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{{FFMQ Enemies
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{{sideicon|FFMQ}}
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{{Infobox enemy
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| release = FFMQ
 
| name = Pazuzu
 
| name = Pazuzu
| image = [[Image:Pazuzu.JPG]]
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| image = <gallery>
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FFMQ Pazuzu.png|Normal
| Location = [[Pazuzu's Tower]]
 
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FFMQ Pazuzu2.png|Weakened
| HP = 25,000
 
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FFMQ Pazuzu3.png|Enraged
| Attacks = PsychShield, Windstorm, Sky Attack, Piledriver, Hurricane, [[Petrify|Stone Beak]]
 
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FFMQ Pazuzu4.png|Hidden
| Exp Awarded = 618
 
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</gallery>
| Gil Awarded = 0
 
| Weakness = Shoot, Wind
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| japanese = パズズ
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| romaji = Pazuzu
 
| location = [[Pazuzu's Tower]]
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| type = Boss
 
}}
 
}}
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[[File:MQPazuzuField.gif|left|Pazuzu's field sprite.]]
'''Pazuzu''' is a monster from ''[[Final Fantasy Mystic Quest]]'', the Fiend of Wind and one of the [[Vile Four]]. [[Benjamin]] finds it in [[Pazuzu's Tower]], but Pazuzu uses an elevator to avoid battle several times. Benjamin is forced to throw a number of switches to stop the elevator from moving so he can force Pazuzu to stand and fight. In battle Pazuzu wields a move called Psychshield, which reflects magic attacks back at their caster. He also wields several other air-elemental attacks. After he is defeated, the Crystal of Wind reverts to normal. Pazuzu is later reincarnated as the [[Zuh]] in [[Doom Castle]].
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'''Pazuzu''' is a monster from ''[[Final Fantasy Mystic Quest]]'', the Fiend of Wind and one of the [[Vile Four]]. [[Benjamin]] finds it in [[Pazuzu's Tower]], but Pazuzu uses an elevator to avoid battle several times. Benjamin throws a number of switches to stop the elevator so he can force Pazuzu to fight.
   
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Pazuzu is later reincarnated as the [[Zuh]] in [[Doom Castle]].
== See Also ==
 
*[[Zuh]]
 
   
 
== Stats ==
[[Category: Final Fantasy Mystic Quest Bosses]]
 
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{{infobox enemy stats FFMQ
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| location = [[Pazuzu's Tower]]
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| level = 35
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| hp = 25000
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| strength = 100
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| magic = 93
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| defense = 95
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| speed = 78
 
| exp = 618
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| abilities = [[Final Fantasy Mystic Quest enemy abilities#Sky Attack|Sky Attack]], [[Final Fantasy Mystic Quest enemy abilities#Hurricane|Hurricane]], [[Final Fantasy Mystic Quest enemy abilities#Windstorm|Windstorm]], [[Final Fantasy Mystic Quest enemy abilities#Piledriver|Piledriver]], [[Final Fantasy Mystic Quest enemy abilities#PsychShield|PsychShield]], [[Final Fantasy Mystic Quest enemy abilities#Stone Beak|Stone Beak]]
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| earth = Resist
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| wind = Weak
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| shoot = Weak
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| poison = Immune
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| sleep = Immune
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| confusion = Immune
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| paralyze = Immune
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| blind = Immune
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| petrify = Immune
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| fatal = Immune
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}}
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== Battle ==
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Pazuzu wields a move called [[Reflect (ability)|PsychShield]], which reflects magic attacks back at their caster, with the somewhat unique gimmick that, should a spell that is effective against him be used on him during PsychShield, the reflected spell will still have its bonus damage added to the attack the caster receives. He also wields several other air-elemental attacks.
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After he is defeated, the [[Wind Crystal (term)#Final Fantasy Mystic Quest|Crystal of Wind]] reverts to normal.
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Unlike the rest of the Vile Four, their reincarnations, or the [[Dark King]], Pazuzu has only three phases to the battle, depending on how much HP it has left. The first phase has Pazuzu in a battle-ready pose, his beak open. After losing a third of its health, Pazuzu looks fatigued. After losing two thirds of his health, Pazuzu lies on the ground, using his left elbow to prop himself up, and his eyes glow red.
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=== Strategy ===
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It is best to start the battle with the best attacks or spells; [[Aero]] and [[Flare (ability)|Flare]] are good. On the 5th turn Pazuzu's speed drops to 0 to use PsychShield, and he will use an attack of his choosing. While PsychShield is up the player should use either physical attacks or replenish magic with Seeds. PsychShield will come off on Pazuzu's third attack, and he will switch PsychShield on and off every three attacks.
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== Gallery ==
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<gallery>
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Pazuzu.jpg|European artwork.
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ffmq pazuzu.jpg|Japanese artwork.
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</gallery>
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== Etymology ==
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{{Etym|Pazuzu}}
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== Trivia ==
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* Pazuzu and its palette swap Zuh are unique among the Vile Four and their reincarnations in that they only have three forms as they lose health, while the rest of the Vile Four have four. Pazuzu and Zuh instead briefly display their "fourth" form—with their wings crossed—when using PsychShield.
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== Related enemies ==
 
* [[Zuh]]
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[[Category:Bosses in Final Fantasy Mystic Quest]]
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[[de:Vulturo]]

Revision as of 21:52, 13 January 2019

Template:Sideicon

Pazuzu's field sprite.

Pazuzu is a monster from Final Fantasy Mystic Quest, the Fiend of Wind and one of the Vile Four. Benjamin finds it in Pazuzu's Tower, but Pazuzu uses an elevator to avoid battle several times. Benjamin throws a number of switches to stop the elevator so he can force Pazuzu to fight.

Pazuzu is later reincarnated as the Zuh in Doom Castle.

Stats

Battle

Pazuzu wields a move called PsychShield, which reflects magic attacks back at their caster, with the somewhat unique gimmick that, should a spell that is effective against him be used on him during PsychShield, the reflected spell will still have its bonus damage added to the attack the caster receives. He also wields several other air-elemental attacks.

After he is defeated, the Crystal of Wind reverts to normal.

Unlike the rest of the Vile Four, their reincarnations, or the Dark King, Pazuzu has only three phases to the battle, depending on how much HP it has left. The first phase has Pazuzu in a battle-ready pose, his beak open. After losing a third of its health, Pazuzu looks fatigued. After losing two thirds of his health, Pazuzu lies on the ground, using his left elbow to prop himself up, and his eyes glow red.

Strategy

It is best to start the battle with the best attacks or spells; Aero and Flare are good. On the 5th turn Pazuzu's speed drops to 0 to use PsychShield, and he will use an attack of his choosing. While PsychShield is up the player should use either physical attacks or replenish magic with Seeds. PsychShield will come off on Pazuzu's third attack, and he will switch PsychShield on and off every three attacks.

Gallery

Etymology

Pazuzu is a Babylonian wind demon.

Trivia

  • Pazuzu and its palette swap Zuh are unique among the Vile Four and their reincarnations in that they only have three forms as they lose health, while the rest of the Vile Four have four. Pazuzu and Zuh instead briefly display their "fourth" form—with their wings crossed—when using PsychShield.

Related enemies