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{{sideicon|FFX}}
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{{sideicon|prime=FFX|Mobius}}
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{{DISPLAYTITLE:Penance (''Final Fantasy X'')}}
{{FFX Enemy
 
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{{infobox enemy
| name = Penance
 
| enemy = Superboss
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| release = FFX
  +
|name = Penance
  +
|type = Superboss
 
| japanese = デア・リヒター
 
| japanese = デア・リヒター
 
| romaji = Dea Rihitā
 
| romaji = Dea Rihitā
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| lit = Der Richter
| image = [[File:Penance.png|250px]]
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| image = Penance.png
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|location = [[Calm Lands]]
 
}}
 
'''Penance''' is the most powerful [[superboss]] in the PAL, International, and ''[[Final Fantasy X/X-2 HD Remaster|HD Remaster]]'' versions of ''[[Final Fantasy X]]''. It is located in the [[Calm Lands]], but fought on the deck of the [[Fahrenheit|airship]] alongside [[Left Arm (Final Fantasy X)|Left Arm]] and [[Right Arm (Final Fantasy X)|Right Arm]]. Penance is released after the [[Dark Aeon]]s, also powerful optional bosses, have been defeated. After all Dark Aeons are defeated, a scene will show that Penance is above the Calm Lands. The player needs to select Penance in the list of locations to fight it.
  +
 
Defeating Penance in the ''Final Fantasy X HD Remaster'' version earns the trophy/achievement [[Final Fantasy X HD Remaster achievements and trophies#Perseverance|Perseverance]].
  +
  +
==Stats==
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{{infobox enemy stats FFX
 
| name = Penance
 
| location = [[Calm Lands]]
 
| location = [[Calm Lands]]
 
| hp = 12000000
 
| hp = 12000000
Line 26: Line 38:
 
| ice = Absorb
 
| ice = Absorb
 
| holy = Absorb
 
| holy = Absorb
| common steal = [[List of Final Fantasy X Items#Elixir|Elixir]]
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| common steal = [[Final Fantasy X items#Elixir|Elixir]]
| rare steal = [[List of Final Fantasy X Items#Megalixir|Megalixir]] x2
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| rare steal = [[Final Fantasy X items#Megalixir|Megalixir]] x2
 
| abilities = Obliteration, Separation, Immolation, Judgement Day
 
| abilities = Obliteration, Separation, Immolation, Judgement Day
| common drop = [[List of Final Fantasy X Items#Master Sphere|Master Sphere]]
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| common drop = [[Final Fantasy X items#Master Sphere|Master Sphere]]
 
| common drop qty = 3
 
| common drop qty = 3
| rare drop = [[List of Final Fantasy X Items#Master Sphere|Master Sphere]]
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| rare drop = [[Final Fantasy X items#Master Sphere|Master Sphere]]
 
| rare drop qty = 3
 
| rare drop qty = 3
| weapon abilities = Break Damage Limit
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| weapon abilities = [[Final Fantasy X auto-abilities#Break Damage Limit|Break Damage Limit]]
| armor abilities = Ribbon
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| armor abilities = [[Final Fantasy X auto-abilities#Ribbon|Ribbon]]
 
| equip drop rate = 256
 
| equip drop rate = 256
 
| equip slot min = 4
 
| equip slot min = 4
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| eject = Immune
 
| eject = Immune
 
}}
 
}}
'''Penance''' is the most powerful optional [[superboss]] in the PAL, International, and HD Remaster versions of ''[[Final Fantasy X]]'', located in the [[Calm Lands]], but fought on the deck of the [[Fahrenheit|airship]] alongside [[Left Arm (Final Fantasy X)|Left Arm]] and [[Right Arm (Final Fantasy X)|Right Arm]]. Penance is released after the [[Dark Aeon]]s, who are also powerful optional bosses, have been defeated.
 
 
Defeating Penance in the ''[[Final Fantasy X/X-2 HD Remaster|Final Fantasy X HD Remaster]]'' version earns the trophy [[List of Final Fantasy X HD Remaster Trophies#Perseverance|Perseverance]].
 
   
 
==Battle==
 
==Battle==
Penance boasts 12,000,000 [[HP (Stat)|HP]], high stats, absorbs [[Element (Term)|elemental]] damage and has powerful attacks, making it what might be considered the most dangerous boss in the game. Penance is accompanied by its two arms, [[Left Arm (Final Fantasy X)|Left Arm]] and [[Right Arm (Final Fantasy X)|Right Arm]], which act independently with similarly powerful abilities, with 500,000 HP each. The arms regenerate a few rounds after defeat.
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Penance boasts 12,000,000 [[HP (stat)|HP]], high [[stats]], absorbs [[Element (term)|elemental]] damage and has powerful attacks, making it what might be considered the most dangerous boss. Penance is accompanied by its two arms, [[Left Arm (Final Fantasy X)|Left Arm]] and [[Right Arm (Final Fantasy X)|Right Arm]], which act independently with similarly powerful abilities, with 500,000 HP each. The arms regenerate a few rounds after defeat.
   
Penance has two stages, with the second starting after he loses three million HP. In the first stage, his main attack will be Obliteration, which is a group physical attack that inflicts [[Slow (Status)|Slow]]. With maximum Defense and by using [[Protect (Ability)|Protect]] and other defenses, the damage can be reduced to a mere 6,000 HP, and Slow can be protected against with [[Auto Haste]]. In the second stage Penance will begin using Immolation, which is a single-target physical attack that also drains all the [[MP (Stat)|MP]] from the victim and causes [[Deprotect (Status)|Armor Break]] and [[Deshell (Status)|Mental Break]]. The damage can be reduced to about 4,500 using various protections, however the Breaks cannot be blocked.
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Penance has two stages, with the second starting after it loses three million HP. In the first stage, its main attack is Obliteration, a group physical attack that inflicts [[Slow (status)|Slow]]. In the second stage Penance will begin using Immolation, which is a single-target physical attack that also drains all the [[MP (stat)|MP]] from the victim and always causes [[Deprotect (status)|Armor Break]] and [[Deshell (status)|Mental Break]]. Penance gains [[Haste (status)|Haste]] upon entering the second form, but this only lasts for one turn.
   
Penance's ultimate attack is Judgement Day, which hits all party members for 99,999 HP and 999 MP. Penance requires both his arms active to perform this move. Unlike [[Dark Yojimbo]]'s Zanmato, it will not cancel [[Reraise (Status)#Final Fantasy X|Auto-Life]], but the arms will get turns after reviving and are likely to finish the party off before they get a chance to move. There is a secret counter for Judgement Day and Penance uses it when the counter reaches 19. The counter increases by one every time the party inflicts damage on him, and by one every time he uses Immolation.
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Penance's ultimate attack is Judgement Day, which hits all party members for 99,999 HP and 999 MP. Penance requires both its arms active to perform this move. Unlike [[Dark Yojimbo]]'s Zanmato, it will not cancel [[Reraise (status)#Final Fantasy X|Auto-Life]], but the arms will get turns after reviving and are likely to finish the party off before they get a chance to move. There is a secret counter for Judgement Day and Penance uses it when the counter reaches 19. The counter increases by one every time the party inflicts damage on it, and by one every time it uses Immolation.
   
Penance is imbued with [[Auto-Protect]] while in the first form, and with his high defenses, ordinary weapons will barely make a dent. Only the [[Celestial Weapon]]s, which ignore all defenses, will be useful against him. Penance gains [[Haste (Status)|Haste]] upon entering the second form, but this only lasts for one turn. It can be removed by [[Dispel#Final Fantasy X|Dispel]], but this is not necessary due to it only lasting one turn.
+
Penance is imbued with [[Auto-Protect]] while in the first form, and with its high defenses, ordinary weapons will barely make a dent. Only the [[Celestial Weapon]]s, which ignore all defenses, will be useful.
   
The arms will do most of the damage during the battle. It is possible to prevent the arms from ever getting a turn. Both have powerful physical attacks, with the right arm able to [[Petrify (Status)|petrify]] and instantly shatter a character, and the left will dispel any [[List of Final Fantasy X Statuses|positive statuses]]. The right arm will use Calamity which inflicts [[Poison (Status)|Poison]], [[Silence (Status)|Silence]], [[Blind (Status)|Darkness]], [[Curse (Status)|Curse]], and [[Full Break]], and can also use [[Mighty Guard]], which can heal Penance for over 100,000 HP a turn. The left arm uses [[Slowga]], and also Tera-Graviton, which causes Darkness, Silence, [[Sleep (Status)|Sleep]], [[Doom (Status)|Doom]], and deals magical [[Fractional Damage|fractional damage]] that will remove 75% of the characters' maximum HP and can kill the target. It is twice as powerful as [[Dark Anima]]'s Mega-Graviton.
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The arms will do most of the damage during the battle, but it is possible to prevent the arms from ever getting a turn. Both have powerful physical attacks, with the right arm able to [[Petrify (status)|petrify]] and instantly shatter a character, and the left will dispel any [[Final Fantasy X statuses|positive statuses]]. The right arm will use Calamity, which inflicts [[Poison (status)|Poison]], [[Silence (status)|Silence]], [[Blind (status)|Darkness]], [[Curse (status)|Curse]], and [[Full Break]], and can also use [[Mighty Guard (ability)|Mighty Guard]], which can heal Penance for over 100,000 HP a turn. The left arm uses [[Slowga]], and also Tera-Graviton, which causes Darkness, Silence, [[Sleep (status)|Sleep]], [[Doom (status)|Doom]], and deals magical [[fractional damage]] that will remove 75% of the characters' maximum HP and can kill the target. It is twice as powerful as [[Dark Anima]]'s Mega-Graviton.
   
The arms will drop [[Dark Matter (Item)|Dark Matter]], or rarely, Master Sphere, after each defeat, and even if the battle is [[Escape (Command)|fled]] from the player receives the rewards, making it sometimes more useful to farm Penance for the valuable items. Unlike most enemies, the arms do not give extra rewards for an overkill; the body however, does give extra.
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The arms will [[Item drop#Final Fantasy X|drop]] [[Final Fantasy X items#Dark Matter|Dark Matter]], or rarely, [[Final Fantasy X items#Master Sphere|Master Sphere]], after each defeat, and even if the player [[Escape (command)|flees]] from the battle they receive the rewards, making it sometimes more useful to farm Penance for the valuable items. Unlike most enemies, the arms do not give extra rewards for an [[Overkill (Final Fantasy X)|Overkill]]; the body however, does give extra.
   
 
===Strategy===
 
===Strategy===
Any party members can be used, but [[Rikku]] is recommended because of her [[Mix (Final Fantasy X)|Mixes]]. The recommended armor consists of [[Auto-Haste#Final Fantasy X|Auto-Haste]], [[Auto-Protect#Final Fantasy X|Auto-Protect]], [[Auto-Potion#Final Fantasy X|Auto-Potion]], and Defense +20%. To use the recommended armor, a large supply of [[X-Potion#Final Fantasy X|X-Potions]] is required for Auto-Potion and the party must not have any supply of Potions and Hi-Potions. An alternate armor is [[Break HP Limit#Final Fantasy X|Break HP Limit]], Auto-Haste, Auto-Protect, and [[Auto-Regen#Final Fantasy X|Auto-Regen]].
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Any party members can be used, but [[Rikku/Gameplay|Rikku]] is recommended because of her [[Mix (Final Fantasy X)|Mixes]]. The recommended armor consists of [[Final Fantasy X auto-abilities#Auto-Haste|Auto-Haste]], [[Final Fantasy X auto-abilities#Auto-Protect|Auto-Protect]], [[Final Fantasy X auto-abilities#Auto-Potion|Auto-Potion]], and [[Final Fantasy X auto-abilities#Defense +20%|Defense +20%]]. To use the recommended armor, a large supply of [[Final Fantasy X items#X-Potion|X-Potions]] is required for Auto-Potion and the party must not have any supply of [[Final Fantasy X items#Potion|Potions]] and [[Final Fantasy X items#Hi-Potion|Hi-Potions]]. Alternatively, one can use Rikku's [[Final Fantasy X mixes#Trio of 9999|Trio of 9999]] Mix so Potions and Hi-Potions also heal for 9999.
   
The alternate armor is functionally equivalent to the recommended armor, but it enables Penance to be defeated faster because it uses Auto-Regen to heal instead of Auto-Potion. However, the alternate armor requires 99,999 HP to use effectively. [[Ribbon (Equipment)#Final Fantasy X|Ribbon]] is not necessary, as with the correct strategy the player can prevent the arms from attacking and the only status effects inflicted by the main body are Slow, which is blocked by Auto-Haste, and Armor Break, which cannot be blocked.
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An alternate armor is [[Final Fantasy X auto-abilities#Final Fantasy X|Break HP Limit]], Auto-Haste, Auto-Protect, and [[Final Fantasy X auto-abilities#Auto-Regen|Auto-Regen]]. The alternate armor is functionally equivalent to the recommended armor, but it enables Penance to be defeated faster because it uses Auto-Regen to heal instead of Auto-Potion. However, the alternate armor requires 99,999 HP to use effectively.
   
  +
[[Final Fantasy X auto-abilities#Ribbon|Ribbon]] is not necessary, as with the correct strategy the player can prevent the arms from attacking and the only status ailments inflicted by the main body are Slow, which is blocked by Auto-Haste, and Armor Break, which cannot be blocked.
[[Quick Hit]], [[Use (Ability)|Use]], [[Cheer (Ability)|Cheer]], and Dispel are useful commands. Useful items are [[Three Stars (Item)#Final Fantasy X|Three Stars]] to allow the party to attack without using MP, [[List of Final Fantasy X Items#Stamina Tonic|Stamina Tonics]] to [[Bubble (Status)|double the characters' HP]], and a [[List of Final Fantasy X Items#Purifying Salt|Purifying Salt]] to remove Penance's Haste upon entering the second form.
 
   
 
[[Quick Hit]], [[Use (ability)|Use]], [[Cheer (ability)|Cheer]], and [[Dispel]] are useful commands. Useful items are [[Final Fantasy X items#Three Stars|Three Stars]] to allow the party to [[Spellspring|attack without using MP]], [[Final Fantasy X items#Stamina Tonic|Stamina Tonics]] to [[Bubble (status)|double the characters' HP]], and a [[Final Fantasy X items#Purifying Salt|Purifying Salt]] to remove Penance's Haste upon entering the second form.
The party can use Rikku's Overdrive to reduce the damage of Penance's attacks. Mixing two [[List of Final Fantasy X Items#Healing Spring|Healing Springs]] to produce [[List of Final Fantasy X Mixes#Ultra NulAll|Ultra NulAll]] has the same effect as five Cheers, which can reduce the damage of Penance's attacks to below 9,999 because the party will take 1/3 less damage. If it is required to heal over 9,999 HP, a Healing Spring and [[List of Final Fantasy X Items#Map|Map]] can be mixed to produce [[List of Final Fantasy X Mixes#Super Elixir|Super Elixir]] which fully heals the party's HP and MP. To heal the party for 9,999 HP, the items [[List of Final Fantasy X Items#Healing Water|Healing Water]] or [[List of Final Fantasy X Items#Megalixir|Megalixir]] can be used.
 
   
 
The party can use Rikku's Overdrive to reduce the damage of Penance's attacks. Mixing two [[Final Fantasy X items#Healing Spring|Healing Springs]] to produce [[Final Fantasy X mixes#Ultra NulAll|Ultra NulAll]] has the same effect as five Cheers, which can reduce the damage of Penance's attacks to below 9,999 because the party will take 1/3 less damage. If it is required to heal over 9,999 HP, a Healing Spring and [[Final Fantasy X items#Map|Map]] can be mixed to produce [[Final Fantasy X mixes#Super Elixir|Super Elixir]] that fully heals the party's HP and MP. To heal the party for 9,999 HP, the items [[Final Fantasy X items#Healing Water|Healing Water]] or [[Final Fantasy X items#Megalixir|Megalixir]] can be used.
In Penance's first form the body only attacks with Obliteration which deals around 23,000 HP to the whole party, but the effect can be halved with Protect and further reduced by Cheer or Ultra NulAll so it does less than 9,999 damage. With the right strategy, the arms won't get a turn to attack at all. As soon as the battle starts the party should kill one of the arms, because if the party kills both in the same turn, then both will also revive in the same turn, meaning the party won't have enough turns to kill both arms after they regenerate. By killing one arm off instantly the player can ensure the arms won't regenerate together.
 
   
 
In Penance's first form the body only attacks with Obliteration, which deals around 23,000 HP damage to the whole party, but the effect can be halved with Protect and further reduced by Cheer or Ultra NulAll to do less than 9,999 damage. With the right strategy, the arms won't get a turn to attack. As soon as the battle starts the party should kill one of the arms, because if the party kills both in the same turn, both will also revive in the same turn, meaning the party won't have enough turns to kill both arms after they regenerate. By killing one arm off instantly the player can ensure the arms won't regenerate together.
As soon as possible, a Three Stars should be used to reduce the MP cost to zero. Additionally, Ultra NulAll or at least four Cheers should be used to reduce the damage of Penance's attacks. The most effective strategy isn't to kill the arms as soon as possible, but to kill them right before their turn so they take longer to revive giving the party more time to attack the body. An arm is killed in six hits, so the best strategy is to start out by hitting an arm five times (with Quick Hit) leaving it in position where it can be killed at any time. After both arms have been hit five times the party can start attacking the body until the arms are about to get a turn, at which point the party should kill the arms. The party should never allow the arms to get a turn.
 
   
 
As soon as possible, a Three Stars should be used to reduce the MP cost to zero. Additionally, Ultra NulAll, or at least four Cheers, should be used to reduce the damage of Penance's attacks. The most effective strategy isn't to kill the arms as soon as possible, but to kill them right before their turn so they take longer to revive giving the party more time to attack the body. An arm is killed in six hits, so the best strategy is to start out by hitting an arm five times (with Quick Hit) leaving it in position where it can be killed at any time. After both arms have been hit five times the party can start attacking the body until the arms are about to get a turn, at which point the party should kill the arms. The party should never allow the arms to get a turn.
After taking 3,000,000 HP damage, Penance's tail will fall off and it will enter its second form. In its second form Penance's only attack will be Immolation, which deals enormous HP and MP damage to one target and also inflicts Armor Break. It is necessary to use the White Magic, Dispel, to remove the Armor Break status from the victim of the attack. Otherwise, the character will be killed if he or she is hit again. On the plus side, since Immolation only hits one party member at a time, [[Counter (Ability)#Final Fantasy X|counterattacks]] work, so [[Tidus]], [[Auron]], [[Wakka]] and [[Kimahri Ronso|Kimahri]] can remove a significant portion of Penance's health through counterattacks.
 
   
 
After taking 3,000,000 HP damage, Penance's tail will fall off and it will enter its second form. In its second form Penance's only attack will be Immolation, which deals enormous HP and MP damage to one target and also inflicts Armor Break. It is necessary to use the [[Wht Magic (Final Fantasy X)|White Magic]], Dispel, to remove the Armor Break status from the victim of the attack. Otherwise, the character will be killed if he or she is hit again. On the plus side, since Immolation only hits one party member at a time, [[Final Fantasy X auto-abilities#Counter|counterattacks]] work, so [[Tidus/Gameplay|Tidus]], [[Auron/Gameplay|Auron]], [[Wakka/Gameplay|Wakka]] and [[Kimahri Ronso/Gameplay|Kimahri]] can remove a significant portion of Penance's health through counterattacks. The damage from Immolation can be reduced to about 4,500 using various protections.
During Penance's second form the party should continue on with the same strategy as in the first form, except to use a Purifying Salt to remove Penance's Haste status and Dispel to remove Armor Break from the victims of Immolation.
 
   
 
During Penance's second form the party should continue on with the same strategy as in the first form, except to use a Purifying Salt to remove Penance's Haste status and Dispel to remove Armor Break from the victims of Immolation. It is not necessary to remove the Haste effect Penance casts when entering the second phase due to it only lasting one turn.
As with any other enemy, Penance can also be killed instantly with [[Yojimbo (Summon)|Yojimbo's]] Zanmato.
 
   
 
As with any other enemy, Penance can also be killed instantly with [[Yojimbo (summon)|Yojimbo's]] [[Zanmato (ability)|Zanmato]].
==Musical Themes==
 
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{{Main|A Contest of Aeons}}
 
  +
==Other appearances==
"A Contest of Aeons" is played during the battle with Penance. This is the same theme used for the fight with the aeons possessed by [[Yu Yevon (Boss)|Yu Yevon]].
 
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===''[[Mobius Final Fantasy]]''===
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[[File:MFF Penance FFX.jpg|right|150px]]
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{{Section|Mobius Final Fantasy}}
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{{clear}}
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==Musical themes==
 
{{main|A Contest of Aeons}}
 
"A Contest of Aeons" plays during the battle with Penance. This is the same theme used for the fight with the aeons possessed by [[Yu Yevon (boss)|Yu Yevon]].
   
 
==Gallery==
 
==Gallery==
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<gallery>
{{Gallery
 
|File:Penance.jpg|Penance in-game.
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Penance.jpg|Penance in-game.
|File:FFX Obliteration.png|Obliteration.
+
FFX Immolation.png|Immolation.
  +
FFX Obliteration.png|Obliteration.
|File:FFX Judgement Day.PNG|Judgement Day.
+
FFX Judgement Day.PNG|Judgement Day.
}}
 
  +
</gallery>
   
 
==Etymology==
 
==Etymology==
 
{{Etym|Penance}}
 
{{Etym|Penance}}
   
In the Japanese, French, Italian, and German versions of the game, Penance was known as "Der Richter", which translates from German as "The Judge", fitting as it is considered the "last resort" of [[Yevon]]'s attempt to subdue [[Yuna]] and her [[Guardian (Final Fantasy X)|guardians]] for good, since the Dark Aeons failed. In the Spanish version the boss is called "Verdugo Final", which can be translated as "Final Executioner".
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In the Japanese, French, Italian, and German versions, Penance is known as "Der Richter", which translates from German as "The Judge", fitting as it is considered the "last resort" of [[Yevon]]'s attempt to subdue [[Yuna]] and her [[Guardian (Final Fantasy X)|guardians]] for good, since the Dark Aeons failed. In the Spanish version the boss is called "Verdugo Final", which can be translated as "Final Executioner".
   
 
==Trivia==
 
==Trivia==
*Penance is the only enemy in ''Final Fantasy X'' that has never been defeated in a No Sphere Grid challenge without the use of Zanmato.
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*Penance is one of three bosses considered impossible to defeat in a conventional No Sphere Grid No Zanmato challenge run. The other two are [[Shinryu (Final Fantasy X)|Shinryu]] and [[Nemesis (Final Fantasy X)|Nemesis]].
*The arms take twice as long to regenerate if killed via Doom.
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*The arms take twice as long to regenerate if killed via [[Doom (status)|Doom]].
*In the HD Remaster and the International versions, overkilling the body will also cause an Overkill pop up to appear on any arms that are present.
+
*In the ''HD Remaster'' and the International versions, overkilling the body will also cause an Overkill pop up to appear on any arms that are present.
 
*Though not directly named, in the game data files an arm dying is called Atrophy, and them reappearing is called Regeneration.
 
*Though not directly named, in the game data files an arm dying is called Atrophy, and them reappearing is called Regeneration.
*In the International and HD Remaster versions, Mega-Graviton is instead called Tera-Graviton.
+
*In the International and ''HD Remaster'' versions, Mega-Graviton is called Tera-Graviton.
*Penance's true nature is unknown. Although it's necessary to defeat all the Dark Aeons to face him, Penance isn't considered a Dark Aeon or fiend.
+
*Penance's true nature is unknown. Although it's necessary to defeat all the Dark Aeons to face him, Penance isn't considered a Dark Aeon or [[Fiend (Final Fantasy X)|fiend]].
*You cannot Quick Reset while being attacked by Judgement Day.
+
*It is not possible to [[soft reset]] while being attacked by Judgement Day.
  +
*The words "Ten botsu" are inscribed on a plate on the front of Penance in [[Language#Final Fantasy X|Spiran script]]. These are the Japanese words for sky/heaven and death.
   
==Related Enemies==
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==Related enemies==
 
*[[Right Arm (Final Fantasy X)|Right Arm]]
 
*[[Right Arm (Final Fantasy X)|Right Arm]]
 
*[[Left Arm (Final Fantasy X)|Left Arm]]
 
*[[Left Arm (Final Fantasy X)|Left Arm]]
  +
  +
{{navbox weapons}}
  +
   
 
[[de:Richter (FFX)]]
 
[[de:Richter (FFX)]]
 
[[fr:Der Richter]]
 
[[fr:Der Richter]]
 
[[it:Der Richter]]
 
[[it:Der Richter]]
[[Category:Final Fantasy X Bosses]]
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[[Category:Bosses in Final Fantasy X]]
 
[[Category:Superbosses]]
 
[[Category:Superbosses]]

Revision as of 02:08, 13 January 2020

Template:Sideicon

Penance is the most powerful superboss in the PAL, International, and HD Remaster versions of Final Fantasy X. It is located in the Calm Lands, but fought on the deck of the airship alongside Left Arm and Right Arm. Penance is released after the Dark Aeons, also powerful optional bosses, have been defeated. After all Dark Aeons are defeated, a scene will show that Penance is above the Calm Lands. The player needs to select Penance in the list of locations to fight it.

Defeating Penance in the Final Fantasy X HD Remaster version earns the trophy/achievement Perseverance.

Stats

Battle

Penance boasts 12,000,000 HP, high stats, absorbs elemental damage and has powerful attacks, making it what might be considered the most dangerous boss. Penance is accompanied by its two arms, Left Arm and Right Arm, which act independently with similarly powerful abilities, with 500,000 HP each. The arms regenerate a few rounds after defeat.

Penance has two stages, with the second starting after it loses three million HP. In the first stage, its main attack is Obliteration, a group physical attack that inflicts Slow. In the second stage Penance will begin using Immolation, which is a single-target physical attack that also drains all the MP from the victim and always causes Armor Break and Mental Break. Penance gains Haste upon entering the second form, but this only lasts for one turn.

Penance's ultimate attack is Judgement Day, which hits all party members for 99,999 HP and 999 MP. Penance requires both its arms active to perform this move. Unlike Dark Yojimbo's Zanmato, it will not cancel Auto-Life, but the arms will get turns after reviving and are likely to finish the party off before they get a chance to move. There is a secret counter for Judgement Day and Penance uses it when the counter reaches 19. The counter increases by one every time the party inflicts damage on it, and by one every time it uses Immolation.

Penance is imbued with Auto-Protect while in the first form, and with its high defenses, ordinary weapons will barely make a dent. Only the Celestial Weapons, which ignore all defenses, will be useful.

The arms will do most of the damage during the battle, but it is possible to prevent the arms from ever getting a turn. Both have powerful physical attacks, with the right arm able to petrify and instantly shatter a character, and the left will dispel any positive statuses. The right arm will use Calamity, which inflicts Poison, Silence, Darkness, Curse, and Full Break, and can also use Mighty Guard, which can heal Penance for over 100,000 HP a turn. The left arm uses Slowga, and also Tera-Graviton, which causes Darkness, Silence, Sleep, Doom, and deals magical fractional damage that will remove 75% of the characters' maximum HP and can kill the target. It is twice as powerful as Dark Anima's Mega-Graviton.

The arms will drop Dark Matter, or rarely, Master Sphere, after each defeat, and even if the player flees from the battle they receive the rewards, making it sometimes more useful to farm Penance for the valuable items. Unlike most enemies, the arms do not give extra rewards for an Overkill; the body however, does give extra.

Strategy

Any party members can be used, but Rikku is recommended because of her Mixes. The recommended armor consists of Auto-Haste, Auto-Protect, Auto-Potion, and Defense +20%. To use the recommended armor, a large supply of X-Potions is required for Auto-Potion and the party must not have any supply of Potions and Hi-Potions. Alternatively, one can use Rikku's Trio of 9999 Mix so Potions and Hi-Potions also heal for 9999.

An alternate armor is Break HP Limit, Auto-Haste, Auto-Protect, and Auto-Regen. The alternate armor is functionally equivalent to the recommended armor, but it enables Penance to be defeated faster because it uses Auto-Regen to heal instead of Auto-Potion. However, the alternate armor requires 99,999 HP to use effectively.

Ribbon is not necessary, as with the correct strategy the player can prevent the arms from attacking and the only status ailments inflicted by the main body are Slow, which is blocked by Auto-Haste, and Armor Break, which cannot be blocked.

Quick Hit, Use, Cheer, and Dispel are useful commands. Useful items are Three Stars to allow the party to attack without using MP, Stamina Tonics to double the characters' HP, and a Purifying Salt to remove Penance's Haste upon entering the second form.

The party can use Rikku's Overdrive to reduce the damage of Penance's attacks. Mixing two Healing Springs to produce Ultra NulAll has the same effect as five Cheers, which can reduce the damage of Penance's attacks to below 9,999 because the party will take 1/3 less damage. If it is required to heal over 9,999 HP, a Healing Spring and Map can be mixed to produce Super Elixir that fully heals the party's HP and MP. To heal the party for 9,999 HP, the items Healing Water or Megalixir can be used.

In Penance's first form the body only attacks with Obliteration, which deals around 23,000 HP damage to the whole party, but the effect can be halved with Protect and further reduced by Cheer or Ultra NulAll to do less than 9,999 damage. With the right strategy, the arms won't get a turn to attack. As soon as the battle starts the party should kill one of the arms, because if the party kills both in the same turn, both will also revive in the same turn, meaning the party won't have enough turns to kill both arms after they regenerate. By killing one arm off instantly the player can ensure the arms won't regenerate together.

As soon as possible, a Three Stars should be used to reduce the MP cost to zero. Additionally, Ultra NulAll, or at least four Cheers, should be used to reduce the damage of Penance's attacks. The most effective strategy isn't to kill the arms as soon as possible, but to kill them right before their turn so they take longer to revive giving the party more time to attack the body. An arm is killed in six hits, so the best strategy is to start out by hitting an arm five times (with Quick Hit) leaving it in position where it can be killed at any time. After both arms have been hit five times the party can start attacking the body until the arms are about to get a turn, at which point the party should kill the arms. The party should never allow the arms to get a turn.

After taking 3,000,000 HP damage, Penance's tail will fall off and it will enter its second form. In its second form Penance's only attack will be Immolation, which deals enormous HP and MP damage to one target and also inflicts Armor Break. It is necessary to use the White Magic, Dispel, to remove the Armor Break status from the victim of the attack. Otherwise, the character will be killed if he or she is hit again. On the plus side, since Immolation only hits one party member at a time, counterattacks work, so Tidus, Auron, Wakka and Kimahri can remove a significant portion of Penance's health through counterattacks. The damage from Immolation can be reduced to about 4,500 using various protections.

During Penance's second form the party should continue on with the same strategy as in the first form, except to use a Purifying Salt to remove Penance's Haste status and Dispel to remove Armor Break from the victims of Immolation. It is not necessary to remove the Haste effect Penance casts when entering the second phase due to it only lasting one turn.

As with any other enemy, Penance can also be killed instantly with Yojimbo's Zanmato.

Other appearances

Mobius Final Fantasy

MFF Penance FFX
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Musical themes

"A Contest of Aeons" plays during the battle with Penance. This is the same theme used for the fight with the aeons possessed by Yu Yevon.

Gallery

Etymology

Penance is repentance of sins as well as the proper name of the Roman Catholic, Orthodox Christian, and Anglican Sacrament of Penance and Reconciliation/Confession.

In the Japanese, French, Italian, and German versions, Penance is known as "Der Richter", which translates from German as "The Judge", fitting as it is considered the "last resort" of Yevon's attempt to subdue Yuna and her guardians for good, since the Dark Aeons failed. In the Spanish version the boss is called "Verdugo Final", which can be translated as "Final Executioner".

Trivia

  • Penance is one of three bosses considered impossible to defeat in a conventional No Sphere Grid No Zanmato challenge run. The other two are Shinryu and Nemesis.
  • The arms take twice as long to regenerate if killed via Doom.
  • In the HD Remaster and the International versions, overkilling the body will also cause an Overkill pop up to appear on any arms that are present.
  • Though not directly named, in the game data files an arm dying is called Atrophy, and them reappearing is called Regeneration.
  • In the International and HD Remaster versions, Mega-Graviton is called Tera-Graviton.
  • Penance's true nature is unknown. Although it's necessary to defeat all the Dark Aeons to face him, Penance isn't considered a Dark Aeon or fiend.
  • It is not possible to soft reset while being attacked by Judgement Day.
  • The words "Ten botsu" are inscribed on a plate on the front of Penance in Spiran script. These are the Japanese words for sky/heaven and death.

Related enemies