances[]
Captain N: The Game Master[]
Matoya finds Lana and her friends trespassing on her land. She threaten them that she'll stone them. Lana tries to explain to Matoya, but gets stoned anyways. Pit helps her remember them, and she materializes a Soft potion to remove the petrification.