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The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.

Catoblepas, the missable summon from Final Fantasy V.

Permanently missable content refers to an item, character, sidequest, ability, or spell, that can be obtained at one point of the game, but can be missed permanently if the player does not acquire it before reaching a certain part, or before its location becomes unrevisitable.

Rare items are often harder to obtain once the game is played past a particular point. In some cases missable content is also rare to begin with, but rarity in itself has no bearing on whether an item can be missed.

Appearances[]

Final Fantasy[]

Although nothing in the game ever becomes inaccessible, the limited inventory system in the NES version requires the player to discard or sell some rare equipment along the way. The player can knowingly leave certain treasure chests unopened so that all unique items remain available.

Final Fantasy II[]

Final Fantasy III[]

Final Fantasy IV[]

  • Because characters frequently leave and join the party, it is suggested that these characters be unequipped shortly before certain story events are triggered; otherwise, they may run off with rare items never to be seen again.
  • General's Bestiary entry can be missed in the Kaipo inn by defeating the three Baron Soldiers he appears with first, triggering his retreat.
  • Captain's Bestiary entry is likewise missable in Fabul if the accompanying soldiers are defeated first.
  • Treasure chests in the Tower of Zot, the Tower of Babil (both visits), and Giant of Babil can be missed, as these areas cannot be revisited. Bestiary entries from these locations are also missable if not playing the Advance or The Complete Collection versions, as in those some of these enemies appear in the Lunar Ruins, while others are missable on all versions.
  • Calcabrina's Bestiary entry can be missed by defeating all three Calcas and Brinas before they use Combine.
  • The Illusion item can be stolen only from Evil Dolls, which can be encountered only in the lower floors of the Tower of Babil. The tower becomes inaccessible after the party completes the Sealed Cave.
  • The Siren item can be stolen from Security Eyes, which stop appearing after the Giant of Babil sequence. As there is no other way to get this item, it is suggested that the player stock up while they are available. The item is useful to start otherwise extremely rare battles with Flan Princesses in the Lunar Subterrane, which can drop the rare Pink Tail item. In the 3D remakes, it can be bought for 3,000 gil at the Namingway Abode, making it no longer missable.
  • Sheila's sidequest must be completed before the party travels to the moon for the first time, otherwise the party will never receive the Kitchen Knife. The player also cannot get the Sylph summon.
  • There are several bugged treasures hidden in mundane places, some in areas that cannot be revisited.
  • Barnabas-Z's Bestiary entry can be missed by defeating Dr. Lugae before defeating Barnabas.
  • The following Augments*(3D versions only) are missable:
    • Bluff - The player must have given either one Augment Ability to Palom or two to Porom before they leave the party.
    • Cry - The player must have given either one Augment Ability to Porom or two to Palom before they leave the party.
    • Dualcast - The player must have given three total Augments to Palom and Porom before they leave the party.
    • Salve - Edward must have been given at least one Augment before leaving the party.
    • Hide - Edward must have been given at least two Augments before leaving the party.
    • Recall - If the player does not pick it up before leaving the Tower of Zot, it will be missed.
    • Last Stand - Tellah must have been given at least one Augment before leaving the party. If the player does not pick it up before leaving the Tower of Zot, it will be missed.
    • Fast Talker - Tellah must have been given at least two Augments before leaving the party. If the player does not pick it up before leaving the Tower of Zot, it will be missed.
    • Upgrade - Cid must have been given at least one Augment before leaving the party.
    • Adrenaline - Cid must have been given at least two Augments before leaving the party.
    • Darkness - Can be stolen from the boss Odin.
    • Kick - Yang must have been given one Augment before leaving the party in the Underworld.
    • Brace - Yang must have been given two Augments before leaving the party in the Underworld.
    • Omnicasting - Fusoya must have been given at least one Augment before leaving the party.
    • Phoenix - Fusoya must have been given at least two Augments before leaving the party.
    • Treasure Hunter - Automatically received after gaining 100% completion of every map. If the player does not complete the maps for the Tower of Zot, the Tower of Babil, and the Giant of Babil, this Augment will be missed as these areas cannot be revisited.

Final Fantasy IV -Interlude-[]

  • If the player does not pick up both Twin Stars inside the Cave of Eblan during Edge's portion of the story, a location only visited by Edge, they will be missed.

Final Fantasy IV: The After Years[]

  • Eidolon
    • The Eidolon Chocobo can be missed if the player does not pick it up inside the Chocobo Forest during the Gathering's Tale: The Moon's Gravity. It is located on the island in the middle of the ocean between the Troia and Kaipo.
    • Many Eidolons can be permanently missed if killed during battle and/or Rydia is not one of the party members. On the same note, Ramuh's and Shiva's Bestiary entries will be missed if the player regains them.
    • If Rydia has recovered Leviathan and Asura as summons, Bahamut will turn on the Mysterious Girl and destroy her before returning to Rydia, but if not, Bahamut must be slain and will not be available to be summoned, but if regained, his Bestiary entry will be missed.
  • Weapon and equipment
    • The Kingsword is permanently lost if its not unequipped from Cecil.
    • In the flashback sequence of Golbez, if the player does not unequip the Ebony Blade during the Lunarian's Tale, it will be lost.
    • Several items are only obtainable in Challenge Dungeons; once the final section of the game starts, anything that is not imported from those is permanently lost.
  • Playable characters
    • If the player completes Rydia's tale without obtaining the Mythril Spring, Mythril Nut and Mythril Bolt first, and imports that save into the final tale, Calca and Brina will be missed. If the player gets those items after completing the tale, they need to replay the ending to ensure Calca and Brina are not missed.
    • If the player fails on Izayoi, Zangetsu, Tsukinowa or Gekkou's missions in Edge's Tale, they will die, making them inaccessible in The Crystals. Thus, Bands with any of them are also permanently missable. This can also happen if Gekkou decides to fight the Mysterious Girl.
    • Near the end of the game, Golbez can be permanently recruited or missed. If the player brings Golbez, Cecil, Ceodore, and Rosa in their party when they fight the Dark Knight, Golbez will be playable permanently. Otherwise, he will be removed from the party.
    • If the player does not import data from the preceding tales into the final tale, certain characters will not join (Rydia - Calca and Brina; Yang - Ursula; Palom - Leonora; Edge - The Eblan Four; Edward - Harley)
  • A lot of missables are no longer so in iOS/Android/Steam versions (Calca and Brina always join, the Eblan Four cannot die, Challenge Dungeon items can be bought before the final dungeon, etc...)

Final Fantasy V[]

Romeo's Ballad (GBA).

The party fights Carbuncle.

  • Summon Magic
    • The ice summon Shiva must be fought and defeated on Bartz's World, or she becomes unavailable in the Merged World.
    • If the player discards the item won after winning against Ramuh, the summon is lost forever.
    • The random boss Catoblepas must be fought and defeated on Galuf's World to become usable as a summon, or it becomes unavailable by the Merged World. If the player discards the item won after the battle, the summon is also lost forever.
    • The summon Carbuncle must be fought and defeated in Galuf's World to become usable, or it becomes unavailable by the Merged World.

Final Fantasy VI[]

  • The scene with Locke and Edgar freaking out over Terra casting magic is missable. The player must use magic in battle as Terra before leaving the South Figaro Cave.
  • The Bandana equipment can be bought in various towns of the World of Balance. It also can be stolen from Zaghrems, which are only available in the World of Balance. Bandana is only missable in the North American and European SNES/PS1 versions, because the Japanese version has Setzer joining the party with a Bandana equipped and Zaghrems appear in the Soul Shrine.
  • The esper Ifrit can be missed if the player does not pick up its magicite after the battle with him and Shiva. If missed, the player cannot learn Drain, on anyone but Terra who learns it naturally at level 12, as Ifrit is the only esper to teach this spell.
  • The Ultima Weapon can be found in the Cave to the Sealed Gate. It will become missable after the Floating Continent appears (SNES only). Ultima Weapon can be stolen from Rest and can be permanently kept after the completion of the game (GBA, mobile and Steam versions).

The player waits for Shadow.

  • If the player does not wait for Shadow at the end of the Floating Continent, he cannot be recruited in the World of Ruin. Also, if the player sells or throws the Ichigeki, and chooses the Ragnarok weapon instead of the esper, they also cannot recruit Shadow.
    • As a result, in the mobile/Steam versions the player can permanently miss an album entry dedicated to Shadow's retrieval.
  • If the player does not save Cid on the Solitary Island, there is no way to make the fish reset because Cid needs to be talked to in order to do that. Thus, the player will not be able to collect all four fish under the Rare Items in the Items menu. However, the fish items are not used for anything but the scene with Cid.
  • Either Ragnarok (sword) or Ragnarok (esper) is missed by choosing the other when the old man in Narshe offers them to the party. The sword Lightbringer will be missed if the party chooses the esper Ragnarok (SNES only). Ragnarok (sword) can be stolen from Lady and can be kept after the completion of the game (GBA and subsequent releases). Ragnarok is the only esper that teaches Ultima. If the player chooses Ragnarok (sword), the only other way to learn Ultima is by equipping the Paladin's Shield. If the player also carelessly sells the Cursed Shield or the Paladin's Shield, Ultima cannot be learned by anyone but Terra, who learns Ultima at level 99.
  • If the player turns Odin into Raiden by examining the petrified Queen of the Ancient Castle, they will lose Odin's magicite, which is the only magicite in the SNES/PS version with Speed +1 bonus. In the GBA and later versions, Cactuar magicite gives Speed +2 bonus. Raiden is the only magicite in the SNES/PS versions that teaches the Quick spell.

Mog's Water Harmony Dance.

  • The Water Harmony dance is missable. Prior to the Game Boy Advance version, it must be obtained by fighting in the Serpent Trench or Lethe River in the World of Balance with Mog in the party, and once the story proceeds to the World of Ruin, it is lost. In the GBA/mobile/Steam versions, an optional underwater battle with Leviathan in the World of Ruin is added, giving the party one more chance to learn the dance.
  • Doberman, Valeor, Wild Rat, Darkside, Specter, and Eukaryote are easily missable rages. Once the player reaches the World of Ruin, these enemies can never be fought again. Grenade, Satellite and Intangir fall into this category, but only on the Super Nintendo and PlayStation versions. In the case of Satellite, its monster-in-a-box must be opened before leaving the Imperial Camp.
  • In SNES version, enemies on the Phantom Train can only be obtained while you are still on the train, thus their rages can be missed. In particular Oversoul is a somewhat rare encounter.
  • When the party is fleeing the Magitek Research Facility in a mine cart, two enemies can be found: Mag Roader (Purple) and Mag Roader (Red). The Mag Roader (Red) is a Rage that can easily be missed in the SNES version as it does not always appear in this sequence, depending on the player's lead party member - the player will not encounter red Magna Roaders if the lead party member is Locke, Edgar or Gau. Turning a lead party member in an Imp also helps.
  • The Imperial Elite is also a missable enemy/rage. They are encountered during the banquet in the Imperial Palace, in the World of Balance.
  • Rafflesia can only be fought at Owzer's Mansion during the cursed painting quest. If the player defeats the mansion's boss without fighting Rafflesia, it will not appear on the Veldt and Gau cannot learn its Rage.
  • Contrary to common belief, the magicite Bahamut is not missable. In versions older than the GBA release, defeating Deathgaze with the combination of the Vanish and Banish spells will yield no rewards (the Vanish-Doom bug), but it will also keep the game from marking Deathgaze as defeated, meaning he will continue to appear and will eventually drop the magicite when beaten by other means.
  • The Lore Force Field can only be learned from Fiend, and if Strago does not go on the path that has Fiend in Kefka's Tower, the Lore will be missed (SNES/PS only).

Final Fantasy VII[]

Miss Cloud.
  • The items obtained as part of Cloud's crossdressing sidequest will be missed if the player does not obtain them during the quest. As there are different versions of each piece of apparel, and the player can only get one, all items can never be retrieved in a single playthrough. The Silk Dress, Blonde Wig, Sexy Cologne, and Diamond Tiara is the best combination, and therefore seen as the required combination for a perfect game. The optional Lingerie and Bikini Brief items obtained from the Honey Bee Inn are missed if the player did not acquire either of them.
    • The complete list of missable key items is: Cotton/Satin/Silk Dress, Wig/Dyed Wig/Blonde Wig, Glass/Ruby/Diamond Tiara, Pharmacy Coupon, Disinfectant/Deodorant/Digestive, Cologne/Flower Cologne/Sexy Cologne, Member's Card, Lingerie/Bikini Briefs, A Coupon, B Coupon, C Coupon, Keycard 68, Snowboard, Huge Materia (Corel), Huge Materia (Fort Condor), Huge Materia (Underwater), Huge Materia (Rocket Town), and Leviathan Scales.
  • The achievements pertaining to Aeris in the re-releases of Final Fantasy VII are missable if not obtained before she leaves the party at the end of the Temple of the Ancients.

Turtle's Paradise #2.

Leviathan Scales used.

  • The Condor War battles (except the last one) in Fort Condor are missables if the player does not go back to this place after certain story events.
  • If the player taps Circle over the pitfalls in Mt. Corel, or fails to grab the treasures when falling, they cannot be obtained. However, the treasures in the pitfalls are not unique. If the player rejects taking the Phoenix Downs from the Cokatolis nest on the Mt. Corel mountain path, or does not climb up to the next before triggering the events with Barret in North Corel, the player never gets another chance to take the 10 Phoenix Downs.
  • The "Gongaga, the Village of Sadness" chapter events are missed if not done before getting the Keystone in Gold Saucer and the ropeway breaks down. The player can still visit Gongaga, but the events with the Turks, Scarlet and Zack Fair's parents do not happen.
  • The Huge Materia can be missed if the player fails the quests on which to retrieve them. Although in the final quest the player can obtain a missed Huge Materia, but in doing so can never obtain the fourth one.
    • If the player fails to catch up with the train at Mt. Corel, or it crashes into North Corel, they lose Huge Materia #1. If the train crashes into North Corel Ultima will be available albeit for a price. The Materia is unavailable if the player fails to catch up with the train, and only becomes available if the Huge Materia is reclaimed from the Shinra No. 26.
    • If the player loses the Fort Condor quest for Huge Materia by losing the boss fight, they lose both Huge Materia #2 and the Phoenix Materia, although Phoenix can be dug up from Bone Village.
    • If the player fails to destroy the red submarine during the submarine minigame, Huge Materia #3 is lost. Also the Leviathan Scales can be obtained during the mission, and if they are missed, it is impossible to obtain the Oritsuru weapon and Steal as well Materia from Da-chao Statue.
    • The Materia earned from solving the password in the Shinra No. 26 rocket will give the player the lowest numbered missed Huge Materia. If the player did not miss any Huge Materia then they will obtain Huge Materia #4. Therefore, missing any Huge Materia will mean Huge Materia #4 is permanently missed.
    • With Huge Materia #4, Bahamut, and Neo Bahamut in the inventory, Bahamut ZERO can be obtained from Bugenhagen's observatory. If Huge Materia #4 is missed, it can still be obtained by digging at Bone Village. If Huge Materia #4 is obtained, but either of Bahamut or Neo Bahamut is missed, Bahamut ZERO is permanently lost.
  • The "lost Materia" sidequest in Wutai is missed if left too late; after returning to Midgar at the end of Part 2, the quest is no longer triggered when the player visits the island, but they can still do the Pagoda quest with Yuffie and thus obtain Leviathan. The player misses out on HP Absorb and MP Absorb Materia, as the former is in a house where the cats never move aside unless the player does the quest, and the latter in a treasure chest blocked by an NPC. The player also cannot complete the Turtle's Paradise quest as they cannot read the final flier in Yuffie's house, which can never be visited.
  • The battle against Turks:Rude and Turks:Reno occurs in the Gelnika after the player obtains the submarine, but before the Raid on Midgar. However, If the player skips the battle with the Turks bypassing the walkmesh line to trigger the scripted scene from playing out during the return to Midgar segment, the Turks will still appear in the Gelnika in Part 3.
  • The Kalm traveler is looking to exchange three items for an Underwater Materia: Master Magic, Master Command, Master Summon and a Gold Chocobo. However, as both the Guide Book and the Desert Rose are missable, so is the Kalm Traveler sidequest.
  • The event with Aeris's ghost at the Sector 5 slums church can never occur if the player talks to the Innkeeper during the Kalm flashback and selects the option "Let me know the situation of the town." after talking to him a second time. It is unknown why this stops the event from occurring since it is unrelated to Aeris and the church. That the event can be prevented by talking to the Innkeeper is likely a programming error.
  • There are four date scenes at the Gold Saucer, but the player can only get one date per playthrough.
    • There exists an exploit where the player can raise Barret's affection value at Cosmo Canyon infinitely. However, the Bromance trophy for dating Barret only triggers if his affection value is within certain bounds. Using the glitch can thus make his affection value exceed the cap and thus lock the player out of the trophy even if they get Barret as the date.
  • The weapon and armor Aeris had equipped when she left the party are lost.

Final Fantasy VII Remake[]

  • On a first playthrough, with a few exceptions, any items or quests skipped on a chapter become inaccessible after progressing to the next chapter. However, after finishing the game, Chapter Selection becomes available, where the player keeps all their items. This makes it so that there is no permanently missable content.

Final Fantasy VIII[]

  • Some Information entries are missable if the player does not trigger their gain condition, e.g. by not asking Raine about Julia in the Winhill dream sequence.
  • Mugging an item from an enemy prevents it from dropping an item after battle, thus something is always missed in battles that do not recur, namely the boss battles. The player must decide which item they want, the drop item or the mug item. Furthermore, in the game data, every enemy has four item "slots" that contain all the possible steal and item drop combinations, meaning it may be impossible to ever get all drop/mug items a boss has to offer, as the results can be random. However, there are no unique items from bosses that can never be obtained some other route, although the alternative methods may be cumbersome.

    Cid gives Squall the Battle Meter.

  • The Battle Meter that keeps track of the number of battles the player has fought is missed if the player does not talk to Cid right after graduating into a SeeD. The Character Report, which keeps track of characters' individual battle statistics, is missed if the player does not have Battle Meter first, and if they miss it in D-District Prison by talking to the inmate in floor 10. Lastly, the GF Report is missed if the player missed out on the Battle Meter, and fails to obtain it from CC Joker in Balamb Garden training center before the point of no return to the endgame.
  • Only two Pet Nametags are available, one from D-District Prison, and one from the man in green in Timber outside the Timber Maniacs building (only if the player returned to Timber after leaving it the first time and encouraged the man to become a journalist). If these two chances are missed, Pet Nametag cannot be obtained.
  • Only two Rename Cards are available, one from D-District Prison, and one from the White SeeD Ship. If these two chances are missed, Rename Card cannot be obtained.
  • The Occult Fan volumes III and IV never appear in shops even late in game, so if the player misses the chances of getting them, they will be missed forever.

    Timber Maniacs magazine in the Balamb Hotel.

  • Balamb Town has two Timber Maniacs issues, but only one of them can be picked up, as the other vanishes once one has been taken. One magazine is found in Balamb hotel, and another at the train station. If the player picks up the magazine at the hotel before the first Laguna Loire dream sequence, the event is altered and Laguna will fall asleep in Julia's room. Picking up the train station issue yields a unique entry to Selphie's Sir Laguna's Page.
  • The White SeeD Ship disappears from the world map after the player progresses to the next story scene, so its events, draw point and Timber Maniacs issue are missed if not obtained during this window. If the player misses the Timber Maniacs issue here, they also miss on the achievement obtained for getting all Timber Maniacs issues in the versions that support achievements.
  • There is a missable FMV that shows a Lunar Base camera drone destroyed by a monster during the beginning stages of the Lunar Cry. To view it the player must follow Ellone into the lift room that leads to the escape pods, and then return to the Lunar Base control room, go to the control panel and press X.
  • If the player fails to board the Lunatic Pandora as Zell by missing the contact points within Esthar City, the player misses the chance to visit the Pandora with Zell as party leader and misses out on the scene where Zell's party is ejected by Mobile Type 8. The player will not miss out on items however, as the same present-day Lunatic Pandora is later visited with Squall as party leader.
  • The items available in Lunatic Pandora with Zell/Squall as party leader depend on the actions the player took as Laguna in Centra Excavation Site. If the player fails to trigger all the events in Centra Excavation Site, some of the items and draw points will not appear later.
  • If the player sells the Magic Lamp or Solomon Ring, they cannot get the GFs summoned from these items, Diablos and Doomtrain. If the player heads immediately in the direction of the Garden after the Timber mission briefing, the scene in which Cid would give the item will not trigger and it will be missed as well.

Chocobocle is only available if the player can play Chocobo World.

  • Drawable Guardian Forces can be missed permanently if not drawn from the bosses before they are defeated. In the original Japanese version, these GF could only be drawn from one boss each, and Cerberus could only be obtained from defeating him in a temporarily available boss fight. In subsequent releases, missed Guardian Forces can be drawn from the bosses in Ultimecia Castle.
    • Doomtrain is missed if the player failed to draw Alexander, as its Med Level Plus ability is needed to make the items for obtaining Doomtrain. Remedy+ is not available from Angelo Search, but the player could get the items for Doomtrain via Chocobo World if their version supports it.
  • The Gilgamesh Guardian Force is missable if the player has not obtained Odin by the last battle against Seifer in Lunatic Pandora.
  • If the player has the Chocobo World minigame, no items are technically missable, as any items can be obtained from the Chocobo World, even items that are normally one-time-only items, like the Magical Lamp. Some items are Chocobo World-exclusive, namely the Chocobo's Tag, Friendship, Ribbon and Mog's Amulet. Boko's upgraded moves are only available from Chocobo World, and as such, Chubby Chocobo, who appears during Chocobocle, can only be seen if the player can play Chocobo World.
    • Chocobo World is not available in Final Fantasy VIII Remastered. Its exclusive items are now available through Angelo Search instead.

An inaccessible town.

  • Towns become permanently inaccessible in the endgame, and thus many sidequests must be completed before fighting Seifer at Lunatic Pandora to not miss them (Card Club, Shumi Village, Winhill). Even if Obel Lake is on the world map, the shadow that commissions it does not appear in the endgame. Thus, the achievement/trophy tied to the Obel Lake sidequest is also missable. Chocobo forests remain available in the endgame, however.
  • PuPu card is the only permanently missable Triple Triad card. The player must give PuPu five Elixirs to obtain it. If they kill it, they get a different reward. If the player escapes from PuPu, it cannot be encountered again.
    • Many Triple Triad cards that may seem missable, actually are not. If the player loses a rare card in Galbadia Garden during the first visit there, Martine will have them and he can be played in Fishermans Horizon. If the player lets the boy in a blue shirt be killed by a T-Rexaur during the Garden Riot without having won the MiniMog card off him, a little girl in a red shirt will inherit the boy's deck and play it instead. The cards requested by Queen of Cards, and thus lost to her, can be won back from the boy in the artist's house in Dollet. Any rare cards lost in Lunar Base are played by Piet in the secret escape pod crash site. All LV9 or LV10 cards, even modified cards, can be won back from Card Club members and Queen of Cards during the endgame if the player finds the Ragnarok from the world map (the player needs to complete the CC quest by winning against CC King for the CC members to appear in Ragnarok in the endgame).
  • Various scenes are only available to see during certain windows, such as Squall showing his weapon/magic inside the school to get scolded by an instructor, Zell boasting about his pull-ups record on the Balamb Town gas station sign, Irvine's misadventures in FH, Zell's "love quest" scenes, and scenes with Big Bad Rascal.
  • The Master Fisherman sidequest is missed unless the player goes out of their way to see him right after crashing the Garden into FH the first time.
  • When Edea leaves the party, the game attempts to distribute her Magic stocks to the other party members spell by spell, but if all the other characters already have 100 of the spell/have 32 other spells, her Magic stock is lost.

Final Fantasy IX[]

Alleyway Jack in the tavern.

  • At the beginning of the game, the player can hear rumors of an "Alleyway Jack" who knows a lot about Tetra Master. He can be met in the alley west of the town square after meeting Puck, but if the player lets Alleyway Jack walk across the screen and leave the area, they miss the chance of talking to him. After meeting him, the player can talk to him in the tavern, and he will explain the rules of Tetra Master.
  • Almost all Mognet letters are missable. Not delivering the letters does not lock the player out of the Mognet Central sidequest.

Engineer Zebolt.

  • The first meeting with Zebolt is missable. During the party's first visit in Lindblum Castle, once in control of Zidane, the player should not follow Minister Artania, but instead backtrack to the Aircab Station area to find Zebolt there.
  • The key items Autograph and Moogle Suit can be missed. When the player is in Lindblum for the first time, before leaving the city they should go to the theater at the theater district to initiate a scene, and then head to artist Michael's atelier where they can get an autograph from Lowell Bridges and search the room for the Moogle Suit.
  • There is a treasure chest in Burmecia, Residence section, that is missed if the player runs to it causing the floor to fall. The player must walk towards the chest instead. The treasure is Germinas Boots, which is also easily available elsewhere.
  • The treasure chest in Dali's field can only be opened when in control of Dagger on her and Steiner's way from South Gate to Treno, as the NPC who normally blocks the way to the chest will take a break only during this time. Similarly, the two treasure chests on the upper floor of the windmill are only accessible while the windmill is turned off, after the player returns to the Mist Continent from the Outer Continent, but before they go through the Shimmering Island portal.
  • There are four monsters in Treno's weapon shop that change at various times. If the player fails to defeat a monster before the next one appears, the old one can no longer be fought.
  • When climbing Cleyra's Trunk, some treasures are missable. In the Sand Base, the player must open the treasure for Ice Staff before the room is filled with sand. There are two further unreachable treasures up high. After reaching the settlement and watching the ATEs "No Yummy-Yummies!" and "There A Mushroom!" that involve Quina Quen, the player needs to head to the antlion's pit located to the right of the town entrance, and Zidane will jump in after Quina, landing by the two chests farther down the trunk (Silk Robe and Magician Shoes). The two must then climb the normal route back to the town. If the party did not recruit Quina, or just did not speak to him/her at the antlion's pit, opening these chests is not possible.
  • Fighting the optional Tantarian boss is missable. It can be found in Alexandria Castle's library, but there are only two chances to fight it: during the time the party is rescuing Garnet, who is being held in the castle basement, and later, when the party arrives to save Garnet and Eiko during the Battle of Alexandria. If the player misses out on these two opportunities, then Tantarian cannot be fought.

Namingway card.

  • The Namingway card can be missed. The first is in Treno, during the Tetra Master tournament. During an ATE with Vivi, the player is given the option to pass by home, or stay in Treno. Staying will give Zidane a different opponent in the card tournament's second round, who holds the Namingway card. The other Namingway card can be picked up in Kuja's sanctum in the Desert Palace (Kuja's abode is near the teleporter; the room can be searched after Eiko has been kidnapped). If the player does not send Vivi home, they will miss out on an optional scene where they meet Vivi at Quan's Dwelling.
  • Leaving Treno during the card tournament and traveling to Dali is the only time the player can get the Mayor's Key and the Burman Coffee item. Completing the Morrid's Coffee sidequest lets the player get the mini Prima Vista in the Tantalus hideout in Lindblum, which can likewise be missed if the player fails to get all the different coffee beans. As the Observatory Mountain is sealed in the endgame, the player can no longer turn in the coffee items to Morrid.

Racing Hippaul.

  • Hippaul can be raced in Alexandria after the party returns from the Outer Continent for a short time only; after the player agrees to see Ruby's play, the chance to play the racing minigame ends, meaning the player misses out on the Athlete Queen key item.
  • Hippaul has a stash of cards in the Alexandria steeple obtained by pulling the rope. If not collected until the story progresses to the card tournament, they can never be collected. The stash is replenished once: in the beginning of the game when in control of Vivi, the stash has basic monster cards, but after the party returns from the Outer Continent, they get two eidolon cards, as well: Shiva and Ramuh.
  • The Nero Brothers briefly host a gambling minigame in Alexandria's weapon shop when the party returns to Alexandria from the Outer Continent. The minigame is only available when the player controls Zidane.
  • When Vivi reunites with Zidane in Alexandria after the party has returned from the Outer Continent, the player can leave Alexandria and see it from the world map before it is destroyed. This is the only time in the game the player can do this.

Rainbow over North Gate.

  • A rainbow appears as a one-time event at the Burmecian Arch (North Gate) at any point between obtaining the Blue Narciss and going through the Shimmering Island.
  • The friendly monsters quest becomes impossible to finish if the player uses up all of their limited jewels prior to giving them to the monsters (Emerald, Moonstone, and Diamond), meaning the superboss Ozma will remain a ranged target.
    • These jewels are also the ones that change Carbuncle's bestowed status effect when Eiko summons him; if the player uses up all of their Emeralds/Moonstones/Diamonds, Carbuncle cannot use Emerald Light/Pearl Light/Diamond Light. Further, the Ruby that reaches Carbuncle to Eiko is also a limited item, there only being two in the game; if the player consumes both before mastering Carbuncle, Eiko can never learn this summon.
  • Stiltzkin offers to sell item sets in certain locations for a limited time; after he moves on, he will never offer that set again. It is not mandatory to buy the items to keep meeting Stiltzkin. Stiltzkin will give the party a Ribbon if the player purchases all of his items, and in the latest releases, buying all of his items yields the Driving the Hard Bargain achievement/trophy.
  • Certain equipment only found in shops is limited, and is missed if not purchased during this window. As some of the equipment are required for synthesis, this can lock the player out from getting certain endgame weapons.
  • ATEs are optional to trigger, and if the player does not watch them when they are available, they cannot be viewed again. Several ATEs are missable, as in, the player does not even get the prompt to view them.
    • In Cleyra the ATE with Dan chasing Vivi into the inn is missable by not returning to same area north of the water mill immediately after selecting the first ATE, and vice versa with other one.
    • If the player did not recruit Quina, they cannot get the ATEs with him/her at Cleyra.
    • If the player will not investigate Lindblum during the second story-related visit there, they will miss "the Third Jewel" ATE.
    • Treno's "Crime and Punishment" ATE is missable if the player descends the hatch to Gargan Roo without leaving the tower.
    • "Home Sweet Home" is missable if the player goes to see Quan's Dwelling before the card tournament.
    • "Lessons of Life" only appears if the player asked Amarant about his past during "Good Old Days".
    • "Hippo's Prize" ATE is only available if the player chose for Vivi to stay in Treno during "How He Ended Up Here" ATE.
    • "Give Me My Money" ATE during the third story-related visit to Lindblum is only activated if Zidane lacks the money (50 gil) to pay off Quina's debt.
  • The lost family sidequest is missed by advancing in Memoria without progressing the sidequest enough times, missing the reward of a Protect Ring (Protect Rings can be acquired in other ways).

Excalibur II found.

  • Excalibur II, Steiner's ultimate weapon, is obtained by reaching an area in Memoria in under 12 hours playtime. This item is usually missed, unless the player specifically attempts a speed playthrough. Since the PAL version runs slightly slower than the NTSC version, it is even harder to get. It is also harder on the PSN version, as the player cannot skip cutscenes by opening the disc tray. However, despite these handicaps, Excalibur II is not impossible to get in any version.
    • The item is not actually permanently missable, though intended to be that way, as the player has more than one opportunity to get it if they let the game clock overflow. However, this requires over two years of game time.
  • Throughout the game, several locations become unrevisitable. While some NPCs will move to other locations, any treasures available in the unrevisitable areas are lost, which may pose a difficulty to the player attempting to earn the highest Treasure Hunter Rank (thus making Rank S Medal a missable item as well). Locations on Cleyra and Terra become unrevisitable, as do some locations in Lindblum and Alexandria and all of Alexandria Castle. The roots of the Iifa Tree seal off a number of locations in the endgame, and the Iifa Tree depths themselves cannot be returned to after defeating the boss therein. Any treasures found in those locations are no longer available, as are most NPCs that the player might wish to talk to or play Tetra Master with. The locations sealed off by Iifa roots are the North and South Gates, Observatory Mountain, Ice Cavern, Pinnacle Rocks, Fossil Roo, Conde Petie, Conde Petie Mountain Path, the Desert Palace, Oeilvert, and Esto Gaza. In the latest versions, this also means that the achievement "The One Ring" can be missed, as it requires the player obtain a Madain's Ring item via mining.
  • Some items may look missable but are not. If the player finds cards from the world map treasure chests with Choco while their card quota is full, the cards are discarded. However, these cards can still be obtained from Fat Chocobo in Chocobo's Paradise at the end of the quest.

Final Fantasy X[]

  • The player can donate gil to O'aka only before the Operation Mi'ihen event.
  • The pieces of equipment with abilities that cannot be found on (or customized to) equipment of that type are:
    • Magic Counter armor for Tidus: A man appears on his hover during the player's first visit to the Calm Lands. He sells a special Buckler for Tidus that has Magic Counter—an ability otherwise exclusive to weapons. He will leave the area after the party moves on, making the Buckler unobtainable after that.
    • No Encounters weapon: Geosgaeno has a 50% chance to drop a weapon with the No Encounters ability, which is otherwise exclusive to armor. It may be two or three slots.
    • Weapon with +10% Critical Bonus (International, PAL and HD Remaster versions only): In addition to Break Damage Limit, weapons dropped by Penance have a hidden bonus chance to critically hit. This ability cannot be found on or customized to any equipment. As with Geosgaeno, Penance is a one-time-only boss who has a 50% chance to drop the weapon.
  • Other unique weapons
    • Halberd for Kimahri is a 2-slotted weapon equipped with Magic +20%, but no Piercing. It is found after completing the Djose Temple Cloister of Trials, given by an NPC on the bridge outside of the temple. It must be collected before entering the Moonflow.
    • Snakehead for Kimahri is equipped with Magic +5% and Poisontouch, but no Piercing. It can be purchased off O'aka at Moonflow for a short period of time.
    • 0-slotted Longsword for Tidus, his starting weapon. Unless sold prior, it can be repurchased at the Lake Macalania travel agency for a short period of time. It is lost after visiting Macalania Temple.
    • Knight Lance for Kimahri: An all-strength weapon with no Piercing is found in the Cloister of Trials in Bevelle.
    • 2- and 1-slotted weapon for Kimahri and Auron: Bat Eye in the Via Purifico drops weapons for the duo without Piercing.
  • There are some permanently missable Al Bhed Primers in Home, and before the Cloister of Trials in Bevelle. If these are not picked up while in these one-time-only zones, they cannot be obtained without using a Compilation Sphere.
  • The appearance of Wantz on Mt. Gagazet is missable, and if the player does not speak to him on their first visit, he will not appear in Macalania Woods to sell the four-slotted equipment.
  • Durren is the only missable blitzball player: selecting the "Sin" option on Fahrenheit menu for first time causes him to disappear. His tech Anti-Drain may be missable, so the only way to learn it is to release him and let the A.I teach him automatically.

Final Fantasy X-2[]

  • Not all movie spheres, accessories, and scenes can be obtained in one playthrough. In New Game Plus the player can try other options to get different results. Not all areas are mandatory visits during a chapter, and if the player progresses to the next chapter without having done all the missions and quests in every area, these are missed until New Game Plus.
  • In the beginning of the game, the player can miss finding a costumed Yuna hiding at the harbor. Not talking to her loses some % from the game completion.
  • The Heady Perfume accessory obtained from the Leblanc massage minigame is unique. The player must complete the Duty Calls minigame on second attempt.
  • If the player does not visit every area in Chapter 3, Shinra will not install CommSpheres to these places, resulting in missed scenes.
  • At the end of Chapter 3, Yuna falls into the Farplane where the player can miss pressing X to whistle, meaning the player will miss out on an ending scene.
  • In Chapter 4 the player can view scenes via the CommSphere system, but many of the scenes can be missed if the player leaves too early, or does not choose to view all the scenes. Viewing many of the scenes is required for 100% game completion.
  • The Annihilator Blue Bullet is only learned from the maxed power Experiment.

Rin named as the culprit.

  • During Mi'ihen Highroad Mystery sidequest, the only way to get Gippal's Sphere is to pin Rin as the culprit. However, this will not give Episode Complete for the area.
  • If the player fails to get Episode Complete in every area in Chapter 5, they miss out on the Mascot dressphere. It is also possible to miss it via the Episode Complete bug. However, in the International and HD Remaster versions, it can still be obtained via the Youth League Tournament in the Fiend Arena.
  • In the International and HD Remaster versions, if Tidus is released from the player's Creature Creator roster without the default name of "????", he can never be reobtained. Also, once Ultima Weapon and Omega Weapon have been released, they can never be reobtained. However, this is required to unlock many features, including Almighty Shinra, and Paragon can be recruited as a substitute for Ultima and Omega Weapons.
  • Some creatures capturable through Creature Creator also become unobtainable after the player progresses through certain points in the game:
    • The Lich can never be recruited again after the player ventures into the Farplane in Chapter 5.
    • Elma and Yaibal cannot be recruited again after the player completes the Den of Woe. Every Trap pod SP set in Mushroom Rock Road targeting humanoid species will bring up either Lucil (only if the player gave the Awesome Sphere to the Youth League in Chapter 2) or Nooj in Chapter 5.
    • Aculeate and Pop Fry disappear after unlocking the Cactuar Hollow. Attempting to use a Trap pod SP in Bikanel Island targeting the Wasp species will bring up the Wasp Queen instead, while the Trap pod L will bring up a random large creature from Cactuar Hollow or Bikanel instead.
    • Defeating Humbaba and unlocking the New Cave will make the Zalamander unavailable for capture, also preventing the player from fighting the Dragon King Jr. team in the Fiend Arena.
  • Several of the Crimson Sphere items required to unlock the Den of Woe are missable if not obtained before specific story events:
    • Crimson Sphere 1 is missable if not found before completing the hotspot in Djose Temple in Chapter 3.
    • Not attending to Leblanc in the Engine Room of the Celsius at the end of Chapter 4 results in the loss of Crimson Sphere 5.
    • Crimson Sphere 7 is missed if the player does not visit the Den of Woe seal in Chapter 2.
    • Crimson Sphere 9 is missed if the player does not visit the Den of Woe seal in Chapter 1.
  • As a general rule, content missed in an initial playthrough can be obtained on a New Game Plus. However, a New Game Plus will reset most key items among other things, meaning that in the case of things like Crimson Spheres, the player must obtain them all within a single playthrough for them to achieve their intended purpose. Things such as % completion, however, carry through to the next playthrough, and combined with scene skipping, can be a fast way to access things such as the Perfect Ending, providing the player otherwise meets the particular requirements within a specific playthrough.
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Final Fantasy XI[]

  • Due to the shifting nature of the game, plenty of content that was available was later edited or removed altogether. Rather than try to list every change, this will focus instead on intentionally missable content.
  • The player can only finish either The Rivalry or The Competition, not both. Same with Elder Memories and The Old Lady.
  • Once "A Pose by Any Other Name" is completed successfully there is no way to repeat the quest for the title "Lower than the Lowest Tunnel Worm", earned during the quest by arriving too late or refusing to model.
  • The mission "Her Memories" diverges into one of three quests depending on the nation the player chose to join at the start. It is not possible to complete the other two.
  • The quest "Synergistic Pursuits", which served as an introduction to the Synergy crafting system, was later made inaccessible when they overhauled the system. It is still in the game and players that flagged it before are still able to finish it.
  • Once the Frontier Stations are constructed on a particular server, the player can no longer accept or complete the "Provide" series of Coalition Assignments. If the player currently has one accepted, he or she must cancel it with the Courier Coalition's Task Delegator.
    • Because of how low colonization rates remove outposts over time, it is possible that the Frontier Station might also be removed eventually. However, numerous factors mean that players will never abandon Seekers of Adoulin long enough to find out.
  • Certain content is available only for a limited time, although it is usually just "vanity" items with minimum stats, and most seasonal content is made available again in the future.

Final Fantasy XII[]

All versions[]

  • Vaan's and Basch's starting weapons, Mythril Sword and Mythril Blade, are not available in shops.
  • When the player sets out to hunt Rogue Tomato, there is a bangaa in Southern Plaza of Rabanastre who will ask Vaan to deliver something to his friend outside East Gate. If the player agrees to help, they get a Small Package, which can be either sold for 150 gil, or be taken to the bangaa's friend for no reward. The player can never get another Small Package if sold or given away.

July in Nalbina Fortress.

  • The July sidequest at Nalbina Fortress is missable. It becomes available after obtaining the Dawn Shard, and the player should complete the first events in Nalbina before reaching Mosphoran Highwaste. If the player does not complete the first events in Nalbina, the quest is lost after the party defeats the boss of Mt Bur-Omisace.
  • The Genji equipment from the elite mark Gilgamesh is missed if the player does not steal them during the battles with him.
  • If the player fails to pick up Omega Badge loot from Omega Mark XII they can never get another one. If the player did not get the Omega Badge they cannot get the Wyrmhero Blade outside of stealing it from Stage 50 of Trial Mode (Zodiac versions).
  • If the player sells the Centurio Hero's Badge they can never get another one.
  • The Royal Palace of Rabanastre is an unrevisitable location, so any unclaimed treasures cannot be come back for (although one of them is a forbidden chest that must be left unclaimed to get the Zodiac Spear from Necrohol of Nabudis in the original version). If the player does not take the urn for the area map, it can be purchased from Old Archades.

Original version[]

Zodiac versions (PS2, PS4, Steam, Xbox One and Nintendo Switch)[]

The Zodiac versions introduce various changes, although many of the original missables remain, apart from the Zodiac Spear when it comes to "forbidden chests" and many missable treasures. The ability to re-roll jobs was added to the Xbox One and Nintendo Switch versions and patched to the PlayStation 4 and PC versions as well.

In the PS2 version, the player cannot change jobs once they have selected their characters' License Boards, and thus any jobs that are not chosen are permanently missed for the playthrough. Since many licenses are inaccessible unless the player unlocks specific Espers to specific boards, the player is forced to make choices that permanently lock certain licenses, rendering the corresponding equipment, abilities, or stats unusable. Many licenses are locked behind Quickening licenses, but the player cannot activate all four on a board, meaning that the player's decisions make certain equipment, abilities, and/or stats unusable. One notable example is that if the three lower-cost Quickening squares on the Shikari board are unlocked, the player can never use ultimate ninja swords, Yagyu Darkblade or Mesa, which are locked behind the highest-cost Quickening square.

Final Fantasy XII: Revenant Wings[]

  • The "Mission 53: The Trodden Past", "Mission 55: Rally to the Cause", and "Mission 59: That Left Behind" cannot be played after Chapter 6-5 is cleared. If the player misses them, they cannot get 100% completion on that file and unlock the secret ending.
  • Two optional battles at Lesrekta, Isle of Illusions must be completed before the the second battle with Velis at the end of Chapter 7, as the location cannot be revisited. Monster Melee at Illusion's Home, in particular, must be completed before entering The End of Dreams after reuniting with Vaan, else the battle with Velis will overwrite the choice.
  • Balthier's armor Corsair's Frock and Ashe's armor Cleric's Robes can only be obtained in the treasure chests in "Mission 77: Darkening Clouds Gather". The player must open the chests before they defeat Famfrit, or these will be lost.

Final Fantasy XIII[]

  • Locations before Chapter 11 cannot be returned to, and thus any treasures the player did not pick up, or any enemy bestiary entries the player did not collect, are missed. Equipment pieces found in treasures are usually soon available in the Retail Network, however.
    • Targeting Beacon is a missable enemy in the bestiary, as it has two entries: one in a battle in the Vile Peaks, and one in Eden, which only appears in one battle on the racetrack.
    • Spark Rings can be found in Chapters 3 and 4, but can be missed due to the storyline advancing once the player defeats Odin, as trying to backtrack initiates the end of Chapter 4.
    • One Doctor's Code can be missed in the Sunleth Waterscape in Chapter 6.
    • One Elixir can be missed by not backtracking after the second preliminary boss fight of Orphan's Cradle in Chapter 13.
    • Treasures in Orphan's Cradle are missable, as after the player complete a floor and the floor changes to a new design, it is not possible to backtrack.
  • The upgraded versions of many accessories are permanently missable if the player sells the base versions. For example, there are a limited number of Clay Rings; if the player sells them, the Siltstone Ring and Gaian Ring can never be obtained. If this happens, the player also locks themselves out of of the trophy/achievement for having held every type of equipment piece.
  • There are two missable cut-scenes in Yaschas Massif that must be viewed before completing Chapter 12. One involves Fang and Vanille talking, and another of the boss of Taejin's Tower (this also gives a datalog entry, but that is not missed, and the player will still get that after the boss battle at the tower later).

Final Fantasy XIII-2[]

  • There is a Live Trigger bug concerning the Live Trigger events in the Archylte Steppe in the Year Unknown. If the player does not select the comedic responses for both Live Trigger scenes in their first playthrough, the Dragon Hide Backpack adornment cannot be obtained, even if the player repeats the events at the Archylte Steppe through Gate Seal mechanism.
  • Some Paradigm Pack monsters are one-of-a-kind. If the player releases them or infuses them into another monster, the player cannot obtain another unless they have downloaded Snow's DLC episode, in which a Level 99 Valfodr can drop them.

Lightning Returns: Final Fantasy XIII[]

Day 14.

  • Every quest and its prizes can be permanently lost if the player does not achieve them in time. Furthermore, some, like "Free Will" or "Buried Passion", require more than a day for them to be completed, which can be permanently lost if the player does not have enough time to spare. Some quest entries are also missable, depending on actions taken.
  • The player can either complete the quest "Avid Reader" or "To Save the Sinless", but cannot do both. "To Save the Sinless" has a better reward.
  • The secret fourteenth day and the Ultimate Lair are lost if the player does not complete enough quests to unlock them.

Final Fantasy XIV[]

  • Most minions are available through the Mog Station cash shop after their event ends; however, preorder bonuses and minions packaged with tangible products, such as soundtracks and artbooks, have never been made available again.
    • Permanently missed minions from promotions at this point in time: Peridot Carbuncle, Helidor Carbuncle, Wind-up Relm, Wind-up Dalamud, Wind-up Bahamut, Namingway, Wind-up Nidhogg, Model Enterprise, The Primogs, Spoony Bard, Wind-up Delivery Moogle, Cait Sith Doll, Chocobo Chick Courier, Wind-up Red Mage, Wind-up Fran, Wind-up Dulia Chai, Wind-up Runar, Wind-up Palom, Wind-up Hraesvelgr
    • Minions from in-game events that may be permanently missed if not made available again: Wind-up Brickman, all 13 Yokai minions (Jibanyan, Komasan, USApyon, Whisper, Shogunyan, Hovernyan, Komajiro, Noko, Venoct, Kyubi, Robanyan F-Type, Blizzaria, Manjimutt, Lord Enma, Lord Ananta, Zazel, Damona)
    • Mounts from in-game events that may be permanently missed if not made available again: Regalia Type-G, Falcon, all three Yokai mounts (Whisper A-go-go, Whisper-go, Jibanyan Couch), all three Garo mounts (Raigo, Goten, Ginga)
  • Most items from the Legacy version of Final Fantasy XIV have been made unobtainable for players who did not play the original 2011 release. There do exist recolours or alternate versions of such items that are widely available, however.
  • Characters who were not transferred from the Legacy version are unable to equip a tattoo to their character's body to represent their original character data. This tattoo is purely cosmetic and only represents character longevity.

Final Fantasy XV[]

The game contains some missable scenes, bestiary entries, datalog entries, and more.

Final Fantasy Crystal Chronicles: My Life as a King[]

If the player does not land on Floor 50 of the Infinity Spire exactly (the number of floors the player advances depends on the number of days passed), they will miss the chance to battle Omega and obtain the Omega Symbol accessory. The same is true for the Wyrm on floor 99, which drops the sword Ragnarok Prime, although the latter is much less likely to happen.

Final Fantasy Tactics[]

  • Ladd and Boco are semi-unique characters who are lost forever if they are allowed to crystallize or be dismissed from the character roster. Ladd is one of the default characters present in Ramza's party after progressing to a certain chapter, and Boco is a chocobo who can be rescued during a mission. Although Boco does not have any special abilities, he produces a unique dialog when examined in the menu screen.
  • If the player refuses the unique characters when they ask to join the party, they will be missed, as well as all scenes associated with them.
  • Dismissed characters will be permanently lost.
  • Characters that became a crystal in battle will be gone forever.
    • This means the player will also miss out on any optional scenes with these characters.
    • Cloud and Worker 8 can be missed if the player does not have Mustadio in the party (including the case that Mustadio has been dismissed or became a crystal in battle before getting both characters).
  • If the player does not purchase a flower from Aerith in Sal Ghidos, Cloud will be missed.
  • In the War of the Lions version, if the player keeps Agrias Oaks, Alicia, Lavian and Mustadio in the party, and the party reaches a city or a town (but not a castle town) on the 1st of Cancer in the final chapter, Mustadio buys Agrias the Tynar Rouge lip rouge for her birthday. It costs 50,000 gil, but the party must have at least 500,000 gil to activate this quest. If the player does not fulfill these requirements the scene will be missed.
  • The Ultima ability can be missed if Ramza, Alma, and Luso did not learned it from Celia, Lettie, or Ultima Demons in specific battles.
  • The summon Zodiark can be missed if the player does not learn it from Elidibus before killing him. In the PSP remake, the summon can later be obtained in multiplayer battles.
  • The Escutcheon (II) is the second-most powerful shield obtained as a treasure in Nelveska Temple, and if missed, can never be obtained again. It requires a character with Treasure Hunter and a low Bravery to obtain it and not the regular Escutcheon, and also requires a character that can be used as a footstool to get to the spot it is at, as well as a job or accessory that increases the Jump stat.

Final Fantasy Tactics Advance[]

  • Some Blue Magic spells can be permanently missed. As Thundrakes and Goblins become extinct after a point in the game, their Dragon Force and Goblin Punch can be missed. To learn the Antlion's LVL 3 Def-Less the Blue Mage needs to be on a level that is a multiple of 3. Since the maximum level is 50, LVL 3 Def-Less can no longer be learned after the unit passes level 48.
    • Likewise, at least one of Thundrake and Goblin each must be captured before they become extinct, else the Morphers cannot transform into them and use their skills.
  • Several equipment pieces can be only obtained in Treasure Hunting, or stolen from enemies in specific mission under certain circumstances, thus the former can be missable if there all of the required locations are already placed on the map, and the latter once all the missions involved are completed.
    • Gastra Bow and Galmia Shoes (International versions)/Genji Armlets and Mindu Gem (Japanese version) can only be found in Treasure Hunt Mission.
    • Materia Blade, Zeus Mace, and Tulwar can only be found in Treasure Hunt, or stolen in the storyline battles from enemy Alchemists and Blue Mages that have the item command. The player must keep stealing the target enemy's weapon until they equip the hidden weapon, which the player can then steal.
  • The greatsword Ice Prism can only be obtained by giving Cyril Ice to the fairy in Snow Fairy mission, which the player can get as a reward from Malboro Hunt mission.

Final Fantasy Tactics A2: Grimoire of the Rift[]

  • Unlike its prequel, many of the items from Final Fantasy Tactics Advance are now no longer missable and can be obtained through Bazaar/Auction. The player also cannot lose the unique weapons/armors/accessories/loots, as they cannot be sold to the shop or thrown by Ninja/Juggler.

Vagrant Story[]

  • The leather Jerkin armor and the Rood Necklace that Ashley begins the game with cannot be recovered if they are discarded. Even if the player begins a New Game+ playthrough the items will not reappear on Ashley's body. Nothing else is missable since any other item can be created through the combination system, and any Grimoires that teach Ashley rare spells can be dropped by random encounters.

Final Fantasy Type-0[]

  • If the player completes Carla, Mutsuki, Quon, and Ryid's sidequests to recruit them into Class Zero, they will no longer be present during the final chapter where cutscenes involving them can be viewed. Because this sidequest completion is carried over into New Game Plus playthroughs, these cutscenes can become permanently missable unless the player does not take on the quests in their first playthrough, for the cutscenes can only be viewed when their respective characters remain unrecruited. In the HD version, these scenes are available regardless of their respective characters' recruitment status on the first playthrough only. If they are not watched by then, they can be missed permanently.
  • The Expert Trials and the tasks given by the denizens of Akademeia are available for a limited time; if the player does not do them while they are available, they must wait until New Game Plus. Free Time Events change every chapter, so if the player does not do all of them they will be missed. There are not enough hours available for the player to do everything in their first playthrough.
  • The "Machina Stands Alone" scene (named in the Rubicus) in the Chapter 4 is missable as the player needs to go back to a previous area to trigger it.

Final Fantasy: The 4 Heroes of Light[]

Anything for sale after the encounter with Rolan inside Rolan's Soul remains available for purchase. Except for the items found inside Pirate's Hideout, chests will not change their contents. Multiplayer Shop's items never change. However, the following items have a small window of opportunity to obtain them. There is an achievement related to possessing all items, and if those below are not obtained, this achievement is missed.

  • The Inherited Ring from Kuore in Horne.
  • Apollo's Talisman from Apollo in Liberte.
  • Mythril Hammer from the Weapon Shop vendor in Invidia.
  • Elementalist Robe bought before defeating Rolan in Invidia or Spelvia.
  • Ranger Outfit bought before defeating Rolan in Invidia or Spelvia.
  • Traveler's Garb bought before defeating Rolan in Horne or Guera.
  • Black Ring bought before defeating Rolan in Spelvia.
  • Silence Cape bought before defeating Rolan in Arbor.
  • Flame Dagger bought before defeating Rolan in Liberte or Invidia.
  • Earth Sword dropped from Sand Devil.
  • Lightbringer either stolen from Rolan or Lucifer.
  • Claustrum stolen from Mammon.
  • Darkbringer stolen from both versions of Satan.
  • Adventure's Garb either dropped or stolen from Adventurer.

Bravely Second: End Layer[]

  • All Tent Events are permanently missable.

Final Fantasy Mystic Quest[]

Final Fantasy Adventure[]

  • If the player completes the Dime Tower, all items, weapons, and armor up to this point will become missable. The second point of no return makes all the items and armor inside the Temple of Mana missable when the player completes the temple.

The Final Fantasy Legend[]

  • During the jailbreak sequence in World of Sky, the Revenge sword can be found by searching behind the bars of one of the empty cells. The sword cannot be found nor purchased anywhere else, and this area becomes inaccessible once the party leaves.
  • Before completing the Atomic Power Plant in World of Ruins, So-Cho will give the party a Band helmet, but this item can be missed if the player does not manually speak to him before leaving the area. This is a unique piece of armor that cannot be found nor purchased anywhere else.

Final Fantasy Legend II[]

  • Due to the way the Dragon Race segment is coded, the dragon the player rides changes the MAGI they receive. The player is guaranteed to receive 1 FFLII MAGI Icon.pngDefense, FFLII MAGI Icon.pngSpeed and FFLII MAGI Icon.pngMana, and will receive 1 additional FFLII MAGI Icon.pngDefense with the fastest and slowest dragons, 1 additional FFLII MAGI Icon.pngSpeed with the second-fastest, and 1 additional FFLII MAGI Icon.pngMana with the second-slowest. The "alternate" MAGI are lost.

Final Fantasy Legend III[]

  • If the Flushex and Berth units are not picked up before going to Pureland, they will be permanently missed.
  • The SandMan helmet is among the treasures found in one of the shipwrecks on the seafloor. It cannot be purchased anywhere, and the player cannot return to this area after going to Pureland.
  • Most low-level spells cannot be purchased after going to Pureland. Magic shops found in later areas sell only higher-level spells, such as Cure3. If the player did not stock each character's inventories with low level spells, such as Cure1 and Fire1, when they had the chance, they will never have access to them again.
  • There are a few elemental stones that can be found within the Shipwrecks that can be permanently missed before the player warps to Pureland. These stones are needed in creating Lost Magic; missing these stones will mean to the player having a couple of missing Lost Magic spells. The number of magic stones is also finite, and so must be spent carefully, especially Fire stones, as there is only just enough Fire stones (5) to create all the Lost spells that require them.

Final Fantasy Dimensions[]

  • When in the last part of Chapter 4 (World of Nil/The Void), the party must fight a boss to restore Castle Burtgang. When coming back from the boss, the party must talk to the ghost of the King of Burtgang sitting in the throne room twice to activate the cutscene that will convert Galantine to Excalibur. If the party leaves the room without doing this, the castle's ghosts disappear and the party can never get Excalibur.

Final Fantasy Brave Exvius[]

  • The Thief, Slender Man, Sharp-eyed Man, Madam Edel, and Asura Clan Youngling enemies are only encountered in one-time-only main story events that cannot be repeated, so if the player does not use Libra or an equivalent ability on them in those battles, their full bestiary entires are permanently missed.
  • Many characters, items, and bestiary entries are tied to limited-time events that may or may not be repeated in the future.

Chocobo's Dungeon 2[]

  • Many level 1 and 2 enemies will not always appear during the early dungeon floors, and the player cannot return to these floors later. This may cause the player to miss some of the enemy statues found in the laboratory basement. Technically, any of these enemies can be encountered by kicking Polish and Rust cards at enemies found later in the game, but this process can be grueling.
  • The game keeps track of how many times Chocobo has died, how much the player has stolen, and various other statistics. It is never necessary to die, so some players may consider this a negative mark on their save file. Allowing Chocobo to be KO'd while in possession of the Phoenix Feather will not increase the player's KO count, as this action is necessary to obtain the Phoenix statue in the laboratory basement.
  • Contrary to misconception, it is not necessary for Chocobo to die at least once to get the Sylph feather from the beach. After finishing the main quest, Chocobo can venture into an optional dungeon; completing it rewards him with a random feather. Sylph—or any other summon, for that matter—can be obtained this way.
  • If the player wants to obtain all the statues in the laboratory basement, it is necessary to steal at least once to prompt the Doom Keeper / Life Keeper to appear and attack Chocobo. The bosses have ridiculously high HP, but they can be defeated with any claw that bears the Blood Suck ability, which reduces any enemy to 1 HP.

World of Final Fantasy[]

In Chapter 18, there are five collectible items in The Sea that appear as shining objects as the player swims their way down to The Sunken Temple. Since the player swims in a set path and can only swim the opposite direction for a short bit, and the location in question cannot be revitisted once they reach the temple, the player has only one chance to collect all the items. Most of these items are minor, however, and can be bought at the Chocolatte Mart, while the Water Spellstones can be farmed from Sea Worms.

Notes[]

  1. 8inch Cannon in PS1 version
  2. Kjata in PS1 version

External links[]