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Paralysis (まひ, Mahi?), also known as Paralyze and Para, is a recurring negative status effect in the series, which prohibits characters from taking action. It differs from Stop in that it does not last as long.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VII
- 1.7 Final Fantasy XI
- 1.8 Final Fantasy XIV
- 1.9 Dissidia Final Fantasy Opera Omnia
- 1.10 Final Fantasy Tactics S
- 1.11 Vagrant Story
- 1.12 Final Fantasy Crystal Chronicles
- 1.13 Final Fantasy Mystic Quest
- 1.14 The Final Fantasy Legend
- 1.15 Final Fantasy Legend II
- 1.16 Final Fantasy Legend III
- 1.17 Final Fantasy: The 4 Heroes of Light
- 1.18 Bravely Default
- 1.19 Final Fantasy Dimensions
- 1.20 Pictlogica Final Fantasy
- 1.21 Final Fantasy Artniks Dive
- 1.22 Final Fantasy Record Keeper
- 1.23 Final Fantasy Explorers
- 1.24 Final Fantasy Brave Exvius
- 1.25 King's Knight -Wrath of the Dark Dragon-
- 2 Gallery
- 3 Etymology
Paralysis prevents the afflicted unit from participating in battle. Player characters have a 25% chance of recovery at the end of each turn and the status does not last after battle. Enemies have a 9.8% chance of recovering each turn. The status can be caused through a variety of means on the party, such as physical attacks mainly from undead enemies like Lich, the spells Stun, Bind, and Stop, and skills such as Gaze.
Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and the status does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the Bestiary if a particular enemy is weak against it.
Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh's white effect and enemy ability Mind Blast. It is also inflicted by the weapons Ancient Sword and Earthen Bell, as well as the enemy ability Bad Breath. Paralysis can also be inflicted through the physical attacks of the enemies Ruinous Wave, Parademon, Barometz, Stroper, Roper, and Nemesis.
Paralyze prevents the character from participating in battle for a short period of time, but wears off. The status wears off faster with higher Spirit. Haste also speeds recovery, while Slow delays it. It wears off regardless after combat.
Characters with metallic equipment while inside the Lodestone Cavern before the Dark Elf is defeated will be in a magnetized state during battle. This form of paralyze will remain for the remainder of the battle and cannot be cured; therefore characters under this form of paralysis are considered defeated. If all characters hold metallic equipment within Lodestone Cavern, the party will be annihilated and the game will be over as soon as a battle initiates.
The Paralyze status prevents the character from participating in battle for a short period of time.
Paralyze is caused by the Dark Arts ability Chaos Drive and the Blue Magic spells Death Claw and Mind Blast. The Beastmaster's non-elemental whips can randomly paralyze enemies. Prior to the iOS version, the Samurai's Mineuchi ability doesn't paralyze opponents, due to a bug in game coding.
When a unit is paralyzed, they freeze on the spot and can't act. Paralyzed lasts a shorter while than Stop and, unlike in Stop's case, the characters' Limit Break gauges don't fill when they are attacked while paralyzed.
|Hades||Summon||Inflicts Paralyzed as well as other statuses and non-elemental damage to all enemies.|
|Cross-slash||Limit Break||Inflicts non-elemental damage and Paralyzed.|
|? Needle||Enemy Attack||Inflicts Paralyzed. Used as a counter to physical attacks when HP is 25% or less.|
|Big Swing||Enemy Attack||Inflicts extreme physical damage and Paralyzed to party.|
|Bone||Enemy Attack||Inflicts major non-elemental damage and Paralyzed.|
|Death Claw||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Electro-Mag Rod||Enemy Attack||Inflicts Lightning-elemental damage as well as Paralyzed.|
|Halt Whip||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Havoc Wing||Enemy Attack||Inflicts extreme non-elemental damage and Paralyzed/Darkness.|
|Hell Spear||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Needle||Enemy Attack||Inflicts very minor non-elemental damage and Paralyzed.|
|Paralaser||Enemy Attack||Inflicts non-elemental damage as well as Paralyzed.|
|Paralyzer Needle||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Stare Down||Enemy Attack||Inflicts Paralyzed.|
|Whip Sting||Enemy Attack||Inflicts moderate physical damage and Paralyzed.|
|Jem Ring||Accessory||Prevents Petrify, Slow-numb, and Paralyzed.|
Paralysis is an enfeebling effect that is caused by countless abilities and spells, most notably Paralyze. It frequently prevents attacks and spells that the paralyzed player or enemy attempts, resetting the recast times on halted abilities.
Paralysis has a chance to stun the afflicted with each passing server tick, with ticks occurring every 3 seconds. Whilst stunned, the character may not move or perform any actions and any action that was being cast at the time of the stun will be interrupted. Each stun will last for about a second. The character may still be able to move and use actions between stuns.
While under paralysis, an affected unit is halted for one turn, and will thus be bypassed in the CTB queue. This status is marked by the appearance of a 🚫 above the victim.
Paralysis is a status effect that disables physical attacks as well as Break Arts. Ashley can cast it using the Grimoire Paralysie and later on the Sorcery Spell Stun Cloud. Ashley can also use his Chain ability Paralysis Pulse to inflict Paralysis on a single enemy. Two weapons, the Dagger and the Great Sword teach Shadoweave and Thunderwave respectively, which also causes Paralysis to a target. Stepping on the Paralysis Trap also inflicts the status.
It may be removed using the Grimoire Mollesse and later on the Shaman spell Restoration, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Yggdrasil's Tears and Panacea. The Cure Panel Trap also removed Paralysis among other status. Ashley can also use his Chain ability Ward to defend against Paralysis. Equipping the Dark Queen gem to a shield increases status evasion by 20%.
A paralyzed character will not be able to have his/her turn, but a character can be released from it when enough time has passed. It can be removed with either a Heal Potion or the Heal spell.
|Heal||White Magic||Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.|
|Cat Claw||Weapon||Can inflict Poison and Paralyze.|
|Charm Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.|
|Dragon Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.|
|Ninja Star||Weapon||Shoot-elemental weapon that can inflict Poison and Paralyze.|
|Bad Breath||Enemy Ability||Inflicts Paralyze.|
|Body Odor||Enemy Ability||Inflicts Paralyze.|
|Para-Breath||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Claw||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Needle||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Snake||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Stare||Enemy Ability||Inflicts Paralyze.|
|Para-Touch||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para Gas||Enemy Ability||Inflicts Paralyze.|
In Para status, a unit will be unable to act for one or more turns. It can be removed with the Shocker item, or may recover randomly.
|King||Armor||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Arthur||Armor||Grants resistance to Stone and Para.|
|Dragon||Helmet||Grants resistance to Stone, Para, Weapon, and Quake.|
|Band||Helmet||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Aezis||Shield||Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.|
|King||Shield||Grants the party Ice, Stone, Para resistance with 255% success.|
|ParaSkin||Enemy Ability||Counterattacks with Para.|
|ParaSkin||Enemy Ability||Counterattacks with Para.|
|P-Fangs||Enemy Ability||Inflicts Para on one enemy.|
|Strict||Enemy Ability||Inflicts Para on one enemy.|
|Kinesis||Enemy Ability||Inflicts Para on enemy group.|
|All||Enemy Ability||Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.|
|Change||Enemy Ability||Resists Ston, Para, and Weapon.|
|Par/Wp||Enemy Ability||Resists Para and Weapon.|
|Para||Enemy Ability||Resists Dead, Blin, Slep, Conf, Curs, and Para.|
A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.
|StunGun||Gun||Inflicts Para to one enemy.|
|Whip||Whip||Inflicts Para to one enemy.|
|Blitz||Whip||Inflicts Para to one enemy.|
|Breath||Enemy Ability||Inflicts Para; one enemy.|
|ParaNail||Enemy Ability||Inflicts Para; one enemy.|
|Stunner||Enemy Ability||Inflicts Para; one group.|
|Tie Up||Enemy Ability||Inflicts Para; one enemy.|
|Wind Up||Enemy Ability||Inflicts Para; one enemy.|
|ParaSkin||Enemy Ability||Wait for attack; inflicts Para on attacker.|
|Change||Enemy Ability||Strong against status change (combination of Poison, Para, Stone, and Weapon).|
|Pa/Po||Enemy Ability||Strong against status attacks (combination of Para and Poison).|
|Para||Enemy Ability||Strong against Para.|
|Para||Black Magic||Can inflict Para.||Can inflict Para or cure Para.|
|Cycle||Enemy Ability||Can inflict Para and Petri.||Can inflict Para and Petri.|
|Breath||Enemy Ability||Can inflict Para.||Attacks one enemy.|
|Bite||Enemy Ability||Can inflict Para.||Attacks one enemy.|
|Dk-Virus||Enemy Ability||Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.||Inflicts two random statuses on all enemies at 100%.|
|ParaSkin||Enemy Ability||Inflicts Para.||Automatically counterattacks by inflicting the Para status.|
|ParaNail||Enemy Ability||Inflicts Para.||Paralyzes one enemy.|
|Paralyze||Enemy Ability||Inflicts Para.||Paralyzes one enemy.|
|Gaze (1)||Enemy Ability||Inflicts Para.||Paralyzes one enemy.|
While under paralysis, the victim cannot do anything. Affected characters do not gain BP. Paralysis randomly heals at the end of a turn.
|Silence||Black Magic ability
|Silence one target.|
|Paralyze Immunity||Ranger ability||Confer immunity to paralysis during battles.|
|Ancient Bow||Weapon||25% chance to cause Paralyze.|
|Earthing Rod||Accessory||Grants immunity to Paralyze.|
|Ribbon||Armor||Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.|
|Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.|
|Blaster||Enemy ability||Has a 50% chance of inflicting paralyze on each party member.|
|Megaton Press||Enemy ability||Very high earth physical damage to the entire party. Inflicts Paralyze.|
|Paralyzing Bite||Enemy ability||Medium physical damage, inflicts Paralyze.|
|Paralyzing Pollen||Enemy ability||Medium physical damage, 75% chance of inflicting Paralyze.|
|Tail Shock||Enemy ability||Low physical thunder damage, inflicts paralyze.|
|Venomous Chomp||Enemy ability||Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.|
|Venomous Sting||Enemy ability||Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.|
|Fairy Ward||Spiritism ability||Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.|
Paralysis causes the victim to freeze in place for several seconds as scrolling continues for the quest. During this time, the unit is enveloped in an electrical field. The effect can be triggered by enemy attacks, or by walking into the effect field of a paraflower. While not a required target, paraflowers can be shot away from a distance; the player needs to land 3-5 shots to destroy one.
Paralysis is loss of muscle function for one or more muscles.