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FFIV Paralysis status

Yang under Paralyze in Final Fantasy IV.

When you're paralyzed, there's not much you can do to fight back. Still, the affliction heals over time, so try not to panic.

NPC in The 4 Heroes of Light

Paralysis (まひ, Mahi?), also known as Paralyze and Para, is a recurring negative status effect in the Final Fantasy series, which prohibits characters from taking action. It differs from Stop in that it does not last as long.

Appearances[]

Final Fantasy[]

FF1-PSP-paralysis

Paralysis prevents the afflicted unit from participating in battle. Player characters have a 25% chance of recovery at the end of each turn and the status does not last after battle. Enemies have a 9.8% chance of recovering each turn. The status can be caused through a variety of means on the party, such as physical attacks mainly from undead enemies like Lich, the spells Stun, Bind, and Stop, and skills such as Gaze.

Final Fantasy II[]

Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and the status does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the Bestiary if a particular enemy is weak against it.

Final Fantasy III[]

FFIII Paralyze Status

Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh's white effect and enemy ability Mind Blast. It is also inflicted by the weapons Ancient Sword and Earthen Bell, as well as the enemy ability Bad Breath. Paralysis can also be inflicted through the physical attacks of the enemies Ruinous Wave, Parademon, Barometz, Stroper, Roper, and Nemesis.

Final Fantasy IV[]

FFIVDS Paralyze Status Icon

Paralyze prevents the character from participating in battle for a short period of time, but wears off. The status wears off faster with higher Spirit. Haste also speeds recovery, while Slow delays it. It wears off regardless after combat.

It is inflicted by the summon Mindflayer, the Ninjutsu Shadowbind, the magic Hold, the enemy ability Constrict and all of Rydia/Gameplay's whips. It can be removed with the spell Esuna.

Characters with metallic equipment while inside the Lodestone Cavern before the Dark Elf is defeated will be in a magnetized state during battle. This form of paralyze will remain for the remainder of the battle and cannot be cured; therefore characters under this form of paralysis are considered defeated. If all characters hold metallic equipment within Lodestone Cavern, the party will be annihilated and the game will be over as soon as a battle initiates.

Final Fantasy IV -Interlude-[]

The Paralyze status prevents the character from participating in battle for a short period of time.

Final Fantasy IV: The After Years[]

Paralyze can be inflicted through the White Magic spell Hold, the ability Pressure, and the enemy abilities Binding Glare, Blaster, and Slap.

Final Fantasy V[]

Paralyzed units cannot act, nor will they cover for other allies. The duration of paralyze depends on the attack setting it. A paralyzed target cannot avoid physical attacks, not even with the help of Elven Mantles, Main Gauches, or Aegis Shields. Paralyze wears off automatically.

Paralyze is caused by the Dark Arts ability Chaos Drive and the Blue Magic spells Death Claw and Mind Blast. The Beastmaster's non-elemental whips can randomly paralyze enemies. Prior to the now defunct 2013 iOS version, the Samurai's Mineuchi ability does not paralyze opponents, due to a bug in game coding. This is fixed in the defunct mobile/Steam versions and Final Fantasy V Pixel Remaster.

The player can immunize their party against Paralysis with Hermes Sandals, Genji Gloves, and Genji Shield.

Final Fantasy VII[]

When a unit is paralyzed, they freeze on the spot and cannot act. Paralyzed lasts a shorter while than Stop and, unlike in Stop's case, the characters' Limit Break gauges do not fill when they are attacked while paralyzed.

Unusually, the superboss Ruby Weapon can be paralyzed. This is the basis of several strategies for defeating it.

Game Element Type Effect
Hades Summon Inflicts Paralyzed as well as other statuses and non-elemental damage to all enemies.
Cross-slash Limit Break Inflicts non-elemental damage and Paralyzed.
? Needle Enemy Attack Inflicts Paralyzed. Used as a counter to physical attacks when HP is 25% or less.
Big Swing Enemy Attack Inflicts extreme physical damage and Paralyzed to party.
Bone Enemy Attack Inflicts major non-elemental damage and Paralyzed.
Death Claw Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Electro-Mag Rod Enemy Attack Inflicts Lightning-elemental damage as well as Paralyzed.
Halt Whip Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Havoc Wing Enemy Attack Inflicts extreme non-elemental damage and Paralyzed/Darkness.
Hell Spear Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Needle Enemy Attack Inflicts very minor non-elemental damage and Paralyzed.
Paralaser Enemy Attack Inflicts non-elemental damage as well as Paralyzed.
Paralyzer Needle Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Stare Down Enemy Attack Inflicts Paralyzed.
Whip Sting Enemy Attack Inflicts moderate physical damage and Paralyzed.
Dazers Item Inflicts Paralyzed.
Jem Ring Accessory Prevents Petrify, Slow-numb, and Paralyzed.

In the 1996 demo release, it was Cloud's Limit Break Braver, rather than Cross-slash, that inflicted Paralyze. This was corrected in the later 1997 demo version.

Final Fantasy XI[]

FFXI Paralyze Status

Paralysis is an enfeebling effect that is caused by countless abilities and spells, most notably Paralyze. It frequently prevents attacks and spells that the paralyzed player or enemy attempts, resetting the recast times on halted abilities.

Final Fantasy XIV[]

Paralysis status icon.

Paralysis has a chance to stun the afflicted with each passing server tick, with ticks occurring every 3 seconds. Whilst stunned, the character may not move or perform any actions and any action that was being cast at the time of the stun will be interrupted. Each stun will last for about a second. The character may still be able to move and use actions between stuns.

Dissidia Final Fantasy Opera Omnia[]

While under paralysis, an affected unit is halted for one turn, and will thus be bypassed in the CTB queue. This status is marked by the appearance of a 🚫 above the victim.

Final Fantasy Tactics S[]

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Vagrant Story[]

Paralysis is a status effect that disables physical attacks as well as Break Arts. Ashley can cast it using the Grimoire Paralysie and later on the Sorcery Spell Stun Cloud. Ashley can also use his Chain ability Paralysis Pulse to inflict Paralysis on a single enemy. Two weapons, the Dagger and the Great Sword teach Shadoweave and Thunderwave respectively, which also causes Paralysis to a target. Stepping on the Paralysis Trap also inflicts the status.

It may be removed using the Grimoire Mollesse and later on the Shaman spell Restoration, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Yggdrasil's Tears and Panacea. The Cure Panel Trap also removed Paralysis among other status. Ashley can also use his Chain ability Ward to defend against Paralysis. Equipping the Dark Queen gem to a shield increases status evasion by 20%.

Final Fantasy Crystal Chronicles[]

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Final Fantasy Mystic Quest[]

FFMQ Paralyze Icon

A paralyzed character will not be able to have his/her turn, but a character can be released from it when enough time has passed. It can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Heal White Magic Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Cat Claw Weapon Can inflict Poison and Paralyze.
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Ninja Star Weapon Shoot-elemental weapon that can inflict Poison and Paralyze.
Bad Breath Enemy Ability Inflicts Paralyze.
Body Odor Enemy Ability Inflicts Paralyze.
Para-Breath Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Claw Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Needle Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Snake Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Stare Enemy Ability Inflicts Paralyze.
Para-Touch Enemy Ability Non-elemental attack and can inflict Paralyze.
Para Gas Enemy Ability Inflicts Paralyze.

The Final Fantasy Legend[]

In Para status, a unit will be unable to act for one or more turns. It can be removed with the Shocker item, or may recover randomly.

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
ParaSkin Enemy Ability Counterattacks with Para.
ParaSkin Enemy Ability Counterattacks with Para.
P-Fangs Enemy Ability Inflicts Para on one enemy.
Strict Enemy Ability Inflicts Para on one enemy.
Kinesis Enemy Ability Inflicts Para on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II[]

A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.

Game Element Type Effect
StunGun Gun Inflicts Para to one enemy.
Whip Whip Inflicts Para to one enemy.
Blitz Whip Inflicts Para to one enemy.
Breath Enemy Ability Inflicts Para; one enemy.
ParaNail Enemy Ability Inflicts Para; one enemy.
Stunner Enemy Ability Inflicts Para; one group.
Tie Up Enemy Ability Inflicts Para; one enemy.
Wind Up Enemy Ability Inflicts Para; one enemy.
ParaSkin Enemy Ability Wait for attack; inflicts Para on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePara Enemy Ability Strong against Para.

Final Fantasy Legend III[]

The paralyzed target cannot act. It can be removed by Heal, Para, Cycle, Relax, and Elixir.

Game Element Type Effect Description
Para Black Magic Can inflict Para. Can inflict Para or cure Para.
Cycle Enemy Ability Can inflict Para and Petri. Can inflict Para and Petri.
Breath Enemy Ability Can inflict Para. Attacks one enemy.
Bite Enemy Ability Can inflict Para. Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
ParaSkin Enemy Ability Inflicts Para. Automatically counterattacks by inflicting the Para status.
ParaNail Enemy Ability Inflicts Para. Paralyzes one enemy.
Paralyze Enemy Ability Inflicts Para. Paralyzes one enemy.
Gaze (1) Enemy Ability Inflicts Para. Paralyzes one enemy.

Final Fantasy: The 4 Heroes of Light[]

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Bravely Default[]

While under paralysis, the victim cannot do anything. Affected characters do not gain BP. Paralysis randomly heals at the end of a turn.

Game Element Type Effect
Silence Black Magic ability
Enemy ability
Silence one target.
Paralyze Immunity Ranger ability Confer immunity to paralysis during battles.
Ancient Bow Weapon 25% chance to cause Paralyze.
Earthing Rod Accessory Grants immunity to Paralyze.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Blaster Enemy ability Has a 50% chance of inflicting paralyze on each party member.
Megaton Press Enemy ability Very high earth physical damage to the entire party. Inflicts Paralyze.
Paralyzing Bite Enemy ability Medium physical damage, inflicts Paralyze.
Paralyzing Pollen Enemy ability Medium physical damage, 75% chance of inflicting Paralyze.
Tail Shock Enemy ability Low physical thunder damage, inflicts paralyze.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Final Fantasy Dimensions[]

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Pictlogica Final Fantasy[]

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Final Fantasy Artniks Dive[]

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Final Fantasy Record Keeper[]

FFRK Paralyze Status Icon
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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

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King's Knight -Wrath of the Dark Dragon-[]

Paralysis causes the victim to freeze in place for several seconds as scrolling continues for the quest. During this time, the unit is enveloped in an electrical field. The effect can be triggered by enemy attacks, or by walking into the effect field of a paraflower. While not a required target, paraflowers can be shot away from a distance; the player needs to land 3-5 shots to destroy one.

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Gallery[]

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Etymology[]

Paralysis is loss of muscle function for one or more muscles.

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