Pandemona is a Wind-based Guardian Force in Final Fantasy VIII. It learns Speed and Strength junctions and support abilities to enhance them. It is the first Guardian Force to learn Speed boosts naturally, and also the first to learn an ability that lets the junctioner act first in a battle along with a command that lets the user absorb HP from a target. It doesn't learn any refine abilities; the ability that refines Wind magic is learned by Quezacotl.
Profile[]
Pandemona is a pastel-colored creature. Its body is lavender with colorful aspects. It is bipedal and can suck in air and enemies via its "funnel" up front, storing the contents inside its tail that blows up like a balloon.
Obtained[]
Pandemona is drawn from Fujin during the fight in the Balamb Hotel. After drawing Pandemona from her, Fujin stops using Wind magic. If missed, Pandemona can be drawn from Red Giant in the final dungeon. If the player misses both opportunities, Pandemona cannot be obtained in that playthrough. Obtaining Pandemona in the Steam and Remastered versions earns the achievement Pandemona.
Battle[]
Pandemona's attack, Tornado Zone, is a Wind-elemental attack against all opponents. The majority of enemies have a weakness against Wind. Pandemona's summon time is 22.8s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 240% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:[1]
Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
Compatibility[]
A Guardian Force's compatibility determines how fast the summon attack can be executed. Compatibility is raised by summoning Pandemona, casting magic that has affinity with Pandemona, and by using its compatibility items. The compatibility is lowered by summoning other GFs and using other GFs' compatibility items.
Compatibility Chart | ||
---|---|---|
Summon Effect | Pandemona +20, Brothers -10, Every other GF -1.6 | |
Compatibility Items | Shear Feather +1.6, Windmill +3.2, LuvLuv G +20.2 | |
Casting Magic | Tornado +1, Aero +0.6, Apocalypse +0.2, Ultima +0.2, Water -0.8 |
The below values are the base compatibility values with all playable characters at the start of the game. Even if Seifer cannot junction Pandemona in a normal playthrough, a default compatibility value still exists for him.
Party member | Compatibility |
---|---|
Squall | 570 |
Quistis | 560 |
Zell | 570 |
Selphie | 620 |
Rinoa | 640 |
Irvine | 540 |
Seifer | 320 |
Edea | 729 |
Stats[]
The following table represents Pandemona's base stats:
Level | HP | Attack Power |
---|---|---|
19 | 1,442 | 1,052 |
20 | 1,506 | 1,092 |
30 | 2,146 | 1,466 |
40 | 2,794 | 1,840 |
50 | 3,450 | 2,213 |
60 | 4,114 | 2,587 |
70 | 4,786 | 2,961 |
80 | 5,466 | 3,335 |
90 | 6,154 | 3,708 |
100 | 6,850 | 4,082 |
Abilities[]
Abilities learned naturally by Pandemona are listed below:
Ability | AP | Prerequisite |
---|---|---|
Str-J | (Already learned) | |
Spd-J | 120 | None |
Elem-Atk-J | (Already learned) | |
Elem-Def-J | (Already learned) | |
Elem-Def-Jx2 | 130 | None |
Magic | (Already learned) | |
GF | (Already learned) | |
Draw | (Already learned) | |
Item | (Already learned) | |
Absorb | 80 | None |
Ability | AP | Prerequisite |
---|---|---|
Str+20% | 60 | None |
Str+40% | 120 | Str+20% |
Spd+20% | 150 | Spd-J |
Spd+40% | 200 | Spd+20% |
Initiative | 160 | None |
SumMag+10% | 40 | None |
SumMag+20% | 70 | SumMag+10% |
SumMag+30% | 140 | SumMag+20% |
GFHP+10% | 40 | None |
GFHP+20% | 70 | GFHP+10% |
GFHP+30% | 140 | GFHP+20% |
Boost | 10 | None |
Triple Triad[]
Pandemona is a wind-elemental Level 9 GF Card in Triple Triad used for playing the minigame# and for turning into 100 Windmills with Quezacotl's Card Mod. It is held by the hotel owner in Balamb Town.
Other appearances[]
Final Fantasy Type-0[]
Pandemona, along with Typhon and Phoenix, was considered to be a summon in Final Fantasy Type-0 but was discarded.
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Mobius Final Fantasy[]
Pandemona appeared as a wind-elemental Mage ability card for players to summon during the Final Fantasy VIII collaboration event. It allowed player characters to perform the Guardian Force: Wind (Gフォース:風, G Fōsu: Kaze?, lit. G Force: Wind) Mage ability, which dealt wind damage to enemies within an area of effect. Additionally, the attack drew three wind elemental orbs, along with granting the Windforce and Resist Earth buffs on the user.
Gallery[]
Etymology and allusion[]
Pandemona comes from the word "Pandemonium", the GF's name in the original Japanese release.
Pandæmonium comprises the Greek words pan, "all", and daimonion, "demon"; it can roughly be translated as "all demons". Pandæmonium is the castle of Lucifer and the capital of Hell in John Milton's Paradise Lost, and the word was invented by him. The word has also come to mean any wild disorder or chaos in English.
The word's meaning of any loud, chaotic thing, refers to Pandemona's use of a tornado. His use of a bag to unleash his wind powers is more in reference to Fūjin, the Japanese kami of wind who also used a bag filled with wind; gaining the summon from the character of the same name hints to this.
The game's debug menu, only accessible via cheating device, calls Pandemona "Pandemonium", but as the name exceeds the character limit the shortened version is used in the English release.
Pandemona is called Zephyr in the French version, Eolo in the Spanish version, and Pandemon in the Italian version.
Pandemona's appearance and name may be in reference and in tribute to the PlayStation platformer games Pandemonium and Skullmonkeys, which featured floating and flying mechanics, and were popular in Japan.