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Paralysis is a status in Final Fantasy. It is primarily associated with the Spirit element.

Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.

Mechanics[]

Paralysis incapacitates the target, preventing them from taking any action. It additionally nullifies their Evasion and increases the Attack of entities attacking the victim by 50% (25% in NES).

Targets afflicted with Paralysis have a 25% chance of recovering at the end of each round (9.8% for enemies in NES), and recover automatically at the end of battle. Unlike Sleep, the target's stats have no effect on their recovery rate, making it a more effective means of incapacitating a target for most of the game.

As with other statuses, it is only possible to be immune to the Paralysis condition in the Pixel Remaster release; in prior releases, the most one can do is resist the element of an attack that inflicts the status, reducing its accuracy. Even if a target is listed as resisting Paralysis, this is in reference to the element, rather than effects that can inflict Paralysis.

Abilities[]

Spells[]

Name Element Description Users
Hold Spirit[note 1] Attempts to inflict Paralysis on one enemy. Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Death Eye, Evil Eye, Horned Devil, Lich (#49), Marilith (#67), Ogre Mage, Water Naga
Curaja Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep.[note 2] White Wizard
Chaos[note 3], Dark Fighter, Rakshasa
Dispel Attempts to remove all elemental resistances and status immunities from one target.[note 4] White Wizard
Dark Fighter, Death Eye, Death Knight
NulAll Grants immunity to all status effects and resistance to all elements to all allies.[note 5] White Wizard
Dark Fighter
NulDeath Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.[note 5] Red Wizard, White Mage, White Wizard
Stop Time Attempts to inflict Paralysis on all enemies. Black Wizard
Chronodia, Death Eye, Lich (#124)
Stun Spirit[note 1] Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. Black Mage, Black Wizard
Dark Wizard, Marilith (#125)
  1. 1.0 1.1 Paralysis-elemental in Dawn of Souls and 20th Anniversary.
  2. Restores 9,999 HP prior to Pixel Remaster.
  3. In Pixel Remaster, Chaos instead uses a unique version of Curaja that continues to restore 9,999 HP.
  4. Only removes elemental resistances prior to Pixel Remaster.
  5. 5.0 5.1 Does not grant immunity to status effects prior to Pixel Remaster.

Enemy abilities[]

Name Element Description Users
Gaze Spirit[note 1] Attempts to inflict Paralysis on one enemy. Bigeyes, Bloody Eye, Deepeyes, Evil Eye, Vampire, Vampire Lord
Mind Blast Spirit[note 2] Attempts to inflict Paralysis on all enemies. Mindflayer
  1. Paralysis-elemental in Dawn of Souls and 20th Anniversary.
  2. Non-elemental pre-Pixel Remaster.

Paralysis-inflicting attacks[]

Element Users
Spirit[note 1] Chaos, Crawler, Death Eye, Dragon Zombie, Earth Medusa, Earth Plant, Ghast, Ghost, Ghoul, Guardian, Lich, Pharaoh, Rock Gargoyle, Specter, Squidraken, Undergrounder, Vampire, Vampire Lord, Wight, Wraith
  1. Due to a bug, these attacks are Fire-, Lightning, or non-elemental in the NES release.

Equipment[]

Equipment Type Description Equipable by
Ribbon Helmet Grants resistance to all elements and immunity to all status effects.[note 1] Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Remedy Item Removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep from one ally.
Vampire Fang Item Casts Hold.
  1. Does not grant immunity to status effects prior to Pixel Remaster.

Enemies[]

Immune
[note 1]
Air Elemental, Black Flan, Bloodbones, Chaos, Clay Golem, Death Eye, Death Knight, Dragon Zombie, Earth Elemental, Fire Elemental, Ghast, Ghost, Ghoul, Gray Ooze, Green Slime, Guardian, Iron Golem, King Mummy, Lich, Minotaur Zombie, Mummy, Nightmare, Ochre Jelly, Piscodemon, Rakshasa, Shadow, Skeleton, Soldier, Specter, Stone Golem,Vampire, Vampire Lord, Warmech, Water Elemental, Wight, Wraith, Zombie
  1. Enemies may only be immune to Paralysis in the Pixel Remaster release.
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