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The '''Paladin''' is a [[Disciplines|Job]] in ''[[Final Fantasy XIV]]'', introduced as the Discipline of War '''Gladiator''' ({{J|剣術士|Kenjutsu Shi|Sword Art Warrior|fmt=j,r,l}}) in [[Final Fantasy XIV/Legacy|the original release]], with a guild situated in the [[Colosseum|Coliseum]] in [[Ul'dah]]. Players start as a Gladiator, and then may upgrade to Paladin using the Soul Crystal obtained from the quest Paladin's Pledge after Gladiator reaches level 30.
 
The '''Paladin''' is a [[Disciplines|Job]] in ''[[Final Fantasy XIV]]'', introduced as the Discipline of War '''Gladiator''' ({{J|剣術士|Kenjutsu Shi|Sword Art Warrior|fmt=j,r,l}}) in [[Final Fantasy XIV/Legacy|the original release]], with a guild situated in the [[Colosseum|Coliseum]] in [[Ul'dah]]. Players start as a Gladiator, and then may upgrade to Paladin using the Soul Crystal obtained from the quest Paladin's Pledge after Gladiator reaches level 30.
   
{{See Also|Gladiator (job)|Paladin (job)}}
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{{See|Gladiator (job)|Paladin (job)}}
   
 
==Profile==
 
==Profile==

Revision as of 18:55, 3 January 2020

Template:Sideicon

Template:Infobox job FFXIV

Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love—all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.

The Paladin is a Job in Final Fantasy XIV, introduced as the Discipline of War Gladiator (剣術士, Kenjutsu Shi?, Sword Art Warrior) in the original release, with a guild situated in the Coliseum in Ul'dah. Players start as a Gladiator, and then may upgrade to Paladin using the Soul Crystal obtained from the quest Paladin's Pledge after Gladiator reaches level 30.

Profile

Gladiator

Gladiator Class Artwork ARR

Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye.
Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.

Official site

Gladiators attack using a variety of styles of sword and is the only Discipline of War capable of equipping a shield. The Gladiator's primary role in a party is that of a tank, and therefore their focus is to shield their allies from enemy ire by forcing them to focus their attacks on them.

The Gladiator's skillset contains many abilities that allow them to increase enmity with enemies, as well as abilities that increases their defense. As such Gladiators tend to have the highest defense of all roles, being able to equip heavy armor. This is offset with having one of the lowest damage per second ratio of any role.

Paladin

For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shield work to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.

To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.

Lodestone

Paladins further increases the defensive capabilities of its base class. Paladins gain abilities that sacrifice offense for defense and vice versa. They also make use of healing and barrier spells.

Story

Gladiator

Paladin

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Heavensward

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Stormblood

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Equipment

The Gladiator class is defined by wielding a one-handed sword. Since they are also meant to use a shield, they are the only combat class without two-handed weapons. For this reason, Paladin is the only job to have two Relic/Zodiac weapons. In terms of late game armor and accessories, Gladiators and Paladins share "Fending" gear with Warriors and Dark Knights.

For relics, at level 50 a Paladin seeks out and obtains their Gallant set, a suit of silver plate armor with large pauldrons, a tabard, and a matching crown. At level 60 they receive a Creed set, another silver plate-armor set with a wing motif, a blue cape, and a winged crown. At level 70 a Paladin receives a Chivalrous set, consisting of solid-white armor, a circlet with an attached bit of black cloth, and a sewn white surcoat with a blue cape. With the Chivalrous set they also receive a Galatyn sword and an Evalach shield, the latter of which continues with the sewn-armor theme in design.

Job Gauge

FFXIV Oath Gauge defensive stance

Shield Oath Gauge.

File:FFXIV Oath Gauge offensive stance.png

Sword Oath Gauge.

Job gauges were introduced in 4.0 Stormblood. The Paladin uses the Oath Gauge.

The Oath Gauge displays an icon that changes color depending on whether the Paladin is in a defensive or offensive stance. The gauge also displays the strength of Sword or Shield Oath. Defensive stance (Shield Oath) reduces the damage take and increases enmity. Paladins in offensive stance (Sword Oath) increases damage after each auto-attack. Several actions require a stronger Oath before they can be used, and will weaken Oath with each use. Using auto-attacks will strengthen Sword Oath and blocking attacks will strengthen Shield Oath.

In PvP, Oath is used to activate Cover and the gauge will gradually deplete when Cover is in effect. Using combo actions will refill the Oath Gauge.

Abilities

Ability Level Type Cast Recast Cost Range Radius
Fast Blade
File:FFXIV Fast Blade Icon.png
Gladiator1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.
Fight or Flight
File:FFXIV Fight or Flight Icon.png
Gladiator2 Ability Instant 60s
Increases physical damage dealt by 25%
Duration: 25s.
Riot Blade
File:FFXIVARR Riot Blade Icon.png
Gladiator4 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Fast Blade
Combo Potency 300
Combo Bonus: Restores MP.
Total Eclipse
File:FFXIV Total Eclipse Icon.png
Gladiator6 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 120 to all nearby enemies.
Shield Bash
File:FFXIV Shield Bash Icon.png
Gladiator10 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 110.
Additional Effect: Stun
Duration: 6s.
Iron Will
File:FFXIV Shield Oath Icon.png
Gladiator10 Ability Instant 10s
Significantly increases enmity generation.
Effect ends upon reuse.
Shield Lob
File:FFXIV Shield Lob Icon.png
Gladiator15 (Complete Gladiator quest "That Old Familiar Feeling") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 15y
Delivers an attack with a potency of 120.
Additional Effect: Increased enmity.
Rage of Halone
File:FFXIV Rage of Halone Icon.png
Gladiator26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 350
Spirits Within
File:FFXIV Spirits Within Icon.png
Paladin30 (Complete the quest "Paladin's Pledge") Ability Instant 30s 3y
Delivers an attack with a potency of 700.
Potency decreases as your HP decreases.
Additional Effect: Restores MP
Sheltron
File:FFXIV Sheltron Icon.png
Paladin35 (Complete the quest "Honor Lost") Ability Instant 5s 50 Oath
Blocks incoming attacks.
Duration: 6s
Oath Gauge Cost: 50.
Sentinel
File:FFXIV Sentinel Icon.png
Gladiator38 Ability Instant 120s
Reduces damage taken by 30%.
Duration: 15s
Prominence
File:FFXIV Prominence Icon.png
Paladin40 (Complete the quest "Power Struggles") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Total Eclipse
Combo Potency: 220
Combo Bonus: Restores MP
Cover
File:FFXIV Cover Icon.png
Paladin45 (Complete the quest "Parley in the Sagolii") Ability Instant 120s 50 Oath 10y
Take all damage intended for another party member.
Duration: 12s
Oath Gauge Cost: 50
Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
Circle of Scorn
File:FFXIV Circle of Scorn Icon.png
Gladiator50 Ability Instant 25s 5y circle
Delivers an attack with a potency of 120 to all nearby enemies.
Additional Effect: Damage over time
Potency: 35
Duration: 15s
Hallowed Ground
File:FFXIV Hallowed Ground Icon.png
Paladin50 (Complete the quest "Keeping the Oath") Ability Instant 420s
Renders you impervious to most attacks.
Duration: 10s
Goring Blade
File:FFXIV Goring Blade Icon.png
Paladin54 (Complete the quest "Big Sollerets to Fill") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 390
Combo Bonus: Damage over time
Potency: 85
Duration: 21s
Divine Veil
File:FFXIV Divine Veil Icon.png
Paladin56 (Complete the quest "Hey Soul Crystal") Ability Instant 90s
Upon next HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP
Duration: 30s.
Effect ends upon additional HP recovery via healing magic.
Clemency
File:FFXIV Clemency Icon.png
Paladin58 (Complete the quest "All According to Plan") Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2000 MP 30y
Restores target's HP.
Cure Potency: 1200
Additional Effect: Restores to self 50% of HP restored to target if target is a party member.
Royal Authority
File:FFXIV Royal Authority Icon.png
Paladin60 (Complete the quest "This Little Sword of Mine") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 550
Combo Bonus: Grants 3 stacks of Sword Oath
Duration: 15s
Intervention
File:FFXIV Intervention Icon.png
Paladin62 Ability Instant 10s 50 Oath 30y
Reduces target party member's damage taken by 10%.
Duration: 6s
Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active
Oath Gauge Cost: 50
Holy Spirit
File:FFXIV Holy Spirit Icon.png
Paladin64 Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2000 MP 25y
Deals unaspected damage with a potency of 350.
Requiescat
File:FFXIV Requiescat Icon.png
Paladin68 Ability Instant 60s 3y
Delivers an attack with a potency of 550. Potency decreases as own MP decreases.
Additional Effect: Increases attack magic and healing magic potency by 50% if current MP is at 80% or higher, and allows spells to be cast immediately
Duration: 12s
Passage of Arms
File:FFXIV Passage of Arms Icon.png
Paladin70 (Complete the quest "Raising the Sword") Ability Instant 120s 8y rear cone
Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Duration: 18s
Effect ends upon executing another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Holy Circle
File:FFXIV Holy Circle Icon.png
Paladin72 Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2000 MP 5y circle
Deals unaspected damage with a potency of 250 to all nearby enemies.
Intervene
File:FFXIV Intervene Icon.png
Paladin74 Ability Instant 30s 15y
Rushes target and delivers an attack with a potency of 200.
Maximum Charges: 2
Cannot be executed while bound.
Atonement
File:FFXIV Atonement Icon.png
Paladin76 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Rushes target and delivers an attack with a potency of 550.
Additional Effect: Restores MP
Can only be executed while under the effect of Sword Oath.
Confiteor
File:FFXIV Atonement Icon.png
Paladin80 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2000 MP 25y 5y circle
Deals unaspected damage with a potency of 800 to target and all enemies nearby it.
Can only be executed while under the effect of Requiescat. Effect fades upon execution.

Role Actions

Action Level Type Cast Recast Range Radius Role Affinity
Rampart
File:FFXIV Rampart Icon.png
8 Ability Instant 90s Tank
Reduces damage taken by 20%.
Duration: 20s
Low Blow
File:FFXIV Low Blow Icon.png
12 Ability Instant 25s 3y Tank
Stuns target.
Duration: 5s
Provoke
File:FFXIV Provoke Icon.png
15 Ability Instant 30s 25y Tank
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
File:FFXIV Interject Icon.png
18 Ability Instant 30s 3y Tank
Interrupts the use of a target's action.
Reprisal
File:FFXIV Reprisal Icon.png
22 Ability Instant 60s 5y circle Tank
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
File:FFXIV Arms Length Icon.png
32 Ability Instant 120s TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
File:FFXIV Shirk Icon.png
48 Ability Instant 120s 25y Tank
Diverts 25% of enmity to target party member.

Traits

Name Level Description
Tank Mastery
File:FFXIV Tank Mastery Icon.png
Gladiator1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Oath Mastery
File:FFXIV Oath Mastery Icon.png
Paladin35 Increases Oath Gauge by 5 each time an auto attack lands.
Chivalry
File:FFXIV Chivalry Icon.png
Paladin58 Restores MP when using Riot Blade or Spirits Within.
Rage of Halone Mastery
File:FFXIV Rage of Halone Mastery Icon.png
Paladin60 (Complete the quest "This Little Sword of Mine") Upgrades Rage of Halone to Royal Authority.
Divine Magic Mastery
File:FFXIV Divine Magic Mastery Icon.png
Paladin64 Halves MP cost for all spells while preventing casting interruptions via damage taken.
Enhanced Prominence
File:FFXIV Enhanced Prominence Icon.png
Paladin66 Restores MP when using Prominence.
Enhanced Sheltron
File:FFXIV Enhanced Sheltron Icon.png
Paladin74 Extends the duration of Sheltron to 6 seconds.
Sword Oath
File:FFXIV Sword Oath Trait Icon.png
Paladin76 Grants three stacks of Sword Oath after successfully completing a combo with Royal Authority.
Enhanced Requiescat
File:FFXIV Enhanced Requiescat Icon.png
Paladin78 Spells require no cast time while under the effect of Requiescat.

PvP Actions

Ability Type Cast Recast Cost Range Radius
Fast Blade
File:FFXIV Fast Blade PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Oath Gauge by 5
※This action cannot be assigned to a hotbar.
Riot Blade
File:FFXIV Riot Blade PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,200
Combo Bonus: Restores 500 MP
Combo Bonus: Increases Oath Gauge by 5
※This action cannot be assigned to a hotbar.
Royal Authority
File:FFXIV Royal Authority PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Riot Blade
Combo Potency: 1,400
Combo Bonus: Increases Oath Gauge by 5
※This action cannot be assigned to a hotbar.
Total Eclipse
File:FFXIV Total Eclipse PVP Icon.png
Weaponskill Instant 2.4s 5y circle
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Oath Gauge by 5
※This action cannot be assigned to a hotbar.
Prominence
File:FFXIV Prominence PVP Icon.png
Weaponskill Instant 2.4s 5y circle
Delivers an attack to all nearby enemies.
Combo Action: Total Eclipse
Combo Potency: 800
Combo Bonus: Restores 250 MP for each enemy hit
Combo Bonus: Increases Oath Gauge by 5
※This action cannot be assigned to a hotbar.
Shield Lob
File:FFXIV Shield Lob PVP Icon.png
Weaponskill Instant 2.4s 15y
Delivers a ranged attack with a potency of 800.
Combo Bonus: Increases Oath Gauge by 5
Holy Spirit
File:FFXIV Holy Spirit PVP Icon.png
Spell 1.5s 2.4s 5000 MP 25y
Deals unaspected damage with a potency of 1,600.
Additional Effect: Absorbs 100% of damage dealt as HP
Additional Effect: Increases Oath Gauge by 10
Holy Circle
File:FFXIV Holy Circle PVP Icon.png
Spell 1.5s 2.4s 5000 MP 5y circle
Deals unaspected damage with a potency of 1,000 to all nearby enemies.
Additional Effect: Absorbs 100% of damage dealt as HP
Additional Effect: Increases Oath Gauge by 10
Confiteor
File:FFXIV Confiteor PVP Icon.png
Spell Instant 2.4s 50 Oath 25y 5y circle
Deals unaspected damage with a potency of 2,000 to target and all enemies nearby it.
Additional Effect: Lowers target's damage dealt by 10%
Duration: 10s
Oath Gauge Cost: 50
Intervene
File:FFXIV Intervene PVP Icon.png
Ability Instant 30s 15y
Rushes target and delivers an attack with a potency of 600.
Additional Effect: Grants 3 stacks of Sword Oath
Duration: 10s
Cannot be executed while bound.
Requiescat
File:FFXIV Requiescat PVP Icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 1,000. Potency increases up to 200% as MP decreases.
Additional Effect: Reduces MP cost of all spells to 0 and allows spells to be cast immediately
Duration: 6s
Hallowed Ground
File:FFXIV Hallowed Ground PVP Icon.png
Ability Instant 90s
Renders you impervious to most attacks
Duration: 6s
Intervention
File:FFXIV Intervention PVP Icon.png
Ability Instant 30s 30y
Reduces target party member's damage taken by 20%.
Duration: 6s
Additional Effect: Increases target's damage reduction to 30% when executed while under the effect of Rampart
Testudo
File:FFXIV Testudo PVP Icon.png
Ability Instant 60s 15y circle
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 2,500 potency.
Duration: 10s
Atonement
File:FFXIV Atonement PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 2,000.
Additional Effect: Restores 500 MP
Additional Effect: Increases Oath Gauge by 5
Can only be executed while under the effect of Sword Oath.
※This action cannot be assigned to a hotbar.
Glory Slash
File:FFXIV Glory Slash PVP Icon.png
Weaponskill Instant 2.4s 6y 6y cone
Delivers an attack with a potency of 1,200 to all enemies in a cone before you.
Additional Effect: Restores 250 MP for each enemy hit
Additional Effect: Increases Oath Gauge by 5
Can only be executed while under the effect of Sword Oath.
※This action cannot be assigned to a hotbar.

Common Actions

Common Actions have no cost.

Action Type Cast Recast Range Radius
Low Blow
File:FFXIV Low Blow PVP Icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s
Bolt
File:FFXIV Bolt PVP Icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Vanward Potion
File:FFXIV Vanward Potion PVP Icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Full Swing
File:FFXIV Full Swing PVP Icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 1,000.
Additional Effect: 15-yalm knockback
Weapon Throw
File:FFXIV Weapon Throw PVP Icon.png
Ability Instant 30s 15y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in
Reprisal
File:FFXIV Reprisal PVP Icon.png
Ability Instant 60s 5y circle
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Rampart
File:FFXIV Rampart PVP Icon.png
Ability Instant 60s
Reduces damage taken by 20%.
Duration: 10s
Retaliation
File:FFXIV Retaliation PVP Icon.png
Ability Instant 60s
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Limit Break

Gladiators' and Paladins' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 10% for a period of 10 seconds. FFXIV Tank Shieldwall
Mighty Guard 2 Reduces damage taken by all party members by 20% for a period of 15 seconds. FFXIV Tank Mighty Guard
Last Bastion 3 Reduces damage taken by all party members by 50% for a period of 12 seconds. File:Last Bastion.jpg

Other appearances

Pictlogica Final Fantasy

PFF Sheltron
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Final Fantasy Record Keeper

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Final Fantasy Brave Exvius

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Final Fantasy Trading Card Game

Paladin and Gladiator appear with Thunder-elemental cards.

Gallery

Arms and Gear sets
Abilities
Role Actions
Removed Actions
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Etymology

A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

Trivia

  • After patch 1.20, gladiators received many of the abilities from the scrapped Sentinel discipline, and lost a bit of attack power in exchange for better defense and tanking abilities.
  • Gladiator animations are used by any Disciple of the Hand or Land that enters combat with their tools. This includes the class/job-specific Victory Pose (/vpose) and Battle Stance (/bstance) emotes.
  • Gladiator and Paladin's battle stance is similar to Tidus's from Final Fantasy X.
  • Gladiator upgrading into Paladin is a change for the western localization; in Japan, the class is Knight, and the adventurer's status as a knight unsworn to the Ul'dahn Sultana fits the general description of a knight-errant.