Paralysis is a status in Final Fantasy. It is primarily associated with the Spirit element.
Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.
Mechanics[]
Paralysis incapacitates the target, preventing them from taking any action. It additionally nullifies their Evasion and increases the Attack of entities attacking the victim by 50% (25% in NES).
Targets afflicted with Paralysis have a 25% chance of recovering at the end of each round (9.8% for enemies in NES), and recover automatically at the end of battle. Unlike Sleep, the target's stats have no effect on their recovery rate, making it a more effective means of incapacitating a target for most of the game.
As with other statuses, it is only possible to be immune to the Paralysis condition in the Pixel Remaster release; in prior releases, the most one can do is resist the element of an attack that inflicts the status, reducing its accuracy. Even if a target is listed as resisting Paralysis, this is in reference to the element, rather than effects that can inflict Paralysis.
Abilities[]
Spells[]
Name | Element | Description | Users |
---|---|---|---|
Hold | Spirit[note 1] | Attempts to inflict Paralysis on one enemy. | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Death Eye, Evil Eye, Horned Devil, Lich (#49), Marilith (#67), Ogre Mage, Water Naga |
Curaja | — | Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep.[note 2] | White Wizard Chaos[note 3], Dark Fighter, Rakshasa |
Dispel | — | Attempts to remove all elemental resistances and status immunities from one target.[note 4] | White Wizard Dark Fighter, Death Eye, Death Knight |
NulAll | — | Grants immunity to all status effects and resistance to all elements to all allies.[note 5] | White Wizard Dark Fighter |
NulDeath | — | Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.[note 5] | Red Wizard, White Mage, White Wizard |
Stop | Time | Attempts to inflict Paralysis on all enemies. | Black Wizard Chronodia, Death Eye, Lich (#124) |
Stun | Spirit[note 1] | Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. | Black Mage, Black Wizard Dark Wizard, Marilith (#125) |
- ↑ 1.0 1.1 Paralysis-elemental in Dawn of Souls and 20th Anniversary.
- ↑ Restores 9,999 HP prior to Pixel Remaster.
- ↑ In Pixel Remaster, Chaos instead uses a unique version of Curaja that continues to restore 9,999 HP.
- ↑ Only removes elemental resistances prior to Pixel Remaster.
- ↑ 5.0 5.1 Does not grant immunity to status effects prior to Pixel Remaster.
Enemy abilities[]
Name | Element | Description | Users |
---|---|---|---|
Gaze | Spirit[note 1] | Attempts to inflict Paralysis on one enemy. | Bigeyes, Bloody Eye, Deepeyes, Evil Eye, Vampire, Vampire Lord |
Mind Blast | Spirit[note 2] | Attempts to inflict Paralysis on all enemies. | Mindflayer |
Paralysis-inflicting attacks[]
Element | Users |
---|---|
Spirit[note 1] | Chaos, Crawler, Death Eye, Dragon Zombie, Earth Medusa, Earth Plant, Ghast, Ghost, Ghoul, Guardian, Lich, Pharaoh, Rock Gargoyle, Specter, Squidraken, Undergrounder, Vampire, Vampire Lord, Wight, Wraith |
Equipment[]
Equipment | Type | Description | Equipable by |
---|---|---|---|
Ribbon | Helmet | Grants resistance to all elements and immunity to all status effects.[note 1] | Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard |
Remedy | Item | Removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep from one ally. | |
Vampire Fang | Item | Casts Hold. |
- ↑ Does not grant immunity to status effects prior to Pixel Remaster.
Enemies[]
- ↑ Enemies may only be immune to Paralysis in the Pixel Remaster release.