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Parry in Final Fantasy Tactics.

Enter a stance that lets you nullify a blow and counter. Can inflict stop.

Parry (装備武器ガード, Sōbi Buki Gādo?), also known as Weapon Guard, is a recurring ability in the series. It involves increasing the user's Evasion.


Final Fantasy XI[]

Parry is an enemy ability that enhances Defense. It is used by the Yagudo family.

Final Fantasy XII[]

Parry is a support skill gained from equipping the Jade Collar accessory. Jade Collar allows the wearer to sometimes avoid enemy attacks by parrying them. When the character takes a hit, the game checks against the equipped shield first, then the equipped weapon, and finally the parry chance from the collar. If all checks fail, the hit connects. The menu misleadingly just shows one Evasion stat that simply sums all different types of evasion.

Final Fantasy Tactics[]

Block physical attacks with the equipped weapon.


Parry (originally called Weapon Guard) is a reaction ability for Knights learned for 200 JP. It is one of the only two reaction abilities not affected by Bravery. Parry grants the unit a chance equal to their equipped weapon's physical evade stat to completely evade a physical attack from the front or sides. When Dual Wield is used, each weapon grants an independent chance to evade. Usually this is a low amount, though certain weapons such as the Main Gauche, the Dancer's Clothes and the Defender have very high Evasion rates.

Final Fantasy Explorers[]

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A parry is a fencing bladework maneuver intended to deflect or block an incoming attack.