Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love—all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.

The Paladin is a Job in Final Fantasy XIV, introduced as the Discipline of War Gladiator (剣術士, Kenjutsu Shi?, Sword Art Warrior) in the original release, with a guild situated in the Coliseum in Ul'dah. Players start as a Gladiator, and then may upgrade to Paladin using the Soul Crystal obtained from the quest Paladin's Pledge after Gladiator reaches level 30.

Profile[edit | edit source]

Gladiator[edit | edit source]

Gladiator Class Artwork ARR.jpg

Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye.
Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.

Official site

Gladiators wield swords and are the only Discipline of War capable of equipping shields. The Gladiator's primary role is to tank, focusing on shielding their allies from enemy ire by drawing their attacks on themselves.

The Gladiator's skillset contains many abilities that increase enmity with enemies, as well as abilities that increase their defense. Gladiators tend to have the highest defense of all roles, being able to equip heavy armor. This is offset with having one of the lowest damage per second ratios of any role.

Paladin[edit | edit source]

For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shield work to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.

To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.

Lodestone

Paladins further increase the defensive capabilities of their base class. Paladins gain abilities that sacrifice offense for defense and vice versa. They also make use of healing and barrier spells.

Story[edit | edit source]

Gladiator[edit | edit source]

Paladin[edit | edit source]

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Final Fantasy XIV: Heavensward[edit | edit source]

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Final Fantasy XIV: Stormblood[edit | edit source]

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Equipment[edit | edit source]

A Roegadyn paladin with the Curtana, the Holy Shield, and Gallant artifact armor.

Gladiators and paladins predominantly wield one-handed swords in conjunction with a shield in the offhand. They are the only discipline that can use shields after level 50, giving them exclusive access to the ability to block attacks. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses among all armor pieces. At lower levels they also have access to the lighter armor used by DPS disciplines. While the items' bonus attributes may be of use, it is important to weigh their benefits against the defenses lost.

The primary attributes for gladiators and paladins are strength and vitality, which boost their attack power and HP respectively, and should be prioritized over other attributes. They have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.

Lists of gladiator and paladin equipment

Gladiator's Arms Gladiator's Arms

Shields Shields

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[edit | edit source]

Oath Gauge.

Job gauges were introduced in 4.0 Final Fantasy XIV: Stormblood. The Paladin uses the Oath Gauge.

The Oath Gauge displays an icon that changes color depending on whether the Paladin is in enmity stance. The gauge also displays the strength of Oath, which will grow using auto-attacks. Several actions require a quantity of Oath before they can be used, and will weaken it with each use.

In PvP, Oath is used to activate Cover and the gauge will gradually deplete when Cover is in effect. Using combo actions will refill the Oath Gauge.

Abilities[edit | edit source]

Class and job actions[edit | edit source]

Ability Level Type Cast Recast MP Cost Range Area
Fast Blade
Fast Blade from Final Fantasy XIV icon.png
Gladiator 1 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 200.
Fight or Flight
Fight or Flight from Final Fantasy XIV icon.png
Gladiator 2 Ability Instant 60s
Increases physical damage dealt by 25%.
Duration: 25s
Riot Blade
Riot Blade from Final Fantasy XIV icon.png
Gladiator 4 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Combo Action: Fast Blade
Combo Potency: 300
Chivalry Combo Bonus: Restores MP
Total Eclipse
Total Eclipse from Final Fantasy XIV icon.png
Gladiator 6 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 120 to all nearby enemies.
Shield Bash
Shield Bash from Final Fantasy XIV icon.png
Gladiator 10 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 110.
Additional Effect: Stun
Duration: 6s
Iron Will
fka. Shield Oath
Iron Will from Final Fantasy XIV icon.png
Gladiator 10 Ability Instant 10s
Significantly increases enmity generation.
Effect ends upon reuse.
Shield Lob
Shield Lob from Final Fantasy XIV icon.png
Gladiator 15 Complete quest "That Old Familiar Feeling" Weaponskill Instant 2.5s 15y
Delivers a ranged attack with a potency of 120.
Additional Effect: Increased enmity
Rage of Halone
Rage of Halone from Final Fantasy XIV icon.png
Gladiator 26 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 350

Rage of Halone Mastery Uprades to Royal Authority.

Spirits Within
Spirits Within from Final Fantasy XIV icon.png
Paladin 30 Complete quest "Paladin's Pledge" Ability Instant 30s 3y
Delivers an attack with a potency of 100.
Potency increases up to 370 as own HP nears maximum.
Chivalry Combo Bonus: Restores MP
Sheltron
Sheltron from Final Fantasy XIV icon.png
Paladin 35 Complete quest "Honor Lost" Ability Instant 5s
Block incoming attacks.
Duration: 4s (Enhanced Sheltron 6s)
Oath Gauge Cost: 50
Sentinel
Sentinel from Final Fantasy XIV icon.png
Gladiator 38 Ability Instant 120s
Reduces damage taken by 30%.
Duration: 15s
Prominence
Prominence from Final Fantasy XIV icon.png
Paladin 40 Complete quest "Power Struggles" Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Total Eclipse
Combo Potency: 220
Enhanced Prominence Combo Bonus: Restores MP
Cover
Cover from Final Fantasy XIV icon.png
Paladin 45 Complete quest "Parley in the Sagolii" Ability Instant 120s 10y
Take all damage intended for another party member.
Duration: 12s
Oath Gauge Cost: 50

Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.

Circle of Scorn
Circle of Scorn from Final Fantasy XIV icon.png
Gladiator 50 Ability Instant 25s 5y radius
Delivers an attack with a potency of 120 to all nearby enemies.
Additional Effect: Damage over time
Potency: 35
Duration: 15s
Hallowed Ground
Hallowed Ground from Final Fantasy XIV icon.png
Paladin 50 Complete quest "Keeping the Oath" Ability Instant 420s
Renders you impervious to most attacks.
Duration: 10s
Goring Blade
Goring Blade from Final Fantasy XIV icon.png
Paladin 54 Complete quest "Big Sollerets to Fill" Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 390
Combo Bonus: Damage over time
Potency: 85
Duration: 21s
Divine Veil
Divine Veil from Final Fantasy XIV icon.png
Paladin 56 Complete quest "Hey Soul Crystal" Ability Instant 90s
Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP
Duration: 30s

Effect ends upon additional HP recovery via healing magic.

Clemency
Clemency from Final Fantasy XIV icon.png
Paladin 58 Complete quest "All According to Plan" Spell 1.5s 2.5s 4000 MP
(Divine Magic Mastery 2000 MP)
30y
Restores target's HP.
Cure Potency: 1,200
Additional Effect: Restores to self 50% of HP restored to target if target is a party member
Royal Authority
Royal Authority from Final Fantasy XIV icon.png
Paladin 60 Complete quest "This Little Sword of Mine" Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 550
Sword Oath Combo Bonus: Grants 3 stacks of Sword Oath
Sword Oath Duration: 15s
Intervention
Intervention from Final Fantasy XIV icon.png
Paladin 62 Ability Instant 10s 30y
Reduces target party member's damage taken by 10%.
Duration: 6s
Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active
Oath Gauge Cost: 50
Holy Spirit
Holy Spirit from Final Fantasy XIV icon.png
Paladin 64 Spell 1.5s 2.5s 4000 MP
(Divine Magic Mastery 2000 MP)
25y
Deals unaspected damage with a potency of 350.
Requiescat
Requiescat from Final Fantasy XIV icon.png
Paladin 68 Ability Instant 60s 3y
Deals unaspected damage with a potency of 150. Potency increases up to 550 as MP nears maximum.
Additional Effect: Increases attack magic and healing magic potency by 50% if current MP is at 80% or higher
Duration: 12s
Passage of Arms
Passage of Arms from Final Fantasy XIV icon.png
Paladin 70 Complete quest "Raising the Sword" Ability Instant 120s 8y rear cone
Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Duration: 18s

Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Holy Circle
Holy Circle from Final Fantasy XIV icon.png
Paladin 72 Spell 1.5s 2.5s 4000 MP
(Divine Magic Mastery 2000 MP)
5y radius
Deals unaspected damage with a potency of 250 to all nearby enemies.
Intervene
Intervene from Final Fantasy XIV icon.png
Paladin 74 Ability Instant 30s 15y
Rushes target and delivers an attack with a potency of 200.
Maximum Charges: 2

Cannot be executed while bound.

Atonement
Atonement from Final Fantasy XIV icon.png
Paladin 76 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 550.
Additional Effect: Restores MP

Can only be executed while under the effect of Sword Oath.

Confiteor
Confiteor from Final Fantasy XIV icon.png
Paladin 80 Spell Instant 2.5s 4000 MP
(Divine Magic Mastery 2000 MP)
25y 5y radius
Deals unaspected damage with a potency of 800 to target and all enemies nearby it.
Can only be executed while under the effect of Requiescat. Effect fades upon execution.

Role Actions[edit | edit source]

Ability Level Type Cast Recast MP Cost Range Area
Rampart
Rampart Role from Final Fantasy XIV icon.png
Tank 8 Ability Instant 90s
Reduces damage taken by 20%.
Duration: 20s
Low Blow
Low Blow Role from Final Fantasy XIV icon.png
Tank 12 Ability Instant 25s 3y
Stuns target.
Duration: 5s
Provoke
Provoke Role from Final Fantasy XIV icon.png
Tank 15 Ability Instant 30s 25y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
Interject from Final Fantasy XIV icon.png
Tank 18 Ability Instant 30s 3y
Interrupts the use of a target's action.
Reprisal
Reprisal Role from Final Fantasy XIV icon.png
Tank 22 Ability Instant 60s 5y radius
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
Shirk from Final Fantasy XIV icon.png
Tank 48 Ability Instant 120s 25y
Diverts 25% of enmity to target party member.

Traits[edit | edit source]

Name Level Description
Tank Mastery
Tank Mastery from Final Fantasy XIV icon.png
Gladiator 1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Oath Mastery
Oath Mastery from Final Fantasy XIV icon.png
Paladin 35 Complete quest "Honor Lost" Increases Oath Gauge by 5 each time an auto-attack lands.
Chivalry
Chivalry from Final Fantasy XIV icon.png
Paladin 58 Restores MP when using Riot Blade or Spirits Within.
Rage of Halone Mastery
Rage of Halone Mastery from Final Fantasy XIV icon.png
Paladin 60 Complete quest "This Little Sword of Mine" Upgrades Rage of Halone to Royal Authority.
Divine Magic Mastery
Divine Magic Mastery from Final Fantasy XIV icon.png
Paladin 64 Halves MP cost for all spells while preventing casting interruptions via damage taken.
Enhanced Prominence
Enhanced Prominence from Final Fantasy XIV icon.png
Paladin 66 Restores MP when using Prominence.
Enhanced Sheltron
Enhanced Sheltron from Final Fantasy XIV icon.png
Paladin 74 Extends the duration of Sheltron to 6 seconds.
Sword Oath
Sword Oath trait from Final Fantasy XIV icon.png
Paladin 76 Grants three stacks of Sword Oath after successfully completing a combo with Royal Authority.
Enhanced Requiescat
Enhanced Requiescat from Final Fantasy XIV icon.png
Paladin 78 Spells require no cast time while under the effect of Requiescat.

PvP actions[edit | edit source]

Ability Type Cast Recast MP Cost Range Area
Fast Blade
Fast Blade PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Riot Blade
Riot Blade PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,200
Combo Bonus: Restores 500 MP
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Royal Authority
Royal Authority PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Riot Blade
Combo Potency: 1,400
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Total Eclipse
Total Eclipse PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y radius
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Prominence
Prominence PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y radius
Delivers an attack to all nearby enemies.
Combo Action: Total Eclipse
Combo Potency: 800
Combo Bonus: Restores 250 MP for each enemy hit
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Shield Lob
Shield Lob PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 15y
Delivers a ranged attack with a potency of 800.
Additional Effect: Increases Oath Gauge by 5
Holy Spirit
Holy Spirit PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 5000 MP 25y
Deals unaspected damage with a potency of 1,800.
Additional Effect: Absorbs 100% of damage dealt as HP
Additional Effect: Increases Oath Gauge by 10
Holy Circle
Holy Circle PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 5000 MP 5y radius
Deals unaspected damage with a potency of 1,000 to all nearby enemies.
Additional Effect: Absorbs 100% of damage dealt as HP
Additional Effect: Increases Oath Gauge by 10
Confiteor
Confiteor PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y 5y radius
Deals unaspected damage with a potency of 2,000 to target and all enemies nearby it.
Additional Effect: Lowers target's damage dealt and healing potency by 10%
Duration: 10s
Oath Gauge Cost: 50
Intervene
Intervene PvP from Final Fantasy XIV icon.png
Ability Instant 30s 15y
Rushes target and delivers an attack with a potency of 600.
Additional Effect: Grants 3 stacks of Sword Oath
Duration: 10s

Cannot be executed while bound.

Requiescat
Requiescat PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 1,000.
Potency increases up to a maximum of 2,000 as MP decreases.
Additional Effect: Reduces MP cost of all spells to 0 and allows spells to be cast immediately
Duration: 6s
Hallowed Ground
Hallowed Ground PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Erects a magicked barrier rendering you impervious to most attacks.
Duration: 5s
Intervention
Intervention PvP from Final Fantasy XIV icon.png
Ability Instant 15s 30y
Reduces target party member's damage taken by 20%.
Duration: 6s
Additional Effect: Increases target's damage reduction to 30% when executed while under the effect of Rampart
Testudo
Testudo PvP from Final Fantasy XIV icon.png
Ability Instant 45s 15y radius
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 3,000 potency.
Duration: 10s
Atonement
Atonement PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 2,000.
Additional Effect: Restores 500 MP
Additional Effect: Increases Oath Gauge by 5

Can only be executed while under the effect of Sword Oath.

※This action cannot be assigned to a hotbar.

Glory Slash
Glory Slash PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 6y 6y cone
Delivers an attack with a potency of 1,200 to all enemies in a cone before you.
Additional Effect: Restores 250 MP for each enemy hit
Additional Effect: Increases Oath Gauge by 5

Can only be executed while under the effect of Sword Oath.

※This action cannot be assigned to a hotbar.

Common PvP actions[edit | edit source]

Common actions have no cost.

Ability Type Cast Recast MP Cost Range Area
Low Blow
Low Blow PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP actions[edit | edit source]

Players are restricted to equipping two additional PvP actions at a time.

Ability Type Cast Recast MP Cost Range Area
Full Swing
Full Swing PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 1,200.
Additional Effect: 15-yalm knockback
Weapon Throw
Weapon Throw PvP from Final Fantasy XIV icon.png
Ability Instant 30s 15y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in
Reprisal
Reprisal PvP from Final Fantasy XIV icon.png
Ability Instant 45s 5y radius
Reduces damage dealt by nearby enemies by 20%.
Duration: 10s
Rampart
Rampart PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Reduces damage taken by 20%.
Duration: 10s
Retaliation
Retaliation PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Removed abilities[edit | edit source]

The following abilities have been removed. Removed abilities may still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Removed actions[edit | edit source]

Ability Level Type Cast Recast MP Cost Range Area
Rampart
Rampart GLD from Final Fantasy XIV icon.png
Gladiator 2 Ability Instant 90s
Reduces damage taken by 10%.
Duration: 20s

Replaced with role action in patch 4.0.

Savage Blade
Savage Blade from Final Fantasy XIV icon.png
Gladiator 4 Weaponskill Instant

2.5s

3y
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Combo Potency: 210

Removed in patch 5.0.

Flash
Flash from Final Fantasy XIV icon.png
Gladiator 6 Spell Instant

2.5s

8% base MP 5y radius
Increases enmity in all nearby enemies.
Additional Effect: Blind
Duration: 12s

Removed in patch 5.0.

Convalescence
Convalescence GLD from Final Fantasy XIV icon.png
Gladiator 10 Ability Instant 120s
Increases own HP recovery via healing magic by 20%.
Duration: 20s

Replaced with role action in patch 4.0.

Provoke
Provoke GLD from Final Fantasy XIV icon.png
Gladiator 22 Ability Instant 15s 25y
Gesture threateningly, placing yourself at the top of a target's enmity list.

Replaced by role action in patch 4.0.

Shield Swipe
Shield Swipe from Final Fantasy XIV icon.png
Gladiator 30 Ability Instant 15s 3y
Delivers an attack with a potency of 100.
Can only be executed immediately after blocking an attack.
Additional Effect: Pacification
Duration: 6s
Additional Effect: Increased enmity

Removed in patch 5.0.

Awareness
Awareness GLD from Final Fantasy XIV icon.png
Gladiator 34 Ability Instant 120s
Nullifies chance of suffering critical damage.
Duration: 15s

Replaced by role action in patch 4.0.

Sword Oath
Sword Oath from Final Fantasy XIV icon.png
Paladin 35 Spell Instant

2.5s

10% base MP
Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.
Cannot be used with Shield Oath.
Effect ends upon reuse.

Removed in patch 5.0.

Tempered Will
Tempered Will from Final Fantasy XIV icon.png
Gladiator 42 Ability Instant 180s
Immediately cures Bind and Heavy, while preventing most knockback and draw-in effects.
Duration: 10s

Removed in patch 5.0.

Bulwark
Bulwark from Final Fantasy XIV icon.png
Gladiator 46 Ability Instant 180s
Increases block rate by 60%.
Duration: 15s

Removed in patch 5.0.

Removed traits[edit | edit source]

Name Level Description
Enhanced Rampart
Enhanced Rampart from Final Fantasy XIV icon.png
Gladiator 14 Increases damage reduction granted by Rampart to 20%.

Removed in patch 4.0.

Enhanced Vitality
Enhanced Vitality from Final Fantasy XIV icon.png
Gladiator 20 Increases vitality by 8.

Removed in patch 5.0.

Enhanced Flash
Enhanced Flash from Final Fantasy XIV icon.png
Gladiator 20 Adds Blind effect to Flash for 12s.

Removed in patch 4.0.

Enhanced Fight or Flight
Enhanced Fight or Flight from Final Fantasy XIV icon.png
Gladiator 28 Extends Fight or Flight duration to 30 seconds.

Removed in patch 4.0.

Enhanced Convalescence
Enhanced Convalescence from Final Fantasy XIV icon.png
Gladiator 32 Improves the HP recovery increase granted by Convalescence to 30%.

Removed in patch 4.0.

Enhanced Shield Bash
Enhanced Shield Bash from Final Fantasy XIV icon.png
Gladiator 36 Extends Stun duration inflicted by Shield Bash to 6 seconds.

Removed in patch 4.0.

Enhanced Vitality II
Enhanced Vitality II from Final Fantasy XIV icon.png
Gladiator 40 Increases vitality by 16.

Removed in patch 5.0.

Enhanced Rage of Halone
Enhanced Rage of Halone from Final Fantasy XIV icon.png
Gladiator 40 Increases Strength reduction inflicted by Rage of Halone to 10%.

Removed in patch 4.0.

Enhanced Awareness
Enhanced Awareness from Final Fantasy XIV icon.png
Gladiator 44 Extends Awareness duration to 25 seconds.

Removed in patch 4.0.

Enhanced Sentinel
Enhanced Sentinel from Final Fantasy XIV icon.png
Gladiator 48 Increases damage reduction granted by Sentinel to 40%.

Removed in patch 4.0.

Enhanced Vitality III
Enhanced Vitality III from Final Fantasy XIV icon.png
Gladiator 60 Increases vitality by 24.

Removed in patch 5.0.

Enhanced Cover
Enhanced Cover from Final Fantasy XIV icon.png
Paladin 66 Reduces damage received from a covered player by 20%.

Removed in patch 5.0.

Removed PvP actions[edit | edit source]

Ability Type Cast Recast MP Cost Range Area
Savage Blade
Savage Blade PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.3s 3y
Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,000
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Removed in patch 5.0.

Rage of Halone
Rage of Halone PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.3s 3y
Delivers an attack to target.
Combo Action: Savage Blade
Combo Potency: 1,250
Combo Bonus: Reduces target's damage dealt and healing potency by 10%
Duration: 15s
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Removed in patch 5.0.

Shield Bash
Shield Bash PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 800.
Additional Effect: Stun
Duration: 2s
Maximum Charges: 2

Removed in patch 5.1.

Clemency
Clemency PvP from Final Fantasy XIV icon.png
Spell 1.3s 2.3 2500 MP 30y
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Restores to self 50% of HP restored to target if target is a party member

Removed in patch 5.0.

Cover
Cover PvP from Final Fantasy XIV icon.png
Ability Instant 2.3s 10y
Take all damage intended for another party member while increasing damage taken by self by 20%. Only active when member is closer than 10 yalms.
Duration: 6s

Removed in patch 5.1.

Uncover
Uncover PvP from Final Fantasy XIV icon.png
Ability Instant 3s
Removes Cover status.

Removed in patch 5.0.

Shield Oath
Shield Oath PvP from Final Fantasy XIV icon.png
Ability Instant 5s
Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.

Removed in patch 5.0.

Limit Break[edit | edit source]

Gladiators' and Paladins' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 20% for a period of 10 seconds. FFXIV Tank Shieldwall.png
Mighty Wall 2 Reduces damage taken by all party members by 40% for a period of 15 seconds. FFXIV Tank Mighty Guard.png
Last Bastion 3 Reduces damage taken by all party members by 80% for a period of 8 seconds. Last Bastion.jpg

Other appearances[edit | edit source]

Pictlogica Final Fantasy[edit | edit source]

PFF Sheltron.png
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Final Fantasy Record Keeper[edit | edit source]

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Final Fantasy Brave Exvius[edit | edit source]

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Final Fantasy Trading Card Game[edit | edit source]

Paladin and Gladiator appear in Final Fantasy Trading Card Game as Lightning- and Water-elemental Forward and Backup cards.

Behind the scenes[edit | edit source]

After patch 1.20, Gladiators received many of the abilities from the scrapped Sentinel discipline, and lost a bit of attack power in exchange for better defense and tanking abilities. Gladiator animations are used by any Disciple of the Hand or Land that enters combat with their tools. This includes the class/job-specific Victory Pose (/vpose) and Battle Stance (/bstance) emotes. Gladiator and Paladin's battle stance is similar to Tidus's from Final Fantasy X.

Gladiator upgrading into Paladin is a change for the western localization; in Japan, the class is Knight, and the adventurer's status as a knight unsworn to the Ul'dahn Sultana fits the general description of a knight-errant.

Gallery[edit | edit source]

Arms and Gear sets
Abilities
Role Actions
Removed Actions
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Etymology[edit | edit source]

A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

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