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Peninsula of Power

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{{sideicon|FFI|FFII|FFIII|FFIV|FFVI}}
 
 
{{Nameless}}
 
{{Nameless}}
 
[[File:FF1_3DS_PenninsulaOfPower.jpg|right|thumb|250px|Peninsula of Power in ''[[Final Fantasy]]'' (3DS).]]
 
[[File:FF1_3DS_PenninsulaOfPower.jpg|right|thumb|250px|Peninsula of Power in ''[[Final Fantasy]]'' (3DS).]]
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== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy]]'' ===
 
=== ''[[Final Fantasy]]'' ===
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{{sideicon|FFI}}
 
[[File:FFI PSP Peninsula of Power.png|thumb|The peninsula in the PlayStation Portable version.]]
 
[[File:FFI PSP Peninsula of Power.png|thumb|The peninsula in the PlayStation Portable version.]]
 
The Peninsula of Power is a peninsula northeast of [[Pravoka]], accessible by [[List of boats|ship]]. In the northernmost tip of the peninsula, monsters usually encountered in the [[Lufenia (Final Fantasy)|Lufenia]] area are encountered there as well, allowing for early access of these monsters.
 
The Peninsula of Power is a peninsula northeast of [[Pravoka]], accessible by [[List of boats|ship]]. In the northernmost tip of the peninsula, monsters usually encountered in the [[Lufenia (Final Fantasy)|Lufenia]] area are encountered there as well, allowing for early access of these monsters.
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=== ''[[Final Fantasy II]]'' ===
 
=== ''[[Final Fantasy II]]'' ===
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{{sideicon|FFII}}
 
A few tiles to the south of [[Altair (Final Fantasy II)|Altair]], the player can encounter [[Mysidia (Final Fantasy II)|Mysidian]] area monsters. The monsters can only be encountered on the three horizontal tiles in the shore.
 
A few tiles to the south of [[Altair (Final Fantasy II)|Altair]], the player can encounter [[Mysidia (Final Fantasy II)|Mysidian]] area monsters. The monsters can only be encountered on the three horizontal tiles in the shore.
   
 
=== ''[[Final Fantasy III]]'' ===
 
=== ''[[Final Fantasy III]]'' ===
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{{sideicon|FFIII}}
 
This area can be accessed right after [[Goldor Manor]]. From [[Amur]], the player must fly north. The area does not look like a peninsula, but is the same concept as the Peninsula of Power from ''Final Fantasy''. The grid ends one tile after the mountainside, and this horizontal strip of land contains monsters from around the [[Crystal Tower]] area, which are monsters intended to be fought near the end of the game. This area does not apply to the 3D versions.
 
This area can be accessed right after [[Goldor Manor]]. From [[Amur]], the player must fly north. The area does not look like a peninsula, but is the same concept as the Peninsula of Power from ''Final Fantasy''. The grid ends one tile after the mountainside, and this horizontal strip of land contains monsters from around the [[Crystal Tower]] area, which are monsters intended to be fought near the end of the game. This area does not apply to the 3D versions.
   
 
=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
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{{sideicon|FFIV}}
 
The monsters fought north of [[Mt. Ordeals]] are those from the [[Mythril (Final Fantasy IV)|Mythril]] and [[Troia]] areas. The grid tries to cover all the islands north of Mt. Ordeals, but has been done poorly resulting in early access to stronger monsters. This is still available in the ''[[Final Fantasy IV: The Complete Collection]]'' version. This area does not apply to the 3D versions.
 
The monsters fought north of [[Mt. Ordeals]] are those from the [[Mythril (Final Fantasy IV)|Mythril]] and [[Troia]] areas. The grid tries to cover all the islands north of Mt. Ordeals, but has been done poorly resulting in early access to stronger monsters. This is still available in the ''[[Final Fantasy IV: The Complete Collection]]'' version. This area does not apply to the 3D versions.
   
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=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
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{{sideicon|FFVI}}
 
Similar to the other examples, but not quite a Peninsula of Power. In the [[World of Ruin (Final Fantasy VI)|World of Ruin]], there is a peninsula with six trees directly east of [[Kefka's Tower]]; its random encounters are set to default resulting in encounters that solely involve [[Leaf Bunny (Final Fantasy VI)|Leaf Bunnies]] and [[Darkwind]]s, one of the first enemies fought in the game found right outside [[Narshe]].
 
Similar to the other examples, but not quite a Peninsula of Power. In the [[World of Ruin (Final Fantasy VI)|World of Ruin]], there is a peninsula with six trees directly east of [[Kefka's Tower]]; its random encounters are set to default resulting in encounters that solely involve [[Leaf Bunny (Final Fantasy VI)|Leaf Bunnies]] and [[Darkwind]]s, one of the first enemies fought in the game found right outside [[Narshe]].
 
<!--The accessible parts of the Mideel Area on disc 1 in FFVII do not count. The island was designed to limit access to the Mideel town. Mideel enemies, sensibly, are fought across the entire Mideel area. The trails of shallow water lead right up to the island at a beach (but only parts which limit access to the town of Mideel).-->
 
<!--The accessible parts of the Mideel Area on disc 1 in FFVII do not count. The island was designed to limit access to the Mideel town. Mideel enemies, sensibly, are fought across the entire Mideel area. The trails of shallow water lead right up to the island at a beach (but only parts which limit access to the town of Mideel).-->
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