The term party (パーティー, Pātī?) refers to the collection of characters under the player's control in the Final Fantasy series. Parties thus decide who the player takes into battle, making it a pivotal detail of the game's battle system.
Some games have set parties, with members joining and leaving as the plot demands it, such as Final Fantasy IV, while other games allow the player to swap party members in and out to form whatever team they desire, which began in Final Fantasy VI. The number of party members changes from game to game, but four is the most common configuration.
Most games also have a "party leader", usually the main protagonist, who must be present in the party at all times except under certain conditions. This party leader is usually the character that appears on the world map and locations, unless they are KO'd, when another character takes their place. Usually, after reviving, the leader retakes their place.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XI
- 1.12 Final Fantasy XII
- 1.13 Final Fantasy XIII
- 1.14 Final Fantasy XIV
- 1.15 Final Fantasy XV
- 1.16 Final Fantasy Tactics
- 1.17 Final Fantasy Mystic Quest
- 1.18 The Final Fantasy Legend
- 1.19 Final Fantasy Legend II
- 1.20 Final Fantasy Legend III
- 1.21 Final Fantasy: The 4 Heroes of Light
- 1.22 Bravely Default and Bravely Second: End Layer
- 1.23 Dissidia 012 Final Fantasy
- 1.24 Final Fantasy Type-0
- 1.25 Final Fantasy Airborne Brigade
- 1.26 Final Fantasy All the Bravest
- 1.27 World of Final Fantasy
- 2 Gallery
- 3 References
Appearances[edit | edit source]
The player chooses jobs for four party members at the start of the game, and the party and the jobs remains set for the entire game. The character that appears outside of battle is whoever is at the top of the formation. The party order affects how much each member is targeted by enemies: the first position gets hit 50% of the time, the second 25%, third and fourth both being hit 12.5% of the time.
Firion, Maria and Guy are all permanently controllable in the party, with various other party members joining and leaving at set intervals. The party limit is four. The Middle character target bug is a bug in the NES version, where the middle two characters of a party battle formation tend to be attacked far more often than the top or bottom slot characters, and if one character were to be put in the back row out of those two characters, the character in the front row would take as many hits as the other character combined.
The player controls four set characters, but allies join the party at set intervals. In the 3D remakes, allies serve as a "fifth party member" that can help out in battle; however, they take their turn before either side attacks, and cannot be damaged.
The party is made up of five characters, with two in one row and three in the other. The protagonist Cecil Harvey is the only permanently playable character, and all other party members join and leave the party during the course of the game.
In the Advance release, after destroying the Giant of Babil, all previously playable party members except for Fusoya and Tellah can be swapped in and out of the party at will, but Cecil must always be present. This feature was removed for the Nintendo DS but reinstated in The Complete Collection release.
By default, Cecil is the party leader, but the player can switch it by pressing the L and R buttons in the SNES and Advance releases, the L1 and R1 buttons in the PlayStation release, the Y button in the Nintendo DS release, or the L and R in the PlayStation Portable release. This can only be done outside of battle and has no effect inside of one, as it only determines which character shows up on screen when exploring. In the 3D versions, the party leader's thoughts can be seen when opening the Menu.
The party is made up with the same amount as it was in the previous game, and functions the same way.
There is a five-party limit. In addition, it has 22 permanent playable characters and 11 temporary characters, making the grand total of 33 playable characters. For most of the chapters, the party is automatically determined, with characters joining and leaving during plot points; however, during the last part of the Final Tale, the player is free to create a party from any of the main playable characters (though Cecil and Golbez must be in the party for the battle with the Dark Knight or the result is an instant game over).
The playable cast is limited to four, and the cast is set, although partway through the game, Galuf is replaced by his granddaughter Krile who receives all his skills. In addition, Lenna, and to a lesser extent Faris, are absent from the party for a short amount of time. This makes Bartz the only member to be in the team constantly, although there is a moment where only Galuf is controllable.
The party limit is four. Players are able to change party members at will, out of an unusually large cast of eleven playable characters, three hidden characters, and seventeen temporary characters.
The game tracks currently active characters with a roster of size 16 slots. The first 14 slots will be occupied by the main characters once they have been recruited. Until then, these slots can also be used by the temporary characters such as the Ten Moogles. The last two slots of the roster are dedicated for the temporary characters. A temporary character can also replace a main character if the player bypasses a recruit event.
Once the player gains access to these places, party members can be swapped around freely at Narshe, and later the player's airship, although on a few occasions, some characters will leave and cannot be chosen. At other times, the party is set for certain in-game events—for example, Locke and Celes must be in the party during the attack on Vector, but the other two party members can be whomever the player chooses.
In the World of Ruin, the party is scattered, and while the player is again free to make their own party they are limited to the party members they have found and/or rescued. Restrictions on who can be in the party only occur for subquests—for example, the subquest to hunt the monster Hidon can only be accessed once the player enters Thamasa with Strago and Relm in the party. Otherwise, Hidon will not appear. Notably, Celes, Edgar, and Setzer are the only characters the player is forced to recruit before the final dungeon becomes accessible, and it is possible to complete the game without recruiting any other characters. Doing this is a popular self-imposed challenge known as a C.E.S. game (for Celes Edgar Setzer).
When the player bets the Ichigeki at the Dragon's Neck Coliseum in the World of Ruin, they will fight Shadow. If the player chooses Gogo to go against him, if Shadow is the first one to attack, and if Gogo chooses the Mimic command, Gogo will mimic Shadow's last attack and attack him/herself. This happens because Shadow is classed by the game as a party member, despite appearing as an "enemy" for this battle.
Recruiting all party members in the World of Ruin in the mobile/Steam version earns the "Hang on, Old Man!" achievement.
There is generally no set party leader, with whatever character the player sets in first position being the character that is controlled on the field. At times, including at almost all times in the World of Ruin, the player may create a party of as many as 4 and as little as a single character. This can be useful if the player wishes to quickly level that character, provided the character already has enough strength to win battles alone. A party of no more than 3 is required to recruit either Gau or Shadow into the party. Sending a party of only Gau and clearing the events of the first visit to Zozo will result in a unique scripted dialogue.
Certain dungeons, such as Kefka's Tower, require the player to form three parties in order to conquer them. While each party may contain as many as four characters, visiting Kefka's Tower with only Celes, Edgar and Setzer will require that each character fights alone until they are reunited for the final battle.
The party limit is three, although the Materia system arguably makes up for the loss of an extra comrade with an added degree of customization to the party members. Fairly early on after leaving Midgar, the PHS lets the player change their party at will at Save points and on the world map.
At certain times the player will not have the opportunity to use the PHS, effectively making the party set for that time, and on other occasions certain party members must be in the party. Sephiroth is also available as a temporary party member in a flashback, but is AI-controlled. Cloud must be in the party at all times, except for instances where the party is split up (in which case Aeris and Barret lead, respectively), and a short period on disc 2 when he leaves the party. Tifa and later Cid take his place as party leader during his absence.
Only the party leader (Cloud as default) is seen on the field, and the other characters disappear "inside" them when they join the party.
A parody of this scene was in the planning stages for the game, as revealed in Final Fantasy VII Ultimania Omega:
Toriyama was always making weird, tricky little events like that that kept getting edited. For instance, there was once a scene on the station platform where Biggs, Wedge, and Jessie from AVALANCHE would face each other and try to combine into one. (...) When an event begins in Final Fantasy VII, the other two party members separate themselves from Cloud's avatar. Once the event finishes, the party recombines and Cloud is alone once more. It's just the way the game's set up, but Toriyama parodied that. The three members of AVALANCHE were like "Let's do that too!" and do their best to combine together, but they just ended up running into each other and muttering "I guess we still don't have enough practice." *laughing*
The party leader who cannot be switched out is labelled "Character #0" in the game code, while the two others are "Character #1" and "Character #2". Whenever the player leaves the main menu the game will check from top to bottom if a character has a set position. This is why entering the menu and using "Order" to re-arrange characters or switching the optional characters in the PHS menu will not affect which member is Character #1 or #2. To change this, a member must leave the party entirely and a new party member must be introduced.
Only if the player switches both of the optional characters and is led to the main menu can they affect which character becomes #1 or #2 by using "Order"; the game does the check first after leaving the main menu, so with no new spots settled the player can choose which optional member becomes #1 by placing them at the top (or if the party leader is at the top, place the optional member beneath the party leader).
The game calls for Character #1 or Character #2 to speak on the field and the player can adjust the party members to change which dialogue they are assigned to use. If Barret is in the party, he will speak, if not it will be Tifa, then Aeris and so on. The order in which team members' lines are prioritized varies, but in general the early members receive higher spots than later recruits. This means that when a priority ladder becomes long enough, the character at the last spot never gets to speak. This can lead to situations where the player normally never witnesses some dialogue in the game, because the characters the lines belong to are always at the bottom of the priority ladder.
The party is limited to a maximum three characters of the four playable characters at any given time, and the player cannot freely choose who is in the party outside of the Corneo Colosseum arena or simulation battles. Outside of combat, the party leader is locked according to the story, but the leader can be changed in combat via the Battle Settings menu. This will automatically switch control to the combat leader as soon as a battle starts, but control will always switch back to the field leader when combat ends.
The party limit is limited to three, although the player can change the party at any time on the world map. At certain times the party is set and certain members cannot be changed. Edea and Seifer are temporarily playable, and Laguna, Kiros, and Ward make up their own party in certain sequences, but cannot be changed among the normal party members. Squall must be in the party at all times, except for a few occasions where the player controls two parties, in which case the second party is assigned an alternative leader.
The party does not disappear into the lead member. Instead, the other party members follow the leader's path exactly as they move. This was likely done as an attempt to create a more realistic experience for the player. The exception to this is whenever the party appears on the world map, at which point only the party leader is visible.
Final Fantasy VIII is the first game in the 3-D era of the series in which every permanently playable member of the party (Squall, Quistis, Zell, Selphie, Rinoa, and Irvine) can lead the party at different points of the story. This would not happen again until Final Fantasy XII.
The party limit is four and for roughly the first half of the game, the party is set and cannot be changed except when given the option to do so as the plot requires. After acquiring the Blue Narciss, the party members can be changed as the player wishes.
Zidane is the party leader and must be present at all times in which he is in the active party, except for within Memoria and the Crystal World, where Zidane can be switched out (though he will still appear as the controllable character while not in battle). However, a number of story scenarios involve Zidane's absence and require controlling other characters on the field. A large portion of the game's opening actually involves controlling Vivi and other sequences at times require the player to control the characters Dagger and Steiner. The Desert Palace sequence requires that Zidane and three chosen companions travel to Oeilvert, leaving the remaining party to try to escape the Desert Palace. The party leader is chosen on a pecking order, with Eiko always taking priority if left behind. If not present, then Steiner will lead, then Vivi, and finally Freya.
Cut scenes are used to initiate interactions with the party, enemies and the environment. When the scene ends the screen will fade and return with only the party leader present and ready to be controlled by the player.
Players are able to switch between all seven characters mid-battle, though only three can be used at a time. If a party member is KO'd they cannot be replaced, and must be revived first. If all three current characters are killed or petrified (either turned to stone or shattered), the player gets a Game Over.
Yuna is the main playable character shown on the maps, with the exception of the beginning scene in Luca, where Rikku briefly takes this position.
Cutscenes will involve all present characters and then disappear once the scene is over. Occasionally during gameplay party members will show up, usually acting as a guide for the player to follow and also to provide additional (mostly optional) dialogue.
In the International and HD Remaster versions the player can get AI-controlled party members, and choose them from a menu.
A party refers to any number of characters between two and six members, one of whom is the leader, and which was the largest parties in the main series until Final Fantasy XIV. This organization is typically temporary, but players occasionally form bonds of friendship and create static parties. There is no official in-game term for this, it is a player-coined definition for people who commonly party together.
Parties form to do various quests, missions, or to experience when multiple members would fare better collectively or have more fun than they would trying to do any one of those things by themselves. Parties appear on the screen in the lower right hand corner of the screen. The player's name who is viewing the list will always appear on top and the party members appear in the order they joined. The list includes names and the HP and MP of all members. The leader of the party always has a yellow dot before his name.
An Alliance is a group of two or three parties that band together to do even larger, more difficult quests. It is possible to form an alliance to try to get Experience Points, but in general this does not happen because of how experience is calculated. There are encounters that are too difficult for just one party. Often these include high level Notorious Monsters, certain Burning Circle fights, and quests that a high number of people want to complete together.
As far as how they are displayed, the additional two parties are displayed starting in the upper right hand corner of the screen. If there are two, the second party will be placed under the first. The alliance leader is given an additional white dot next to the yellow dot for being a party leader.
Since the game is centered on parties, there are certain (positive) spells that can only affect other party members. These spells or abilities include; Bard Songs, Regen spells, Refresh spells, Sneak, Invisible, or Deodorize.
The one exception to this rule is Ballista, a form of Conflict, where those spells can affect anyone on the same team. Spells that do not work for players outside of their own party do not work on players who are in other parties within alliances.
Out of a main party of six characters, only three can be used at a time, except for when a guest is in the party. The party can be switched in and out, and KO'd party members can be replaced with non KO'd ones. Party members cannot be switched out if they are being targeted by an attack or ability of any kind (their name will appear red in the menu).
Characters not currently being used can be revived or healed by the party members who are in battle. If the active party is KO'd, or otherwise unable to fight, the player will be asked to bring at least one character from reserve into the active party.
The player only gets a Game Over once all six characters have been defeated. Vaan is the only party member that appears in towns, and he will appear even if he is KO'd. Outside, any character can be made party leader. The party leader is chosen by the player, though other than the camera following them they are no different from the other characters on the field, apart from the fact that if Fran is party leader non-player character viera will speak different dialogue to the player.
Several allies and guest characters that are controlled by the computer also appear. The allies appear in certain areas or even in some Hunts, fighting alongside the party for only a brief moment and have no relation to the party or the plot. Guests are like allies, but with some differences; guests actually enter the party and appear as a fourth member of the active party, but can't be switched with other party members.
Guests are also important to the plot and are often connected to the party. Guests, as they are party members, can be revived, however once allies die, they remain so. Neither allies, nor guests, can have equipment or gambits changed, nor can they level up.
In the Zodiac versions, the player can set the guest characters' gambits and control them, but still can't change their equipment. They will, however, level up.
The party is by default, forces the player to select five "leader" characters, but in addition, the player can summon plenty of Espers to join the leaders' parties. In certain missions however, the party may not always consist of five total party leaders. Every "leader" character has their own party, which consists of the leader and their summons. A party leader can have a maximum of eight Espers assigned to them.
The player can assign various buffs via equipment and abilities that usually only affect the leader's party and not other characters. In some battles, however, Espers cannot be summoned. There are nine playable characters and one temporarily playable character. All controllable units have blue health bar.
In some areas of a mission, there are Guest or "Ally" characters. Guest characters may move about the area chasing enemies, or simply following the party leader nearest to them. Guests units' health bar are colored yellow instead.
For the first half of the game, the story switches between the six main characters in parties of up to three, interconnecting at various points. The party leader is chosen by the game, and is the only character controlled in battle.
Only the roles of the other party members can be changed via the Paradigm system (Optima in the Japanese release), while the actual abilities they perform are automatically chosen by the game. If the party leader dies, it's Game Over, regardless of whether or not the other party members are still alive.
Once all six characters are obtained, the player is free to choose their own party of three and set their own party leader, but only outside of battle. The leader is represented by a small yellow flag.
Serah and Noel fight alongside Paradigm Pack monsters during their travels. Serah and Noel are permitted to travel with three monsters at the same time, one of them summoned at any one time, each of the monsters having its own Paradigm role. Unlike in the original, the party leader's death does not result in a Game Over: instead, control of Serah will switch to Noel if she is the fallen leader, and vice versa. If both Serah and Noel are defeated, the game ends even if their monster ally is still alive, as the monster cannot be directly controlled. There are moments in which Serah and Noel are separated: in this case, Serah fights alongside her monster allies due to her control over them, while Noel, who does not have her summoning abilities, fights alone.
Lightning is also controlled in the game's opening and is playable in a downloadable content scenario, "Lightning's Story: Requiem of the Goddess". Snow joins in one story arc as a guest, who fights as an AI-controlled, fourth party member, who does not have an HP gauge and thus cannot be KO'd. Additionally, Sazh Katzroy is controlled in his own downloaded episode, "Sazh's Story: Heads or Tails?".
Lightning is the sole playable character, but she can be aided by guests who join her party. Party members are AI-controlled.
A party in refers to any number of characters between two and eight members, one of whom is the leader. Parties with two to seven members are known as light parties, while parties with all eight members are called full parties. With parties reaching a maximum of eight, Final Fantasy XIV supplants Final Fantasy XI as the main series game with the largest parties. While in a party, all members gain extra HP and MP, and a full party also used to grant accuracy bonuses to its members. The accuracy stat has since been removed, and is now determined by a player's level. Anyone that is in a party with another player controlling a double-seated mount can choose to ride with them as well.
This organization is typically temporary, but players occasionally form bonds of friendship and create static parties. There is no official in-game term for this, it is a player-coined definition for people who commonly party together.
Most content outside of regular Level grinding is balanced with parties in mind, such as duties and FATEs; accessing duties using the Duty Finder forces players into parties of specific sizes. Dungeons and guildhests typically use four player parties and trials use eight player parties, though there are exceptions to both rules. Raids use parties of eight, while some also enable alliances of three parties, for up to 24 players.
Parties appear on the screen in the lower right hand corner of the screen. The player's name who is viewing the list will always appear on top and the party members appear in the order they joined. The list includes names and the HP and MP of all members. The leader of the party always has a yellow dot before their name. It is possible to target other party members by clicking on their name, and players with enough TP to use a Weapon Skill have their names colored blue.
Noctis is the sole playable character within the main storyline, and is joined by a party of Prompto, Ignis and Gladiolus. The 1.19 patch adds Character Swap, which allows the player to switch direct control from Noctis to one of the other three main party members for the duration of a battle. When a battle is finished while the player is not using Noctis, control will automatically switch back to him. There are a few instances during the main quest where party members will leave the group temporarily, and several sections where three guest characters—Iris Amicitia, Cor Leonis, and Aranea Highwind—briefly join the party for various story arcs.
Within the DLC episodes featuring Noctis's party members, Gladiolus is joined by Cor, an uncontrollable ally who does not officially join the party within the gameplay. Prompto, meanwhile, is joined by Aranea, who does join the party, and can summarily use her Techniques on command from the player. Ignis is joined by Ravus, being the first and only time he is a guest character in the series, and has his own Techniques for the player to use.
Players are able to create parties of whatever size that they wish, though only five characters can be used in battle at one time. Since characters can die permanently and new ones can be recruited, the party can be made up of very different characters from those that have places in the main storyline. Enemy generics and monsters can also be recruited into the party.
The player chooses the five characters from their party roster, and places them in the formation they start the battle in. These five can be any characters the player wants, except for main storyline battles, where Ramza Beoulve always must take part. Ally characters, whom the player does not control, also appear in storyline battles with set locations in the starting formation that the player does not control.
The party is made up of two characters, the second slot is reserved for the temporary playable characters. The protagonist Benjamin is the only permanently playable character, and various allies join and leave him at certain points in the story.
There are many different races of characters for the player to choose from when they are creating their party. The different races are Human, Mutant, and Monster. Furthermore, they may also choose either a Male or Female member from the Human or Mutant race.
Once a character has been introduced into the party, they cannot be removed unless he or she is dead. A party leader cannot be removed under any circumstances. The party leader is the character that is located in the first slot of the party. A character labeled as Dead may be restored at a House of Life if they still has a least one Heart. Characters with no Heart must be retired. The game's manual gives the player some recommendations.
- 4 Humans
- 2 Humans and 2 Mutants
- 2 Humans, 1 Mutant, and 1 Monster
- 4 Mutants
- 4 Monsters
The player chooses four out of eight possible characters types, and the fifth slot is reserve for guest characters. The game's manual that comes with the game gives the player some recommendations.
- 1 Human, 1 Mutant, 1 Monster and a Robot: A good group for beginners.
- 2 Humans and 2 Mutants: A very well balanced group.
- 2 Mutants and 2 Robots: This is a very good group and it should only be used by fairly experienced players.
- 4 Monsters: This group has many problems. They are unable to equip any of the powerful weapons and armor that can be found later in the game. The only good thing about this group is that they really have no use for money except for going to the Inn.
- 4 Robots: This group will need lots of money to supply them. The advantage to this group is that by they can never really run out of important weapons because the Inn will always restore them. However, the Robots will be unable to use spells and deal a high amount of damage.
Arthur, Curtis, Gloria, and Sharon are all permanently controllable characters in the party, with various other allies joining and leaving the party at set intervals during the game. The party limit is five characters, and the fifth slot is reserve for the guest character who are controllable during battle.
The player's party is fixed and the party members come and go as dictated by the plot. The maximum party is four characters. The player may assign the party leader who appears as the character to be controlled on the map, but the icon in the world map view is always Brandt. The game also features temporary party members.
The player's party is fixed and consists of four members. Players can choose the party leader, who appears on the world map as well as cities and towns. All four characters are directly controlled during battle.
Parties are made up of five members, and may either be predetermined according to the storyline the player is playing, or the player may be able to form their own party. The same rules go for Assists. When confronting Battle Pieces, the first party member in line fights, and if they are defeated the next party member battles the opponent in their place.
Party Battle Pieces and Mirror Pieces consist of enemy parties and must be fought by one of two rulesets. The "Round-robin" rules have the lead party members fight, then the second members, and so forth down the roster. The player must defeat enough enemies to claim a majority win (for example, three victories against a party of five) in order to defeat the enemy party. In "Tournament" rules, the lead party members fight, and when one is defeated the next character in line takes their place to fight their opponent. This continues until either party runs out of members.
A party consists of three characters, with the rest waiting as reserve members. For missions, the battle party is selected during preparation. It cannot be changed unless the player accesses a relic terminal during the mission, or if a party member is killed and not revived, allowing a reserve member to enter the party. On the world map, the battle party consists of the current field character and the two characters at the top of the reserve list. During battle, the player only controls the field character and can switch freely between any of the three party members. Party members not under the control of the player receive half damage from attacks and consume 1/3 the amount of MP and AG when executing actions. They will also prioritize their defensive spells on the player.
All fourteen members of Class Zero are available for a majority of the main story, but there are a few points where certain party members are not available. Regardless of these absences, all characters can still be selected when replaying missions from the Mission List.
In Final Fantasy Type-0 HD, the player can also choose to accept support personnel during missions, where AI-controlled "shadow" characters will enter the party at random. This feature replaces the multiplayer feature from the original PlayStation Portable version. When the support personnel enter the party, the other party members are relegated to the reserves.
The player has the option to search for other players and invite them to a party they have formed. If they accept their invitation, they will all receive potions in the player's login bonuses and the number of potions they can use per day will increase. The maximum number of people in a party is ten. Becoming a party member will assure that the player and other members are always assigned to the same brigade. They must send out a request and wait for acceptance into another player's party and they must approve those that ask to join theirs. To ask to join a Party, the player must tap on "Search for members" in the main menu or tap on the "Event" button at the bottom of the screen.
The max slots for party members is 40, this means that forty party members will participate in battle. The player initially has up to 32 slots for party members, the remaining 8 must be unlock through the SNS menu option. This option will post an advertisement for the game on the player's social networking website such as Facebook or Twitter. The player will be rewarded every 24 hours with an unlocked party slot, but only up to 8 slots.
The siblings Reynn and Lann fight alongside each other. The two "stack" various Mirages, which can be captured via prisms (or eldboxes for mechanical Mirages), and can sit variously at the top, middle or bottom of the stack. Each sibling's stack can have up to three characters in total, for a maximum of six characters in the player's active party. Lann and Reynn switch between Jiant and Lilikin forms, which determine where they can placed in the stack, which also determines which type of stacks appear in battle. Either character may be controlled on the field and the player may alternate at will on the field whether to use Jiant and Lilikin form, but this cannot be changed while within a battle. Upon receiving the true ending, the player may choose to remove either or both characters from the battle stacks, fighting only using Mirages, as long as that sibling is not present in both stack types. In the Maxima version, receiving the true ending also results in Hauyn joining the party, and can be controlled on the field alongside the twins, but does not participate in battles.